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Legion Dev Interview By GameGuideFR

Another dev interview has appeared, below are the new things we have learned from it.

  • They are discussing what they can do with Karazhan.
  • The legion is not just invading the Broken Isles, the legion will invade a bunch of different zones across the world.
  • Our regular weapons aren’t enough to battle against the legion, we need the Artifacts to be able to even put a dent into them.
  • They have solutions in place for loot itemization, but they are not ready to talk about it yet. They will have a good conversation with leather users.
  • Alex Afrasiabi’s (Creative Director) favorite feature is something they can’t talk about yet

Check out the other sources of Legion information as well:
World of Warcraft: Legion Overview
Summary of Dev interview by Icy Veins
A lot more dev interviews

 

Mythic Iron Reaver Raiding Guide

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Iron Reaver. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this encounter you will want 2 tanks, 5 healers and 13 dps. As usual everything hurts more and Barrage will outright one-shot you. So don’t get hit.

In phase 1 all the mechanics are still in play and the reaver only gains 1 new ability. The reaver will now also throw out bombs in phase 1. Meaning that they of course, have to be killed. Now this will almost always coincide with either a barrage or a blitz, so there will be things to dodge while doing so.

To make phase 1 more manageable, split up your ranged players into 4 groups around the boss, and have the boss in the middle. Be sure to have a healer in each group. When you get to the second phase 1 stick to the 4 group structure, but if you need to move one way or another don’t be afraid to do so. Just move the boss and have the 4 groups reposition based on where the boss is.

Phase 2 gets a little more interesting as you’ll now have to deal with 4 different types of bombs instead of just 1.

The first is the Quick-Fuse bomb which will explode after 12 seconds. So naturally you’ll have to kill these first.

The second is the Burning bomb. Attacking this will give you the stacking Flame Vunerability debuff, increasing your fire damage taken by 15% per stack. As long as enough dps switch to these, the stacks shouldn’t be a problem. Putting a dot on the bomb only gives you 1 stack.

The third type is the Reinforced bomb. This bomb takes 75 seconds to explode and thus is your lowest priority.

The final type is the Reactive bomb. This bomb will explode within 30 seconds, but you don’t get rid of it by killing it. Instead you will want your tanks to click on them, by doing so they will take damage just like the bombs on the Iron Juggernaut encounter in Siege of Orgrimmar. Dps can also soak the damage from these with cooldowns but it’s better if your tanks do it.

Your priority on bombs is Quick-Fuse > Burning > Reactive > Reinforced.

To deal with the reactive bombs efficiently you will want to use your voice coms such as ventrilo to tell your tanks where the reactive bombs are, so none get missed. By using the same sides as in phase 1, you can spread out your dps and healers accordingly that you’ll have the entire room covered.

The reaver actually does have so much health that it’s not impossible that you’ll find yourself having to go through 3 phase 1’s and 2 phase 2’s. But if you can deal with all of the bombs and move out of Barrage you’ll find yourself on the way to a kill soon enough. Good luck!

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

Mythic Hellfire Assault Raiding Guide

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Hellfire Assault. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this fight you will want to use 2 tanks, 4 healers and 16 dps.

Now this fight being what it is, we’ll take a look at the differences and additions to this fight, in somewhat of a disorganized fashion. This is because most of it applies to the entire fight as you’ll have multiple types of adds at the same time.

In this encounter you will have to deal with 2 siege vehicles spawning at a time, one on the left side and one on the right. This means you will have to split your group up into 2 groups to take care of everything that spawns.

Around the 3 minute mark your 2 groups should go back to the middle because then you will have to deal with an intermission phase. Which we will get to in a minute.

In the video you will see a list of types of vehicles spawning for each side and at roughly what times. The blue marker is for the left cannon and the green marker is for the right cannon.

Time Blue Green
0:55 Art!! Art!!
1:15 Demo Flame
2:10 Flame Demo
2:55 Art!! Flame
3:05 Grand Corruptor Grand Corruptor
3:17 CRUSHER!! CRUSHER!!
3:55 Demo!! + Grute Demo!! + Grute
5:00 Flame Art!!
5:55 Demo Transporter
6:30 Flame Demo
7:10 Demo Flame
7:40 Transporter Demo

Whenever a siege weapon spawns it has the utmost priority so that they don’t destroy the cannons. There are two exceptions though. If there is a terror up, kill it quickly. And if it’s not an Artillery and there’s a berserker up, kill that first because it’s much more lethal to your tank now.

