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Category: Warcraft

World of Warcraft Pays Homage to Diablo with the Greedy Emissary Event

Quote from: Blizzard

In a classic homage to Diablo, World of Warcraft® * is holding a special in-game event with hellish rewards.

Strange winds blow in from another world, and sightings of odd, bag-holding creatures spot the land. Find them and see what treasure they may hold!

When: May 25 at (10:00 a.m., Server Time) through June 14
Where: Across capital cities and Dragonflight zones.

Azeroth’s bravest must band together to deliver a swift end to a greedy, saw-toothed thief. Those who are successful will be rewarded with themed loot inspired by the world of Sanctuary:


Join the hunt to stop the greedy emissary taunting the citizens of Azeroth.

Patch 10.1.5 PTR Development Notes 23 May 2023

Quote from: Blizzard

The Fractures in Time PTR has been updated with the following changes:

THE WARLOCK CLASS EXPANDS TO NEW RACES

The Warlock class is now available to Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls in this week’s update.

CLASSES

  • DRUID
    • Balance
      • Astral Smolder duration is now 6 seconds (was 8 seconds).
    • Guardian
      • Untamed Savagery now also increases maximum Thrash stacks by 1 per rank.
      • Thorns of Iron moved to row 6.
      • Galactic Guardian moved to row 9.
  • EVOKER
    • Augmentation
      • Developers’ note: This week’s changes are intended to make it less trivial to achieve 100% uptime on Ebon Might, to ensure there’s room for player growth and mastery. Additionally, tuning is ongoing, and we will continue to adjust spells and values throughout the PTR cycle.
      • Vault of the Incarnates set bonus has been implemented:
        • 2-Set Bonus: Blistering Scales increases Armor by an additional 10% of your own.
        • 4-Set Bonus: Your damage done is increased by 8%.
      • Interwoven Threads cooldown reduction reduced to 10% (was 15%).
      • Dream of Spring is now a choice node with Prolong Life.
      • Sands of Time now causes your empower spells to extend Ebon Might by 2 seconds (was 3 seconds).
      • Breath of Eons cooldown increased to 2 minutes (was 1.5 minutes).
      • Breath of Eons damage no longer contributes to other classes’ “damage accumulator” abilities, such as Execution Sentence or Bonedust Brew.
      • Blistering Scales, and Inferno’s Blessing damage can now critically strike and uses the applying Evoker’s spell critical strike chance.
      • Chrono Ward absorption is now capped at 30% of the Evoker’s maximum health.
      • If you are casting as Spatial Paradox expires, you may still finish that cast while moving.
      • Spatial Paradox range increase now affects more spells, including Divine Hymn, Dream Breath, Rewind, Tranquility, Revival, Light of Dawn, and various other spells it was not increasing before.
    • Devastation
      • Developers’ note: The changes below are aimed at compressing the difference in damage that Devastation deals to high health vs. low health targets, while retaining gameplay texture and Mastery’s value as a powerful secondary stat. For characters with moderate amounts of Mastery, these changes will be neutral to overall damage dealt. Characters with high Mastery will see a slight reduction to damage dealt, and players with low Mastery will see a slight increase.
      • Mastery: Giantkiller reduced by 20%. For example at level 70, 180 Mastery rating now grants 2% Mastery (was 2.5%).
      • All damaging abilities increased by 6.5%.
  • MAGE
    • Mass Barrier is now cast on yourself and 4 allies (was 3).
    • Fixed an issue with Prismatic Barrier applying to more than 4 allies.
    • Mass Invisibility duration increased to 12 seconds (was 10 seconds).
    • Diverted Energy’s barriers now heal you for 20/40% of the damage absorbed (was 10/20%).
    • Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds).
    • Temporal Velocity’s movement speed duration increased to 3 seconds and 5 seconds after using Blink and Alter Time, respectively.
    • Temporal Velocity’s movement speed after Blinking increased by 10/20% (was 5/10%).
    • Incantation of Swiftness now increases movement speed by 40/80% for both Invisibility and Greater Invisibility.
    • Ice Cold can no longer be dispelled.
    • Fixed an issue that caused Displacement to replace Invisibility and Greater Invisibility.
    • Fire
      • Flamestrike has been removed from the talent tree and is now learned at level 12.
      • Flamestrike cast time reduced to 3.5 seconds (was 4 seconds).
      • Cauterize has been removed from the talent tree and now learned at level 19.
      • Pyroblast cast time reduced to 4 seconds (was 4.5 seconds).
      • Mastery: Ignite now causes Fire Blast to spreads Ignite to 3 targets (was 4).
      • From the Ashes now increases Mastery by 2% for each Phoenix Flames charge on cooldown (was previously for each charge off cooldown).
      • Pyrotechnics is now located on row 2.
      • Improved Flamestrike has been renamed to Surging Blaze.
      • Surging Blaze now increases the cast speed of Pyroblast and Flamestrike by 0.5 seconds and their damage by 10%.
      • Surging Blaze is now located on row 3 after Pyrotechnics.
      • New Talent: Fuel the Fire – Flamestrike has a chance equal to 100% of your critical strike chance to contribute to Hot Streak.
      • Fuel the Fire is located on row 4 after Surging Blaze.
      • Pyroclasm has been removed.
      • Sun King’s Blessing now also increases the damage of your next Pyroblast or Flamestrike by 300% in addition to granting Combustion.
      • The temporary buff granted by Sun King’s Blessing that increased damage and Combustion has been renamed to Fury of the Sun King and it now has new icon to better differentiate between the stacking buff and actual buff.
      • Fury of the Sun King duration increased to 30 seconds (was 15 seconds).
      • New Talent: Unleashed Inferno – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 40% increased damage and reduce the cooldown of Combustion by 2.5 seconds.
      • Unleashed Inferno is located as a choice node with Sun King’s Blessing.
      • New Talent: Intensifying Flames – While Ignite is on 3 or fewer enemies it deals 15% increased damage.
        • Developers’ note: This is not yet implemented but will be selectable in the talent tree.
      • Intensifying Flames is located on row 5, replacing Cauterize.
      • Fervent Flickering is now located on row 4 after Phoenix Flames.
      • Improved Scorch max ranks reduced to 1 (was 2) and damage dealt to targets with the debuff increased to 4% per stack at rank 1 (was 2%).
      • Call of the Sun King now also increases Phoenix Flames damage by 15%.
      • Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
      • Firefall no longer grants double benefit from hitting players.
      • Firefall is no longer a choice node with Pyromaniac.
      • Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
      • Conflagration damage over time increased by 12% The chance for enemies to flare up increased to 15% (was 10%).
      • Master of Flame now spreads Ignite to 2 additional enemies during Combustion (was 4).
      • Master of Flame is now located below the Firemind and Improved Combustion choice node.
      • Fevered Incantation max ranks reduced to 1 (was 2) and critical strike damage increased to 2% per stack (was 1% at rank 1).
      • Fevered Incantation is now located on row 8, replacing Pyroclasm in the tree.
      • Wildfire no longer increases Ignite damage. Instead, it now grants 4/8% critical strike damage and an additional 3/6% critical strike damage when you activate Combustion.
      • Hyperthermia’s duration increased to 6 seconds (was 5 seconds).
      • Hyperthermia is now located on the final row.
      • Fiery Rush is now located on row 9 directly after Kindling.
      • Living Bomb’s cooldown increased to 30 seconds (was 12 seconds), damage over time increased by 30%, and explosion damage increased by 20%.
      • Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect.
      • New Talent: Convection – Each time Living Bomb explodes it has a 35% chance to reduce its cooldown by 2 seconds.
      • Convection is located on row 7, directly after Living Bomb and Incendiary Eruptions.
      • Meteor is now located on row 9 of the Fire tree.
      • Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond 8 targets.
      • Meteor’s damage increased by 10%.
      • New Talent: Deep Impact – Meteor’s damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.
  • PALADIN
    • Holy
      • Second Sunrise has been removed.
      • Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
      • New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage, based on the target’s missing health.
      • Imbued Infusions now reduces the cooldown of Holy Shock by 2 seconds.
      • Hand of Divinity now reduces the mana cost of Holy Light by 50% (was 100%).
      • Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50%.
      • Tirion’s Devotion now also causes Lay on Hands to restores 5% of your mana.
      • Faith’s Armor now triggers from Word of Glory instead of Shield of the Righteous.
      • Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
      • Awakening can now trigger its stacking buff while its Judgment empowerment is active.
      • Daybreak now restores 25% less mana.
      • Avenging Crusader now additionally costs 18% base mana.
      • Word of Glory now additionally costs 6% base mana.
      • Light of Dawn now additionally costs 6% base mana.
      • Crusader Strike now costs 8% base mana (was 10%).
      • Holy Shock now costs 13% base mana (was 16%).
      • Divine Revelations now refunds 0.5% of your maximum mana (was 1%).
      • Flash of Light healing increased by 25%.
      • Holy Light healing increased by 15%.
      • Fixed an issue that caused Judgments empowered by Awakening to not trigger the healing from Avenging Crusader.
  • PRIEST
    • New Talent: Benevolence – Increases the healing of your spells by 3%.
    • Power Word: Life now shares a choice node with Benevolence.
    • There is now a connection between Light’s Inspiration and Benevolence/Power Word: Life.
    • New Talent: Essence Devourer – Attacks from your Shadowfiend and Mindbender siphon life from enemies, healing a nearby injured ally.
    • Void Shift now shares a choice node with Essence Devourer.
    • Shadow
