Game Time Being Applied
Upcoming Dungeon Changes and Hotfixes
Thanks for all the feedback on these changes. As a team, we do prefer personal loot as a solution for Dungeon Finder groups, which is why we modified and extended the system we’ve had in place for Raid Finder. We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players. However, we underestimated the impact and positive elements of personal loot, in terms of reducing contention and drama in random match made groups.
We now have a hotfix in the works that will do two things:
- The default loot system for Dungeon Finder groups will once again be Personal, instead of Need Before Greed. Full premade groups that prefer the latter system will be able to select it manually, as always.
- We’re increasing loot yield from the final boss of each dungeon.
- With Personal loot active, each player in a group will now always receive an item from the final boss.
- With Need Before Greed active, the boss will now drop 3 items to be shared among the group as desired, up from 2 previously.
Teaching Followers New Traits
If you use an item such as the
So if you’re now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire.