Other than the release confirmation for 6.0 next week, blizzard also posted a new garrison preview about followers!
In this series of blog posts, we’re giving you a closer look at Garrisons and how you can expect to interact with them in Warlords of Draenor. This third part is focused on Followers – the people who populate your home base, do your bidding, and come together to form a small army to take on what the Iron Horde is going to throw at you.
As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. In part 2 of this series, we looked at some of the buildings that you might choose to construct and the different perks and rewards they offer you. In this part, we’re getting to know the NPCs you’ll surround yourself with, and what they’re capable of.
Once your Garrison starts to come together, with a Barracks up and running, you’ll encounter your first Follower and send him on his first mission. You’ll use the command table in the Garrison to activate the Followers window, which allows you to manage your Followers. Therein, you’ll have a searchable list of all Followers available to you in the game and all of the information you need to work with them: their class, spec, quality, abilities, traits, level, xp needed to reach next level, and what they’re currently up to. Followers can level up to 100 just like you can, and you’ll want to level them up, as each Follower becomes more powerful as she gains levels.
While you aren’t restricted from collecting as many Followers as you like, your Garrison can only operate properly with a maximum of 20 active Followers (this number is increased to 25 if your Garrison features a level 3 Barracks). Followers can be inactivated to maintain the total population you’re going for, and inactive Followers don’t forfeit any of their experience while waiting for you to activate them again later.
One of the main keys to a Follower’s success is his Quality. As with many other systems in WoW, Followers come in Uncommon, Rare, and Epic quality. This designation limits the Follower’s abilities and traits, with an Uncommon Follower allowed one of each, a Rare Follower using one ability and two traits, and an Epic Follower gaining two abilities and three traits. Importantly, all Followers can upgrade to Epic Quality, and they gain random traits and a second random ability along the way. The experience they gain after they reach level 100 is what upgrades their Quality.
Should I Stay or Should I Go?
Your Followers’ abilities and traits define how you’ll use them, and generally, you’ll assign Followers who have specific Profession bonus traits to buildings devoted to that profession, and you’ll send strong fighters out on missions. Those with a good match for your buildings will stay home and work for you while you send others out into the wild on missions.
It’s a dangerous planet on which you’re building a Garrison, and different threats are best met by certain abilities that your Followers take into battle. For example, if you need to send someone to deal with an enemy who has deadly minions, you’ll want to choose a Follower who happens to be a Druid with Entangling Roots, or a Hunter with Freezing trap, or a Rogue with Sap, etc.
You won’t always have the perfect counter for the missions you need your Followers to undertake, and that’s okay. As missions become more challenging, you’ll get to send Followers out in groups, and there are some traits that affect other Followers in the group. The race preference traits are a good example here, as a Follower who has a preference for Goblin companions will increase the chance that the mission is a success when you surround her with Goblins.
I (E.I. … E.I.) Will Always Love You
The Bodyguard trait is truly notable. A small number of specific Followers have this trait, and when you assign them to a level 2 or 3 Barracks, they become your personal protector. That’s right; if you ask him to, a Bodyguard Follower will follow you right out of the Garrison and into the savage lands of Draenor, fighting by your side, utilizing his class abilities, and gaining reputation with you.
Some restrictions may apply. Bodyguard will not follow you into any battlegrounds, instances, scenarios, or washrooms. You may only have one working Bodyguard at a time. Void where prohibited. Seriously.
Reputation, you say? Yes. Much like the NPCs you earned reputation with in Pandaria, your Bodyguard will get to know you, and after many trials by your side, he will become your Wingman and gain another Ability. After much more experience fighting together, he’ll reach the remarkable reputation level of Personal Wingman. Your Personal Wingman comes with a special perk, and perks include:
- The ability to summon another player to your position
- A portable repair kit
- A portable mailbox
- The ability to cast a portal that you can use to return to your Garrison
Do You Need Something Specific?
With a level 2 Inn/Tavern, you’ll gain access to a headhunter. Working with your own private “HR at the bar”, you can order up a Follower who has a specific ability or trait. The headhunter will then present you with three potential new hires, and you can choose one of the three.
It’s a process that is so exhausting for the headhunter that she can only perform this feat once per week!
There are many other ways to obtain new Followers. Some come to you as the result of Garrison missions. You’ll meet others as you complete quests in Draenor zones such as Talador, Spires of Arak, and Nagrand. Still others can be purchased, and Followers such as Nat Pagle can only be attracted to your Garrison by your great deeds in the field of their expertise.
You are going to do many great deeds, right?
Check out our previous Garrison previews:
In part 4, we’ll take a stroll through a fully built and operational Garrison, touching on the daily and weekly steps you might take as you bring the pain to your enemies on Draenor and seek out fine rewards for yourself.
If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment in the forums here.
As you might already be aware, both Justice and Valor Points are being removed as currencies from the game in 6.0.2. As we started to work on new ways to buy Heirlooms, we found that we were setting their value up for a rollercoaster ride. That’s because we’re also working on a larger Heirloom system for a future patch, and we don’t want to introduce an interim pricing scheme that could temporarily devalue Heirlooms or limit how we’d be able to give them out in the future. Rather than make players face buyer’s remorse and hand-wringing decisions about when to buy, we’re going to give the Justice Heirloom vendors some time off while we work on improving the system as a whole.
One thing to note is that this change only affects vendors that sell Heirlooms for Justice. PvE Heirlooms will still remain available at the Darkmoon Faire and the Trial of the Crusader, and PvP Heirlooms will continue to be available for Honor.