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Category: Warlords of Draenor

Time Lost Proto Drake Style Mounts Coming To Draenor, Proving Grounds Level 30+, No Podcast This Week

There hasn’t been much news in WoW this week, not even a new beta patch. However we did get a few interesting tweets.

Muffinus teased 7 rare mounts for Draenor that are in the time-lost protodrake style! They are however much less cruel to the collector than the previous mounts.

Proving Grounds

Celestalon let us know that you’ll be able to access proving grounds at level 30 (at the very least the bronze version) and that the npcs will scale up to your item level instead of your gear being scaled down in the future!

No Podcast This Weekend

And then to end tonight’s post, there will not be a podcast this week. If you haven’t seen it yet, check out our new show Don’t Stand In The Fire!

Battleground Call To Arms Removed In WoD

The PvP battleground call to arms is being removed in Warlord of Draenor. This is being done in due to the negative influence the call to arms had on queues.

Quote from: Blizzard
We’ve removed Call to Arms in Warlords. Originally, the feature was added to bring some variety to the battleground experience and allow players who like a specific battleground to occassionally binge on it. But, like any feature, we have to weight the benefits with the consequences. Call to Arms has an adverse affect on queue times in a pretty profound way. When certain battlegrounds are up, one faction will tend to queue for Call to Arms while the other tends to avoid it. As a result, we’re going to remove it so that the majority of players are queuing through Random Battlegrounds.

Frostfire Ridge Follower Locations Guide

In Warlords of Draenor you can recruit followers for your garrison each zone. You’ll come across a lot during questing, but the zones are so big you might miss them. As we discover the rarer followers we’ll add them to the liast as well. To help you keep track of them all we’ve compiled a list of all the rares we’ve been able to find. Remember WoD is still in beta, anything can change. If we missed any feel free to leave a comment with the location and name of the rare mob or event. Click on the map for a full size version.

Number Follower Name Image Comments
1 Lokra  photo FrostfireFollower1_zps834f74aa.jpg Complete the Battle for Thunder Pass quest
2 Agg’kra  photo FrostfireFollower2_zps3ea33374.jpg Possibly alchemy only, currently removed
3 Shadow Hunter Rala  photo FrostfireFollower3_zps59d7daad.jpg Complete the quests in this quest hub
4 Mulverick  photo FrostfireFollower4_zps929d960b.jpg Complete his quest
5 Dagg  photo FrostfireFollower5_zps2aac4fa3.jpg Release him from the cages in Grom’gar and Daggermaw Ravine. He will then be infront of your garrison. Obtainable by both the Alliance and Horde.
6 Weaponmaster Nashra  photo Follower6_zpsbdea73ac.jpg Complete her 1 quest (she starts as Initiate Nashra)
7 Gronnstalker Rokash  photo Follower6_zpsbdea73ac.jpg
8 Archmage Vargoth  photo FrostfireFollower8_zps4fce6626.jpg One of 4 quest items

 

Hunter Changes Coming To The Beta

Celestalon announced some pretty big hunter changes (compared to their current state on the beta) on the forums today, check them out below:

Quote from: Blizzard
Hey all. Please focus on continuing to give good feedback, not the style/amount of our responses to said feedback. We’re just extremely busy, not ignoring or spiteing you.

Now then… Yes, the Marksmanship and Survival rotations are simpler than they were before. The goal is to have a simpler baseline rotation, and have meaningful choices that allow you to layer more depth onto that in talents, if you choose.

Hunters have a ton of talents which grant rotational or short CD abilities, to support this design. However, they were lacking in rotational depth. The gameplay of most of them boiled down to “use on cooldown”. No need to think about preparing for when you’re going to use it, or how it interacts with your rotation, etc. So, we’re going to make some tweaks to try to add some rotational depth to several of the talent choices.

  • Barrage is being changed to make it more rotational, with Focus-pooling gameplay required to min/max its benefit. You’ll want to pool 60 Focus in anticipation of it coming off cooldown.
  • Barrage now has a 20sec CD (down from 30sec), costs 60 Focus (up from 30 Focus), and deals 100% additional damage.
  • Murder of Crows had a cooldown-shortening effect that hardly mattered in practice; either the fight would likely be over within 1min if used on a low-healh boss, or you’d likely waste most of the damage of the crows if used on a low-health add. Instead, we’re changing that mechanic, so that it’s primarily useful on those low-health adds. You’ll want to time it well to finish off low health targets, while still being as Focus-efficient as possible.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • The gameplay of Fervor and Dire Beast were extremely similar, so we opted to replace Fervor completely. It’s rather late in the development process to be doing that, so went with something tried and true: Steady Focus. This iteration of Steady Focus purely increases Focus regeneration, and has a duration short enough to add depth.
  • Fervor has been replaced with Steady Focus: Using Cobra Shot or Steady Shot twice in a row, or using Focusing Shot, increases your Focus Regeneration by 50% for 10 sec.

We think that these changes will allow Hunters of all types to customize their gameplay to their liking.

Quote from: Blizzard
Oh, completely forgot that another relevant change hasn’t made it into one of your builds yet. Apologies.

Lock and Load is returning to the previous version of it, and Multistrikes will simply do more damage for Survival instead.

Quote from: Blizzard
To clarify.. is it reverting to how it works on Live servers or the version that relies on Black Arrow. I assume the Black Arrow one which I am pretty okay with.
It’s changing to… 20% chance on Black Arrow tick (not multistrikes, and guaranteed to get at least 1 proc per Black Arrow cast). Effect is to reset ExS’s cooldown, and cause the next two ExSs to cost no focus and trigger no cooldown.
Quote from: Blizzard
We don’t view specs by their baseline untalented rotations, because their baseline untalented rotations never matter. What matters is the complete package. The complete package includes some baseline abilities, some talent on rows where all affect your rotation, and some optional rotation-affecting talents to complicate things further. It makes it very customizable. Most of you are quite experienced and will enjoy significant added rotational complexity, which is available to you.
Quote from: Blizzard
Oh one more VERY important thing: Will the LnL effect have a 10 second internal cooldown as it does on live? Would be fantastic if it didn’t.
No.

WoD Beta: Spires of Arak Image Gallery

Please try entering https://graph.facebook.com/690789434342650/photos?fields=source,link,name,images,album&limit=1000 into your URL bar and seeing if the page loads.

Over the past couple of weeks we’ve posted images from the WoD beta on our facebook page. We’ve found a gallery for the website that we like so we’ll be posting them here as well! So to start off here’s some images from Spires of Arak to give you an impression of the zone!

 

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