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Category: Warcraft

Reddit AMA with Ion Hazzikostas, Hotfixes: September 14, 2018, Join Us for a Developer Live Stream Tuesday, September 18

Last night was a busy night in regard to new information regarding the current state of Battle for Azeroth! Game Director Ion Hazzikostas held an AMA on reddit and answered some burning questions from the community. That’s not all though, as next Tuesday Blizzard will hold a livestream detailing what the content of patch 8.1 will entail! In addition to that a new round of hotfixes has gone out increasing the rewards from island expeditions more and changing the rules of earning PvP gear from the conquest chest.

Reddit AMA with Ion Hazzikostas

The AMA covered a whole range of issues from Azerite armor to warfronts and character progression. Below is a summary of the answers, for the full list of detailed answers check out this post that has all the answers neatly organized in a reference table!

  • Blizzad is not entirely happy with how the Azerite System is playing out right now
  • When you get to Heart Level 18 you will at the very least have unlocked the most powerful azerite trait ring on all items
  • Effectively the reduction of amount of Azerite Power you need each week (catch up mechanic) means you’ll earn AP 30% faster.
  • Tuning is currently a big part of the problem in regard to Azerite Powers
  • They’ll be tuning, adding and removing Azerite Powers as needed, the current system is a foundation upon which they will continue to improve and build
  • They are looking at Shamans and what their defined niches should be
  • The droprate for non-azerite rewards such as mounts and pets on Island Expeditions will be greatly increased (hotfix has already gone out)
  • Ion admits that they did a poor job of communicating in advance how the Warfront Rotation would work as it was different on the beta to allow for easier testing
  • A whole warfront cycle should be about 3,5 weeks.
  • This means 4-6 days of donating warfunds, 7 days of the warfront scenario being active with a once per cycle 370 reward and repeatable 340 rewards and finally 11-13 days of zone control to kill the boss, rares and do quests.
  • Over 30000 bugs were entered and tracked over the course of BfA’s Alpha/Beta/Release and 95% of them have been fixed.  When a bug occurs for the player it isn’t always simple to reproduce due to the combination of actions and events that occur. If something is not fixed in time for the release and it occurs for more players it will give blizzard the information they need to reproduce the bug(s) that weren’t solved.
  • There will be a catch up mechanic to the Champions of Azeroth reputation in a future patch.
  • The Paragon Reputation system will return to BfA in a future patch.
  • They are aware of the disparity between Horde and Alliance mounts, this will be rectified as the expansion unfolds. In addition to that the Bee mount was confirmed!
  • They are working on improving their communication towards the community.
  • Next tuesday we’ll get a livestream detailing the biggest content of patch 8.1!

Hotfixes: September 14, 2018

Quote from: Blizzard

September 14, 2018

Island Expeditions

  • Substantially increased the drop rates for the various bonus rewards, such as transmog items, pets, quest starters, and mounts.

Player versus Player

  • Starting next week, earning 500 Conquest in a week, regardless of the status of your weekly Rated PvP quest, will also make you eligible for a weekly PvP reward chest. It is strongly recommended that you complete a Rated PvP quest this week to ensure your eligibility for the next chest.
  • Weekly Conquest rewards now display the correct item level inside PvP instances.
  • All ranks of Battleborn Sigil and Warlord’s Trophy should now function as intended and are usable on any Dread Gladiator’s item of lower item level.
  • Fixed a bug that made it possible to receive a lower item-level item than intended from PvP bonus rolls.
  • Shaman
    • Fixed a bug which caused the Shamanism versions of Bloodlust and Heroism to be unable to cast while you are the opposite faction in Rated Battlegrounds.

Join Us for a Developer Live Stream Tuesday, September 18

Quote from: Blizzard

With Battle for Azeroth in full swing, we’re sitting down with Game Director Ion Hazzikostas to get a peek at the next upcoming content update.

Join us live Tuesday, September 18 at 20:00 CEST

Hotfixes: September 13, 2018

A small amount of hotfixes last night that most notably included nerfs to Mythic Fetid Devourer in Uldir!

