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The War Within Alpha Development Notes 29 May 2024

Quote from: Blizzard

Below are the following changes and updates in today’s build of The War Within Alpha:

CHARACTERS

  • New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.

CLASSES

  • DEATH KNIGHT
    • Deathbringer
      • Wave of Souls damage increased by 50%.
      • Exterminate second scythe damage increased by 50%.
    • Rider of the Apocalypse
      • Mograine’s Heart Strike damage increased by 250%.
      • Trollbane’s Obliterate damage increased by 33%.
      • Trollbane’s Obliterate cast frequency increased by 100%.
      • Nazgrim’s Scourge Strike damage increased by 100%.
      • Nazgrim’s Scourge Strike cast frequency increased by 100%.
      • Whitemane’s Death Coil damage increased by 100%.
    • San’layn
      • Incite Terror has been updated – Vampiric Strike, Heart Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 seconds. Vampiric Strike benefits 300% more from this effect.
    • Blood
      • Many talents have moved locations or have had their pathing updated.
      • New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
      • New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
      • Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefriends Grasp.
      • Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
      • Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
      • Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
      • Reinforced Bones now also lets Bone Shield stack 2 additional times.
      • Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1 point talent (was 2).
      • Perseverance of the Ebonblade’s Versatility bonus increased to 6%, up from 4%. Now a 1 point talent (was 2).
      • Shattering Bone now a 1 point talent (was 2).
      • Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1 point talent (was 2).
      • Crimson Scourge now learned at level 21.
      • Death’s Caress now learned at level 23.
    • Frost
      • New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.
    • Unholy
      • New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
      • New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
      • Infected Claws moved to the node after Ghoulish Frenzy.
  • DEMON HUNTER
    • Aldrachi Reaver
      • Wounded Quarry now always procs bonus damage while Reaver’s Mark is on your target. Soul fragment generation is still a chance.
      • Reaver’s Mark duration increased to 20 seconds.
      • Art of the Glaive activation thresholds doubled.
      • Intent Pursuit cooldown reduction increased to 4 seconds.
      • Evasive Action no longer extends Tactical Retreat fury generation periodic.
      • Evasive Action no longer resets Initiative.
      • Reaver’s Glaive damage increased by 200%.
  • DRUID
    • Druid of the Claw
      • Ravage and Dreadful Wound damage increased by 10%.
      • Dreadful Wound now reduces damage dealt to you by 4% for Feral and 10% for Guardian.
      • Feral’s Aggravate Wounds now triggers from any ability that costs Energy.
      • Empowered Shapeshifting increases the damage of Mangle by 10% (was 5%) and the damage of Swipe and Shred by 3% (was 5%).
      • Strike for the Heart now increases ability critical strike chance and critical strike damage by 6% (was 8%).
      • Strike for the Heart now causes Mangle to heal Guardian Druids for 1% of their maximum health.
      • Feral’s Wildpower Surge now increases damage of your next Swipe by 50% (was 100%) or your next Mangle by 200% (was 100%).
      • Guardian’s Wildpower Surge now increases the damage of your next Ferocious Bite or Rip by 100% (was 50%).
      • Wildshape Mastery’s retention of Bear Form stats in Cat Form also retains Bear Form’s resistance to being critically struck or parried.
    • Feral
      • Primal Wrath range increased to 10 yards (was 8).
      • Added a connector between Primal Wrath and Pouncing Strikes in the talent tree.
      • Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.
      • Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Tranquility initial healing increased by 400%.
      • Tranquility’s initial heal now decreases its healing beyond 5 targets.
      • Tranquility’s heal over time effect is no longer increased while out of a raid environment.
  • EVOKER
    • Chronowarden
      • Time Convergence no longer grants Stamina when using a defensive cooldown longer than 45 seconds. It now also specifies that it only functions when casting “non-defensive abilities”.
    • Augmentation
      • New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically. Can be toggled on/off.
      • Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
    • Devastation
      • Feed the Flames once again triggers a Firestorm after casting 10 Pyres. This is in addition to its new effect of increasing Pyre and Disintegrate damage while they are inside the Firestorm.
      • Snapfire can now trigger from both Living Flame and Pyre.
    • Preservation
      • Dream Flight healing increased by 100% outside of raid.
        • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.
      • Mana cost of Emerald Blossom reduced by 15%.
      • Flow State can now trigger from Empower spells cast from Stasis.
      • Threads of Fate can no longer trigger from Empower spells cast from Stasis.
        • Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”
  • HUNTER
    • Survival
      • Lunge no longer increases attack range by 3 yards.
  • MAGE
    • Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
    • New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
    • Sunfury
      • Gravity Lapse now hits 5 targets (was 3).
    • Spellslinger
      • Fixed an issue that prevented Frost and Arcane Splinters from interacting with damage bonuses and proc effects such as Touch of the Magi.
      • Arcane
