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Category: Warcraft

Mythic Cache Next Week, Tides of Vengeance Arrives Starting December 12

Blizzard posted on the forums advising players to get a mythic+ dungeon done this week, as the weekly cache will already give the new Azerite Armor currency, Titan Residuum, after the reset that brings next week’s patch! In addition to that Blizzard has released their official preview of patch 8.1.

Mythic Cache Next Week

Quote from: Blizzard

Immediately after the Tides of Vengeance update goes live with scheduled maintenance in each region, you’ll now be able to target specific kinds of Azerite armor by earning Titan Residuum, which can be used to purchase Azerite armor from everyone’s favorite purveyor of exquisite furnishings: Thaumaturge Vashreen, who can be found alongside his fellow ethereals in either Boralus or Dazar’alor.

In the weekly cache, you’ll now receive an amount of Titan Residuum in addition to your weekly item. Completing higher-level Keystones will award greater amounts of Titan Residuum from your weekly cache. Scrapping or disenchanting new epic-quality Azerite gear obtained in Tides of Vengeance (from any source) also provides Titan Residuum, with more powerful items yielding more Residuum.

After the update goes live, your weekly cache will contain Titan Residuum, and will not have a chance to contain a piece of Azerite Armor. We suggest you complete at least one Mythic Keystone dungeon before the update to make sure that you earn Titan Residuum when you open your cache after the update.

There isn’t a cap on how much Titan Residuum you can hold, and we do not plan to reset Titan Residuum at the start of Season 2. When Season 2 begins, the vendor will offer higher item-level pieces (iLvl 400 or 415) at significantly higher costs than the Season 1 items. Also at that time, the weekly Mythic Keystone cache will begin rewarding proportionally more Residuum, and new iLvl 400+ Azerite armor will yield more Residuum when scrapped or disenchanted.

See you in the dungeons!

Quote from: Blizzard
Yes. Completing Mythic Keystones higher than level 10 will yield more Residuum for each additional level, with diminishing returns.

Tides of Vengeance Arrives Starting December 12

Quote from: Blizzard

The release of Tides of Vengeance opens the way for a new Warfront — Battle for Darkshore, new dwarf and blood elf Heritage armor, Faction Assaults and more. Learn about what’s in store in our Survival Guide and feature previews.

New Warfront: Battle for Darkshore

New Warfront: Battle for Darkshore

In the ashen shadow of Teldrassil, the night elves strike back against the Forsaken to reclaim their ancestral homeland in an all-new co-op Warfront. In between battles, discover what awaits in a new version of the Darkshore zone reshaped by the fires of war. This new Warfront will be available to Alliance players as of December 12 and we’ve shortened the cycle for the first two weeks of the Warfront so that players from both factions will have access to it and all its rewards prior to the holidays. Learn More…

Faction Assaults

Faction Assaults

Grab your friends and take part in the new Faction Assaults in Zandalar and Kul Tiras. Defend against invaders or push deep into enemy territory for fun and great rewards. Learn More…

Pet Battle Dungeon: Gnomeregan

Pet Battle Dungeon: Gnomeregan

Marshal your menagerie and head into the halls of Gnomeregan to face the challenges within in this new Pet Battle Dungeon. Learn More…

Blood Elf and Dwarf Heritage Armor

New Blood Elf and Dwarf Heritage Armor

Celebrate your legacy with two new Heritage Armor sets. Learn More…

Two New Islands in Island Expeditions

Explore Two New Islands in Island Expeditions

Set sail for two new islands—Havenswood and Jorundall— and see what new adventures await in Island Expeditions. Learn More…


New War Campaign Chapters Open

Continue your adventures through Kul Tiras and Zandalar with new War Campaign chapters. Delve into new questlines and new missions as you push forward with your faction’s cause.


Azerite Armor Updates

With the release of Tides of Vengeance, we’ve added a new way for players who participate in Mythic Keystone Dungeons to gain specific Azerite Armor. These players will be able to earn a new currency —Titan Residuum—which can be used to purchase specific items from Thaumaturge Vashreen. You can read more in our forum post.

Once Mythic Keystone Dungeon Season 2 begins, we’ll be introducing new Azerite traits and adding a new fifth ring to items that currently have four rings.The re-spec cost will be reset on Azerite traits and will be reduced from 72 hours to 24 hours.

Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.


New Mount: Meat Wagon

Prepare to relive the adventure that laid the foundation for Azeroth’s most epic stories. Pre-purchase Warcraft III: Reforged Spoils of War Edition and you’ll receive the new Meat Wagon mount —live in-game with Tides of Vengeance!  Learn more at PlayWarcraft3.com.


Battle of Dazar’alor Opens January 23

For ages untold, Dazar’alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan’s life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari’s bond to the Horde.

Raid Unlock Schedule

January 23 — Normal and Heroic Difficulties
January 30 — Mythic and Raid Finder Wing 1
February 13 — Raid Finder Wing 2
February 27 — Raid Finder Wing 3


PvP Season 1 Ending and Season 2 Coming January 23

Battle for Azeroth PvP Season 1 will end and Season 2 will begin at the same time as Battle of Dazar’alor opens on January 23.


Mythic Keystone Dungeon Season 2 Begins January 23

To align with the opening of the new raid dungeon, Mythic Keystone Dungeon Season 2 will begin on January 23 with a new Affix to put you and your group to the test.


There’s more to explore in Tides of Vengeance and we look forward to seeing you in game!

Tides of Vengeance Preview: Faction Assaults

Blizzard has released a preview for the Invasions/Assaults feature coming next week!

Quote from: Blizzard

The Horde and Alliance have established their footholds in Kul Tiras and Zandalar, each seeking to use these staging points as inroads to the flow of Azerite in enemy territory. Now the Horde and the Alliance will use those hard-earned footholds to launch large-scale assaults deep into enemy territory. While the assaulting faction tries to break through their enemy’s defenses, players must rally the local forces to drive the invaders from their continent.

Who: Level 110 and Above players who have unlocked World Quests on their account and have begun the War Campaign.
Where: Kul Tiras and Zandalar

With the release of Tides of Vengeance, players will be able to take part in Faction Assaults in Zandalar and Kul Tiras. Level 110 and above players from the Horde and the Alliance will be able to take part in these events on either continent as long as they have unlocked World Quests on their account and have begun the War Campaign.

Faction Assaults will cycle regularly between Kul Tiras and Zandalar, giving players an opportunity to either help their faction attack or defend via a series of World Quests. Much like Legion Assaults, players will be able to see when a Faction Assault is occurring by pulling up their world map (M). A Horde or Alliance crest on the map will indicate the type of invasion that is occurring and the available quests associated with it.

Players will be able to take part in a variety of quest types, including taking out elite targets, mowing down enemy armies with powerful magic and siege weapons, taking down the enemy ship, participating in covert assassinations, or embarking on shared quests that bring the two opposing factions in close proximity to each other. For those who have War Mode on, you’ll want to stay on your toes—and maybe grab a friend or two to join you in battle.

Whether you’re participating in PvP or not, you’ll want to keep your eyes out for a variety of additional bonus items such as potions and bombs to aid you in your quest to push out the opposing forces. A little help from something like an Unstable Azerite Flare could turn the tides of battle quickly—if you can hang on to it long enough.

The Spoils of War

If you’re working on leveling an alternate character (or two), Faction Assaults provide plenty of opportunities to earn experience and reputation with the 7th Legion or Honorbound. Completing a Faction Assault will also provide a 1-hour experience buff to help you as you level your way through Battle for Azeroth and prepare to bring your full might to your faction’s aid.

Players at maximum level will be able to earn bonus reputation, War Resources, and new gear (item level 325–370) with a chance of being Titanforged. There are also many achievements to be earned both in PvE and in War Mode.