      • Developers’ note: We’re adjusting the mana economy of hybrid DPS, starting with Shadow. The current flow can feel restrictive during combat with how quickly mana depletes. Our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing or offensive dispels. In short, this is a deeper mana pool with less regen.
      • Mana pool at level 70 increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Flash Heal now costs 10% of base mana (was 5%).
      • Power Word: Shield now costs 10% of base mana (was 5%).
      • Dispel Magic now costs 14% of base mana (was 2%).
      • Mass Dispel now costs 20% of base mana (was 11%).
      • Renew now costs 4% of base mana (was 1.8%).
      • Prayer of Mending now costs 4% of base mana (was 2%).
      • Divine Star now costs 2% of base mana (was 0.5%)
      • Halo now costs 4% of base mana (was 1%).
      • Power Word: Life now costs 4% of base mana (was 0.5%).
  • SHAMAN
    • Developers’ note: We’re making some more adjustments to Ancestral Guidance this week to allow it to once again work with all of your abilities but with a cap on how much can be healed per second. This should keep AoE damage or healing scenarios stronger than single target with regards to healing throughput, but should lessen the power of individual abilities doing tremendous amounts of healing in a single moment.
    • Ancestral Guidance has been reverted to work with all damaging abilities (not just single target damaging abilities), but it now caps the amount of potential healing per tick at 20% of your maximum health, to up to 3 targets.
    • Ancestral Guidance can no longer cause healing from non-class abilities (such as trinkets, weapon enchants, potion, etc.).
  • WARLOCK
    • Added 2 new Imp color customization options in this week’s ptr update.
      • Developers’ note: Customizing your demons in the Barbershop is still under development and will be available in a future PTR update.
    • Affliction
      • Developers’ note: The number of casts required for Affliction to be properly setup is high and something that can feel especially punishing in multi-target situations and PVP. We are replacing Malefic Affliction and implementing changes to Dread Touch and Doom Blossom to make Affliction’s rotation more accessible and less punishing.
      • Malefic Affliction has been removed.
      • New Talent: Xavius’ Gambit – Unstable Affliction deals 15/30% increased damage.
      • Xavius’ Gambit is located in Malefic Affliction’s previous location.
      • Dread Touch has been redesigned – Malefic Rapture causes targets suffering from your Unstable Affliction to take 30% additional damage from your damage over time effects for 8 seconds.
      • Doom Blossom has been redesigned – When Seed of Corruption damages targets suffering from your Unstable Affliction, they explode for Shadow damage.
    • Demonology
      • Developers’ note: We’re working to reduce the peaks and valleys of Demonology’s throughput by depowering Call Dreadstalkers. This will allow us to compensate by increasing the throughput of Demonology’s other rotational spells. We hope to have those tuning adjustments soon.
        Lastly, the Demonic Core economy has been too generous in Dragonflight. We want to return Demonology to a place where Shadow Bolt is frequently cast, Demonbolt damage feels impactful, and the number of instant casts available is a bit more limited.
      • Ripped through the Portal, Demonic Knowledge, Shadow’s Bite, Demonic Meteor, and Fel Might have been removed.
      • Fel and Steel has been redesigned – Your primary Felguard’s Legion Strike damage is increased by 10%. Your primary Felguard’s Felstorm damage is increased by 5%.
      • New Talent: Heavy Handed – Increases your primary Felguard’s critical strike chance by 10%.
      • Heavy Handed is located in Fel Might’s previous location.
      • New Talent: Cavitation – Your primary Felguard’s damaging critical strikes deal 10/20% increased damage.
      • Cavitation is located in Umbral Blaze’s previous location.
      • New Talent: Shadowflame Acolyte – Shadow Bolt deals 15% increased damage and Demonbolt deals 10% increased damage.
      • Shadowflame Acolyte is located in Demonic Knowledge’s previous location.
      • New Talent: Imp-erator – Increases the critical strike chance of your Wild Imp’s Fel Firebolt by 5/10%.
      • Imp-erator is located in Demonic Calling’s previous location.
      • New Talent: Dirty Hands – Hand of Gul’dan deals 8/15% increased damage and the critical strike chance of Hand of Gul’dan is increased by 8/15%.
      • Dirty Hands is located in Inner Demons’ previous location.
      • Fel Covenant has been moved to Shadow’s Bite’s previous location.
      • Fel Covenant is now 1 rank (was 2 ranks).
      • Umbral Blaze has been moved to Fel Covenant’s previous location.
      • Dread Calling has been moved to Ripped through the Portal’s previous location.
      • Dread Calling is now 2 ranks (was 1 rank).
      • Demonic Calling has been moved to Demonic Meteor’s previous location.
      • Demonic Calling is now 1 rank (was 2 ranks).
      • Inner Demons has been moved to Dread Calling’s previous location.
      • Inner Demons is now 1 rank (was 2 ranks).

