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Dragonflight Beta Development Notes 19 October 2022: Class Tuning, Dragonriding Racing Updates, PvP Crafting Recipes

The Beta got a new build last night with a focus on class tuning, updates to dragonriding racing, Dracthyr soaring and a quality of life change for pet battlers. Instanced PvP activities such as random battlegrounds will now reward a strongbox that can include PvP crafting recipes!

Quote from: Blizzard

Here are the update notes to Beta this week. Additional class tuning will be hotfixed throughout the week for raid testing on Friday.

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Unholy
        • Fixed an issue with Magus of the Dead, Army of the Dead, and Gargoyle’s damage not scaling with Mastery: Dreadblade.
        • Morbidity now affects ranged caster summons (ex: Army of the Dead, Magus of the Dead) in addition to caster pets (ex: Risen Ghoul).
    • DEMON HUNTER
      • General
        • Immolation Aura damage increased by 8%.
      • Class Tree
        • Eye Beam damage reduced by 8%.
        • The Hunt damage reduced by 10%.
        • Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
        • Will of the Illidari – Max Health bonus increased to 3/6% (was 2/4%).
      • Havoc
        • Chaos Strike/Annihilation damage reduced by 10%.
        • Blade Dance/Death Sweep damage increased by 18%.
        • Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
        • First Blood damage bonus value reduced to 85% of base (was 135%).
        • Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
        • Isolated Prey – Eye Beam damage bonus reduced to 25% (was 30%).
        • Inner Demon damage reduced by 15%.
        • Elysian Decree damage reduced by 10%.
      • Vengeance
        • Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
        • Focused Cleave damage bonus reduced to 30% (was 40%).
        • Fel Flame Fortification damage reduction increased to 10% (was 6%).
        • Revel in Pain – Maximum absorb value increased by 50%.
        • Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).
    • DRUID
      • Class Tree
        • Fixed an issue where Killer Instinct was not affecting melee damage or Guardian bleed damage.
      • Balance
        • Astral spells are now affected by both Eclipses while active.
        • Denizen of the Dream is now affected by Eclipses and Mastery.
        • Denizen of the Dream now scales with Spell Power.
        • Goldrinn’s Fang is now affected by Eclipses and Mastery.
        • Goldrinn’s Fang is now affected by Moonkin Form.
        • Syzygy has been renamed to Orbital Strike.
        • Wild Mushroom and Orbital Strike are now affected by Balance of All Things.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel can no longer critically strike.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel no longer benefit twice from player stats.
        • Fixed an issue where Wild Mushroom damage was not being modified by talents.
        • Mastery: Astral Invocation’s damage increase has been reduced by 45%.
        • Starfall damage has been reduced by 35%.
        • Developer note: Balance Druids will see that several other spells have been reduced in power on the beta. We’re still working on these changes, so expect a few to be reverted over the course of the week. Thank you for your patience!
      • Feral
        • Moved Lunar Inspiration to the left side of the tree.
        • Moved Infected Wounds to the center of the tree, below Berserk.
          • Developers’ Note: Lunar Inspiration and Infected Wounds are talents that are valuable to a broad variety of Feral Druid builds, but their previous positions were behind talents with more niche benefits. Their new positions should make them more accessible to play with different builds.
      • Restoration
        • Cenarius’ Guidance now grants Clearcasting every 5 seconds during Incarnation: Tree of Life (was 6 seconds). Lifebloom blooms now reduce the cooldown of Incarnation: Tree of Life by 2 sec (was 1.5 seconds).
    • EVOKER
      • General
        • Deep Breath and Dream Flight now remove all roots when activated.
      • Devastation
        • Snapfire duration increased to 15 seconds (was 10 seconds).
      • Preservation
        • Dream Breath has been redesigned to match Fire Breath’s redesign – Healing is now the same at all empower ranks.
          • Rank 1: Applies a 16 second duration heal over time that heals 32% spell power every 2 seconds, and instantly heals for 64% spell power.
          • Rank 2: Applies a 12 second duration heal over time and instantly heals for 112% spell power.
          • Rank 3: Applies a 8 second duration heal over time and instantly heals for 176% spell power.
          • Rank 4: Applies a 4 second duration heal over time and instantly heals for 240% spell power.
          • Cooldown decreased to 30 seconds (was 35 seconds).
        • Renewing Breath increases overall healing of Dream Breath by 30% (was: Dream Breath applies a heal over time at 30% value).
        • Dream Breath heal over time snapshots Call of Ysera and healing increased by 20%.
        • Temporal Anomaly no longer has a delay before slowing down when reaching an ally.
        • Emerald Communion heals immediately when pressed.
        • Lifebind replicates healing to all Lifebound partners when the Evoker receives healing.
    • HUNTER
      • Class Tree
        • Arctic Bola’s damage and chance to activate have both been doubled.
      • Beast Mastery
        • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
        • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
        • Dire Beast damage increased by 50%.
        • Call of the Wild has received several bug fixes:
          • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
          • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
          • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
          • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
          • Call of the Wild should properly be reset upon encounter end.
        • Brutal Companion has received several bug fixes:
          • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
          • Brutal Companion damage bonus lowered to 50% (was 100%).
          • Brutal Companion now properly works with pets that use Claw.
          • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
          • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
          • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.
    • MAGE
      • Fire
        • Pyroblast damage reduced by 10%.
        • Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
        • Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
          • Pyroblast critical strike chance reduced to 10% (was 15%).
          • The duration of Combustion reduced by 50% (was 40%).
        • Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
        • Master of Flame’s Ignite deals 18% more damage while combustion is not active (was 25%).
        • Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
        • Wildfire’s Ignite damage reduced to 3/6% (was 5/10%).
        • Fire Blast now properly spreads Ignite to 4 targets.
        • Fire Blast modified by Master of Flame with Combustion active now properly spreads Ignite to 8 targets.
    • MONK
      • Mistweaver
        • Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s area of effect Enveloping Mist healing.
        • Zen Pulse damage increased by 20%.
        • Echoing Reverberation effectiveness increased to 80% of Zen Pulse’s values (was 70%).
        • Accumulating Mist effect increased to 25% per stack (was 20% per stack).
        • Spinning Crane Kick damage reduced by 10% for Mistweaver.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to cost mana.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to trigger Gust of Mist.
        • Fixed an issue that caused Secret Infusion to grant the Critical Strike buff instead of the Haste buff from Mists of Life.
        • Fixed an issue that caused Mists of Life to consume Tea of Serenity’s Enveloping Mist buff despite buffing Renewing Mist.
      • Windwalker
        • Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
        • Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
        • Storm, Earth, and Fire now has 2 charges.
        • Thunderfist damage reduced by 30%.
        • Fury of Xuen now grants 10% Haste instead of a stat value.
        • Xuen spawned by Fury of Xuen will now correctly deal Empowered Tiger Lightning damage.
    • PALADIN
      • Holy
        • Resplendent Light now has a 12 yard range (was 8 yards).
        • Moment of Compassion now increases Flash of Light healing by 15%.
        • Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
        • Boundless Salvation’s Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
        • Boundless Salvation’s extension is now capped at 40 seconds.
    • PRIEST
      • Shadow
        • Shadow Crash applies Vampiric Touch to 8 targets (was 4).
        • Idol of N’Zoth no longer triggers from Devouring Plague damage.
        • Damage dealt by Shadow Word: Pain and Vampiric Touch has a 30% chance to apply Echoing Void (was 20%).
        • Echoing Void’s debuff can apply to up to 4 targets.
        • Echoing Void deals reduced damage beyond 5 targets.
        • Enemies that die with the Echoing Void trigger the remaining stacks immediately.
        • Echoing Void damage reduced by 60%.
        • Shadowy Apparitions can no longer be seen by allies in dungeons and raids (was raids only).
        • Critical strikes with Devouring Plague, Mind Blast, and Void Bolt cause Shadowy Apparitions to deal 100% additional damage instead of spawning two Apparitions.
        • Mind Sear now has a 50% chance per tick to create Shadowy Apparitions that floats towards all targets afflicted by your Vampiric Touch for Shadow damage.
        • Idol of Yogg-Saron has been redesigned: Each time you spawn a set of Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that serves you for 20 seconds. The Thing from Beyond blasts enemies for Shadow damage and deals 30% of that damage to all enemies within 10 yards. Damage reduced beyond 5 targets.
        • Thing From Beyond’s Void Spike damage reduced by 60%.
        • Void Spike is now affected by Shadow Weaving.
        • Void Spike’s cast time increased to 2 seconds (was 1.5 seconds).
    • ROGUE
      • General
        • Rupture damage increased by 35%.
        • Ambush damage increased by 20%.
        • Instant Poison damage increased by 13%.
        • Wound Poison damage increased by 13%.
      • Class Tree
        • Shiv damage increased by 20%.
        • Sepsis damage increased by 20%.
        • Echoing Reprimand damage increased by 20%.
      • Assassination
        • Garrote damage increased by 35%.
        • Envenom damage increased by 25%.
        • Mutilate damage increased by 20%.
        • Fan of Knives damage increased by 15%.
        • Deadly Poison damage increased by 13%.
        • Deathmark damage increased by 20%.
        • Internal Bleeding damage increased by 20%.
        • Serrated Bone Spike damage increased by 20%.
        • Crimson Tempest damage increased by 15%.
        • Amplifying Poison damage increased by 13%.
        • Kingsbane damage growth per poison increased to 20% (was 15%).
        • Indiscriminate Carnage cooldown reduced to 60 seconds (was 90 seconds).
        • When Deathmark is applied, it now also duplicates existing eligible debuffs on the target
        • Deathmark duration reduced to 16 seconds (was 20 seconds).
      • Outlaw
        • Dispatch damage reduced by 14%.
        • Pistol Shot damage reduced by 5%.
        • Roll the Bones:
          • Broadside damage bonus reduced to 15% (was 20%).
          • True Bearing cooldown reduction reduced to 0.5 seconds (was 1 second).
          • Ruthless Precision crit bonus reduced to 15% (was 20%).
          • Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
          • Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
        • Opportunity’s Bonus Sinister Strike chance increased to 35% (was 30%).
        • Combat Potency Energy regeneration increased to 25% (was 20%).
        • Fatal Flourish chance to generate Energy increased to 65% (was 60%).
        • Summarily Dispatched max stacks reduced to 5 (was 7).
      • Subtlety
        • Eviscerate damage reduced by 4%.
        • Relentless Strikes Energy restore reduced to 5 (was 6).
        • Improved Shadow Techniques Energy generated reduced to 3 (was 4).
        • Replicating Shadows damage bonus reduced to 20% (was 30%).
        • Veiltouched damage bonus reduced to 5% (was 8%).
        • Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).
    • SHAMAN
      • Elemental
        • Lightning Bolt (Elemental) damage increased by 17%.
        • Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
        • Windspeaker’s Lava Resurgence’s Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
        • Earth Shock damage increased by 5%.
        • When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
        • Liquid Magma Totem damage increased by 125%.
      • Enhancement
        • Maelstrom Weapon trigger chance lowered to 16% (was 20%).
        • Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
        • Focused Lightning (Conduit) values halved for all ranks.
        • Stormstrike damage increased by 20%.
        • Windstrike damage increased by 20%.
        • Lava lash damage increased by 92%.
        • Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
        • Ice Strike damage increased by 20%.
        • Sundering damage increased by 75%.
        • Storm’s Wrath values increase changed to +150% (was +100%).
        • Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
        • Fire Nova damage increased by 25%.
        • Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
        • Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
        • Doom Winds cooldown increased to 90 seconds (was 60 seconds).
        • Forceful Winds bonus lowered to 40% per stack (was 45%).
    • WARLOCK
      • Demonology
        • Dreadlash now increases the damage of Dreadbite by 10% (was 25%).
        • Fel and Steel now increases the damage of Felstorm and Dreadbite by 10% (was 20%).
        • Infernal Command now increases the damage of Wild Imps and Dreadstalkers by 5/10% (was 10/20%).
        • Fel Sunder now increases the damage an enemy takes from you and your pets by 1%, up to 5% (was 2%, up to 10%).
        • Demonic Tyrant’s Demonfire damage increased by 50%.
        • Fixed an issue where the damage from the Pit Lord was not scaling correctly.
        • Fixed an issue where Guillotine was dealing damage twice to enemies.
    • WARRIOR
      • Class Tree
        • Blood and Thunder has been slightly redesigned – Thunder clap costs 10 more Rage and deals 10% increased damage. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
      • Arms
        • Auto attack damage reduced by 25% (was 10%.)
        • In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
        • Skullsplitter now generates 20 Rage (was 30).
        • Skullsplitter damage reduced by 22%.
        • Mortal Strike damage reduced by 3%.
        • Execute damage reduced by 5%.
        • Juggernaut’s maximum stacks reduced to 12 (was 15).
        • Deep Wounds periodic damage reduced by 6%.
        • Rend periodic damage reduced by 7%.
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Bladestorm now generates 20 Rage.
        • Exhilarating Blows now triggers correctly per cast of Cleave rather than per target hit.
      • Fury
        • Bloodthirst damage increased by 7%.
        • Bloodcraze now increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
        • Bloodborne damage bonus granted increased to 20% (was 15%).
        • Cruelty’s Annihilator damage increased during enrage by 10% (was 5%).
        • Raging Blow Damage increased by 3% for each strike.
        • Crushing Blow damage increased by 3% for each strike.
        • Annihilator damage increased by 1.5%.
        • Wrath and Fury’s Raging Blow Damage bonus granted increased to 15% (was 10%).
        • Slaughtering Strikes Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).
        • Dancing Blades now also increases auto attack damage by 30%.
        • Onslaught now triggers Enrage before damage is dealt.
        • Titanic Rage now triggers Enrage before damage is dealt.
      • Protection
        • Unbreakable Will now lasts 4 seconds when triggered by Avatar.
        • Unbreakable Will now correctly reduces damage taken for allies by 20% (was 25%).
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Juggernaut now correctly links to the Protection version of Juggernaut rather than the Arms version and maximum stacks increased to 15.
        • Battering Ram now also increases auto-attack damage by 20%.
        • Violent Outburst’s Thunder Clap no longer triggers and invalidates Violent Outburst at 7 stacks.