Another difference is that you want to be careful with the felcasters/terrors, as you don’t want 2 terrors up at the same time. Control your dps, focus on one felcaster when there are 2 up and when a terror has morphed kill it quickly.

There’s a new type of vehicle called the Felfire Transporter, which brings along some Iron Dragoons for you to deal with. If you kill the Transporter in time it will not spawn the Iron Dragoons, so you’ll naturally want to do so.

Other than the having to split up your group, the main changes come in at the 3 minute mark. You will have to have your groups go back into the middle and deal with 2 mini bosses + a crusher. They won’t all come at the same time.

Both mini bosses you’ll have seen on the trash on heroic. The first one being Grand Corruptor U’rogg. Sadly none of his abilities are interruptable, so you’ll have to dodge what you can.

His first ability is Corruption Nova, this is the circular shape of swirls on the ground. This will deal a huge amount of damage to you if you stand on it, so you really don’t want to get hit by this anymore.

The second ability is Corruption Bolt, with which he does a moderate amount of shadow damage to his target. And then the last one is Corruption Siphon, which heals U’rogg, puts his 2 targets at low health and puts an absorption debuff on the targets. Healers will have to heal this off of the victims, so that they can be healed back up once it fades.

While you’re dealing with U’rogg, a crusher will spawn, which just like on heroic has the utmost priority. As usual don’t stand in it’s front unless you want to die.

Soon after the Crusher spawns you’re going to have to deal with the second mini-boss: Grute. Now Grute will come in a Demolisher which you will have to kill before you switch to him.

Grute is a bit more interesting on mythic than he was as a trash mob. First off he has Shockwave, which works like the Siegemaster’s Shockwave at the start of the encounter. Simply dodge this to prevent taking any damage.

His second ability is Cannonball, he will target a player and jump on them. Anyone within 9 yards of that player will take damage, so that player needs to move away from others as well as others need to move away from them.

His last ability is Slam, which will deal damage to the tank and put a stacking debuff on them increasing their damage taken by physhical damage by 30%. To deal with this you will want to tank swap at 2 stacks.

Once Grute is dead, clear up the remaining adds and get back to your sides before the 5 minute mark.

To make sure everything is clear let’s start at the beginning:

When you start the encounter you will not want to use heroism but you can use the legendary ring. Get the Siegemaster to 50% health and finish off the other adds. At the 1 minute mark, split up and kill the Artilleries that are spawning. They have nearly 6 million health so your dps will need to really put their backs into it.

Continue on your sides until the 3 minute mark. All the vehicles should be dead and you’ll have a transporter + the Grand Corruptor incoming. Once the Grand Corruptor spawns use heroism as this intermission phase will need to be dealt with as efficiently as possible. Kill the Crusher, Demolisher and Grute when they each spawn and get back to your sides at the 5 minute mark because you’ll have to deal with the second Artillery set.

From here on out it’s continueing the fight as you’re used to it, with a lot more vehicles. When you get close to the end you’ll see a lot of adds spawn at the same time.

A final note, when the legendary ring is used on one side of the room, it should not activate it for the other side. So after the min boss phase you can decide for your own side when to use it. Good luck on this first encounter!

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

Gamescom Legion Dev Livestream – Liveblog

The Legion Dev Livestream did not really give a lot more information, it was more of a repeat of the interviews with gaming and fansites.

  • Legion is back in our Azeroth.
  • Why the legion wants to take over Azeroth is something we’ll explore in the expansion.
  • Illidan is “probably pretty pissed off”.
  • Dalaran will be updated a little. Some location changes as well as the Underbelly.
  • Eventually you will be able to fly on the broken isles. But not right away. The ground based gameplay will be allowed to shine, and once you complete the content you’ll earn flying.
  • Relics will not carry over from one Artifact to another, but that’s not much different than having to get a different weapon/offhand for your offspec.
  • Each profession will get a questline.
  • There will be some updates to improve the UI and functionality of professions.
  • They considered adding the demon hunter back in The Burning Crusade, but weren’t comfortable adding a new class.
  • There will be a 12th character slot.

WoW: Legion Dev Interviews

In the past 2 days more dev interviews have taken place, below is the new information that we’ve obtained per interview:

By BlizzPlanet:

  • In 7.0 they want to have the story develop in the outdoor world gameplay at level 110.
  • We will get a 12th character slot.
  • You can transmog over your Artifact weapon if you want to.
  • The role of Illidan is something for the player to discover. The Illidan storyline will carry through the entire expansion.
  • Many of the social interaction improvements are still just ideas at the moment. An example is when you and your friend are seperatly queued for the same thing, you get a pop up asking if you would like to join your friend.
  • It might be possible to put moose horns on your tauren in the future, but for now there are no plans for it.