PLAYER VERSUS PLAYER

  • EVOKER
    • New PvP Talent: Dreamwalker’s Embrace – Verdant Embrace tethers you to an ally, increasing movement speed by 40% and causing enemies who pass through the tether to be damaged and slowed by 50% for 3 seconds. The tether lasts up to 10 seconds or until you move more than 30 yards away from your ally.
  • MAGE
    • Arcane
      • New PvP Talent: Improved Mass Invisibility – The cooldown of Mass Invisibility is reduced to 1 minute and it can affect allies in combat.
  • PALADIN
    • Holy
      • New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 12 seconds, but your healing and damage is decreased by 50%. Daybreak no longer restores mana from each Glimmer consumed.
      • Cleanse the Weak has been redesigned – When you dispel an ally within your aura, 1 ally within your aura is dispelled of the same effect. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
      • Flash of Light now heals 50% more in PvP combat (was 80%).
      • Holy Light now heals for 75% more in PvP combat (was 100%).

USER INTERFACE AND ACCESSIBILITY

  • Arena unit frames have been updated:
    • Arena frames now gray out if players are stealthed or invisible.
    • Fixed an issue where battleground flag carriers were not showing.
  • While in a scenario, minimap blobs are now yellow instead of blue to increase visibility.
  • Added a new quest icon to indicate important quests.