Quote from: Blizzard

September 13, 2018

Classes

  • Priest
    • Discipline
      • Luminous Barrier’s cooldown correctly resets at the end of a raid encounter.

Dungeons and Raids

  • Uldir
    • Fetid Devourer
      • Reduced melee damage and Shockwave Stomp by 10% on Mythic difficulty.
      • Reduced the health of Corruption Corpuscle and Mutated Mass by 10% on Mythic difficulty.

Player versus Player

  • Players that were affected by a bug that incorrectly granted Season 1 achievements on the first day of the season in American realms can now re-earn their Elite transmog unlocks by finishing an arena or battleground, if they have re-attained the appropriate PvP tier.

World Quests

  • Using Poison Dart on an Ankylodon no longer causes it to sleep so deeply that it doesn’t grant credit for “Cut Off Potential”.
  • Fixed a bug sometimes preventing the completion of “Executioner Blackwell”.
  • Shredded a bug preventing interaction with the Prototype Shredder MK-03 on “Put Away Your Toys”.
  • More Barbedclaw Grizzlys are now present for “The Barbedclaw Flank”.

Uldir Reorigination Array Explained, Hotfixes: September 12, 2018, Blizzcon Virtual Ticket and Goody Bag

Last night plenty of new information was released. The blues explained how the Reorigination Array buff works in Uldir, a buff that will act as an increasing buff over time as long as you’re actively playing Uldir content every week. We also had a new round of hotfixes and the Blizzcon virtual ticket and goody bag are now available for purchase!

Uldir Reorigination Array Explained

Quote from: Blizzard

It is a clever system but I do have some insight to share on how it works. Apologies for the lengthy description but I wanted to explain it given what you pointed out now that I have some information to share on it.

So Reorigination Array is a secondary bonus to traits from Archive of the Titans or Laser Matrix. When those are selected on a piece of Azerite gear that is equipped it provides Reorigination Array. This is a passive buff that is always up while you’re inside the instance.

There is a Reorigination Array hidden quest associated to your character that tracks and gradually improves this buff over time as you progress week over week within Uldir. Every week there is essentially a weekly quest that tracks your kills, and once you kill 3 bosses in Uldir you gain a stack added to Reorigination Array. You do not need a piece for this to track your kills. So if you killed 3 bosses last week and got your piece this week with Archive of the Titans, don’t worry as you’d correctly be at 2 stacks if you killed 3 bosses this week as well. This stacks up to 10 and each stack provides 75 of your highest secondary stat. This also tracks regardless of difficulty so you can even track and obtain the items with these traits on Raid Finder.

Once you obtain a piece you’ll notice the Reorigination Array tooltip changes depending on some certain conditional statuses. If you haven’t killed any bosses this week in Uldir it will read additionally “Defeat 3 more powerful foes in Uldir to increase the effectiveness of Reorigination Array.”. This will be under the current bonus it provides if you have earned any stacks already. As you kill bosses for your weekly count you’ll see this counter go down until it disappears as you’ve earned your 3 needed kills for the week and you’ll instantly get that next stack.

Hotfixes: September 12, 2018

Quote from: Blizzard

September 12, 2018

Classes

  • Death Knight
    • Unholy
      • Last Surprise no longer gains the benefit of Mastery: Dreadblade twice.
  • Warlock
    • Affliction
      • Deathbolt’s damage now only counts up to the maximum base duration of your DoTs.

Creatures and NPCs

  • Scrollsage Nola should no longer be killable, and should safely make it to the water whenever she chooses.

Dungeons and Raids

  • Uldir
    • MOTHER
      • Adjusted Defensive Beams to address an issue that could cause them to sometimes instantly damage nearby players on Mythic difficulty.
    • Mythrax
      • Obliteration Beam no longer targets pets.
    • Vectis
      • Omega Vector periodic damage will now scale based on raid size in Normal/Heroic difficulties.

Items

  • Darkmoon Deck: Squalls will no longer trigger from spells that don’t deal damage, such as Polymorph.
  • Heart of Azeroth
    • Fixed a bug causing Spark Coil to linger on a player who changed zones.