CLASS SETS

  • Death Knight
    • Unholy
      • (2) Set Bonus: Damage gained by your ghoul increased to 25% (was 10%).
      • (4) Set Bonus: Ghoul attacks have a chance to increase your damage and Haste by 8% (was 10%).
      • (4) Set Bonus: Your primary ghoul attacks have a 8% chance to grant Ghoulish Infusion (was 15%). This chance is increased to 15% while your ghoul has Vile Infusion.
  • Demon Hunter
    • Vengeance
      • (4) Set Bonus: Fixed an issue causing this effect to only apply to one target in the area of effect.
  • Druid
    • Balance
      • (4) Set Bonus: Fixed an issue preventing this bonus from applying to your next Starfall.
    • Guardian
      • (4) Set Bonus: Increased power of healing effect. It now heals for 2.5 times as much as before.
  • Paladin
    • Holy
      • (2) Set Bonus: Updated description to be correct if Radiant Decree is known.
      • (4) Set Bonus: Added Word of the Glory to the list of spells affected in the description of the effect.
  • Rogue
    • Assassination
      • (2) Set Bonus: Envenom now increases weapon poison damage by 20% (was 10%).
      • (4) Set Bonus: Septic Wounds now increases Bleed damage by 4% per stack (was 2%).
    • Outlaw
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • (2) Set Bonus: Dispatch increases the damage of Sinister Strike or Ambush by 8% per combo point spent (down from 20%).
      • (4) Set Bonus: Half-cost uses of Pistol Shot increase Dispatch damage by 25% (down from 50%).
    • Subtlety
      • Fixed a bug causing the set to not work with Gloomblade as well as Backstab.
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • An incorrect version of the Subtlety (4) Set Bonus was released. The correct bonus is “Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 3 seconds.”
      • (4) Set Bonus: Reduced damage bonus to Eviscerate and Rupture to 12% (was 15%) and duration of bonus to 3 seconds (was 6 seconds).
  • Shaman
    • Elemental
      • (4) Set Bonus: Fixed an issue causing this bonus to give less than the intended amount of Mastery.

PET BATTLES

  • Upgrade stones can now be applied to pets directly through the Pet Journal (was use upgrade stone on a summoned pet).

PLAYER VERSUS PLAYER

  • Instanced PvP activities should now be rewarding strongboxes that contain a variety of consumables, profession reagents, and most importantly PvP recipes. You also get more Primal Chaos and a chance at Infusions at high ratings.
Quote from: Blizzard

Hello Dragonriders AND Dracthyr!

We’ve been hearing lots of feedback from players that Soar feels never worth using, especially as they progress through the Dragonriding Skill Track. While we don’t want them to feel identical, we do want to bring them closer together. We want players to feel like Soaring in the Dragon Isles is a powerful option that embodies the fantasy of flying as a Dracthyr. All the while, we also want Dragonriding to have unique benefits. We’re making some changes with the next build that are aimed toward these goals.

The Dragonriding Skill Track will now confer some benefits to Dracthyr Soar while the Dracthyr player is inside the Dragon Isles

  • Drake and Rider Training has been renamed to Take to the Skies and also increases Soar’s max speed to match that of Dragon Isles Drakes
  • Dynamic Stretching, Restorative Travels, Yearning for the Sky each reduce the cooldown of Soar by 40 sec, reducing it to 2 min with all of these traits
    • Together with Dracthyr’s Familiar Skies, this results in a possible 1 minute cooldown
  • Winds of the Isles, once unlocked, also affects Soar

Thank you all for soaring with us on this journey!

Also, in Dragonriding racing updates, we have the following callouts:

  • Gold and silver times have been updated for advanced courses
  • You can now change mounts during race start countdowns and not fail the race
  • Being a passenger and jumping quickly between different riders using Ride along should no longer remove your whelp visual
  • You can now use all your dragonriding abilities during races

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