Timing is Everything

Faction Assaults will only be available for a set period of time before they are gone—at least until the next one. You’ll want to keep an eye on the Faction Assault timer, which is visible on your world map and will appear as a countdown in any quests you’re participating in as time winds down. Once an event has completed, any quests you’re on will be gone with it. You’ll want to be extra careful if you’re assaulting a ship hovering over the battlefield . . . you might suddenly find the only direction you can go is down.

Bring some friends along for the fun—and maybe for a little extra protection. Faction Assaults are bound to get your blood pumping.

Preview: New Warfront — Battle for Darkshore

Quote from: Blizzard

In the ashen shadow of Teldrassil, the night elves prepare to strike back against the Forsaken and reclaim their ancestral homeland. . . .

With the upcoming release of Tides of Vengeance, the war between the Horde and Alliance will arrive to a brand-new Warfront: The Battle for Darkshore. Players of both factions will meet once more on the shores of Kalimdor to vie for control of this war-torn region.


The Cycle of War Begins Anew

When Tides of Vengeance goes live, Darkshore will start in the hands of the Forsaken and the Horde—but it won’t be long before the Alliance makes its first strike.

Max-level Alliance players who complete the new opening storyline with Tyrande and the night elves will be immediately able to queue for the Battle for Darkshore Warfront, signaling the start of a new cycle of war as each faction contributes resources, launches their assault, and reaps the benefits of claiming Darkshore for their own.

We’ve also shortened the cycle for the first two weeks of the Warfront so that players from both factions will have access to it and all its rewards prior to the holidays.

A War on Two Fronts

With the addition of the Battle for Darkshore, there will be two battles for players to fight—and many resource contributions to be made to support the war efforts in both the Eastern Kingdoms and Kalimdor.

To help support these dual efforts, we’re making some updates to the Warfront cycles and phases, and how each faction gains access to the Battle for Darkshore and Battle for Stromgarde.

First, each Warfront’s cycle is completely independent from the other, and players will be able to contribute to either Warfront without impacting the other. You’ll be able to track the progress of contributions for each in an updated UI so you’ll be able to easily see which phase each Warfront is in.

Contribute Phase

With the release of Tides of Vengeance, we’re also changing the way the Contribute phase works for both Warfronts. While there were previously 11 quests available at the start of the contribution cycle, there will instead be 3 available each day during this phase. These quests will always include one to turn in either gold or War Resources, as well as two profession turn-ins.

Siege Phase

The Siege phase is when your faction can queue up for the Warfront instance. And while this phase works much the same as it did with the Battle for Stromgarde, the new Darkshore Warfront offers a whole new experience—with new locations, troops, building types, objectives, and more. Players who meet the minimum item-level requirement of 320 will be able to queue for the Battle for Darkshore Warfront as often as they would like while this phase is active.

As the Alliance, your mission will be to reclaim Darkshore and undo the natural devastation caused by marauding Forsaken. On the Horde, your ultimate goal will be to wrest control of this key location in Kalimdor back from the Alliance, razing the landscape and ensuring the night elves can’t reclaim their homeland.

As players storm this new Warfront, they’ll notice some other changes that set it apart from the Battle for Stromgarde. For example: Rather than grant a buff to players, Essence of Storms will provide players with access to powerful transformations allowing them to take on alternate roles such as healing or tanking on the battlefield.

Players will also gain new gear from the new Warfront (starting at item level 340), and players can take part in a quest once per Warfront cycle to obtain a higher item level piece of gear.

Patrol Phase

During the Patrol phase, maximum-level players of the controlling faction who have completed an introductory questline will be able to participate in multiple new outdoor activities in the newly revamped Darkshore zone. Controlling the zone will also provide access to a new faction-specific World Boss, rare creatures, and access to new gear, pets, mounts, and Warfront gear. There will also be plenty of new treasures hidden throughout the zone just waiting to be discovered.

Players will also be able to take part in a rotating series of new World Quests during this phase which provide additional opportunities to get great new loot to use in your ongoing adventures.

What’s New in the Darkshore Zone?

