A new round of hotfixes with class balance changes is out! Check out the full list below:
Quote from: Blizzard
October 2, 2018
Classes
- Death Knight
- Unholy
- All damage increased by 4% (includes pets).
- Unholy
- Druid
- Feral
- All damage increased by 4%.
- Feral
- Mage
- Fire
- All damage increased by 5%.
- Fire
- Priest
- Shadow
- Mind Flay damage increased by 10%.
- Mind Sear damage increased by 15%.
- Shadow
- Shaman
- Elemental
- Lightning Bolt, Chain Lightning, and Earthquake damage increased by 15%.
- Enhancement
- All damage increased by 5%.
- Restoration
- All healing increased by 4%.
- Healing Surge healing increased by 6%, and mana cost slightly reduced.
- Elemental
- Warlock
- Demonology
- Shadow Bolt, Demonbolt, and Call Dreadstalkers damage increased by 15%.
- Demonology
- Warrior
- Protection
- Vanguard now increases armor by 50% of Strength (was 45%).
- Vanguard increases Stamina by 40% (was 35%).
- Protection
Items
- Heart of Azeroth
- Fixed an issue where Archive of the Titans was not stacking in combat unless the player was actively attacking an enemy.
Player versus Player
- The incapacitate effect of Enhancement Shamans’ Sundering can now be removed by abilities such as Gladiator’s Medallion and Ice Block.
- Alterac Valley
- Creatures in Alterac Valley will now deal more damage and have more health for players at level 120 with higher iLevel gear.
- Isle of Conquest
- Demolishers now deal less damage to Siege Gunners and players.
- Damage done by Siege Engine against players has been reduced.
Quests
- During “The Hunt for Sylvanas”, Tobias Mistmantle is now easier to follow.