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Category: Warcraft

Patch 10.2.5 PTR Development Notes 28 November 2023

Quote from: Blizzard

Hello everyone! Here are the changes that you can find in this week’s Seeds of Renewal PTR update:

BEL’AMETH

  • The night elves are hard at work constructing their new home, Bel’ameth, but like all great things that take time to perfect, it’s currently a work in progress.

CLASSES

  • All remaining class talents that were previously Shadowlands Covenant Abilities have had their spell visuals updated to match their class visual kit.
    • Developers’ note: Based on your feedback for wanting the option to keep the Shadowlands spell visuals, we’ll be adding a way to revert these talents back to their Shadowlands visuals in a future update.
  • EVOKER
    • Source of Magic now lasts 1 hour (was 30 minutes).

ITEMS

  • REVIVAL CATALYST
    • Renascent Dream charges are now granted weekly (was every other week).

USER INTERFACE AND ACCESSIBILITY

  • The skull icons on the instance difficulty banner (near the minimap) have been updated with new art.

Hotfixes: November 28 2023, Bad Luck Protection Fyrrak Legendary

Quote from: Blizzard

November 28, 2023

Classes

  • Death Knight
    • Frost
      • Aberrus, the Shadow Crucible 2-piece set
        • The damage of your next Frostwyrm’s Fury is increased by 4% (was 5%). Stacks unchanged.
        • The effectiveness of Frostywrm’s Fury reduced to 25% (was 30%).
        • Howling Blast damage reduced to 10% (was 20%).
      • Amirdrassil, the Dream’s Hope 4-piece set
        • Chill Streak can bounce 3 additional times (was 2 times).
        • The chance to proc a bonus effect increased to 35% (was 30%).
      • Chill Streak damage increased by 10%.
      • Obliterate damage increased by 8%.
      • Enduring Chill chance to bounce increased to 25% (was 20%).
      • Piercing Chill damage increased to 12% (was 10%).
  • Druid
    • Restoration
      • All healing increased by 3%. Not applied to PvP combat.
  • Evoker
    • Augmentation
      • Shifting Sands will now properly trigger twice when casting back-to-back empower spells with Tip the Scales.
  • Paladin
    • Fixed an issue causing Retribution Aura to fail to trigger from some abilities.
  • Priest
    • Resolved an issue preventing the cooldown of Mass Dispel from resetting when an encounter ends.
    • Shadow
      • All damage increased by 5%. Not applied to PvP combat.
  • Rogue
    • Assassination
      • Fixed an issue that caused Envenom’s buff to persist beyond its intended duration when used with fewer than 5 combo points.
  • Warlock
    • Affliction
      • All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
    • Destruction
      • All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.

Dungeons and Raids

  • Murozond’s Rise
    • Tyr, the Infinite Keeper
      • Tyr, the Infinite Keeper’s health reduced by 15%.
      • Tyr, the Infinite Keeper will now only cast a single Dividing Strike within a sequence of the Infinite Hand Technique.
    • Chrono-Lord Deios
      • Chrono-Lord Deios’ Temporal Breath impact damage reduced by 20% and periodic damage reduced by 15%.
      • The vulnerability effect of Chrono-Lord Deios’ Infinity Nova reduced to 75% (was 250%).
      • Resolved an issue that could cause a player standing in certain locations to not be eligible for loot.
  • The Everbloom
    • Ancient Protectors
      • Dulhu’s Noxious Charge impact damage reduced by 25%.
      • Dulhu’s Noxious Discharge damage reduced by 25%.
      • Dulhu’s Noxious Discharge impact time increased to 2 seconds (was 1.5 seconds).
  • Amirdrassil, the Dream’s Hope
    • Council of Dreams
      • Addressed an issue causing Barreling Charge to hit players standing closely behind Urctos.

Items

  • Wherever possible, all cosmetics and collectibles that drop from a unique rare elite enemy in Forbidden Reach and Zaralek Cavern will now drop more often.
  • Cache of Amirdrassil Treasures should now display the correct item level.
    • Developers’ notes: This was only a display issue and did not affect the items in the cache.
  • Existing Rated PvP gear that was previously on the Veteran track should now be using the Champion track.
    • Developers’ notes: This change does not affect existing Class Sets either obtained from the Great Vault or items that were converted at the Catalyst. Those will be addressed in a separate hotfix.

Player versus Player

  • Demon Hunter
    • Havoc
      • Chaotic Disposition now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance.
  • Druid
    • Eclipse will now properly track your Wrath and Starfire casts if Eclipse ends while you are Cycloned.
    • Fury of Elune will now properly deal damage to enemies who are not in line of sight of the Druid.
    • Feral
      • Regrowth healing is now reduced by 20% in PvP combat (was 43%).
  • Evoker
    • Azure Strike damage increased by 40% in PvP combat.
    • Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
    • Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
    • Augmentation
      • Upheaval damage reduced by 10% in PvP combat.
      • Eruption damage increased by 15% in PvP combat.
    • Preservation
      • Dream Flight healing increased by 100% in PvP combat.
      • Mana regeneration now reduced by 5% in PvP combat (was 10%).
  • Priest
    • Ultimate Penitence will now prioritize healing players in PvP combat and will only heal pets if all players are at full health.
    • Holy
      • All healing increased by 6% in PvP combat.

WoW’s 19th Anniversary

  • Reduced the Dragons of Nightmare Lethargy stun to 2 seconds (was 5 seconds).
  • Reduced the health of Emeriss’s Putrid Mushrooms by 85%.
  • Adjusted the frequency of Emeriss’s attack patterns.

Bad Luck Protection Fyrrak Legendary

Quote from: Blizzard

Greetings heroes of the Dream!

While Mythic champions begin to harness the intense Shadowflame within Fyr’alath the Dream Render, we’d like to share some details on how other denizens of Azeroth may get their hands on this igneous item.

We have observed many thousands of Evokers swooping down into Aberrus to forge their new legacy and heard their triumphant roars echoing eternally upon acquiring Nasz’uro. We’ve also heard feedback about how this process felt for players and have made some adjustments for Fyr’alath’s acquisition with that in mind, in hopes of better aligning players’ chances and effort.

Fyr’alath can be obtained with any loot specialization for Death Knights, Paladins, and Warriors by defeating Fyrakk within the heart of Amirdrassil on all difficulties, which will be very rare on Raid Finder difficulty (when available) and significantly increases in drop rate with each difficulty. As with Nasz’uro, completion on higher difficulties will include your chances from all uncompleted lower difficulties that week–this also includes the cumulative increase in chances for future weeks.

The cumulative increase to your drop chances will now be available from all difficulties and will be directly represented by players receiving a Greater Ember of Fyr’alath when defeating Fyrakk. Additionally, defeating other encounters within Amirdrassil on Heroic or Mythic difficulty has a chance to award a Lesser Ember of Fyr’alath which will further attune you to the Shadowflame, increasing your cumulative chances on both difficulties. Beyond that, Fyr’alath will continue to drop as Group Loot from Fyrakk on Mythic difficulty at a greatly reduced chance.

We hope these adjustments allow this legendary to continue to serve as an aspirational goal for all players, while providing additional incentive and reward for those who wish to challenge themselves on higher difficulties.

Class Tuning Incoming 29 November 2023 & More After That

Quote from: Blizzard

We continue to closely monitor data on class performance in-game as well as player feedback. With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes that are over- and under-performing in group content and PvP.

Classes

  • Death Knight
    • Frost
      • Aberrus, the Shadow Crucible 2-piece set
        • The damage of your next Frostwyrm’s Fury is increased by 4% (was 5%). Stacks unchanged.
        • The effectiveness of Frostywrm’s Fury reduced to 25% (was 30%).
        • Howling Blast damage reduced to 10% (was 20%).
      • Amirdrassil, the Dream’s Hope 4-piece set
        • Chill Streak can bounce 3 additional times (was 2 times).
        • The chance to proc a bonus effect increased to 35% (was 30%).
      • Chill Streak damage increased by 10%.
      • Obliterate damage increased by 8%.
      • Enduring Chill chance to bounce increased to 25% (was 20%).
      • Piercing Chill damage increased to 12% (was 10%).
  • Druid
    • Restoration
      • All healing increased by 3%. Not applied to PvP combat.
  • Priest
    • Shadow
      • All damage increased by 5%. Not applied to PvP combat.
  • Warlock
    • Affliction
      • All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
    • Destruction
      • All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.

Player versus Player

  • Demon Hunter
    • Havoc
      • Chaotic Disposition (talent) now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance.
  • Druid
    • Feral
      • Regrowth healing is now reduced by 20% in PvP combat (was 43%).
  • Evoker
    • Azure Strike damage increased by 40% in PvP combat.
    • Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
    • Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
    • Augmentation
      • Upheaval damage reduced by 10% in PvP combat.
      • Eruption damage increased by 15% in PvP combat.
    • Preservation
      • Dream Flight healing increased by 100% in PvP combat.
      • Mana regeneration now reduced by 5% in PvP Combat (was 10%).
  • Priest
    • Holy
      • All healing increased by 6% in PvP Combat.

Timing of Tuning

Quote from: Blizzard

This afternoon, we posted about class tuning that we’re doing tomorrow. These changes were informed by class performance over the first two weeks of the season.

When a new season begins, we collect a huge amount of data about class performance, item acquisition rates, PvP statistics, etc. During this time we will fix any critical, disruptive, or otherwise immediate problems that come up as quickly as we can. We also need to be careful about any changes we plan and ensure we have adequate data to make informed decisions, and then additionally need time for testing the changes we’re making to avoid further issues. Alongside the changes in the above link, we’re planning to send an additional batch of tuning changes that will be released during restarts on the week of December 5th, which will probably include some buffs and some nerfs.

We’ll continue to make adjustments regularly, based on data and feedback, but probably not as often later in the season compared to these early few weeks.

Hotfixes: November 27, 2023

Quote from: Blizzard

November 27, 2023

Classes

  • Monk
    • Mistweaver
      • The 2-piece class set Chi Harmony now only increases healing taken from Monk abilities.
      • The 4-piece class set Chi Harmony no longer accumulates healing taken by Revitalizing Voodoo Totem.
  • Paladin
    • Protection
      • Fixed an issue causing Cleansing Flame to deal incorrect damage and healing when cast on a target with vulnerability or increased healing taken.
  • Warlock
    • Demonology
      • Fixed an issue where Soul Strike would be relearned whenever Felguard is summoned.
      • Felguard should now prioritize using Soul Strike once it’s off cooldown.

Dungeons and Raids

  • Darkheart Thicket
    • Fixed an issue that caused Oakheart’s Crushing Grip damage to pierce immunities.
  • Galakrond’s Fall
    • Interval no longer triggers on-death affixes.
  • The Everbloom
    • Melded Berserker’s Bounding Whirl inflicts damage every 1.5 seconds (was 1 second).
  • Amirdrassil, the Dream’s Hope
    • Nymue
      • Fixed an issue where Cycle Wardens were not correctly scaling for larger raid sizes on Normal difficulty.

Events

  • Emerald Bounty contributions in the last 2 seconds of the event will no longer consume a seed or give credit for a contribution. This should help guarantee all loot earned is properly credited.

Items

  • Fixed an issue where Smoldering Seedling would fail to trigger from healing abilities in quick succession.

Player versus Player

  • PvP gear with Champion and Hero upgrade tracks should no longer display incorrect PvP ilvl increases when previewed in the upgrade UI.
  • Mage
    • Frost
      • Fixed an issue where Frost Bomb’s explosion was triggering on the incorrect target when reflected.
  • Rogue
    • Fixed issues with Caustic Spatter, Sanguine Blades, Shadow Blades, and Replicating Shadows that caused them to unintentionally keep the Rogue and enemy player in combat.
    • Subtlety
      • Fixed an issue that prevented Eviscerate from dealing bonus shadow damage with Shadowed Finishers talented.

Quests

  • Fixed an issue where Dragon Isles Drakes: White Scales were not awarded when completing the quest “Time to Process”. Players that have already completed the quest will receive the item via mail.
  • Players who did not receive the intended weekly amount of Echoed Ephemera for “The Power of Dreams” will receive these missing items in their mail.

Rare Elites in Zaralek Caverns and Forbidden Reach, Update Coming to Gear from Rated PvP

Quote from: Blizzard

We’ve been closely reading your feedback about the recent changes to rare elite creatures in Zaralek Caverns and Forbidden Reach. A number of you have asked why we made this change, so we want to give some more explanation. We can also share a bit about what might happen next.

RareElites

(We’ll use Zaralek Caverns as the example for this explanation, but all points also apply to Forbidden Reach.)

As shown above, the Zaralek Caverns map regularly displayed 12-15 rare elite enemies available to kill at any given time. This was not an occasional jackpot moment. It was the default state of the zone for most players who came along. Because of this, we regularly saw players who might want to take down those rare elites, but they and other players were scattered around the zone. Due to the sheer number of different spawn points, players simply wouldn’t come across other players who were looking to fight the same rare, even in Group Finder. Yesterday’s hotfix was a step that we’re taking to focus attention on fewer rares at a time and encourage the glorious murderballs that we all know and love.

We’ve absolutely heard your feedback that this feels like a quality-of-life reduction, particularly if you’re hunting specific rare elites for rare cosmetic drops. We’re considering a couple of additional changes to address this:

  • We recently found an issue that was causing zones like Zaralek Caverns to be underpopulated. We’re working on a hotfix for that, and once we’ve deployed the fix, you should start seeing more players and have an easier time finding others to group with.
  • We’re planning to adjust the droprates of some rare cosmetics that come from these creatures. More details on that should be coming soon.