WORLD EVENTS

  • KALIMDOR CUP
    • Rediscover Kalimdor’s skies with a new dragonrider racing world event. Challenge 16 races across Kalimdor in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha.
    • Head to the Holiday Enthusiast outside Valdrakken’s bank to pick up the initial quest.

Hotfixes: May 22, 2023

Quote from: Blizzard

May 22, 2023

Classes

  • Monk
    • Fixed an issue causing Weapons of Order to incorrectly increase enemy damage taken from trinket and embellishment effects.
  • Shaman
    • Enhancement
      • Fixed an issue where using Windstrike in Ascendance while talented into Legacy of the Frost Witch and Thorim’s Invocation was not properly resetting the cooldown of Windstrike when gaining the Legacy of the Frost Witch buff.
  • Warlock
    • Demonology
      • Fixed an issue where Ripped through the Portal would not function on Magmorax’s platform.
      • Fixed an issue where Dread Calling would not function on Magmorax’s platform.
      • Fixed an issue where Infernal Command would not function on Magmorax’s platform.

Dungeons and Raids

  • Mythic+
    • Neltharus
      • Forgemaster Gorek
        • [With weekly restarts] Reduced the duration of Blazing Aegis reduced to 4 seconds (was 6 seconds).
    • Uldaman: Legacy of Tyr
      • Bromach
        • [With weekly restarts] The health of Quaking totem has been reduced by 20%.
    • The Vortex Pinnacle
      • Asaad
        • [With weekly restarts] Reduced the health of Skyfall Nova by 10%.

Enemies and NPCs

  • Zaralek Cavern
    • [With weekly restarts] The loot lockout now resets when the content in a given area of the map becomes available. Now, when world quests are visible in an area, the rare elite enemies in that area will also be available. Rare elite rewards have been increased to offset their reduced frequency.
      • Developers’ notes: Unlike Forbidden Reach, the rare elites in Zaralek Cavern are meant to be a bonus, rather than the primary activity.

Quests

  • The extra Effervesta will not be present during the “Best Friends” quest chain.
  • Fyrakk is looking for more folks to burninate during “Aiding the Accord: Suffusion Camp,” so this quest can now be offered to qualifying alts between levels 60 and 66 (was 67+).

Hotfixes: May 19, 2023

Quote from: Blizzard

May 19, 2023

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Fixed an issue where some Voracious Magma Worms could not be attacked.
    • Rashok, the Elder
      • Fixed an issue where Rashok can sometime not jump to target player’s location during Searing Slam.
  • Mythic+
    • Brackenhide Hollow
      • Brackenhide Gnolls no longer trigger Mythic Keystone affix effects on death.
    • Halls of Infusion
      • Containment Apparatus health reduced by 10%.
      • Limited Immortality is now properly cleared from players when starting a new mythic keystone.

Quests

  • Fixed an error where the world event “Researchers Under Fire” was not switching objectives correctly on the weekly reset.
    • Developers’ notes: This fixes a bug that was preventing the Researchers Under Fire event from rotating to the Zaqali Ruin Investigation. It should now be taking players to the Molten Overflow for the remainder of this reset period. The event will rotate each week between the Titan Lockdown and Zaqali Ruin Investigation areas.

Hotfixes: May 18 2023, Upgrade System Feedback

Quote from: Blizzard

May 18, 2023

Dungeons and Raids

  • Fixed an issue that, in many cases, prevented Flightstones from dropping Normal and Heroic dungeons and bosses in Aberrus on all difficulties.
  • Fixed an issue that was causing too many Bonus Flightstones to be awarded when a player in the group increases their M+ rating.
  • Mythic+
    • Brakenhide Hollow
      • Rotbow stalker’s Scented Meat periodic damage reduced by 25%.
      • Rotbow stalker’s Scented Meat impact damage reduced by 30%.
      • Trickclaw’s Warband
        • Updated the visual indicator for Savage Charge.
    • Halls of Infusion
      • Glacial Proto-Dragon’s Deep Chill periodic damage reduced by 20%.
    • Neltharion’s Lair
      • Vileshard Crawlers no longer trigger on-death affix effects.

