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Hotfixes: March 4, 2022, Lihuvim Raid Damage Adjustments

Last night the hotfixes continued with another batch of big nerfs to Tazavesh Mythic+, an increase in cypher drops in Zereth Mortis, PvP trinket balancing and a lot more. Additionally something happened that doesn’t occur often – instead of balance nerfs, some buffs were announced for the Lihuvim raid encounter in Sepulcher of the First Ones. These buffs will go live with the next weekly reset.

Hotfixes: March 4, 2022

Quote from: Blizzard

March 4, 2022

Classes

  • Hunter
    • Survival
      • Fixed an issue that caused Wildfire Bomb to not deal any damage when multiple hunters with Wildfire Infusion talented tried to throw the same type of bomb at the same target simultaneously.
  • Warlock
    • Fixed several issues when applying Succubus glyphs to Summon Sayaad. Warlocks can no longer apply Succubus glyphs to Summon Sayaad and now must visit their trainer to choose Summon Succubus to apply Succubus glyphs.
      • Developers note: Succubus glyphs will be maintained, even when they have chosen Summon Incubus or Summon Sayaad.
    • Destruction
      • Fixed an issue where Destruction’s 2-piece set bonus would grant Rain of Chaos.

Creatures and NPCs

  • Otaris the Provoked’s Charged Barrage is now more melee friendly.

Cyphers of the First Ones

  • Pocopoc will now consistently engage in combat.
  • Pocopoc Energy is no longer lost when returning from an arena or rated battleground.
  • Finishing a Cypher language research will no longer take you out of stealth.

Dungeons and Raids

  • Mythic+
    • Tazavesh: So’leah’s Gambit
      • Ta’piks can now teleport you to The Gilded Landing if you wish to leave the instance during a Mythic+ run.
  • Mists of Tirna Scithe
    • Tred’ova
      • Fixed issue where the visual effect of Acid Expulsion rendered smaller than the actual area of effect.
  • Tazavesh: So’leah’s Gambit
    • Added a confirmation prompt to the instance exit portal that appears after So’leah is defeated.
    • Hylbrande
      • Increased the time it takes for Sanitizing Field to consume the room.
    • So’leah
      • So’leah’s health has been reduced by 15%.
      • Hyperlight Jolt damage reduced by 25% and now increases the damage of subsequent Hyperlight Jolts by 25% (was 50%).
      • Energy Fragmentation impact damage and damage over time reduced by 25%.
  • Tazavesh: Streets of Wonder
    • Reduced the cast frequency of Customs Security Disruption Grenade and increased the detonation time by 0.5 seconds.
    • Reduced the cast frequency of Interrogation Specialist’s Stasis Beam.
    • Reduced the cast frequency of Cartel Skulker’s Quickblade.
    • Cartel Lackey health reduced by 35%.
    • Bazaar Strongarm health reduced by 30%.
    • Fixed an issue causing Bazaar Strongarms to become very large after gaining many applications of Unrelenting.
    • Mailroom Mayhem
      • Unstable Explosion impact damage reduced by 30% and damage over time reduced by 30%.
    • Myza’s Oasis
      • Health of Unruly Patrons reduced by 20%.
      • Zo’gron’s health reduced by 10%.
    • The Grand Menagerie
      • Reduced the cast frequency of Venza Goldfuse’s Whirling Domination.
      • Chains of Damnation health reduced by 20%.

Items and Rewards

  • Cypher-Bound Chests, Avian Nests, Mawsworn Supply Chests, Tarachnid Eggs, Discarded Automa Scrap, Forgotten Treasure Vaults, and Sandworn Chests found on the main landmass of Zereth Mortis will now respawn more quickly and despawn less quickly once opened.
  • Slightly increased the quantity of Cyphers of the First Ones found in Cypher-Bound Chests, Avian Nests, Mawsworn Supply Chests, Tarachnid Eggs, Discarded Automa Scrap, and Forgotten Treasure Vaults.
  • Fixed an issue that caused trinkets awarded from World Quests in Zereth Mortis to be an item level lower than intended.

Player versus Player

  • The following items and their effects are now reduced in PvP combat:
    • Raid Trinkets
      • Brood of Endless Feast – Rabid Devourer Chomp damage reduced by 60% in PvP combat.
      • Cache of Acquired Treasures – Acquired Wand reduced by 70%. Vicious Wound reduced by 50% in PvP combat.
      • Chains of Domination – Damage reduced by 70% in PvP combat.
      • Earthbreaker’s Impact – Damage reduced by 50% in PvP combat.
      • Grim Eclipse – Damage reduced by 40% in PvP combat.
      • Heart of the Swarm – Leech and damage reduced by 70% in PvP combat.
      • Intrusive Thoughtcage – Health drain reduced by 70% in PvP combat.
      • Pocket Protoforge – Protoforged Defense absorption reduced by 55% in PvP combat.
      • Pulsating Riftshard – Damage and absorption reduced by 50% in PvP combat.
      • Resonant Reservoir – Disintegration Halo damage reduced by 55% in PvP combat.
      • Scars of Fraternal Strife – The Final Rune damage reduced by 50% in PvP combat.
      • The First Sigil – Versatility reduced by 50% in PvP combat.
    • Item Effects
      • Sepulcher’s Savior – Healing and damage reduced by 50% in PvP combat.

Quests

  • Players who die while in the Genesis Repository during the quest “A Mutual Exchange” can now enter the room in their spirit form.

Burning Crusade Classic

  • Fixed an animation issue on the goblin engineering trinket, Goblin Dragon Gun.

Lihuvim Raid Damage Adjustments

Quote from: Blizzard

Greetings! I hope you’re all having a good time exploring the Sepulcher of the First Ones!

We wanted to let you all know in advance about some upcoming changes to the Lihuvim encounter, as we have identified an issue that caused Lihuvim to do significantly less raid damage than expected on all difficulties. While we typically do not increase the difficulty of encounters after release, we do sometimes intervene to address cases where a fight would otherwise be much less engaging than intended.

We believe intervention is warranted in this case, and so with weekly resets we will be applying a number of changes intended to increase raid damage during the Lihuvim encounter.

We’ll have detailed notes to share next week, but the biggest change will be to the Cosmic damage reduction provided by Protoform Disalignment, which was incorrectly reducing damage taken by 90%. This value will be much lower next week, particularly on Heroic difficulty. We may also make small adjustments to some of Lihuvim’s other abilities to ensure raid damage ends up in a healthy place.

Keep an eye out for the full details next week, and thank you for your patience!

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