Last night was a busy night for Blizzard. Not only did the Dragonflight Beta get a new build, the 10.0 prepatch went live on the PTR as well! So now every player who wants to try out the talent revamp can do so! Furthermore there were a couple of hotfixes and we got a couple of blue posts for Druid and Warlock changes coming to the beta.
Hotfixes: September 7, 2022
September 7, 2022
Dungeons and Raids
- Fated Raids
- Sepulcher of the First Ones
- The Jailer
- Resolved an issue where the Creation Spark fated power could negatively affect the following ability durations: Arcane Vulnerability, Azerite Radiation, Rune of Domination, Rune of Compulsion, Rune of Damnation, Torment, Imprisonment, and Death Sentence.
- Resolved an issue where Rune of Compulsion-afflicted players negatively interact with movement speed increasing effects.
- The Jailer
- Sepulcher of the First Ones
Wrath of the Lich King Classic
- Druid
- Shapeshifting into Cat Form once again automatically activates Track Humanoids.
- Fixed an issue that prevented Tauren from using the Barber Shop.
- It will now rain blood when Highlord Darion Mograine says “The skies turn red with the blood of the fallen!” during the Death Knight quest “The Light of Dawn.“
10.0 PTR Prepatch Notes
World of Warcraft Version 10.0.0 PTR – Dragonflight Pre-Expansion Patch
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight Pre-Expansion Patch update.
To see full details on what’s in the current build, please visit the Dragonflight Beta Development Notes thread.
Dragonflight Pre-Expansion Patch Development Notes
CLASSES
- New Talent System
- Mage, Priest, and Rogue available for all races
PLAYER VERSUS PLAYER
- All ranged spell casting and healing specializations have a new PvP Talent:
- New PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
- Updated PvP Talents
USER INTERFACE AND ACCESSIBILITY
- New HUD UI
Dragonflight Feedback: Druids
Hey there Boomkins,
We are working on the next iteration of the Balance talent tree along with some baseline changes that you should see in the coming weeks. Players will see some of our changes in next week’s build, but the full suite of changes will not be in the Beta until the following week. That said, we want to give you a quick preview in the meantime:
Druid – Balance:
- Mastery: Total Eclipse has been redesigned to the following:
- Renamed to Mastery: Astral Invocation.
- “Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.”
The previous design of Eclipse and Mastery: Total Eclipse created a situation where the power of the spec was dictated by Celestial Alignment, allowing for double dipping the mastery bonus. While this is fun, it takes away from the power and feel of the spec outside of cooldowns. With this new Mastery our goal is to further reinforce keeping your DoTs active while continuing to allow for Starsurge, Starfall, and Stellar flare to be able to gain extra benefit from Mastery even outside of cooldowns.
- Eclipse
- Eclipses no longer occur in alternation.
- Eclipses no longer reduce casting time.
- Lunar Eclipse now increases the damage of your Arcane spells by 15%.
- Solar Eclipse now increases the damage of your Nature spells by 15%.
From reviewing feedback and discussions, we found two common themes for Eclipse: 1) There is a lack of control with the rotation that can feel bad in both single target and AoE. 2) Having to cast 2 unempowered Wraths or Starfires to enter an Eclipse combined with their weaker base power and Starfire’s long cast time is underwhelming. With these changes our goal is to allow you to exit an Eclipse, say Solar, and then re-enter Solar Eclipse by casting 2 Starfires again. We’re also looking at adding talents to improve the feel of casting unempowered Wraths and Starfires between Eclipses.
- Starfall has been redesigned to the following:
- Instant. Costs 50 Astral Power.
- “Calls down waves of falling stars at the targeted area, dealing Astral damage over 8 sec.”
We gave a cooldown version of Starfall a chance again for Shadowlands and we don’t feel it has played as well as we had hoped. Having a Starfall that moves with you is awesome and something we had hoped to keep, but for gameplay we feel it’s better to be able to choose to spend additional Astral Power for more Starfalls.
- Improved Starsurge has been removed. Starsurge no longer empowers the damage bonus of active Eclipses.
Improved Starsurge encouraged pooling resources more than we would like and the mechanic was hidden enough for some players to be unaware of the gameplay it encouraged.
- Shooting Stars
- Has an increased chance to occur.
- Stellar Flare damage now has a chance to proc Shooting Stars.
While we do not have plans to increase DoT damage, we feel we went too far in toning down Shooting Stars, so we’re looking to allow for it trigger more so that Astral Power generation from DoTs is more noticeable in AoE. Stellar Flare’s lack of gameplay hooks has made it an underwhelming talent choice, so we’re allowing it to trigger Shooting Stars.
This is only a small peek at what we’re working on and by no means a complete change list. Our goal with posting some of our larger and more systemic changes is to gather initial feedback and take that into account when continuing to implement our remaining changes. We appreciate the feedback thus far and look forward to hearing more of your thoughts regarding Balance Druid in the coming weeks.
Dragonflight Feedback: Warlocks
Hello Warlocks,
In the next upcoming build for Dragonflight, you’ll see that Spell Lock has been removed from the talent tree and readded to the Felhunter. We wanted to take a moment to explain why we added Spell Lock to the talent tree and our decision to revert the change altogether.
Our goal was to try and de-power the Felhunter from a utility perspective to increase how often Warlocks might use different demons such as Sayaad or Voidwalker throughout endgame content. Our attempt at this was to move Spell Lock to Dragonflight’s new talent trees, first as a choice and then as a guaranteed ability. However, after playtesting, we noticed something was lost.
Warlocks have always been able to utilize demons to perform actions independent of whatever state the Warlock is currently in. Spell Lock is iconic to the Felhunter identity and has a lot of history behind it. We considered making this a choice-style node, but ultimately felt that we want to retain the gameplay of knowing what a Warlock is capable of by what demon they are accompanied by, and the unique identity Warlock has: utilizing powerful tools tied to their pets rather than themselves.
Thank you for your thoughts on this change, we genuinely appreciate the feedback, and we will continue to watch discussions as they unfold.
Dragonflight Beta Updated Development Notes
Hello! Here are this week’s updates to Dragonflight Beta:
CLASSES
- NEW TALENT SYSTEM
- STARTER BUILD
- Evokers now have access to the Starter Build in their loadouts menu (this feature will be available to other classes in future updates). The Starter Build is a preset talent build created for players who prefer not to choose their own talents yet, but simply want a decent build that’s suitable for most content. This will be available to both leveling characters and max level characters.
- DEATH KNIGHT
- Class Tree
- Festermight maximum stacks reduced to 20 (was 30).
- New Talent: Enfeeble – Your Ghouls attack has a chance to reduce the targets movement speed by 30% and the damage they deal to you by 15%.
- Unholy
- Eternal Agony epidemic effect now also extends the duration of Dark Transformation.
- Ghoulish Frenzy effect duration is now also extended when Dark Transformation’s duration is increased (i.e. by Eternal Agony).
- Death Rot epidemic effect now applies Death Rot to your primary target.
- Summon Gargoyle is now off global cooldown (GCD) and generates 50 Runic Power on use. Gargoyle Strike base damage increased by 60%.
- Class Tree
- DRUID
- Class Tree
- Added Improved Nature’s Cure for Restoration Druids to replace Remove Corruption.
- Added Remove Corruption nodes visible for Balance, Feral, and Guardian in the same location.
- Feral
- Rearranged various talents and created new pathways and choices.
- New Talent: Protective Growth – Your Regrowth protects you, reducing all damage you take by 3% while it is on you.
- New Talent: Pouncing Strikes – Grants benefits to Shred and Rake when striking from stealth.
- New Talent: Piercing Claws (2 ranks) – Critical Strike chance increased by 2%.
- New Talent: Double-Clawed Rake – Rake also applies Rake to 1 additional nearby target.
- New Talent: Dreadful Bleeding – Rip damage increased by 15%.
- New Talent: Tear Open Wounds – Primal Wrath consumes up to 4 seconds of Rip damage on targets it hits and deals 75% of it instantly.
- New Talent: Ferocious Frenzy – Ferocious Bite also hits nearby enemies within 8 yards afflicted by Rip for 25% damage.
- New Talent: Raging Fury – Finishing moves extend the duration of Tiger’s Fury by 0.2 seconds per combo point spent.
- New Talent: Frantic Momentum – Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 seconds.
- New Talent: Berserk: Heart of the Lion – Each combo point spent reduces the cooldown of Berserk by 0.5 seconds.