Professions

  • The quest “Power Unified” should now only consume one Spark of Shadowflame upon completion and reward 2.

Quests

  • Fixed an issue causing the progress bar for “Glimmerfish Before It’s Gone” to not appear.

Upgrade System Feedback

Quote from: Blizzard

The existing crest and fragment arrangement certainly contributes to inventory management concerns. While I can’t promise anything at this early stage, moving crests to the Currency tab is under serious consideration and I think it’s more likely to happen than not for next season. Additionally, having players capped on a given tier of crest getting the next tier down as fallback rewards is under discussion.

And yes, I did implicitly reveal that our current tentative plans are that this system will be iterated on for Season Three.

Hotfixes: May 17, 2023

Quote from: Blizzard

May 17, 2023

Achievements

  • The achievement Slow and Steady Wins the Race now correctly checks to see if you actually purchased treats for the racer that won before awarding credit.
  • Fixed an issue where Obsidian Aspectral Earthstone would not be rewarded upon completing Dragonflight Season 2 Hero.

Classes

  • Evoker
    • Devastation
      • Fixed an issue causing Pyre to fail to deal damage if the target moved out of line of sight after the spell was cast.
  • Paladin
    • Protection
      • Fixed an issue where Gift of the Golden Val’kyr would not correctly extend the duration of Guardian of Ancient Kings when overridden by Glyph of the Queen.
      • Removed the increase to auto-attack range from Crusader’s Reprieve for Protection only.
        • Developers’ notes: This was causing clarity issues with stationary bosses, where a player might be able to attack the boss while the boss thought the player was out of range.
  • Warlock
    • Demonology
      • Fixed an issue where Imp Gang Bosses would not spawn on Magmorax’s platform.
    • Destruction
      • Fixed an issue where Channel Demonfire would not be usable after being resurrected before Immolate expires.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Colossal Draconic Golem no longer has a visible ‘True Sight’ aura but retains its ability to detect invisible units.
    • Echo of Neltharion
      • Fixed an issue where players could get stuck with Sundered Reality during phase 3 of the encounter.
  • Mythic+
    • Brackenhide Hollow
      • Fixed an issue that caused Shoot used by Rotbow Gnolls to inflict more damage than intended.
      • Gutshot
        • Fixed an issue that could cause the encounter to reset if Gutshot wasn’t attacked for long periods of time.
    • Halls of Infusion
      • Fixed an issue where Khajin the Unyielding’s Hailstorm, Gulping Goliath’s Overpowering Croak, and Primal Tsunami’s Tempest’s Fury could target player pets.
    • Neltharion’s Lair
      • Fixed an issue where Dargrul’s Crystal Spikes could target player pets.
    • Neltharus
      • Fixed an issue where Forgemaster Gorek’s Forgestorm, Forgemaster Gorek’s Blazing Eruption, Forgemaster Gorek’s Blazing Hammer, and Magmatusk’s Magma Eruption could target player pets.
      • Qalashi Warden should no longer using Blazing Slash simultaneously.
    • The Underrot
      • Fixed an issue where Crawmaw the Infested’s Tantrum, Sporecaller Zancha’s Festering Harvest, Living Rot’s Foul Sludge, and Blood Tick’s Blood Burst could target player pets.
    • Vortex Pinnacle
      • Fixed an issue where Minister of Air’s Overload Grounding Field could target player pets.

Items and Rewards

  • Ashkandur, Fall of the Brotherhood now sheathes closer to the center of the player’s back.
  • After logging out and back in, off-hand items will now correctly count towards a character/account’s peak (used to determine the threshold for upgrade discounts) on off-hand items (including shields) for Paladins and Shaman.

Player versus Player

  • Classes
    • Mage
      • Fire
        • Fixed a bug that caused Ignite to deal increased damage when spread while using the Glass Cannon PvP Talent.

Quests

  • Reputation gains from Zaralek Cavern will now be correctly boosted by the Sign of the Emissary from the ongoing World Quest event.
  • “I Need… a Tailor” will no longer consume all Vibrant Wildercloth Bolts in a player’s inventory on turn-in.

