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Patch 6.2 Hotfixes: July 20 – July 21

Quote from: Blizzard
Patch 6.2 Hotfixes: July 20 - July 21

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Previous 6.2 Hotfix Blogs


July 21


Class

Paladin

General

  • Tier-18 2-piece set bonus for Protection Paladins‘ Avenger’s Reprieve effect no longer stacks and will refresh the duration of the effect instead.
  • Fixed an issue that caused Hammer of the Righteous to often hit the primary target twice instead of damaging one of the secondary targets.

Priest

General

  • Fixed an issue where the damage increase in a hotfix from June 26 for Repudiation of War was not working correctly.

Warlock

General

  • Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.

Garrisons

Naval Missions

  • Black Market Journal: This naval mission should now have the correct blockade prerequisite for Barrier Sea.

Achievements

  • Filling the Ranks: Tracking for progress towards completing the achievement should now be working correctly.

July 20


Class Tuning Changes

Please note that the following class tuning changes are now live for the US region.

Druid

  • Guardian
    • Ursa Major now lasts 15 seconds (down from 25 seconds).

Hunter

  • Beast Mastery
    • Bestial Wrath now lasts 15 seconds (up from 10 seconds).
  • Survival
    • Black Arrow, Explosive Shot, and Serpent Sting damage increased by 25%.

Mage

  • Fire
    • Dragon’s Breath damage increased by 150%.
    • Flamestrike damage increased by 50%.

Monk

  • Windwalker
    • Stance of the Fierce Tiger now increases all damage dealt by 10% (up from 5%).

Paladin

  • Retribution
    • Sword of Light now increases damage dealt with two-handed melee weapons by 30% (up from 25%).
  • Protection
    • Avenger’s Shield damage increased by 30%.
    • Bastion of Glory now increases the healing received from Word of Glory by 8% per stack (up from 6%). Additionally, Mastery: Divine Bulwark now adds 8% to Bastion of Glory (up from 6%).
    • Tier-18 2-piece set bonus for Protection Paladins now grants an absorb effect equal to 5% of maximum health (up from 1.5%).
    • Tier-18 4-piece set bonus for Protection Paladins now triggers Grand Crusader.

Shaman

  • Elemental
    • Mastery: Molten Earth damage has been increased by 11%.
    • Ascendance now has a 2-minute cooldown (down from 3 minutes) for Elemental Shaman.
  • Enhancement
    • [Added to yesterday’s class tuning changes] Stormstrike damage has been increased by 30%.

Warlock

  • Affliction
    • Drain Soul damage has been increased by 50%, and now causes all other damage over time spells to instantly deal 50% of their normal damage (up from 40%).
    • Haunt damage has been increased by 25%, and now increases periodic damage dealt by 35% (up from 30%).
  • Destruction
    • Chaos Bolt, Conflagrate, Immolate, Incinerate, and Shadowburn damage increased by 5%.

Warrior

  • Protection
    • Bastion of Defense now increases block chance by 15% (up from 10%).
  • Arms
    • Tier-18 4-piece set bonus for Arms Warriors now increases the tick rate of Rend by 33% (down from 50%), and fixed a bug where it was granting double the intended increase.

Class

Monk

Mistweaver

  • Fixed a number of issues with Sacred Draenic Incense for Mistweavers where it would benefit twice from effects which increase healing taken, and could bypass area-of-effect healing caps.

Priest

Armor Sets

  • Tier-18 4-piece set bonus for Discipline Priests now targets friendly targets to heal with the greatest % of missing health instead of current health. For example, the heal now prioritizes a player with 350k/500k instead of a player with 300k/300k health.

Shaman

Enhancement

  • Fixed an issue with Maelstrom Weapon that caused Healing Surge combined with the Tier-18 4-piece set bonus to heal for more than the intended amount.

Quests

Garrison Campaign

  • High Overlord Saurfang and Muradin Bronzebeard in the player’s Garrisons now have chance to offer the Hellfire Citadel weekly raid quest when eligible.

Professions

  • Ruined Construct: Jewelcrafters in a raid group should no longer see an option to insert 1000 Apexis Crystals into the Apexis Gemcutter Construct.