With the arrival of this new Warfront, the outdoor zone of Darkshore has been reshaped by the fires of war for maximum-level players and features environment updates, an all-new World Boss for each faction, and all new World Quests for the controlling faction. There will also be new rare creatures to discover along the way that have a chance to drop mounts, pets, toys, treasure chests, and new Darkshore Warfronts gear.

We’ve also updated the Patrol Phase for Arathi Highlands in Tides of Vengeance to include many new World Quests, which will replace the current kill quests in the outdoor zone. Like those being introduced in Darkshore, these will rotate each day that your faction controls the zone, providing new opportunities for loot and rewards each time you return during the Patrol phase.

Completing these new World Quests in both Darkshore and Arathi Highlands will help you increase your reputation with the 7th Legion or Honorbound emissary.

Rewarding the War Effort

Players will be able to earn new night elf (Alliance) or Forsaken (Horde)–themed Warfront armor sets, as well as a new Service Medal currency, by taking part in various activities in the Warfront. Service Medals can be used to purchase items such as new heirlooms, pets, mounts, transmog cloaks, a teleport ring, and experience potions at a vendor located in the Warfronts area of either Boralus or Zandalar.

The item levels of gear from both Warfronts will start off in line with those currently available in Arathi Highlands; however, the item levels will increase once and Season 2 of the raid, PvP, and Mythic Dungeon begins with the arrival of the Battle of Dazar’alor raid.


What Are Warfronts?

Warfronts represent large-scale war on the homefront as members of each faction fight for control of a location critical to the war effort between the Horde and Alliance.

Anchored in the real-time strategy (RTS) origins of Warcraft, you play the role of a lieutenant leading the charge on the ground of a massive battle. Together with 19 fellow allied players, you will create an outpost, secure resources, set up supply lines, and train troops to help push forward and assault an enemy stronghold. Unlike Warcraft III, you’ll be fighting in this conflict firsthand rather than commanding from a top-down perspective—putting you on the front lines of a large-scale, 20-player PvE experience.

Island Expedition Rewards Update, New Pet Battle Dungeon: Gnomeregan

Island Expedition Rewards Update

With patch 8.1 coming next week Blizzard detailed two of the changes/additions coming to the servers next week. First off, the way Island Expedition rewards are earned will be simplified! You will have a chance to earn items based on which enemies are on the island. You will not need to target specific rares or NPC races. Instead when you complete an island, you will have a chance at loot of all of the island inhabitants, regardless if you killed them or not! A higher difficulty (Heroic/Mythic) will give a higher drop chance.

Quote from: Blizzard

In Tides of Vengeance, in addition to two new Island Expeditions, we’re making a number of adjustments and improvements to Islands. One of those changes will alter how various cosmetic rewards are determined, and we’d like to explain that further, as we promised here: https://twitter.com/WarcraftDevs/status/1065080683058487297 630

Currently in Battle for Azeroth, Island Expeditions have a chance to reward cosmetic items based on which type of creatures you and your team defeated. For example, if the island theme of the week was Hozen, there’s a chance to receive one of the Banana toys. If the invaders were Nerubian, you could have a chance to receive the Voru’kar Leecher companion pet (among other things). They way this has worked is by means of a hidden scorecard that counted your group’s efforts against anything on the island that was part of the invaders’ ecology. So if anyone in the group earned some Azerite from killing invaders or mining Azerite near the invaders, everyone in the group had a chance at the cosmetic rewards. That chance grew based on how much invaders’ Azerite was obtained, and was also a higher chance in Heroic and even higher in Mythic difficulty Islands. We set the maximum chance you could earn at a reasonable threshold, in the hopes that players wouldn’t feel that they needed to only kill invaders and not complete the islands in a natural way.

Of course, that’s not how it worked out. Confusion around the best way to get cosmetics led to a divergence in playstyles, with some players wishing to focus exclusively on hunting specific creatures, while others wished to win the island efficiently to get Azerite. This caused a significant amount of tension between players who had differing goals.