Player versus Player

  • Hook Point Arena has been temporarily disabled. An issue was discovered causing some players to have an abnormally long load time while zoning into the arena.
  • Cheat death type abilities such as Cheat Death, Purgatory, and Last Resort are now cleared when entering Arenas.
  • Players who have earned Duelist: Battle for Azeroth Season 1 now have the weapon illusion ‘Dreadflame’ unlocked.
  • Player pets polymorphed by Polymorph: Direhorn will no longer be giant baby dinosaurs.
  • Death Knight
    • Blood
      • Death Chain’s visual no longer lasts longer than its effect.
      • Death Chain will now deal damage to other targets in the Death Chain when Bonestorm deals damage.
  • Hunter
    • Beast Mastery
      • Barbed Shot can now be removed by effects that remove bleeds, such as Stoneform.
  • Warrior
    • Execute modified by Death Sentence can no longer be cast out of melee range while rooted.
    • Death Sentence will now only charge to your target when they are under 20% health (35% when talented into Massacre).

Professions

  • Alchemy
    • Reflecting Prism can no longer be used on players under the effects of the Sea Mist Potion.

Quests

  • Grasping Thorns should now despawn when their shapers are killed during “Goldfield’s War”.

World Quests

  • Fixed an issue that caused a second set of creatures to spawn in front of Priestess Alun’za for “Atal’dazar: From the Shadows”.
  • Players should now meet with more Bonebeak Scavenger Meat and Brineclaw Meat on “Instant Meat, Ready to Eat”.

Blizzcon Virtual Ticket and Goody Bag

Blizzard released 2 blog posts giving the low down on the Virtual ticket and the goody bag. You can find all information about the virtual ticket here and the goody bag here.

In addition to that the Blizzcon smartphone app has also been updated.

Uldir Mythic and Raid Finder Wing 1 Available!, Weekly Bonus Event: Battle for Azeroth Dungeons

A new lockout means new things to do, today Uldir Mythic has opened up as well as Raid Finder Wing 1 and we get the first weekly event in the form of the dungeon event! Complete 4 mythic dungeons to get an item level 370 reward! Of special note is that Blizzard has released quickstart guide images for the first wing of Uldir on LFR! Check all of the information out below.

Uldir Mythic and Raid Finder Wing 1 Available!

Click on the thumbnail to get the quickstart summary of each LFR boss!

Quote from: Blizzard

Uldir Mythic difficulty is now available! Are you ready to face the horrors waiting in the depths of this long-sealed titan facility? You’ll need keen teamwork and cooperation to defeat Uldir’s eight bosses—and defeating G’huun, the final boss of the raid, on Mythic difficulty will reward the title The Purifier.

Who will be the first to complete this new challenge? Keep an eye on the top-rated guilds’ progress on the Mythic Raid Leaderboards.

Raid Finder Wing 1 Now Open!

Raid Finder Wing 1: The Halls of Containment is now available to players who have reached level 120 and have a minimum ilevel of 320. To queue for this new adventure, simply join with Group Finder (I) as either a healer, tank, or damage dealer. Learn more about each of the bosses in this wing through the Adventure Guide (J) in the Raids tab.

Ruin's Descent: Taloc
Ruin’s Descent: Taloc

The titan keepers enacted countless systems to detect and contain any breach from the facility. Their most powerful construct, Taloc, kept watch for any signs of corruption in the region and ruthlessly excised any that he found. But as thousands of years passed, its internal defenses began to decay, making it vulnerable to corruption.


Hall of Sanitation: MOTHER
Hall of Sanitation: MOTHER

Uldir’s titanic watcher was gifted with tenacity and an insatiable desire to discover a “solution” to the Old Gods. Her protocols have remained fully intact, even though many other systems in her facility have collapsed. WARNING: M.O.T.H.E.R. will not accept aid from contaminated subjects.


Archives of Eternity: Zek’voz
Archives of Eternity: Zek’voz

Shortly after the Sundering, a dark messenger arrived on the fresh shores of Zandalar, intending to bring the newly isolated tribe into the service of N’Zoth. Zek’voz was prepared to entice, bribe, cajole, corrupt, or simply kill them, but he was not prepared to encounter the defenses of Uldir. He was captured, studied, disassembled, and stored in the Titans’ Archives, where he has waited for a chance to escape.