        • Spellfrost Teachings has been redesigned – Direct damage from Splinters has a 3% chance to reset the cooldown of Arcane Orb/Frozen Orb and increase all damage dealt by your Arcane Orbs/Frozen Orbs by 50% for 10 seconds.
        • The location of Force of Will and Spellfrost Teachings has swapped.
        • Arcane Splinter damage reduced by 50%.
        • Embedded Arcane Splinter damage reduced by 50%.
        • Controlled Instincts cleave effect no longer damages the primary target.
        • Controlled Instinct Arcane Splinter cleave percentage reduced to 20% (was 30%).
        • Embedded Splinter duration increased to 18 seconds.
          • Developer’s note: Splinters were benefitting from Pandemic dot extensions unintentionally, which was extending their uptime to 20 seconds from the stated 16 seconds. This was creating adverse effects and durations when consuming Embedded Splinters or applying / maintaining the Embedded Splinter DoTs. To compensate for the uptime loss from this bug fix, we’re increasing the base duration of Embedded Splinters to 18 seconds.
    • Arcane
      • Leydrinker proc chance reduced to 10% (was 15%).
      • Arcane Surge is now guaranteed to generate Clearcasting.
        • Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
      • Arcane Blast now has a 5% increased chance to generate Clearcasting.
        • Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
      • Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
        • Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
      • Mastery: Savant now properly increases the damage dealt by Arcane Surge.
      • Aether Attunement has been redesigned – Every 3 times you consume Clearcasting, you gain Aether Attunement.
      • Aether Attunement primary target damage increase reduced to 100% (was 150%).
      • Aether Attunement secondary target damage increase reduced to 50% (was 100%).
        • Developer’s note: While we’re still committed to maintaining minimal buff-tracking for Arcane, we’re also being sensitive to the desire for Arcane Mages to be able to reliably acquire and hold effects for use in their burst windows and AOE moments– both of which Aether Attunement excels at. We feel this new design strikes a nice balance that makes the effect easier to track, reliable, and at a higher frequency to help add more moments of excitement for Arcane in AOE.
      • Resonance and Arcing Cleave have swapped locations.
    • Fire
      • New Talent: Charring Embers – Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 seconds.
      • Charring Embers moved to Gate 2.
      • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
      • Charring Embers has been removed.
        • Developer’s note: We’ve been listening to the feedback regarding Charring Embers and the tracking / gameplay behind it and have opted to remove it. We’re interested in preserving the gameplay of the new Phoenix Reborn and From the Ashes, but we feel that they can comfortably exist without Charring Embers.
      • Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
      • Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
      • From the Ashes now grants 15% increased Phoenix Flames damage.
      • From the Ashes is now in Gate 3.
      • Surging Blaze has returned to Gate 1.
      • Firestarter’s position has changed.
      • Phoenix Reborn now requires 25 hits (was 20).
      • Wildfire has returned and is now in Gate 2.
      • Ashen Feather is now in Gate 2 on a choice node with Alexstrazsa’s Fury.
      • Inflame is now located in Gate 2.
      • New Talent: Burning Blood – Damage dealt to targets below 30% health is increased by 10%.
        • This talent is not yet implemented.
      • New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damage and deal damage as though your target was below 30% health.
        • This talent is not yet implemented.
      • New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
      • Controlled Destruction increases damage taken from Ignite by 0.5%, stacking up to 50 times (was 1%, stacking up to 25 times).
  • MONK
    • Mistweaver
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Revival healing increased by 400%.
      • Revival now decreases its healing beyond 5 targets.
      • New Talent: Lotus Infusion – Allies with Renewing Mist receive 15% more healing from you and Renewing Mist’s duration is increased by 2 seconds. Choice node with Chi Harmony.
        • Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.
      • Invigorating Mist no longer counts full health allies among its splash cap, but its healing has been decreased.
    • Windwalker
      • Abilities affected by Ordered Elements, Dance of Chi-Ji, or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
      • New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
      • Mark of the Crane is now learned baseline.
      • Crane Vortex now occupies Mark of the Crane’s previous location.
      • Dual Threat has moved to Crane Vortex’s previous location and its damage has been increased.
  • PALADIN
    • Holy
      • Avenging Crusader no longer costs Holy Power, grants an additional charge of Crusader Strike for its duration, and its duration is increased by 3 seconds.
      • Crusader’s Might now additionally reduces the cooldown of Judgment.
      • Holy Light’s cast time reduced to 2 seconds (was 2.5 seconds).
      • Infusion of Light now increases the healing of Holy Light (was grants Holy Power).
      • Inflorescence of the Sunwell now increases the additional healing from Infusion of Light for Holy Light (was grants Holy Power).
    • Retribution
      • Radiant Glory’s Wake of Ashes now grants 8/10 seconds of Avenging Wrath or Crusade (was 10/12 seconds).
      • Radiant Glory’s each Holy Power spent has a chance to grant you 4/5 seconds of Avenging Wrath or Crusade (was 5/6 seconds).
      • Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
  • PRIEST
    • Voidweaver
      • Voidwraith damage reduced by 50%.
      • Void Flay damage reduced by 25%.