- New Talent: Wild Slashes – Swipe and Thrash deal 20% more damage.
- New Talent: Bite Force – Ferocious Bite and Rip deal 10% more damage.
- New Talent: Veinripper – Rip, Rake, and Thrash last 25% longer.
- New Talent: Rip and Tear – Applying Rip to a target also applies a Tear that deals Bleed damage per combo point spent over 6 seconds.
- Improved Bleeds changed to 1 rank (was 2).
- Max Energy renamed to Tireless Energy, changed to 2 ranks (was 3) and grants 2% Haste per rank.
- Sabertooth now increases Ferocious Bite damage by 20% and increases damage dealt by Rip by 4% for each combo point spent for 4 seconds.
- Sudden Ambush changed to 2 ranks (was 3) and grants 2% chance to strike as if from stealth per rank (was 1%).
- Berserk replaces Berserk: Relentlessness – Berserk now grants combo point refund on finishing moves and causes Rake and Shred to deal damage as if stealthed.
- Taste for Blood changed to 2 ranks (was 3).
- Infected Wounds now also increases Rake damage by 20%.
- Berserk: Frenzy no longer causes combo point generating abilities to reduce the cooldown of Berserk.
- Modal Cooldown Bonus is now Ashamane’s Guidance – Gives auto attacks a chance to trigger Incarnation for 6 seconds.
- Removed Improved Tiger’s Fury. Tiger’s Fury now always grants 50 Energy.
- Removed Improved Shred and Improved Prowl.
- Removed Berserk: Jungle Stalker.
- Removed Savage Roar.
- Removed Draught of Deep Focus.
- Restoration
- Rearranged various talents and created new pathways and choices.
- New Talent: Flash of Clarity – Clearcast Regrowths heal for an additional 30%.
- New Talent: Waking Dream – Ysera’s Gift now heals every 4 seconds, and heals for an additional 5% for each of your active Rejuvenations.
- New Talent: Nature’s Splendor – The healing bonus to Regrowth from Nature’s Swiftness is increased by 50%.
- New Talent: Nurturing Dormancy – When your Rejuvenation heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 9 seconds per cast.
- New Talent: Dreamstate – While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 10 seconds.
- New Talent: Verdancy – When Lifebloom blooms, up to 3 targets within your Efflorescence are healed.
- New Talent: Budding Leaves – Lifebloom’s healing is increased by 3/6% each time it heals, up to 45/90%. Also increases Lifebloom’s final bloom amount by 3/6%.
- New Talent: Embrace of the Dream – Wild Growth has a 50/100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation.
- New Talent: Regenerative Heartwood – Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.
- Improved Lifebloom – Lifebloom counts for 2 stacks of Mastery: Harmony.
- Invigorate – Your heal over time effects on the target complete 100% faster. 45 second cooldown.
- Power of the Archdruid – Wild Growth has a 50% chance to cause your next Rejuvenation or Regrowth to apply to 3 additional allies within 20 yards of the target.
- Unending Growth – Rejuvenation healing has a 1/2% chance to create a new Rejuvenation on a nearby target.
- Undergrowth – You may Lifebloom two targets at once, but Lifebloom’s healing is reduced by 10%.
- Reforestation – Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 seconds.
- Verdant Infusion – Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 seconds.
- Unstoppable Growth – Wild Growth’s healing falls off 20/40% less over time.
- Ysera’s Gift now restores 3% health per 5 seconds by default.
- Ready for Anything now reduces Nature’s Swiftness’s cooldown by 12 seconds.
- Improved Regrowth now increases chance for a critical effect by 40% by default.
- Inner Peace now reduces the cooldown of Tranquility by 60 seconds by default.
- Stonebark now increases healing from your heal over time effects by 20% during Ironbark by default.
- Improved Ironbark now reduces the cooldown of Ironbark by 20 seconds by default.
- Ready for Anything is now a choice node with Nature’s Splendor.
- Inner Peace is now a choice node with Dreamstate.
- Improved Ironbark/Stonbark is now a choice node. Moved to row 7.
- Photosynthesis is no longer a choice node with Undergrowth.
- Autumn Leaves has been removed.
- Class Tree
- EVOKER
- Starter builds now enabled.
- Preservation
- Rewind – Heal over time now scales with Haste.
- Temporal Anomaly – Now works with Mastery: Life-Binder.