View the complete Uldir raid unlock schedule here.

Weekly Bonus Event: Battle for Azeroth Dungeons

Quote from: Blizzard

The Battle for Azeroth Dungeons Bonus Event is underway!

This Week

All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.

Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:

  • Atal’Dazar
  • Temple of Sethraliss
  • The Underrot
  • The MOTHERLODE!!
  • Freehold
  • Shrine of the Storm
  • Tol Dagor
  • Waycrest Manor

Look for the following all week long:

  • Chronicler Shoopa in Zuldazar and in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal.
    • Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficultly.
    • Rewards: One loot box containing a piece of gear from Heroic difficulty Uldir.
  • Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.)

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Wednesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Mythic Cache Changes From Beta, Hotfixes: September 11, 2018

As you open your mythic caches today you’ll notice that you only get 1 item. The change from beta that let it drop up to 3 items has been reverted. In addition to that we also have a new round of hotfixes including buffs to healing trinkets and a requirement reduction on the Warfront War trait.

Mythic Cache Changes From Beta

Quote from: Blizzard
What about the fact people were expecting 1-3 pieces and no one has confirmed anything over 1.

I’m fairly sure that was for testing purposes. The intent was for it to always work like it did in Legion.

So now we basically have a chance of getting a lower ilvl azurite piece until mythic plus 10 where it’s 5 ilvls better?

I’m looking to get a more philosophical answer on this at the moment for you guys.

Do you have insight into the issue with PvP caches? Some (not all) people are seemingly getting lower than intended item level rewards from their PvP boxes.

Looking into this as well.

Hotfixes: September 11, 2018

Quote from: Blizzard

September 11, 2018

Classes

  • Hunter
    • Primal Rage (Command Pet ability) should now correctly reset its cooldown at the end of an encounter.

Items

  • Dread Aspirant’s Emblem and Dread Gladiator’s Emblem maximum health value increased by 55%.
  • Inoculating Extract healing increased by 44%.
  • Lingering Sporepods healing increased by 140%.
  • Mchimba’s Ritual Bandages absorb increased by 190%.
  • Revitalizing Voodoo Totem healing increased by 33%.
  • Xalzaix’s Veiled Eye absorb increased by 190%.
    • Developers’ notes: We re-evaluated our guidelines for budgeting defensive and health-restoring effects in comparison to damage-dealing effects, and concluded that several such trinkets needed a significant increase.
  • Heart of Azeroth
    • Fixed an issue where Blessed Portents would not trigger from self-inflicted damage.
    • Synaptic Spark Capacitor (Druid) now correctly reduces the damage you take from affected enemies by 5%.
    • Fixed an issue where Wild Fleshrending (Feral Druid) would not increase the damage of Brutal Slash.

Player versus Player

  • Inevitable Demise now functions in PvP.
  • Hunter
    • Command Pet will now properly change to the appropriate ability (Survival of the Fittest, Master’s Call, Primal Rage) when entering Arenas.

Quests

  • Grasping Thorns should now despawn when their shapers are killed during “Goldfield’s War.”
  • Fixed a bug that caused daily Pterrodax raising quests to disappear after entering an instance.

Warfront

  • The Warfront queue now requires a minimum item level of 320.
  • Unlocking the fifth tier of War traits now only requires defeating two unique enemy Warfront commanders (was three commanders).

Hotfixes: September 10, 2018, Ranked PvP Item Levels

Blizzard has released the full list of Class balance hotfixes that will take place during the weekly reset, as well as changes to classes in PvP and more information about loot in PvP!

Hotfixes: September 10, 2018

Quote from: Blizzard

September 10, 2018

Classes

[All class changes with weekly maintenance in each region.]

  • Druid
    • Feral
      • All damage increased by 5%.
    • Restoration
      • All healing spells increased by 3%.
      • Rejuvenation mana cost reduced to 10.5% (was 11%).
  • Hunter
    • Beast Mastery
      • All damage reduced by 5%.
  • Mage
    • Fire
      • All damage increased by 6%.
      • Flamestrike damage increased by 15%.
  • Paladin
    • Holy
      • Holy Light and Flash of Light healing increased by 7%.
  • Priest
    • Discipline
      • Smite damage reduced by 9%.
    • Holy
      • All healing reduced by 3%.
    • Shadow
      • Shadow Word: Pain and Vampiric Touch damage increased by 20%.
  • Rogue
    • Outlaw
      • All damage reduced by 5%.
      • Deadshot (Azerite Trait) reduced by 20%.
    • Subtlety
      • All damage reduced by 5%.
  • Shaman
    • Restoration
      • Healing Rain healing increased by 12%.
      • Riptide healing increased by 6%.
  • Warlock
    • Affliction
      • Summon Darkglare damage reduced by 20%.
    • Demonology
      • All damage increased by 5%.
    • Destruction
      • All damage increased by 5%.

Dungeons and Raids

  • Uldir
    • Vectis
      • Omega Vector will last longer with smaller raid sizes, lowering the number of forced Lingering Infection stacks per player.

Items

  • Fixed a bug where some shields and off-hands had a chance to Titanforge. Existing items that have dropped will not change, but new drops of these items should no longer have a chance to Titanforge.
  • Fixed an issue where Rotcrusted Voodoo Doll did not scale correctly with Haste.
  • Darkmoon Deck: Blockades will now shuffle more often based on Haste.
  • Heart of Azeroth
    • Fixed a bug causing Inevitable Demise to give more additional healing than intended.
    • Inevitable Demise bonus increased by 33%, and the benefit of having multiple copies of the trait active is reduced.

Player versus Player

  • Level 120 Water purchased from vendors is now usable in Rated Battlegrounds.
  • Unrated PvP rewards now have a minimum of item level 300 at player level 120, and will improve with the player’s item level, up to iLvl 325.
  • Druid
    • Feral
      • Rake deals an additional 60% damage in PvP situations while Stealthed (was 100%).
      • Shred deals an additional 35% damage in PvP situations while Stealthed (was 50%).
  • Hunter
    • Beast Mastery
      • Dire Beast: Basilisk now has a 60 Focus cost.
      • Dire Beast: Basilisk damage reduced by 30%.
      • Hunter Pet Basic Attack damage (Smack, Bite, and Claw) reduced by 30%.
      • Aspect of the Beast increases the damage of your pets by 20%, down from 30%.
      • Bestial Wrath increases the damage of you and your pet by 20%, down from 25%.
  • Rogue
    • Outlaw
      • Deadshot deals 30% less damage in PvP (was 45% less damage).
  • Shaman
    • Riptide healing reduced by 6% in PvP situations.
  • Warrior
    • Arms
      • Deep Wounds damage to enemy players reduced by 25%.
      • Sharpen Blade increases Mortal Strike damage by 15% (was 30%).
      • Lord of War (Azerite Trait) effectiveness reduced by 40% when engaged in combat with enemy players.
      • Executioner’s Precision (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      • Test of Might (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

World Quests

  • Corrected an issue that caused two sets of enemies to spawn in front of Priestess Alun’za on “From the Shadows”.

Ranked PvP Item Levels

Quote from: Blizzard
Hi guys,

Just to clarify a few more things about the Conquest System:

  • Players who did not finish their Conquest cap this week can resume next week. This means, for example, characters you have who have never earned Conquest this week can, in 3 weeks, progress through 3 weeks worth of the conquest earning 3 items.
  • In order to gain loot for the Weekly Cache (the chest in Mugambala and Hook Point), you must complete your Conquest cap for this week.
  • The Weekly Cache will reward you loot based upon the highest rating achieved in a rated 2v2, 3v3 or Rated Battleground the previous week. This means you could reach Duelist rank, then drop down to Rival and still receive Duelist quality loot.
  • Until the Mythic raid opens, all base item level items are capped at 360 within Mythic+ and Rated PvP. This means that Challenger and above players cannot gain items higher than item level 360 until then.
  • All Dread Gladiator gear – from the weekly Conquest, from the Weekly Cache, from end of match rewards – can have their item level boosted to the rating associated with your current rank using a Battleborn Sigil. Battleborn Sigil’s can be rewarded to you through PvP actiivites, as well as through a repeatable turn-in quest requiring 10 Quartermaster Coins through Xander Silberman at Mugambala and Marshal Gabriel at the salt and Shanty Inn within Hook Point. Quartermaster Coins can be earned if you lose a bonus roll in PvP.

Hotfixes: September 7, 2018, Class Tuning September 11

A new round of hotfixes has made it’s way to the live realms and with the weekly reset we’re going to get some class balance changes including nerfs to beast master hunters and more buffs to feral druids! Other hotfixes of note include changes to (mythic+) dungeons and Uldir!

Hotfixes: September 7, 2018

Quote from: Blizzard

September 7, 2018

Classes

  • Death Knight
    • Unholy
      • Pestilent Pustules should now correctly trigger Runic Corruption Festering Wounds burst on enemy death.
  • Druid
    • The heal over time from Tranquility is no longer shared between multiple Druids.
  • Mage
    • Multiple Arcane mages Blinking in close proximity should no longer interfere with each other’s use of Displacement.
  • Paladin
    • Hand of the Protector and Light of the Protector’s healing bonus is no longer incorrectly affected by group size in some content.
  • Shaman
    • Elemental
      • Regalia of the Skybreaker 2-piece bonus duration reduced to 1 second (was 3 seconds).
      • Regalia of the Skybreaker 4-piece bonus reduced to 5% increased Flame Shock damage (was 40%), and Critical Strike bonus chance reduced to 20% (was 100%).

Dungeons and Raids

  • Freehold
    • Ludwig Von Tortollan’s shell bounce damage has increased.
  • The MOTHERLODE!
    • Lowered the Enemy Forces requirement for Mythic Keystone completion by 10%.
  • Uldir
    • Fetid Devourer
      • Terrible Thrash damage should now be consistent based on raid size.
    • Zek’voz
      • Orb of Corruption can no longer damage players after Zek’voz has been defeated.
    • G’huun
      • Corrected an issue that prevented Ahead of the Curve: G’huun from being properly awarded.
      • Gibbering Horrors now have less health on Heroic Difficulty.
      • Reduced the damage of Malignant Growth and increased the time between waves of Malignant Growth on Heroic Difficulty.
      • Exploding Corruption now targets 1 player (was 3) on Heroic Difficulty.
  • Siege of Boralus
    • Horde players who have not unlocked the dungeon should not receive a Seige of Boralus Keystone.
  • Waycrest Manor
    • Increased the Enemy Forces contribution for Mythic Keystone completion from Heartsbane Runeweaver and Soulcharmer creatures by 50%.
    • Fixed a bug where the Heartsbane Vinetwister wasn’t counting towards Enemy Forces for Mythic Keystone completion.

Items

  • Players who received Khor, Hammer of the Guardian before it was hotfixed to an item level befitting a transmog item have had their powerful version restored.
  • Disc of Systematic Regression should now hit large targets when you are in normal melee range with them.
  • Heart of Azeroth
    • Ace Up Your Sleeve (Rogue) damage significantly increased.
    • Blade in the Shadows (Rogue) damage provided slightly reduced.
    • Indomitable Justice (Paladin) damage increased.
    • Night’s Vengeance (Rogue) damage increased against non-player targets.
    • Relentless Inquisitor (Paladin) now persists for 12 seconds (was 10 seconds).
    • Sudden Onset (Warlock) damage significantly increased.
    • Thunderous Blast no longer starts with 1 stack of its own buff after delivering its guaranteed critical hit.
    • Zealotry (Paladin) damage increased.

Missions

  • Fixed a bug that was preventing some Champions from properly providing their bonuses when on Missions with Allied Race Troops.

Mounts

  • The Alabaster Hyena should now show up for Horde alts as well as be able to be set as a Favorite Mount.
  • The Mecha-Mogul Mk II should now show up in your mount journal once learned.