      • No Escape reduces enemy movement speed by up to 70% (was 80%).
      • Discipline
        • Voidheart increases Atonement healing by 10% (was 20%).
        • Collapsing Void damage reduced by 50%.
        • Void Blast damage reduced by 50%.
    • Oracle
      • New Talent: Divine Providence – Premonition gains an additional charge.
      • New Talent: Desperate Measures – Desperate Prayer lasts an additional 10 seconds. Angelic Bulwarks’ absorption effect is increased by 15% of your maximum health.
      • New Talent: Save the Day – For 6 seconds after casting Leap of Faith, you may cast it a second time for free, ignoring its cooldown.
      • New Talent: Clairvoyance – After casting Premonition of Solace, your next Premonition grants all of your Premonition effects at 100% effectiveness.
      • Premonition now only changes to the next spell in the sequence when Premonition is cast.
      • Prompt Deliverance has been removed and replaced with Save the Day.
      • Divine Feathers now also increases the movement speed bonus of Angelic Feather by 10%.
      • Perfect Vision is now a choice against Fatebender and reduced the cooldown of Premonition by 15 seconds (was 6 seconds).
      • Fatebender now increases the effects of Premonition by 30% and no longer has conditional requirements.
      • Narrowed Visions has been removed and replaced with Divine Providence.
      • Divine Providence is in Perfect Vision’s previous location.
      • Preventive Measures no longer increases the value of Power Word: Shield for Holy, or Prayer of Mending for Discipline. Bonuses increased to 15% (was 10%).
      • Assured Safety no longer causes Power Word: Shield to trigger Prayer of Mending for Discipline, and no longer causes Prayer of Mending to trigger a Power Word: Shield for Discipline.
      • Assured Safety now applies 2 stacks of Prayer of Mending (was 1) and applies a Power Word: Shield at 25% effectiveness (was 20%).
      • Grand Reveal has been removed and replaced with Clairvoyance.
      • Discipline
        • New Talent: Prophet’s Will – Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
      • Holy
        • New Talent: Prophet’s Will – Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself.
    • Discipline
      • Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
      • Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Luminous Barrier absorb amount increased by 400%.
      • Luminous Barrier now decreases its absorb amount beyond 5 targets.
    • Holy
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Divine Hymn healing increased by 400%.
      • Divine Hymn now decreases its healing beyond 5 targets.
  • SHAMAN
    • Totemic
      • Totemic Hero Talent tree is now fully implemented.
      • New Totem model for Surging Totem added.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Healing Tide Totem healing increased by 400%.
      • Healing Tide Totem now decreases its healing beyond 5 targets.
  • WARLOCK
    • Hellcaller
      • Wither damage dealt over time reduced by 30%.
      • Wither application damage reduced by 80%.
    • Affliction
      • New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
      • New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
      • New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
      • New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
      • Haunted Soul has been removed.
      • Haunt damage increased by 230%. This change does not affect PvP.
      • Cull the Weak has been moved to gate 2.
      • Summon Darkglare has been moved to gate 2.
      • Malevolent Visionary has been moved to gate 2.
      • Haunt has been moved to gate 2.
      • Shadow Embrace has been moved to gate 2.
      • Empowered Unstable Affliction has been moved to gate 3.
      • Relinquished has been moved to gate 3.
      • The following talents are now 1 point:
        • Empowered Unstable Affliction
      • The following talents are now 2 points:
        • Withering Bolt
    • Destruction
      • Reverse Entropy and Internal Combustion have been moved to gate 2.
      • Explosive Potential has been moved to gate 2.
      • Scalding Flames has been moved to gate 1.
      • Dimensional Rift has been moved to gate 2.
      • Dimension Ripper has been moved to gate 2.
      • Infernal has been moved to gate 3.
      • Crashing Chaos has been moved to gate 3.
      • Infernal Brand has been moved to gate 3.
      • Rain of Chaos has been moved to gate 3.
      • The following talents have been removed:
        • Flame Rift
        • Lessons of Space-Time
        • Unstable Rifts
  • WARRIOR
    • Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
    • Tier 1 talents slightly re-arranged.
    • Colossus
      • Boneshaker now increases the stun duration of Shockwave by 1 second (was 2 seconds) and slows the movement of all targets by 40% for 3 seconds after the stun fades.
      • Rally renamed to Veteran Vitality.
    • Slayer
      • Relentless Pursuit’s removal of movement impairing abilities can now occur only once every 30 seconds. The effect will not trigger unless you are currently affected by a movement impairing ability when you Charge.
      • A debuff was added to allow players to track the 30 second limit.
      • Vicious Agility charge now reduces the cooldown of Heroic Leap by 2 seconds (was 5 seconds).
      • Reap the Storm now has a 20% chance to trigger from Mortal Strike or Bloodthirst (was 2 RPPM on Overpower or Raging Blow).
      • Lethal Reflexes replaced with Fierce Followthrough – Mortal Strike/Bloodthirst critical strikes increase the damage of your next Mortal Strike/Bloodthirst by 15%.
    • Arms
      • Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
      • Barbaric Training now also affects Cleave. Damage bonus reduced to 10% (was 20%).
      • Seismic Reverberation now also triggers from Cleave.
      • Battlelord no longer increases Overpower damage, and now generates 10 Rage when it resets the cooldown of Mortal Strike.