In Tides of Vengeance, all players on an Expedition will have a chance to receive cosmetic rewards based on the island’s inhabitants, rather than which enemies were specifically defeated. That chance will again be higher on higher difficulties, but there will be no need to strategize around invaders. The most efficient way to receive cosmetic rewards will be whatever tactics cause you to complete the Island quickly, on the highest difficulty that you’re comfortable.

Thanks to everyone who has stormed our high seas with feedback on this. We really appreciate it.

New Pet Battle Dungeon: Gnomeregan

Secondly, a new pet battle dungeon will be added next week!

Quote from: Blizzard

It’s time to martial your menagerie and put your best battle pets forward within the halls of Gnomeregan.

To get started on your journey, you’ll need to have earned the achievement All Growns Up!, which requires you to raise a pet to level 25. This will make a new quest available to you from Radek Fuselock, who is located near the pet battle trainers in Dazar’alor, or Tizzy Gearjolt, who is located just outside of Dana Pull’s shop in Hook Point in Boralus. You won’t need to complete the Wailing Caverns or Deadmines pet battle dungeons to gain access, and with the release of the Tides of Vengeance content update, you’ll be able to play the three pet battle dungeons in any order.

Completing the quest and pet battle dungeon the first time earns you an Ultimate Battle-Training Stone. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Gnomeregan’s dungeon entrance as a part of the quest reward.

For those daring to push your team, you can take on the Challenge Mode version of the dungeon, which requires you to have at least 15 maximum-level battle pets. This will open an account-wide weekly quest that you can pick up from Micro Zoox, who’s waiting outside the Gnomeregan instance portal.

Completing the Challenge Mode the first time will grant the achievement Pet Battle Challenge: Gnomeregan, which rewards a Mini Spider Tank battle pet. Return each week to complete the quest and you’ll earn the reward Pristine Gizmo, which can be exchanged for items from Micro Zoox including an Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula (Engineering), Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.

Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing? What do they want? What are their nefarious plans? Discover what awaits your critter pals next in Gnomeregan!

Hotfixes: November 16, 2018

The hotfix notes for last friday were just released and they contain the significant amount of nerfs to mythic+ dungeons that had already been datamined by the datamining community!

Quote from: Blizzard

November 16, 2018

14th Anniversary Event

  • The respawn time for all event world bosses has been lowered.

Dungeons and Raids

  • In Mythic Keystone dungeons, the Grievous affix now stacks every other tick (was every tick), and now deals 2% of the player’s total HP per stack (was 1.5%).
  • In Mythic Keystone dungeons, the health of Explosives has been reduced by 50%, and Explosives should no longer spawn from a crowd-controlled enemy.
  • Kings’ Rest
    • King A’akul’s Hidden Blade Poison DoT reduced by 50%.
    • King Timalji’s Bladestorm snare increased to 60% (was 25%), and Bladestorm recast time increased to 20-25 seconds (was 10-20 seconds).
    • Queen Wasi’s Seduction duration reduced to 8 seconds (was 30 seconds).
    • Shadow of Zul’s Absorbed in the Darkness periodic damage reduced by 50%, and Shadow Barrage direct damage reduced by 25%.
    • Shadow-Borne Champion’s Ancestral Fury damage reduced by 50%.
    • The Golden Serpent’s Animated Gold health reduced by 50%.
  • Shrine of the Storm
    • Deepsea Ritualist’s Unending Darkness damage taken bonus has been reduced to 10% (was 25%), and cast time increased to 3 seconds (was 2 seconds).
    • Tidesage Enforcer’s Deep Smash impact damage reduced by 25%.
    • Tidesage Spiritualist’s now casts Mending Rapids every 25 seconds (was 10 seconds) and does 50% less damage with Anchor of Binding.
  • Temple of Sethraliss
    • Galvazzt’s Galvanize periodic damage reduced by 25%.
    • Faithless Tender’s Embyonic Vigor healing reduced to 10% (was 50%), and Greater Healing Potion now begins cooldown immediately, allowing stuns to preventing it from being recast instantly.
  • Tol Dagor
    • The Mythic Keystone timer is now set to 36 minutes (was 33 minutes).
  • Underrot
    • The Mythic Keystone timer is now set to 33 minutes (was 30 minutes).
  • Uldir
    • Mythrax
      • Oblivion Sphere now strongly favors targeting ranged specs across all difficulties.
      • Fixed a bug that prevented earning the criteria for the Achievement Existential Crisis.