Player versus Player

  • Fixed a bug that caused Random Epic Battlegrounds to provide incorrect rewards.
  • Healer mana regen reduced by 30% when engaged in combat with enemy players.
  • Druid
    • Balance
      • Streaking Stars (Azerite Trait) damage reduced by 50% when engaged in combat with enemy players.
  • Mage
    • Arcane
      • Arcane Pressure (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
      • Galvanizing Spark (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
      • Incanter’s flow increases damage by up to 15% when engaged in combat with enemy players (was 20%).
      • Mana Shield now drains 150% of damage taken as mana when damaged by enemy players and pets (was 50%).
      • Overpowered causes Arcane Power to increase damage by 40% when engaged in combat with enemy players (was 60%).
      • Rune of Power increases spell damage by 30% when engaged in combat with enemy players (was 40%).
    • Frost
      • Glacial Spike damage reduced by 20% when attacking enemy players.
      • Concentrated Coolness (PvP Talent) increases Frozen Orb damage by 10% (was 30%).
  • Monk
    • Windwalker
      • Meridian Strikes (Azerite Trait) effectiveness reduced by 60% when when engaged in combat with enemy players.
  • Rogue
    • Sharpened Blades (Azerite Trait) effectiveness reduced by 65% when when engaged in combat with enemy players.
    • Outlaw
      • Deadshot (Azerite Trait) effectiveness reduced by 45% when engaged in combat with enemy players.
      • Turn the Tables increases damage by 10% (was 15%).
      • Dispatch damage reduced by 15% when engaged in combat with enemy players.
      • Killing Spree damage reduced by 20% when engaged in combat with enemy players.
      • Between the Eyes damage reduced by 20% when engaged in combat with enemy players.
    • Subtlety
      • Eviscerate damage reduced by 15% when engaged in combat with enemy players.
      • Phantom Assassin (PvP Talent) increases critical strike by 10% (was 35%).
      • Shadowstrike damage reduced by 10% when engaged in combat with enemy players.

Professions

  • Archaeology
    • Arathi Highlands archaeology digsites are not available for players who are in the Warfront version of the zone. Speak to Zidormi to time travel to the previous version of Arathi Highlands.
  • Alchemy
    • Battle for Azeroth alchemy potions are now correctly classified as potions when searched on the Auction House.
  • Inscription
    • Fixed a bug that prevented Uldir Vantus Runes from functioning as expected.

Quests

  • “Confrontation at the Black Temple” can once again be completed.

World Quests

  • Fixed a bug causing Crimson Gnarlvine to go missing on “Kiro’s Desert Flower”.
  • Fixed a bug that improperly prevented completion of some World Quests while the player was dead.

Class Tuning September 11

Quote from: Blizzard
With maintenance next week, starting on Tuesday, September 11, we’ll be making some targeted tuning adjustments to several specs based on how they’re performing in a variety of content. Here’s an outline of those adjustments:

  • Druid
    • Feral
      • All damage increased by 5%.
    • Restoration
      • All healing increased 3%.
      • Rejuvenation mana cost reduced to 10.5% (was 11%).
  • Hunter
    • Beast Mastery
      • All damage reduced by 5%.
  • Mage
    • Fire
      • All damage increased by 6%.
      • Flamestrike damage increased by 15%.
  • Paladin
    • Holy
      • Holy Light and Flash of Light healing increased by 7%.
  • Priest
    • Discipline
      • Smite damage reduced by 9%.
    • Holy
      • All healing reduced by 3%.
    • Shadow
      • Shadow Word: Pain and Vampiric Touch damage increased by 20%.
  • Rogue
    • Outlaw
      • All damage reduced by 5%.
      • Deadshot (Azerite Trait) reduced by 20%.
    • Subtlety
      • All damage reduced by 5%.
  • Shaman
    • Restoration
      • Healing Rain healing increased by 12%.
      • Riptide healing increased by 6%.
  • Warlock
    • Affliction
      • Summon Darkglare damage reduced by 20%.
    • Demonology
      • All damage increased by 5%.
    • Destruction
      • All damage increased by 5%.

We will note the final changes along with other hotfixes in the Tuesday hotfixes update added to our hotfixes blog post.