Creatures and NPCs

Tanaan Jungle

  • Fixed an issue that could cause the demon invasion leading to Painmistress Selora appearing to not work correctly.

Raids and Dungeons

Hellfire Citadel

Gorefiend

  • Gorefiend should no longer be using other abilities while channeling Feast of Souls.

Fel Lord Zakuun

  • Fixed an issue that could cause Fel Lord Zakuun to cast two Rumbling Fissures in rapid succession depending on when he was brought below 30% health.

Xhul’horac

  • Xhul’horac’s Overwhelming Chaos now increases damage dealt by 15% (down from 20%) per stack on Normal difficulty.
  • Combat rogues should now be able to correctly use Killing Spree again after receiving the Empowered Singularity debuff.

Archimonde

  • Dreadstalkers should no longer incorrectly spawn on players that are not on the platform.
  • Players should no longer be occasionally dropped off the platform when transitioning into the Twisting Nether.
  • Fixed an issue that could cause the portal leading to the Archimonde encounter to not reappear in the raid instance after a soft reset.
  • Fixed an issue that could cause Archimonde’s Shadowfel Burst to not be removed correctly when the ability struck multiple targets.

PvP

Ashran

  • Ancient Artifact should now only appear when there are more than 20 players per team in the battle, and the item now has a respawn timer.

Items

  • Prophecy of Fear‘s visual effect for Doom Nova is now more subdued.

Bug Fixes

  • Fixed an issue that could occasionally cause the client to crash while loading into an Arena.
  • Fixed an issue where players were unable to queue for Pet Battles through the Pet Journal while in Tanaan Jungle.
  • Fixed an issue where players were unable to queue as a party for Timewalking dungeons if one of the party members had already completed the Timewalking Bonus Event quest.

Design Corner: Future WoW World Content Design

Welcome to the WoW Weekly Design Corner! In this editorial series I (Mezzy) look at different parts of WoW and see how I would design the next new thing, or perhaps improve upon it.Today we’ll be taking a look at dailies and world content.

In the past 2 expansions we’ve gone through all types of degrees on dailies and more recently exploration content in the form of treasures. In Mists of Pandaria we started out with a huge amount of dailies, then it got brought back to singular daily hubs and the unlocking of new dailies over time in the throne of thunder. We ended up in the timeless isle with many rares and treasures but no real direction which would turn out to be an experiment for Warlords of Draenor.

Optimized-Azeroth

The problem of Mists was that at the start of the expansion there was a daily overload, you had to unlock multiple factions to do more dailies for gear and profession rewards. This burnt out people from dailies which gave some an aversion from the concept of dailies.

As you know in Warlords we had the apexis dailies which would push you into going to different areas every day where you would kill mobs, rares and destroy objectives. It would allow you to slowly grind up the reputations and see different parts of the world to prevent getting sick of the same area. Unless you got The Pit over.. and over.. and over.

One of the issues was that the reward, apexis crystals, didn’t really get you anything that was still useful by the time you had saved enough. The other issue was that there was no story connected to them at all.

Now we’re in Tanaan where we get more dailies that makes us visit different parts of Tanaan every day and we have the option to continue to do the remaining bonus objective areas if we want even more apexis crystals. At the same time we have 3 new reputations that gain rep either through dailies and a weekly quest or grinding out the Saberon mobs.

While this is definitely an improvement over what we had in 6.0, going to the same areas every day despite the added structure will burn you out quickly.

So how can world content be improved? Well for starters let’s look at what worked and should come back.

  •  Slowly gaining reputations through dailies and weeklys is a lot better than the passive grind we had in 6.0.
  • Going into a different area every day helped prevent burnout from the same environment
  • Both one time and recurring treasures were a nice extra niche to explore
  • The same goes for one time and recurring rares. If anything it would be nice to see a combination of Mists and Warlords style rares.
  • Reputations having rewards that still mattered by the time you got them leveled up.
  • And the rotating daily npcs such as Harrison Jones in the garrison.

So let’s take these elements, put them in the next continent and give some structure to it. How should the world content look like next?