PLAYER VERSUS PLAYER

  • ARENAS
    • All arena maps now have levers players can click on to indicate they are ready for the game to start. Once all players have hit the lever, the arena start timer will skip to 10 seconds remaining.
  • REWARDS
    • Oppressive Orator’s Larynx damage reduced by 70% in PvP combat.
    • Empowering Crystal of Anub’ikkaj secondary stat granted reduced by 50% in PvP combat.
    • Bursting Lightshard damage reduced by 60% in PvP combat.
    • Remnant of Darkness Strength granted reduced by 50% in PvP combat.
    • Burin of the Candle King absorb reduced by 75% in PvP combat.
    • Carved Blazikon Wax Versatility reduced by 50% in PvP combat.
    • Skarmorak Shard Mastery reduced by 50% in PvP combat.
    • Synergistic Brewterializer damage reduced by 60% in PvP combat.
    • Ravenous Honey Buzzer damage reduced by 70% in PvP combat.
    • Cinderbrew Stein -absorb and stats reduced by 50% in PvP combat.
    • Charged Stormrook Plume -damage reduced by 70% in PvP combat.
    • High Speaker’s Accretion damage reduced by 80% in PvP combat.
  • PROFESSIONS
    • Blacksmithing
      • Beledar’s Bulwark Versatility reduced by 50% in PvP combat.
      • Sanctified Steps damage reduced by 50% in PvP combat.
    • Jewelcrafting
      • Captured Starlight absorption effect reduced by 80% in PvP combat.
    • Leatherworking
      • Waders of the Unifying Flame secondary stat bonus reduced by 50% in PvP combat.
      • Adrenal Surge Clasp Strength reduced by 50% in PvP combat.
      • Fury of the Storm Rook (Leather set bonus) Haste reduced by 50% in PvP combat.
      • Sanctified Torchbearer’s Grips damage reduced by 50% in PvP combat.
      • Embrace of the Cinderbee (Mail Set bonus) secondary stat bonus reduced by 50% in PvP combat.
    • Tailoring
      • Woven Dawn Set (Set bonus) Mastery reduced by 50% in PvP combat.
      • Woven Dusk Set (Set bonus) Haste reduced by 50% in PvP combat.

USER INTERFACE AND ACCESSIBILITY

  • The visual for meta quests has been updated.

Get Summer Ready During the June Trading Post

Quote from: Blizzard

Summer is just around the corner and it’s the perfect time to gear up for the season. Have a blast with the X-treme Water Blaster Display toy.

Visit T&W** (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items*** they have available.


Here’s What’s in Stock for June

Pets, Mounts, and Toys
Name Item Type Trader’s Tender
Marrlok Pet 500
Colorful Beach Chair Toy 200
Delicate Crimson Parasol Toy 200
Pearlescent Goblin Wave Shredder Mount 700
Riding Turtle Mount 700

Armor Transmogs
Name Item Type Trader’s Tender
Tropical Sunrise Wristwraps Hands 40
Tropical Sunrise Sandals Feet 40
Tropical Sunrise Beads Hands 40
Tropical Sunrise Airy Sandals Feet 40
Churning Sands Treads Feet 60
Churning Sands Gloves Hands 60
Tropical Sunrise Sash Waist 60
Dueler’s Carrot Shoulder Cape Shoulder 75
Dueler’s Sunny Shoulder Cape Shoulder 75
Classic Carrot Tabard Tabard 100
Trader’s Sunny Sarong Legs 100
Ensemble: Wanderer’s Carrot Trappings
(Returning)
Head and Back 100
Ensemble: Vagabond’s Carrot Threads
(Returning)
Head and Back 100
Tropical Sunrise Trunks Legs 150
Tropical Sunrise Skirt Legs 150
Tropical Sunrise Shirt Chest 200
Tropical Sunrise Halter Top Chest 200
Blademaster’s Suntouched Stones Chest 200
Tropical Sunrise Mrgl Floater Waist 220
Tropical Sunrise Sunshade Head 220
Ensemble: Sunny Tropical Beachwear Chest, Waist, Legs, Feet, and Hands 650
Ensemble: Sunny Tropical Swimwear Chest, Waist, Legs, Feet, Hands, and Head 650

Weapon Transmogs
orc in sunglasses holding a blue and multi-colored large water gun
Water Blaster B.L.

Name Item Type Trader’s Tender
Sharpened Shank
(Returning)
One-Hand Dagger 50
Initiate’s Bo Staff 60
Forgemaster’s Gavel One-Hand Mace 100
Water Blaster B.L. Gun 330
Corrupted Bladefist
(Returning)
Fist Weapon 525
Arsenal: Blazing Felfire Armaments One-Hand Sword and Shield 650

This Month’s Bonus Reward

male gnome in summer attire next to a stand with several water guns while another character shoots water from another water gun
X-treme Water Blaster Display
“It’s time for war, a water war!”

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward — the X-treme Water Blaster Display toy.  You can have a blast and cool off all at the same time!

Hotfixes: May 28-29 2024

Quote from: Blizzard

May 29, 2024

Classes

  • Shaman
    • Restoration
      • Resolved an issue causing the Restoration Shaman Season 4 two-piece class set bonus to be cancelled when a Healing Stream Totem expires while two or more Healing Stream Totems are active.
    • Warlock
      • Affliction
        • Resolved an issue causing Drain Life to sometimes incorrectly consume mana while Soul Rot is active.
      • Warrior
      • Protection
      • Battle-Scarred Veteran has been updated. Now, when a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developers’ notes: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates.