Patch 10.1.5 PTR Development Notes 16 May 2023

Quote from: Blizzard

TIME RIFTS

The time streams have become a bit more unstable with recent events and as the boundaries between the timelines weaken, minions from other timelines have begun making their way into Azeroth. Players will join together to take on Time Rifts, push back against the waves of minions, and plug the hole to set the timeways straight again.

CLASSES

  • Developers’ note: We are updating player totems and pets that are immune to buffs and debuffs to now only be immune to buffs. This is primarily a PvP change to allow damage over time effects to apply to totems so that all specializations have reasonable means to damage them.
  • DRUID
    • Nature’s Vigil duration is now 15 seconds (was 30 seconds).
      • Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation. The Nature’s Vigil change above will be coming in a future PTR build.
    • Balance
      • Developers’ note: The following changes are working toward providing more build diversity for Balance Druids, though we’re happy with the current builds and want them to remain popular. We’d like Stellar Flare to be a competitive option against a small number of targets, so we’re reducing the duration of Astral Smolder to make Stellar Flare or Wild Mushrooms more competitive at maintaining Waning Twilight. We’re equalizing New Moon and Fury of Elune a bit and easing up on the importance of entering Eclipse with a Nature’s Grace change. Since many of these tweaks involve pulling back the power of current popular options, we’re increasing Balance’s damage across the board to compensate.
      • All spell damage dealt increased by 5%.
      • Waning Twilight damage and healing increased to 10% (was 8%).
      • Astral Smolder duration is now 4 seconds (was 8 seconds).
      • Wild Surges bonus to Wrath and Starfire critical strike chance reduced to 12% (was 15%).
      • Warrior of Elune now starts its cooldown as soon as it’s activated, but the bonuses to your next 3 Starfires must be used within 25 seconds.
      • Lunar Shrapnel has been redesigned – Starfall deals 20% increased damage and is now a 1 point talent.
      • Umbral Intensity increases damage dealt by Wrath by 20% per point (was 10%) and the damage Starfire deals to nearby targets increased by 15% per point (was 10%).
      • Nature’s Grace now only triggers after an Eclipse ends, not when extending an Eclipse with Celestial Alignment.
      • Fury of Elune damage reduced by 10%.
      • Radiant Moonlight Fury of Elune cooldown reduction is now 15 seconds (was 20 seconds).
      • New Moon damage increased by 100%.
      • Half Moon damage increased by 45%.
      • Full Moon damage increased by 15%.
      • Orbit Breaker’s Full Moon power is now 60% (was 80%).
      • The Primordial Arcanic Pulsar tracking buff now counts up to 100, instead of 15 (this is a cosmetic change only).
    • Guardian
      • Lunar Beam radius increased to 8 yards (was 5 yards).
      • Lunar Beam now grants 15% Mastery on cast.
      • Pulverize and Rend and Tear/Untamed Savagery nodes switched positions.
      • Connections added from Incarnation/Convoke node to Raze and Rage of the Sleeper nodes.
  • EVOKER
    • Emerald Blossom’s flower now grows immediately on cast and heals after 1.5 seconds (was 2 seconds).
    • Augmentation
      • Pupil of Alexstrazsa now only launches 1 additional Living Flame when Leaping Flames is active (previously, it was casting an extra Living Flame for every Leaping Flames charge).
      • New Talent: Dream of Spring – Emerald Blossom no longer has a cooldown, deals 35% increased healing, and increases the duration of your active Ebon Might effects by 1 second, but costs 3 Essence. Emerald Blossom will now benefit from and consume Essence Burst.
        • Developer’s Note: In a future PTR update, Dream of Spring will be moved to be a choice node with Prolong Life.
      • Activate Weyrnstone is now usable while moving.
      • Aberrus, the Shadowed Crucible Set Bonus has been implemented:
        • 2-Set Bonus: Ebon Might increases the damage of your empower spells by 30%.
        • 4-Set Bonus: Ebon Might grants an additional 1% primary stat to each ally.