- Cycle of Life – Counter should no longer go away when you die, and now lasts 15 seconds (was 10 seconds).
- Life-Giver’s Flame – Now only counts healing based on damage done to up to 5 targets.
- Flow State – Now connects to Golden Hour in the talent tree.
- HUNTER
- Class Tree
- Hunter’s Agility now reduces damage taken from area of effect attacks by 6% (was increases Avoidance).
- Rejuvenating Winds and Improved Traps have swapped spots.
- Scatter Shot is now usable with any weapon type. Survival uses a 1-hand special shot.
- Binding Shot’s root effect can now break from taking damage.
- Marksmanship
- Windrunner’s Guidance has been redesigned – Every Wind Arrow shot has a 3% chance to grant you 10 seconds of Trueshot.
- Survival
- Ferocity lowered to 1 rank (was 2).
- Intense Focus lowered to 1 rank (was 2).
- Class Tree
- PRIEST
- General
- Smite – Damage increased by 50% to offset the loss of Smite (Rank 2).
- Class Tree
- Rhapsody – Increases the healing done by Holy Nova by 20% per stack (was 10%).
- Depth of the Shadows – Increases the healing done by your next Circle of Healing by 1% per stack, up to 50 stacks (was 2% per stack, up to 25 stacks).
- Mindgames – No longer generates Mana or Insanity. Reversed damage and healing done reduced by 33%.
- Halo – Fixed an issue where Halo was not dealing its maximum damage between 26-30 yards.
- Power Word: Life – Renamed from Holy Word: Life to avoid confusion with Holy Word interactions.
- Discipline
- Corrected a missing connection between Empyreal Blaze and Searing Light.
- Spirit Shell has been removed.
- Exaltation no longer references Spirit Shell.
- Shadow Covenant redesigned its functionality slightly – Make a shadowy pact, healing the target and 4 other injured allies within 30 yards. For 7 seconds, your Shadow spells deal 25% increased damage and healing, Shadow Mend has no cooldown, and Halo and Divine Star are converted to Shadow spells.
- Holy
- Slightly reorganized the middle of the tree.
- Prayer of Healing – Mana cost reduced by 25%.
- Healing Chorus – Increases the healing done by your next Circle of Healing by 1% per stack, up to 50 stacks (was 2% per stack, up to 25 stacks).
- Prismatic Echoes – Increases the healing done by your Mastery: Echo of Light by 6%/12% (was 15%/30%).
- New Talent: Divine Service – Prayer of Mending heals 4% more for each bounce remaining.
- Shadow
- Reorganized the top of the tree.
- New Talent: Coalescing Shadows – Mind Sear and Shadow Word: Pain damage has a 4% chance to grant you Coalescing Shadows and Mind Flay has a 15% chance to grant you Coalescing Shadows, stacking up to 3 times. Mind Blast and Mind Spike consume all Coalescing Shadows to deal 20% increased damage per stack, and consuming at least 1 increases the damage of your periodic effects by 10% for 15 seconds.
- New Talent: Puppet Master – Your Shadowfiend and Mindbender grant you Coalescing Shadows each time they deal damage. Damage from your Shadowy Apparitions has a 8% chance to grant you Coalescing Shadows.
- New Talent: Harnessed Shadows – Increases the chance for you to gain a Coalescing Shadow when dealing damage with Mind Sear and Shadow Word: Pain by 2% and Mind Flay by 10%. You have a 100% chance to gain a Coalescing Shadow when critically hit by any attack. This effect can only occur every 6 seconds.
- New Talent: Deathspeaker – Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death and enable 150% additional damage regardless of the target’s health.
- Painbreaker’s Psalm has been removed.
- Pain of Death – Now a 2-point node. Increases the damage dealt by Shadow Word: Death by 13%/25%. Shadow Word: Death deals 10%/20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
- Dark Ascension – Now generates 30 Insanity.
- Pain of Death – Shadow Word: Death deals 20%/40% of its damage to all targets affected by Shadow Word: Pain within 40 yards (was 10%/20%).
- General
- SHAMAN
- Enhancement
- Stormbringer is now a part of Mastery for Shaman.
- New Talent: Storm’s Wrath – Increases the mastery bonus to Stormbringer and Windfury’s chance to trigger by 100%. Replaces Stormbringer.