Player versus Player

  • Evoker
    • Resolved an issue causing the dispel effect from Scouring Flames to fail on targets near the edge of Fire Breath.

Quests

  • The questgivers for Renown quests in Valdrakken now again offer the “Continued Waygate Exploration” quests.

WoW Remix: Mists of Pandaria

  • Endgame tuning adjustments have been made to Heroic Scenarios, Heroic Dungeons, and Normal Raids so that they increase in power more slowly between levels 60 and 70. Heroic and Mythic raids have been adjusted so there is a smoother transition between them.
  • Players who completed the Pearlfin Jinyu questline can now bring Lesser Charms of Good Fortune to Elder Lusshan for additional reputation.
  • Players who completed the Forest Hozen questline can now bring Lesser Charms of Good Fortune to Chief Kah Kah for additional reputation.
  • Fixed a bug that inadvertently capped the maximum stats that can be gained on a Cloak of Infinite Potential. That cap has been removed.
  • Shado Pan Assault reputation earned per boss kill increased to 1000 (was 300). This amount is available daily.
  • Elder Great Turtles and Ancient Spineclaws have migrated back to the Timeless Shore, which should benefit players who are just Killing Time.
  • Illusion: Sha Corruption can now be destroyed by players who have already learned it elsewhere.
  • Adjusted and tuned several gem effects:
    • Arcanist’s Edge absorb amount (that can be converted into damage) has been doubled.
    • Fervor health amounts (that can be converted into damage) has been doubled.
    • Righteous Frenzy damage dealt to targets increased to 2% per second (was 1%).
      • Developers’ notes: This should give healers a bit more to do while optimizing their group’s damage, and it should make some gem combinations even more interesting.
    • Searing Light collected healing points increased to 10% (was 7%).
    • Slay cannot critically strike.
      • Developers’ notes: Slay still hits for the player’s entire health amount, and will remain an incredibly powerful option.
    • Ward of Salvation no longer applies a heal absorb. It has been reworked so that the caster’s heals are duplicated as an absorb shield, but not other sources of healing.
      • Developers’ notes: Ward of Salvation will remain a powerful way for healers to deliver some additional damage, but should not trivialize the most difficult raid encounters.

May 28, 2024

Player versus Player

  • Priest
    • Thoughtsteal can no longer be canceled.
    • Thoughtsteal no longer causes the casting Priest to learn a spell they already know (example: a Shadow Priest stealing Vampiric Touch from another Shadow Priest). The target of the Thoughtsteal still loses access to the stolen ability.
    • Developers’ notes: These changes resolve an issue where Priests could lose access to existing abilities after casting Thoughtsteal.

Quests

  • Verdisa did not realize she was sitting on an important location for the quest “Forget Her Not” and has moved a few feet away.

WoW Remix: Mists of Pandaria

  • On Friday, May 24, the following changes were deployed:
    • There are now three new quests that grant Bronze to player-characters upon reaching levels 50, 60, and 70.
    • The new quests are only available to player-characters who did not kill many Gulp Frogs during the first three days of the event.
    • Player-characters who killed many Gulp Frogs during the first days of the event have been modified. The power of their Cloak of Infinite Potential was reduced to an amount that a very engaged player could reasonably achieve.

Hotfixes: May 23 2024, WoW Remix Adjustments and Improvements Coming

Quote from: Blizzard

May 23, 2024

WoW Remix: Mists of Pandaria

  • Normal scenarios, Normal dungeons, Heroic scenarios, Heroic dungeons, and daily Infinite Bazaar quests now award a Cache containing 5x as much Bronze as before.
    • Developers’ notes: We intend for players to earn more Bronze as you level up, so you can more easily start purchasing upgrades and rewards. At level 70, these caches now award 8750 Bronze (this was previously 1750 Bronze).
  • Fixed an issue where the Celestial Court bosses on the Timeless Isle would occasionally despawn.
  • Fixed a bug affecting the scaling of certain Tinker gems.
  • Putrid Waste enemies in Throne of Thunder no longer deal extreme amounts of Putrify damage.
  • Brewmaster Blanche now queues you for A Brewing Storm when asked.
  • The Paragon of the Mists title is now account wide.

WoW Remix Adjustments and Improvements Coming

Quote from: Blizzard

We have been monitoring the impact of the Gulp Frog farming that some players did during the first three days of WoW Remix. We’ve also been working on ways to respond to player feedback about Bronze acquisition, increased difficulty at higher levels, and feeling too far behind those who took advantage of the frogs.

A small number of players received an extreme advantage that has distorted the gameplay experience for some in WoW Remix. With hotfixes later today, May 24, we will adjust characters with an unreasonably large number of Gulp Frog kills prior to the loot bug fix, and those players will see the power of their Cloak of Infinite Potential reduced to an amount that a very engaged player could reasonably achieve. This change will have a larger impact on players who took advantage of the situation for longer.

For everyone that did not take advantage of the frog farming, we’re providing three additional quests with large Bronze rewards for reaching levels 50, 60, and 70. These quests will become available from Momentus the item upgrader at the Jade Forest Infinite Bazaar. These milestone quests will grant characters an additional 3,000, 7,000, and 30,000 Bronze, respectively. Level 70 Timerunners will be able to complete all three quests immediately for 40,000 additional Bronze when this change takes effect. Characters that killed an unreasonably large number of Gulp Frogs will not be eligible for these quests.