Optimized-DraenorTo illustrate it we can use the map of Draenor to get a better picture. Have 3 or 4 reputations that give useful gear and profession rewards along with the usual toys, mounts and pets. Have 7 different areas that are possible daily hubs each day. An npc will send you to one of them each day, and for that day you will be able to do a set of dailies in that area. Each reputation can be earned in 2 of the areas, leaving 1 reputation for just 1 area and allow thatreputation to be grinded out through mob killing.

And then finally have the rotation of these areas set just like the current profession npcs in the garrison so that you don’t get the same area 4 times in a row and every reputation has a chance to be gained equally.

Now this will eventually become boring like all content eventually becomes. However the diversity should prolong it before this does happen. Keep in mind that while you have these dailies, there will be rares and treasures out in the world as well.

Now while they will help we need more dynamic content. Which is why I would love to see world invasions being introduced to the world as well. These would be similar to the rifts in Rift. Have random invasions out in the world where you have waves of mobs attacking a certain area, ending in a mini-boss.

Helping get rid of these invasions will reward the player with a currency that they can turn in for certain items. Think of items like account bound reputation tokens. Which would allow you to speed up getting reputation with a certain faction if you feel the rotation of hubs doesn’t give you reputation quickly enough or extra reputation for your alts.

Of course that’s just one example of a possible reward, but think of items that don’t give a massive character power boost, but are useful for a while. Later patches could of course introduce new rewards to keep invasions relevant.

Which concludes how I’d design future world content. What are your own thoughts on what type of world content should be added to the World of Warcraft? Let me know in the comments! If you liked this video please subscribe and like the video to help us out. For now, I’m Mezzy and I’ll see you again next time.

Patch 6.2.1 PTR Patch Notes, In Development: PvP Mercenary Mode

Patch 6.2.1 PTR Patch Notes

The patch with flying and a fix for Ashran is hitting the PTR!

Quote from: Blizzard
Patch 6.2.1 PTR Patch Notes

Patch 6.2.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you’d like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you’ve had a chance to try things out, visit the PTR Discussion 6.2.1 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2.1 forum.

  • Text in red means it’s newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

World of Warcraft Patch 6.2.1 PTR

Updated: July 15, 2015

In Development: Flying on Draenor

Flying has been enabled on Draenor for level-90+ characters that have attained the account-wide achievement, Draenor Pathfinder.  To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread on the Patch 6.2.1 PTR forum.

In Development: PvP Mercenary Mode

Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

In Development: PvP Mercenary Mode

Quote from: Blizzard
In Development: PvP Mercenary Mode

They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

Calling all raiders! Raiding guild Aurum is recruiting!

Hey everyone, Mezzy here. This video is a bit different from the other videos. My guild Aurum is recruiting for heroic and mythic progression in Hellfire Citadel. For those of you who don’t know, my guild tried out a merger for Hellfire Citadel. Sadly the merger did not work out and thus we’ve gone back to our own guild and have started recruiting again. We’ve cleared 11 out of 13 on heroic and nearly killed Mannoroth as well.

We are currently looking for good players of all roles and classes. This is a chance for you to be part of our progression and thus getting the footage for the WoW Weekly raiding guides.

If you would like to join our guild with myself as the raid leader you can find the information on our recruitment forums as to how to apply. You can find the forums at aurumguild.net/forum. But you can also add our officers battletags to contact them. They are Satariel#2157 and Naathwen#2738. I will also add the links and battletags in the description below.

Our raiding days and times are 20:30 to midnight European server time on Wednesday, Thursday and Sunday and I hope to see you there!

Patch 6.2 Hotfixes: July 13

Quote from: Blizzard
Patch 6.2 Hotfixes: July 13

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.


July 13


Raids and Dungeons

Hellfire Citadel

General

  • Fixed an issue where using chaining abilities against very large targets could cause the ability to not chain correctly to smaller targets.

Hellfire High Council

  • Fixed an issue that could cause Dia Darkwhisper to not cast Mark of the Necromancer a final time upon reaching 30% health.

Items

  • Wrynn’s Vanguard Battle Standard and Vol’jin’s Spear Battle Standard can no longer be used while in a rated-PvP environment.