By Vanion:

  • Raiding has worked out well for Warlords, but they want to improve loot and more specifically personal loot in Legion.
  • They do not know yet what type of quality the Artifact weapon will be. They have multiple ideas.
  • There will be no catch up mechanics for Artifacts for alts.
  • There might be a catch up mechanic for Artifacts of your different specs.
  • They might not add mythic dungeons at the start of Legion.
  • Challenge modes might not be added in legion. They do like them, but want to make them more accessible.

By Buffed.de:

  • With the demon hunter being a leather user there will now be 4 leather users and 2 mail users (in terms of classes). They feel that this is not a real problem due to the addition of personal loot. In organized raiding, the set pieces aren’t shared by all leather users so only bracers, belt and boots are left. Additionally, from a fantasy perspective it’s only right that they use leather.
  • The demon hunter will get a new weapon type: the glaive. This will work out with the Artifacts for this expansion, but in future expansions they might have to go to dual wielding the existing weapon types.
  • If they could go back in time perhaps rogues would have only 2 specs.
  • Discipline will be focused on the atonement mechanic. They will deal damage to heal players. They’ll be more 50% damage, 50% healing compared to holy which is 100% healing.
  • The expansion after Legion is already being planned.

By Gamona.de:

  • Legion will be released next year.
  • They are not sure how Dalaran will be handled in terms of Horde vs Alliance areas.

By GameStar:

  • They do not base their decisions on the subscriber numbers. They learn lessons from what they felt they did wrong.
  • They do not know what their patch plans are going to be yet for Legion.
  • 6.1 was not named correctly
  • Legion will offer a large content spectrum, they want to improve the endgame experience.

By mmorpg.com:

  • They want the transmog system to be more easy to use. It should be more like a dressing  room and you can see what you can still unlock.
  • They find it interesting that some players don’t want Sylvanas to end up as a raid boss.
  • The hunter changes will represent the most significant class changes.
  • Despite the feeling that some players have that so many lore threads are being tied together in Legion, they are confident that they will have plenty of ideas for future expansions.
  • While Artifacts can be transmogged into old weapons, old weapons can not be transmogged into the Artifacts.
  • The new PvP system  will allow them to make the game better. (PvP vs PvE tuning)

 

Summary of Dev interview by Icy Veins

WoW: Legion Developer Interview By Icy-Veins

Icy Veins got a chance to sit down with Tom Chilton and Ion Hazzikostas and ask them questions about Legion. You can find the full interview here and the summary below:

  • Demon Hunters will use leather.
  • You will not loot weapons in Legion, instead the artifacts will use Relic slots. These will allow the stats to improve as you kill bosses.
  • Legion takes place in our universe. No alternate universe stuff.
  • Karazhan “is an important place”.
  • Classes and specs will be changed in Legion.
    • To differentiate specs, the devs are going to try and de-homogenize the classes.
    • Survival will be a melee spec with a pet.
    • MM a ranged dps without pet spec.
    • BM a ranged dps with pet spec.
    • Demonology will be brought back to being about summoning and controlling demons.
  • There is no stat squish planned for Legion.
  • Professions are getting a lot of new things. The professions team is the largest it’s ever been.
  • No release date yet – The full cinematic is still being worked on, it’s not quite complete yet.
  • Order Halls will be very different from the Garrison.

World of Warcraft: Legion Overview

We just had the the announcement of Legion, the next WoW expansion! Here’s an overview of the most important things, you can click here to read every single detail, including per zone what was revealed.

  • Level up to 110
  • New continent “The Broken Isles”
  • New Demon hunter class with 2 specs! 1 for dps and 1 for tanking
  • 6 new zones
  • Currently 9 new dungeons and 2 raids (17 bosses)
  • Face off against an invasion of the legion that’s bigger than any invasion we’ve faced
  • Get a special Artifact weapon that you can level up (1 weapon for each spec)
  • Become the leader of your class’s Order Hall, recruit champions to aid you on the new continent
  • The beta starts this year
  • Dalaran will be the capital city
  • There will be a new honor system for pvp that is basicly a talent system for pvp

The Cinematic showing what leads to Legion:

The features announcement video:

Some screenshots below:

Highmountain
Stormheim
Azsuna
Artifact – Ashbringer
Artifact – Customized Ashbringer
Artifact – Icebreaker
Artifact – Aluneth
Artifact – Customized Aluneth