We believe these milestone quests and the additional Bronze they grant will make playing Remix more rewarding for primary and secondary characters for the duration of the event. Players may choose to use this Bronze to upgrade their gear or purchase cosmetic rewards at the Infinite Bazaar, depending on their personal goals for that character. These milestone quests will be available for all Timerunning characters that are leveled up for the duration of the event.

We will continue to monitor the gameplay landscape of Remix and make improvements as needed. Thank you for your feedback!

The War Within Alpha Development Notes 21 May 2024

Quote from: Blizzard

We have the following changes and updates in today’s new build of The War Within Alpha:

CLASSES

  • The number of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
  • We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
    • ROGUE
      • Deathstalker (Assassination/Subtlety) Hero Talents are now available for testing.
        • The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
    • DEATH KNIGHT
      • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. Now a capstone talent available after Rune Mastery and Subduing Grasp.
      • The class tree has had further adjustments in talent locations and pathing updates.
      • Osmosis healing received while Anti-Magic Shell is active is increased by 15%. Now a 1-point talent (was 2).
      • Runic Protection armor increased to 6% (was 3%). Now a 1-point talent (was 2).
      • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
      • Blood Draw is no longer a capstone and is now available in Death’s Echo old location.
      • Icebound Fortitude is now the first available talent on the left of the tree replacing Mind Freeze.
      • Runic Attenuation is now available directly after Icebound Fortitude.
      • Death’s Echo now a capstone ability available after Will of the Necropolis and Subduing Grasp.
      • Subduing Grasp now reduces damage by 6% for 6 seconds when you pull an enemy (was 8% at rank 2). Now a 1-point talent (was 2).
      • Vestigial Shell no longer a choice node with Null Magic and is available in the right capstone space.
      • Null Magic no longer a choice node with Vestigial Shell and is available in the left capstone space.
      • Unholy
        • Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
          • Developers’ notes: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
        • Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
          • Developers’ notes: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
        • Updated the spec tree with a few additional talent re-locations. Notable movements are:
          • Superstrain and Morbidity now located on the left side of the tree directly after Death Rot.
          • Unholy Assault and Festermight are now located in the middle of the tree after Army of the Dead.
          • Eternal Agony is now available after Dark Transformation.
      • Frost
        • Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
    • DRUID
      • Balance
        • Orbital Strike has temporarily had its line-targeting reticle disabled.
      • Feral
        • Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
        • Omen of Clarity Clearcasting aura added to the personal resource bar.
        • Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
    • EVOKER
      • Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
      • Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
      • Chronowarden
        • Preservation
          • Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
      • Flameshaper
        • Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
        • Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
        • Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
      • Devastation
        • Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
        • Firestorm radius increased to 10 yards (was 8).
        • Firestorm’s tick rate now increases with Haste.
        • New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
        • Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
        • Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
          • Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
        • Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
        • Imminent Destruction has swapped places with Feed the Flames in the talent tree.
        • Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
        • The following talents have been removed:
          • Everburning Flame
          • Raging Inferno
    • MAGE
      • Arcane
        • Energized Familiar now fires 4 bolts during Arcane Surge (was Time Warp or other similar effects).
        • Wizened Wit decreases Arcane Blast cast time by 5% (was 10%).
        • Mana Adept and Slipstream have swapped places.
        • Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
        • You can no longer trigger Clearcasting by casting damaging spells while out of combat.
        • Evocation now grants one stack of Clearcasting.
        • Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
        • Arcane Battery removed.
          • Developers’ notes: We appreciate everyone’s feedback on the frustration centered around Arcane Battery, and have opted to replace it with Arcane Debilitation. Arcane Debilitation is meant to meaningfully integrate with existing Arcane Missiles effects across the tree in an exciting way with minimal headspace requirements. We will be sensitive to any degenerate optimizations that need to be done to maximize this talent’s effectiveness.
        • New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles applies Arcane Debilitation, increasing their damage taken from your Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%/1% for 6 seconds. New stacks do not refresh duration.
        • Time Loop has been redesigned – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
        • Aether Attunement has been redesigned – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
        • Aether Attunement is now tracked on the personal resource display.
        • Arcane Debilitation is now tracked on enemy nameplates.
        • Leydrinker has been redesigned – Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
        • Leydrinker visuals have been updated.
        • New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
        • Nether Munitions damage amplification reduced to 6% (was 8%).