Class

Tier Armor Set Bonuses

Fixed an issue affecting a number of tier armor set bonuses not granting a chance to trigger the set bonus effect if the attacking ability’s damage had been fully absorbed by a damage shield.

  • Tier-18 2-piece set bonus for Balance Druids
  • Tier-18 2-piece set bonus for Discipline Priests
  • Tier-17 4-piece set bonus for Combat Rogues
  • Tier-18 2-piece set bonus for Assassination Rogues
  • Tier-18 2-piece set bonus for Affliction Warlocks
  • Tier-18 4-piece set bonus for Affliction Warlocks

Druid

Restoration

  • Lifebloom should now be correctly granting full effects of Mastery: Harmony’s bonus to periodic healing during the bloom portion of the spell.

Hunter

General Abilities

  • Fixed an issue where Kill Shot (Beast Mastery, Marksmanship) can occasionally fail to reset its cooldown if it fails to kill the target.

Talents

  • Barrage should no longer incorrectly hit targets that are in stealth if the Hunter is unable to see them.

Mage

Frost

  • Water Elemental‘s Water Jet and Freeze ability could no longer be incorrectly cast at the same time.

Monk

General

  • Fixed an issue with Monk abilities that could incorrectly detect two-handed vs. dual-wielded weapons.

Mamytwink Dev Interview – Hellfire Citadel the last WoD raid, Patch 6.2 Hotfixes – July 1

Mamytwink Dev Interview – Hellfire Citadel the last WoD raid

Cory Stockton, lead game designer, did another interview. This time with Mamytwink. Below is a summary of new information, with the most important piece being Hellfire Citadel is most likely going to be the last raid instance for Warlords of Draenor.

  • They’re working on fixing Tanaan Jungle phasing issues.
    • Once fixed you will no longer hear the yell of rare  mobs from other shards/phases.
    • As less players play in Tanaan at the same time, the amount of shards/phases will get reduced.
    • They hope to continue to improve the tech so that more players can be in the same zone at the same time.
  • They want to keep server identities, they allow for moments that make you feel connected to the realm you’re on.
  • Hellfire Citadel is currently planned to be the last raid instance for WoD.
  • HFC is not tuned around everyone having the legendary ring.
  • They want Mythic dungeons to be beneficial to not just alts, but main characters too.
    • A second level of warforged will make it’s way to mythic dungeons
  • To make Timewalker dungeons more rewarding they might also reward a normal mode HFC cache for completing the 5 timewalker dungeons quest.

Patch 6.2 Hotfixes – July 1

Quote from: Blizzard
Patch 6.2 Hotfixes - July 1

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.2.0.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.2.0 Information


July 1

Garrisons

  • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

Shipyard

  • Most long Naval Missions have been reduced to a time of 18 hours or less.
    • For Naval Missions currently underway, mission times will not change.
    • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
  • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
    • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
  • Oil costs for most missions have been increased.
    • For Naval Missions currently underway, Oil costs will not change.
  • The amount of Oil you receive from the Oil Rig has been doubled.
  • While in a raid group, players can now progress through “Upgrading The Fleet” and “Naval Domination” and increment quest credit as well as turn in the quest once completed.
  • Ship Blueprint: Battleship now requires ‘friendly’ faction standing to be obtained.
  • We continue to insist that the Shipyard grant players resting XP.

Quests

  • Felbound Wolf now count towards the demons slain count for the quest “Demonslayer of Tanaan”.
  • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha’naar”.
  • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
  • Completing the quest “Rumble in the Jungle” should now award the King of the Jungle buff, as intended.

Items

  • Soul Capacitor now deals 50% damage against players and player controlled creatures.
  • Hunter’s Seeking Crystal should no longer take you to rare enemies you’ve already killed.
  • Empowered Apexis Fragments are now Bound to Battle.net Account, allowing them to be mailed to other characters.

Dungeons and Raids

  • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

Hellfire Citadel

Socrethar the Eternal

  • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.

Archimonde

  • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

Achievements

  • Players can now earn the guild achievement “Kazzak Guild Run”.

Creatures and NPCs

  • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
  • The bonus roll option for Supreme Lord Kazzak now resets weekly.
  • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
  • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

Bug Fixes

  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.