- Lava Lash (Rank 2) renamed to Molten Assault.
- A bunch of talent nodes moved around on the right-hand side of rows 4-8
- Improved Maelstrom Weapon is now a 2-rank node. Damage increased by 10% per rank.
- Focused Maelstrom has been removed.
- Raging Maelstrom now also increases damage and healing by an additional 5% per Maelstrom Weapon stack.
- Lashing Flames has returned as a talent node on row 7.
- Feral Spirits and Elemental Spirits have been slightly adjusted:
- Each wolf type grants you 15% increased damage to the related element. Base wolves count as physical.
- Alpha Wolf now triggers from Chain Lightning or Crash Lightning.
- Alpha Wolf’s attack (Spirit Bomb) is now physical and ignores armor (was Nature damage).
- Spirit Bomb damage increased by 50%.
- Legacy of the Frost Witch has been redesigned – Every 10 Maelstrom Weapon stacks consumed resets the cooldown of Stormstrike and grants you 5/20% increased Physical damage dealt for 5 seconds.
- Enhancement
- WARLOCK
- General
- Spell Lock has been removed from the talent tree and returned to the Felhunter.
- Demonic Circle has been moved to row 1 and is granted freely.
- Abyss Walker has been moved to row 3.
- Demonology
- Borne of Blood and Shadow’s Bite have swapped places.
- Nerzhul’s Volition has been updated – When Nether Portal summons a demon, it has a 15/30% chance to summon an additional demon.
- Gul’dan’s Ambition has been updated – When Nether Portal ends, you summon a Pit Lord that gains power based on how many demons you summoned, up to 20 demons, while Nether Portal was active. The Pit Lord lasts for 10 seconds.
- General
- WARRIOR
- Class Developer Notes
- We’ve made some changes to stances; each specialization now only has one damage-based stance available to them. We might revisit this and their specific functionality later, but for now, we want players to have the intended experience when playing in the Beta and that is that Arms uses Battle Stance and Fury uses Berserker Stance and you can opt into defensive stance when you’re expecting heavy incoming damage.
- There’s some under the hood changes related to auto-attack tuning that lead to the increases and reductions you’ll see.
- Class Tree
- Battle Stance is no longer available in the Fury class tree and Berserker Stance is no longer available in the Arms or Protection class trees.
- Sidearm has been removed from the Fury tree and is now located in the class tree. There were too many talents in the Fury tree, and we feel this is a cool ability that all specs can make use of.
- Fast Footwork now increases movement speed by 10% (was 5%).
- New Talent: Uproar – Thunderous Roar’s cooldown is reduced by 30 seconds to better align it with various cooldowns.
- Thunderous Roar’s direct damage reduced to 160% (was 175%).
- Memory of a Tormented Warlord changed to the following – Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
- Armored to the Teeth has changed position and is now 2 ranks. The Strength granted from Armor is up to 5% per rank (was 3%).
- Shockwave and Thunderous Roar now have 110-degree cones (was 90 degrees) to allow for a little more error in targeting and to better align with visuals.
- Ranks of Cruel Strikes for all specs should now work correctly.
- All version of Sudden Death and Massacre have now returned to the specialization trees.
- New Talent: Wrenching Impact – Heroic Leap pulls 5 random enemies within 15 yards to you. The cooldown of Heroic Leap will be increased in a future build to compensate for this powerful effect.
- Berserker Stance – Auto attacks now deal 10% more damage (was 5%).
- Reinforced Plates is now 1 rank and now increases Armor by 20% (was 15%).
- Endurance Training is now 1 point and now grants 15% reduction to crowd-control effects.
- Endurance Training Arms and Endurance Training Protection – Now also reduces the effectiveness of Sap, Fear and Incapacitate effects by 15%.
- Endurance Training Fury – Now also reduces the effectiveness of movement impairing effects by 15%.
- Arms Developer Notes
- We’ve changed the pathing and location of various nodes so that Colossus Smash is located in the center of the tree to align with its importance to the Arms specialization.
- Punishment – We’ve decided to remove Punishment as a talent. Execute damage can make up a very large portion of Arms specialization’s damage, which we like, want to maintain and want players to be able to choose! However, having your target in Execute range for 50% of the fight warps the original intent and identity of the ability. It also means Execute will need to be largely toned down and provide less general output than we’d like when it is intended to be used. When you press Execute, we want it to hit hard and feel good, we want you to see big numbers and even bigger crits, and some constraints here, such as removing Punishment will allow us to better deliver on that.