      • Fire
        • Alexstrasza’s Fury is no longer a choice node with From the Ashes
        • Quickflame’s Flamestrike damage bonus reduced to 20% (was 25%).
        • Charring Embers moved to Gate 2.
        • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
        • From the Ashes has been redesigned – Your direct damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 second.
        • Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
        • Phoenix Reborn no longer requires enemies to be under the effects of Charring Embers.
        • Inflame has returned and is now in Gate 3.
        • Focused Fury has been removed.
          • Developers’ notes: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
        • Convection is now located where Focused Fury was.
        • Wildfire has been removed.
  • MONK
    • Conduit of the Celestials
      • Strength of the Ox now additionally refunds 2 stacks of Teachings of the Monastery after being consumed for Windwalker Monks.
      • Flight of the Red Crane now grants 1 stack of Mana Tea for Mistweaver Monk and 20% increased energy regeneration for Windwalker Monks for 6 seconds when activated.
      • Heart of the Jade Serpent now activates from Strike of the Windlord for Windwalker Monks (was Storm, Earth, and Fire).
        • Developers’ notes: Heart of the Jade Serpent’s activation rate would outpace Storm, Earth, and Fire’s recharge rate eventually leading to wasted procs.
      • Brewmaster
        • Removed Improved Celestial Brew. Functionality is now baseline for Brewmaster Monks.
        • Removed Improved Purifying Brew. Functionality is now baseline for Brewmaster Monks.
        • Elusive Footwork is now 1-point.
        • Positions adjusted for Invoke Niuzao, the Black Ox, Walk with the Ox, and Improved Invoke Niuzao, the Black Ox.
      • Mistweaver
        • New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
        • Teachings of the Monastery is now a baseline effect.
          • Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
        • Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
        • Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
        • Chi Harmony has been redesigned – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
          • Developers’ notes: We’re making an adjustment to Chi Harmony to cut down on the amount of active auras on frames now that it’s here to stay as a talent. Renewing Mist will have a new icon indicating when its Chi Harmony healing increase is active and it will swap back to its original icon when Chi Harmony’s window ends. We’d love to hear feedback on this as we’d like the redesign to have as minimal impact as possible and mostly be focused on quality of life and long-term sustainability.
        • Crane Style has moved to Teachings of the Monastery’s previous location.
        • Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
      • Windwalker
        • New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
          • Developers’ notes: This talent is not yet implemented into the Alpha, but we want your early feedback. Let us know what you think!
    • PALADIN
      • Crusader’s Reprieve has been removed.
      • Touch of Light has been moved to Crusader’s Reprieve’s position.
      • Incandescence now functions with Divine Hammer for Retribution.
    • PRIEST
      • Shadow
        • Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
        • Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
    • ROGUE
      • Fatebound
        • Deal Fate now specifies it generates exactly 1 combo point per use of any listed ability.
        • Deal Fate’s effect now includes Ambush for Assassination, and also for Outlaw while Hidden Opportunity is talented.
      • Assassination
        • Venom Rush removed.
        • New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
      • Outlaw
        • Blade Flurry radius increased to 8 yards (was melee range).
    • WARLOCK
      • Demonology
        • The size of Gloomhound and Charhound has been decreased by 20%.
      • Destruction
        • The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
        • Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
        • Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
        • New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
        • New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
        • New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
        • New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
        • New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
        • New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
        • New Talent: Dimension Ripper [Not Yet Implemented] – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
        • New Talent: Flame Rift [Not Yet Implemented] – Dimensional Rift can now summon a powerful Flame Rift.
        • New Talent: Lessons of Space-Time [Not Yet Implemented] – While you have a Dimensional Rift open, all of your damage is increased by 5%.
        • New Talent: Unstable Rifts [Not Yet Implemented] – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
        • Backlash moved to gate 1.
        • Summon Infernal moved to gate 2.
        • Channel Demonfire moved to gate 2.
        • Raging Demonfire moved to gate 3.
        • Soul Fire moved to gate 3.
        • Decimation moved to gate 3.
        • Devastation moved to gate 3.
        • Ruin moved to gate 3.
        • The following talents have been removed:
          • Pandemonium
          • Cry Havoc
          • Improved Immolate
          • Decimating Bolt
          • Grand Warlock’s Design
        • The following talents are now 1 rank:
          • Burn to Ashes
          • Master Ritualist
          • Power Overwhelming
          • Infernal Brand
          • Crashing Chaos
          • Ashen Remains
          • Eradication
          • Conflagration of Chaos
          • Ruin
          • Scalding Flames
          • Fire and Brimstone
          • Rolling Havoc
          • Raging Demonfire
          • Flashpoint
          • Emberstorm
  • USER INTERFACE AND ACCESSIBILITY
    • Most world map icons can now be supertracked by left-clicking. Some examples include: events, rares, rare elites, bonus objectives, flightmasters, dungeon/raid entrances, and more.
    • Upon learning Dynamic Flight, the Dynamic Flight talent tree is now accessible via a button within the Mount Journal.