World Quests

  • Corrected an issue that was preventing players from receiving quest credit for “Breaking Irons” in Siege of Boralus on Mythic difficulty.

BlizzCon Q&A Additional Questions

On Friday the blues released a post answering some of the Q&A questions they didn’t have time for at Blizzcon.

Quote from: Blizzard

On November 3 at the World of Warcraft Q&A at BlizzCon 2018, players questioned panelists Alex Afrasiabi, Ion Hazzikostas, John Hight, and Chris Robinson. Many of the questions deserved a bit more time to fully answer than we originally anticipated, and in the end, eight attendees were left without the chance to ask their questions. Here are the questions that didn’t make it in time, along with our answers to each:

Over the course of the last 14 years, we’ve killed many Warcraft villains. What is your strategy for introducing new characters and threats to this universe?

While many of the iconic villains in WoW over the years were first established in the RTS games (Illidan, Arthas, etc.), WoW has been introducing new characters and threats since its earliest days (such as Onyxia or the Defias). We’re keenly aware of the need to begin building up future threats even as we confront existing ones. A major villain shouldn’t come out of nowhere and be a surprise. We plan our expansions out far in advance, so that we can begin foreshadowing and weaving narrative threads to connect them. Garrosh Hellscream is an example of a character born within WoW and built up to eventually become a major villain and then a catalyst that led directly to Azeroth’s confrontation with the Burning Legion. If you look carefully, there are seeds that have been planted and clues that point to who central foes might be in the future.

When will the WoW Mobile App ever be complete?

If you mean “complete” in the sense of integrating the social features currently missing from the app, like guild/community chat and the calendar, that’s actively being worked on and we’re aiming to get that functionality added in the coming months. Due to some tech infrastructure changes in Battle for Azeroth, we had to basically rebuild the existing Companion App from the ground up, but we’ll end up with a more robust foundation as a result.

Do you have plans to make more reputation rewards account-wide?

We feel that it’s important for characters to retain a certain element of distinct progression. Part of making an alt can be having a fresh set of goals and rewards to pursue once you’re starting to run out of accessible goals on your main, so we don’t make reputation globally account-wide. But some players feel compelled to re-earn reputations in a way that’s frustrating and we want to do what we can to help alleviate their specific concerns. We’re addressing some of that in Tides of Vengeance:

  • Transmog appearances that have rep requirements will be unlocked account-wide once earned. You won’t need to re-earn a specific reputation on an alt if you want to use their tabard as part of your outfit.
  • The achievements that require a certain number of Exalted reputations will now aggregate progress across your entire account.
  • For Champions of Azeroth rep, access to the item level upgrades for the Heart of Azeroth will be account-wide. If you have at least one Revered character, any other fresh 120 alts can go visit Magni and collect all 45 item levels’ worth of upgrades right away.

What can you tell us about your future plans for pet battles?

Pet battles continue to be a fun system layered on top of the core WoW experience. As we introduce new zones and content, there will be new pets to tame or earn as reward. For players who are looking for a new challenge to overcome, we’re adding a new Gnomeregan pet battle dungeon in Tides of Vengeance. Beyond that, in the long-term, we’d like to take a fresh look at “PvP” pet battles to see if we can add a more structure to that system and elevate it beyond what is currently a niche pursuit.

Will gear ever return to the way it used to be with no warforging and titanforging?

That’s unlikely.

Gear used to be only available from a handful of activities, such as raiding or rated PvP. Obtaining a specific piece of gear could be a months-long pursuit. As the quantity and variety of sources of gear increased over the years, increasingly the pacing of rewards wasn’t matching the pacing of the activity itself. By Mists of Pandaria, a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone. Lacking individual motivation or excitement about rewards when raiding, even if the encounters themselves were still fun, meant a lack of continued progression for the group. If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle. That gave rise to Thunderforging as a system in Patch 5.2, which evolved into the system we know today.