- We’re feeling good about where Arms is at and we’ve seen people enjoying the playstyles throughout the Alpha and Beta, so our focus for Arms is now on tuning, bugs and minor changes.
- Arms
- Improved Sweeping Strikes removed.
- Fatality was not providing enough damage output during testing, so now deals 200% damage per stack (was 100%).
- Blunt Instruments no longer gives an additional benefit to Warbreaker as it is now part of a choice node with Warbreaker.
- Gathering Storm renamed to Hurricane.
- Exploiter should now be functioning correctly outside of the Shadowlands and has been reduced to 25% per stack (was 50%).
- In for the Kill now increases your Haste by 10% and by 25% if the target is under 35% health.
- Test of Might now grants 5% increased Strength for every 30 Rage spent (was 1% every 10 Rage).
- Battlelord now also applies to Cleave.
- Fatal Mark can now also be applied via Cleave.
- Sharpened Blades now also applies to Cleave.
- Exhilarating Blows now also applies to Cleave.
- Rend caused by Blood and Thunder no longer increases stacks of Collateral Damage.
- Moved Exploit the weakness to a later part of the tree where its power level is more in line with other talents.
- Skullsplitter now generates 30 Rage.
- With Storm of Swords talented Whirlwind’s cooldown is now reduced by your Haste.
- Overpower’s damage reduced to 90% (was 97%).
- Juggernaut now has a cap of 15 stacks.
- Execute damage reduced to 220% (was 230%).
- Arms auto attack damage reduced by 5%.
- Battlelord chance to trigger reduced to 25% (was 30%) but the rage reduction applied to Mortal Strike has increased to 15 (was 10).
- Critical Thinking now provides 5% Execute Critical Strike damage per rank (was 3%).
- Fury Developer Notes
- Titan’s Grip Fury builds are suffering a little from having more abilities than we’d like and are feeling a little bloated in comparison to other Fury and Arms builds.
- With the above in mind, we’ve removed Siegebreaker and its follow-on node Deafening Crash. Historically this ability has not been well liked by players and has felt like a weaker version of Colossus Smash, it can also blur the identity and playstyles of Arms and Fury a little more than we’d like and removing it will allow us to put more power into Fury’s core abilities.
- As mentioned previously we’re looking at opening Annihilator up to two-handed weapons.
- The choice nodes for Odyn’s Fury and Ravager may see some more iteration.
- Outside of the above-mentioned points, we are generally happy with where Fury is at and have seen people enjoying the updates to playstyle and abilities throughout the Alpha and Beta, in turn our focus for Fury will now be mostly on tuning, bugs and minor changes.
- Fury
- Removed Siegebreaker and Deafening Crash talents.
- Unbridled Ferocity now has a 20% chance to trigger Recklessness (was 10%).
- Frenzied Flurry is now 1 Rank and increases auto attack damage by 5% and your auto attack critical strikes have a 50% chance to enrage you.
- Haste no longer reduces the cooldown of Odyn’s Fury.
- New Talent: Dancing Blades – Odyn’s Fury increases your auto-attack speed by 50% for 10 seconds.
- Gathering Storm renamed to Hurricane.
- Cruelty is now 1 rank and increases damage by 15% and chance to reset the cooldown of Raging Blow by 30%.
- Bloodborne now increases your Bleed damage by 30%.
- Vicious contempt now increases damage dealt by Bloodthirst by 25% per rank (was 20%).
- Cold Steel Hot Blood now deals 30% damage (was 20%).
- Crushing Blow damage reduced to 90% for both main hand and offhand damage (was 94%).
- Raging Blow damage reduced to 58% for both main hand and offhand damage (was 61%).
- Meat Cleaver is now 1 rank and has 4 charges, deals 25% increased damage for Whirlwind.
- Annihilator should correctly generate Rage from each rank of Swift Strikes.
- Removed Wrath and Fury and replaced it with Massacre which is no longer present on the core tree.
- Odyn’s Fury should now add to the duration if quickly cast within succession in line with other Bleed effects.
- Odyn’s Fury’s periodic damage should now correctly be flagged as a Bleed effect.
- Cruel Strikes now applies to Annihilator correctly.
