Blizzard just released a new character model preview, and this time it’s the female orc model! Check out the preview below:
Before we start talking specifically about the female Orc update, I’d like to address some questions we’ve received regarding our goals for these revamps. Boiling it down to essentials, our primary focus is to upgrade the aspects of player character models that currently exist in-game.
That said, we’ve also read your great ideas and feedback about features that you’d like to see as character customization options. Your collective voice matters to us, and we’d love to bring some of the coolest ideas to life someday if we can. We’ll continue to share behind-the-scenes information with you in these Artcraft pieces, and I look forward to giving you more insight into our plans for character models beyond the initial release of Warlords of Draenor.
Enough about philosophy—now on to the female Orc!
We’ve actually been working on this particular model for quite some time now. You may have caught some brief glimpses of her new model in the Warlords of Draenor announcement cinematic at BlizzCon. Since then, we’ve been balancing our effort among all of the models currently in progress, and she’s received some additional polish along the way.
When we first discussed the direction for this character, I think we all agreed right off the bat that we wanted to focus on her “warrior” side a little more. That means moving away from the more doe-eyed version we know now toward a character you would expect to see fighting on the front lines alongside any of her Horde brothers and sisters. We’re still ironing out the fine details, so the art you see here is subject to change, but I’ll let Senior 3D Artist Dusty Nolting and Lead Animator Steve Aguilar expand a bit on where we currently are with our green-skinned . . . oh wait, green and brown-skinned, long-tusked heroine.
“The original female Orc’s facial expression is pretty much a blank stare, which sadly doesn’t convey much life or personality. We wanted to give her more of an edge so she would project a confident ‘Don’t mess with me!’ attitude. Now that these new high-definition models have a facial rig attached, the animators can bring to life the personality that has been so sorely missing. She now looks and feels more like you’d expect an Orc to. When you get your hands on the expansion, be sure to take a look at her talking animations, dancing animations, and emotes to see all the various expressions the team has created for her.”
Character Artist Dusty Nolting adds:
“Orcs are one of the most iconic parts of the Warcraft universe. Because she’s so identifiable, it was important for us to use the original female Orc as a starting point and stay true to the silhouette and proportions that existed. The goal was a new model with much higher fidelity, while still retaining that classic look. We want a strong female counterpart to the male, equally battle-ready in appearance, yet still feminine.”
That’s all we have for the female Orc right now. We hope you’re continuing to enjoy this series as we invite you to meet the team, get some insight into our development process, and get an early look at some of the art we’re creating for Warlords of Draenor.
Thanks, and see you next time!