Hotfixes: May 21-22, 2024

Quote from: Blizzard

May 22, 2024

Non-Player Characters

  • Doc Nanners in Valdrakken will again offer players “A Cataloger’s Paradise” upon reaching Renown 8 with the Dragonscale Expedition.

WoW Remix: Mists of Pandaria

  • Added clarity to the quest “The Great Water Hunt” to speak with Mudmug before gathering water.
  • Nostwin now sells Glyph of Shadow for Priests.
  • Fixed an issue preventing the quest “Where are My Reinforcements?” from proceeding as expected.
  • Improved the respawn rate and treasure from rares and rare elites across Pandaria.
  • Increased the amount of bronze and raised the drop chance for threads of time from airborne bronze.
  • Fixed an issue where players who faction-changed could not use the group finder for dungeons and scenarios.
  • Fixed an issue preventing the quest “Riding the Skies” from granting the appropriate Cloud Serpent mount.
  • Fixed an issue causing Wise Mari in the Temple of the Jade Serpent to not spawn Corrupt Living Water as intended.
  • Hutia was out of control in the Jade Forest, and has been convinced to relax a bit and stop hitting so hard.

May 21, 2024

WoW Remix: Mists of Pandaria

  • We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential:
    • Minor Spool of Eternal Thread
    • Lesser Spool of Eternal Thread
    • Spool of Eternal Thread
    • Greater Spool of Eternal Thread
  • Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak:
    • Infinite Bazaar Repeatable Dailies
    • First-Time Daily Scenario, Dungeon, and each LFR queue
    • World Bosses
    • Remix Achievements
      • Each of these achievements are available for additional characters to complete as well for bonus Bronze – and now bonus Spools of Eternal Thread.
    • Troves of the Thunder King scenario on the Isle of Thunder
  • We’ve made the following changes and bugfixes are intended to address concerns about the balance of low- and high-level players in various Remix content.
    • The health of creatures in heroic scenarios has been decreased by 20% – 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease.
    • The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced.
    • Several spell gems (that were not scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod.
    • Spell gems with shielding effects should no longer cause threat.
    • Fixed a bug with Righteous Frenzy not canceling upon the end of combat.
    • Timerunner’s Vial mana regen significantly increased.
  • Adjusted the reputation granted from Granite Quilen to be more in line with expected values.
  • Fixed an issue in Guo-Lai Halls causing trap tiles to flicker.

Hotfixes: May 16-20, 2024

Quote from: Blizzard

May 20, 2024

WoW Remix: Mists of Pandaria

  • Shirts and tabards can now be purchased from Larah Treebender <World Apparel> at any Infinite Bazaar, Mei Steadypaw <Barber> outside the Shrine of Two Moons and the Shrine of Seven Stars, and Hanchoon Yi <Guild Master> at Paw’don Village, Honeydew Village, Shrine of Two Moons, and Shrine of Seven Stars.
  • Fixed a bug preventing Timerunners with a legendary Infinite Cloak of Potential from accessing Ordon Sanctuary as intended.
  • Fixed an issue with the spawning of Voress’thalik which prevented the completion of “Devastation Below”.
  • Fixed an issue preventing players from learning Amber Pterrordax.
  • Fixed a bug causing Gulp Frogs to unintentionally drop Lesser Charms of Good Fortune.
  • Enemy power scaling, particularly in group content, has been adjusted to be less aggressive. This is particularly applicable in the player level 40 – 70 range, before players have been able to power up their cloak, upgrade their gems, and increase their item level.
  • Gear drop-rates have been improved from world rares, rare elites, and quests. This will help players who have had their item levels fall behind as leveling speed increases, especially at higher levels when cloak bonus experience is powered up.
    • Developers’ notes: This will also increase player Bronze and appearance acquisition by increasing the number of items to place into the Unraveling Sands for additional Bronze.
  • The first-time bonus for queueing each LFR wing will grant a Thread of Experience in addition to the existing Lesser Bronze Cache.
    • Developers’ notes: This should improve LFR as a viable choice for leveling main characters and alts, without players feeling like they need to grind the same LFR wing repeatedly.
  • We have added bonus experience to each boss in normal dungeons and scenarios so they are a viable alternative to questing. Bonus experience has also been adding to the last boss of Heroic Scenarios. Heroic dungeon bosses will continue to drop bonus experience.
  • We’ve increased the number of prismatic gems dropped from bosses in normal and heroic scenarios and dungeons.
    • Developers’ notes: The increased stamina offered by Legendary Prismatic gems boosts player survivability considerably.
  • We have increased the Bronze granted from all qualities of Bronze Caches by 25%.
    • Developers’ notes: These caches are available from a wide variety of sources, both solo and group. This includes the Minor Bronze Cache, Lesser Bronze Cache, Bronze Cache, and Greater Bronze Cache.
  • Fixed an issue where Sha-Skin Vestment was marked as Cosmetic instead of Cloth armor.

May 16, 2024

Non-Player Characters

  • Jenafur has managed to wash off the strange grey paint that also changed her eye color. Jenafur is now once again a properly striped feline, allegedly.
  • Melsysra fell back asleep and found their way back to the Central Encampment in the Emerald Dream, allowing players to continue with their Renown quests.
  • Newsy was slow retrieving mail but has had a successful trip to the postmaster in Dalaran, allowing players to return to Loamm and continue with their Renown quests.
  • Alleria and Umbric are now always present as expected for quest completion.

Quests

  • Fixed a bug that prevented Trolls from unlocking the “Loa’s Blade-Blessing” cosmetic sword appearance if they finished the heritage questline with a character who couldn’t use it. Players will find the sword in their collection after logging into the character who completed the questline.

Trading Post

  • Fixed an issue where multiple completions of a Timewalking dungeon would not count toward the associated Trading Post activity.

WoW Remix: Mists of Pandaria

  • Fixed a bug that initially prevented players who did not own Dragonflight from being able to learn Dragonriding from Lord Andestrasz in Remix: Pandaria. This was unintended.

Cataclysm Classic

  • Hunter
    • The Ancient Hysteria effect from Hunter Corehound pets will now clear properly after encounters end.