- Storm of Swords – Slam’s cooldown is now 12 seconds and damage increased by 200%. It also generates 20 Rage.
- When using Storm of Swords, Whirlwind’s cooldown is now modified by your Haste.
- New Talent: Ashen Juggernaut – Execute increases the critical strike chance of Execute by 10% for 12 seconds, stacking up to 5 times.
- Memory of a Tormented Titan should now trigger Odyn’s Fury without incurring its cooldown.
- Fury should now only have 1 form of Execute in their spell book.
- Protection Developer Notes
- Protection will see a larger update next week and the week following.
- We’ve made some quality-of-life changes to target cones to make them a little more forgiving and to better align with visuals.
- Protection
- Devastate should now be baseline at the specialization level and no longer require a talent point.
- Removed Never Surrender and replaced it with Skull Banner.
- Revenge has a 110-degree cone (was 90 degrees) to allow for a little more error in targeting and to better align with visuals.
- New Talent: Storm of Steel – Ravager’s damage is reduced by 50% but it now has 2 charges.
- Class Developer Notes
- STARTER BUILD
PLAYER VERSUS PLAYER
- CLASSES
- DEATH KNIGHT
- Rot and Wither – Now available for all Death Knight specializations (was Blood only).
- Necrotic Aura – Now available for all Death Knight specializations (was Unholy only).
- Chill Streak – Removed as a PvP talent (moved into the talent tree).
- DEMON HUNTER
- Cover of Darkness – Now available for both Demon Hunter specializations (was Havoc only).
- Rain from Above – Now available for both Demon Hunter specializations (was Havoc only).
- Glimpse – Now available for both Demon Hunter specializations (was Havoc only).
- Sigil Mastery – Now available for both Demon Hunter specializations (was Vengeance only).
- DRUID
- Malorne’s Swiftness – Now available for all Druid specializations (was Feral and Guardian only).
- Reactive Resin – Now available for all Druid specializations (was Restoration only).
- Reactive Resin’s triggered heal is at 75% effectiveness for Guardian, Feral, and Balance.
- MAGE
- Torment the Weak has been removed.
- Burst of Cold has been removed.
- ROGUE
- Veil of Midnight – Now available for all Rogue specializations (was Subtlety only).
- Control is King – Now available for all Rogue specializations (was Outlaw only).
- Flying Daggers – Removed as a PvP talent (moved into the talent tree).
- Intent to Kill – Removed as a PvP talent (moved into the talent tree).
- Float Like a Butterfly – Removed as a PvP talent (moved into the talent tree).
- SHAMAN
- Traveling Storms – Now available for all Shaman specializations (was Elemental only).
- Traveling Storms has been redesigned – Thunderstorm now can be cast on allies within 40 yards, reducing enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.
- Tidebringer – Now available for all Shaman specializations (was Restoration only).
- Lightning Lasso – Removed as a PvP talent (moved into the talent tree).
- DEATH KNIGHT
PROFESSIONS
- ENCHANTING
- In this Beta build, Enchanting has been enabled and players are able to learn the profession by visiting Enchanting trainers in the Dragon Isles. In addition to feedback on the recipes and new items from the profession, we’re also particularly interested in feedback on the new weapon enchantment effects.
- FISHING
- Fishing has been enabled on Beta! Players can now learn Fishing from Profession trainers all throughout Dragon Isles, and are able to fish in all of the zones.
- SPECIALIZATIONS
- Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.
- ENCHANTING
- Enchantment – Improve at understanding magical properties and their applications, gaining +1 Skill per point in this Specialization.
- Primal – Learn to harness the primal elements of the Dragon Isles, gaining + 1 Skill per point in this Specialization.
- Material Manipulation – Improve at modifying equipment for your every need, gaining + 1 Skill per point in this Specialization.
- Enchantment – Improve at understanding magical properties and their applications, gaining +1 Skill per point in this Specialization.
USER INTERFACE AND ACCESSIBILITY
- NEW HUD UI
- Unit frame art updated
- Player Unit frame
- Common frames and panel: edges, top bar, and “x” button.
- Developers’ note: Known issue with some “x” buttons bleeding out of the frame.
- Inventory frame
- Looting frame
- Edit Mode
- Added Raid Frames
- Added Boss Frames
- Unit frame art updated