We like that Warforging preserves a sense of possibility to most encounters, and it allows a group’s overall item level to continue to increase steadily. It also creates moments of surprise and excitement across all types of players and activities. Of course, we understand that when an exceptionally lucky player gets a perfect Titanforged item from a Raid Finder boss, that can feel like it undermines Mythic content, but ultimately, that’s just a single piece of gear. Overall, the Mythic raider will be better-geared than the Normal or Heroic raider, even if the latter gets lucky once. We restrict the ability of pieces like weapons or Azerite armor to Titanforge, and we’ve reduced the chance of extreme Titanforging in BfA. We used to see players who felt obligated to run content they’d outgeared just for a chance at lucky upgrades, and we now see far less of this behavior.

Players will always want to use the best traits on Azerite gear for every situation. Why punish the player with a big gold cost to reforge?

We draw a distinction between items and character attributes like spec or talents. Usually you can’t change the former at all, or there’s a destructive process involved like replacing a gem or enchantment, or Artifact Relic in Legion. A healer trinket is a healer trinket, and can’t be morphed into a tank trinket if you want to switch from Holy to Prot. If you want to perform at a given level in both specs, you need separate trinkets of similar quality for each.

However, we’re mindful of feedback we’d gotten regarding spec flexibility. We want Azerite armor to be flexible, so that you could switch from Fire to Frost if you want to, or you could switch from Arms to Protection for a week if your raid’s tank was absent. Without some friction, the system would just turn into a secondary (and awkward) set of talents, and a mere cooldown could create situations where you switched from one trait to another, and then couldn’t go back at all without having to wait. We ultimately settled on a respec cost that started out very low (5 gold) and increased and decayed rapidly, such that periodic respecs would be essentially free, but swapping back and forth routinely would be unsustainable.

Nonetheless, mistaken choices or experimentation can quickly spiral out of control and leave even occasional respecs feeling overly costly. In Tides of Vengeance, we’ll be doubling the rate at which the respec cost decays, so it will go down by 50% every 24 hours. Additionally, given the changes to several Azerite traits and the new ones coming with the update, we’ll provide a one-time reset of all respec costs when the update goes live.

How will you motivate Mythic Raiders to raid, when Mythic Keystone gear can titanforge to such high item levels?

Aside from prestigious titles and cosmetic rewards, Mythic raiding remains one of the most reliable sources of high-end gear in the game, with more ability to target specific pieces via bonus rolls and trading. It’s no coincidence that the best-geared players in the game are, almost without exception, Mythic raiders who also do other types of endgame content. Historically, raiding was the only way to get the best gear in the game, but our goal today is to provide parallel endgame item progression paths for different playstyles (raiding, dungeons, competitive PvP) to reward skill, dedication, and organization in various forms. Ideally, each of those paths also offers some unique benefits that set it apart from the others.

How to you plan to accommodate new players who are overwhelmed by the size of the content?

On one hand, the breadth and depth of World of Warcraft is one of the game’s strengths. A new player entering Azeroth gets access to fourteen years of content, with entire worlds to explore and stories to unravel. But that same content can also be a daunting. Including a character boost with our recent expansions is one way of making sure that players can always leap directly into the latest and greatest content, but that’s far from a complete solution.

We’re taking a fresh look at our new player experience, with the goal of making it better reflect the quality and scope of the modern game. That’s a long-term project, but it’s an essential one as many brand-new players try out WoW for the first time every way, and we want to make sure we’re welcoming them into Azeroth and really showing off everything that is awesome about World of Warcraft.

Thank you all very much for taking the time to participate in the Q&A. It was amazing to see so many players come to the Darkmoon Faire and submit questions (and sometimes, comments) for the development team. We read every single one of them, and we really enjoyed talking with everyone we could in Anaheim.