        • Developer’s Notes: Augmentation’s set bonus for Vault of the Incarnates will be added in a future PTR update.
    • Preservation
      • Life-Giver’s Flame now heals up to 5 injured targets, split evenly amongst them (was 1 injured target). Range increased to 40 yards (was 25 yards).
  • PALADIN
    • Holy
      • New Talent: Blessed Light – Glimmer of Light’s healing and damage is increased by 10%, but it can only affect 1 target at a time.
      • Divine Revelations has been redesigned – While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 1% of your maximum mana.
      • Tyr’s Deliverance now also increases the healing of Holy Shock by 25%.
      • Boundless Salvation now also triggers from Holy Shock to extend the duration of Tyr’s Deliverance by 2.5 seconds.
      • Boundless Salvation’s tooltip has been updated to be more succinct.
      • Daybreak now triggers Glimmer of Light for 150% value and no longer costs Mana.
      • Avenging Wrath: Might now increases critical strike chance by 15% (was 20%).
      • Avenging Wrath now increases healing and damage by 15% (was 20%).
      • Avenging Crusader now transfers 400% of damage dealt (was 500%).
      • Touch of Light healing increased by 700%.
      • Crusader Strike cooldown increased by 30% (was 50%).
      • Infusion of Light now causes Flash of Light to cost 70% less mana (was 30%) and causes Holy Light to generate 2 Holy Power (was 1).
      • Hand of Divinity now reduces the mana cost of Holy Light by 100%.
      • Shield of the Righteous damage increased by 30% and now reduces the cooldown of Crusader Strike by 2 seconds.
      • Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
      • Fixed an issue that caused Holy Shock’s cooldown to not scale with Haste.
  • PRIEST
    • Shadow
      • The duration of Vampiric Embrace is now 12 seconds (was 15 seconds).
      • Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation.
  • ROGUE
    • Outlaw
      • Grand Melee, one of the buffs granted by Roll the Bones, has been redesigned – Blade Flurry deals 10% additional damage to nearby enemies, including your primary target.
  • SHAMAN
    • Brimming with Life now increases your maximum health by 8% at all times (was while Reincarnation is off cooldown).
      • Developers’ note: This talent change should allow Shaman to use their Reincarnation ability without worrying about their health being lower for subsequent pulls or the rest of a dungeon where the lower maximum health might be a liability.
    • Ancestral Guidance now only converts single target damaging abilities into healing (was all damage abilities). The conversion of healing spells into healing has been unchanged.
      • Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation.
      • Ancestral Guidance is a powerful hybrid tool, but it was providing too much healing to your party when combined with big bursts of area damage. Abilities such as Primordial Wave that change your single target damage spell into something that hits multiple targets will be adjusted to only work from the initial Lightning Bolt or Lava Burst cast, any subsequent targets will not count as damage dealt to convert to healing.
    • Elemental
      • Earthquake’s tooltip now states that multiple Earthquakes can overlap.
        • Developers’ note: This is not a change in functionality, only a clarification on the spell’s tooltip.

ITEMS AND REWARDS

  • PROFESSIONS
    • Cooking
      • Roland, your befriended Recipe Rat, will now train a player’s other characters the recipes for Deviously Deviled Eggs and Charitable Cheddar without needing to locate him again in Zskera Vaults or Zaralek Cavern.

PLAYER VERSUS PLAYER

  • EVOKER
    • Augmentation
      • New PvP Talent: Born in Flame – Ebon Might causes your Living Flame to become instant cast while it is active.

USER INTERFACE AND ACCESSIBILITY

  • Action bar icons have updated animations for:
    • Cooldowns
  • Action bar icons now show a cast bar while casting or channeling, and a green targeting circle when placing a targeted ability.
  • Arena unit frames have been updated:
    • Arena frames will always show debuffs.
    • Arena frames will now show loss of control debuffs in a larger icon next to the unit frame.