Thanks as always for your feedback; keep it coming!

Update Coming to Gear from Rated PvP

Quote from: Blizzard

We’ve heard quite a bit of feedback around the PvE upgrade tracks for gear from rated PvP sources: both the Great Vault and the Conquest vendor. Many of you are concerned that having the Conquest vendor sell gear on the Veteran track significantly reduces the potential PvE item level of most, but not all gear from rated PvP.

To address these concerns, next week we will take all Rated PvP gear on the Veteran track and move it to the Champion track. If the gear has been upgraded, it will keep its item level in this change (so Veteran 6 items will become Champion 2, Veteran 7 items will become Champion 3, and Veteran 8 items will become Champion 4). After the change is complete, current sources of Veteran Rated PvP gear will become sources of Champion Rated PvP gear.

After these changes, this means that all Conquest Gear will have a higher PvE item level potential than it did in Season 2. In Season 2, Conquest gear could be upgraded by Elite players to the equivalent of Champion 7. Once this change is complete, this gear will be upgradeable the same as any other Champion gear up to Champion 8.

This will continue to have no effect on PvP item levels.

Hotfixes: November 21, 2023

Quote from: Blizzard

November 21, 2023

Achievements

  • Added Ivy as a reward for Don’t Let the Doe Hit You On the Way Out.

Classes

  • Hunter
    • Beast Mastery
      • Beast Cleave and Kill Cleave now log correctly when the Hunter is buffed by an Augmentation Evoker.

Creatures and NPCs

  • Fixed issue causing rare elites in The Forbidden Reach, Zaralek Cavern, and The Emerald Dream to not award credit to players in a raid group.
  • Unpulled rare elites in Forbidden Reach and Zaralek Caverns should now despawn after 15 minutes, unless players are in their immediate vicinity.

Dungeons and Raids

  • Developers’ notes: Through the first week of Season 3 Mythic+ dungeons, data and feedback suggest that Murozond’s Rise, Throne of the Tides, and Atal’Dazar are outliers in terms of difficulty. While Murozond’s Rise and Throne of the Tides are too difficult, Atal’Dazar is proving too easy and may affect player progression through the content in a negative way. Our adjustments aim to better align overall balance across the Mythic+ dungeon pool for Season 3.
  • Atal’Dazar
    • The required enemy forces count for Atal’Dazar has been increased.
    • Toxic Saurid’s Leaping Thrash no longer triggers Poisoned Claws on the target.
    • Dazar’ai Juggernaut’s Merciless Assault damage reduced by 25%.
    • Dazar’al Augur’s Wildfire periodic rate reduced to 1 second (was 2 seconds).
    • Dinomancer Kish’o’s Deadeye Aim damage reduced by 25%.
    • T’lonja’s Frenzied Charge is now avoidable but inflicts increased damage.
    • Monzumi’s Wild Thrash range increased to 100 yards.
    • Yazma
      • Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
    • Priestess Alun’za
      • Corrupted Blood inflicts damage every 2.5 seconds (was 3 seconds).
      • Spirit of Gold’s health increased by 33%.
  • Murozond’s Rise
    • Resolved an issue that could cause Double Strike and Triple Strike to cast on unintended players.
    • Tyr, the Infinite Keeper
      • Radiant Barrier damage absorb reduced by 15%.
      • Radiant Barrier refresh damage reduced by 25%.
      • Timestream Anomaly’s Untwist damage reduced by 20%.
      • Time-Displacement reduces the creature’s health by an additional 10%>
      • Time-Displacement on death damage effect reduced by 50%.
      • Increased the cooldown of Double Strike and Triple Strike.
    • Chrono-Lord Deios
      • Chrono-Lord Deios health reduced by 10%.
      • Infinite Corruption damage reduced by 20%.
  • Throne of the Tides
    • Reduced the total number of Unstable Corruption spawns and Unstable Corruption now spawn more consistently in the Abyssal Halls.
    • Vicious Snap Dragon’s Razor Jaws inflicts damage every 1.5 seconds (was 1 second).
    • Vicious Snap Dragon health reduced by 20%.
    • Gilgoblin Aquamage health reduced by 20%.
    • Gilgoblin Aquamage’s Aquablast cast time increased to 4 seconds (was 3.75 seconds).
    • Tainted Guardian’s Swell damage reduced by 15%.
    • Naz’jar Sentinel’s Crushing Depth heal absorb amount reduced by 15%.
    • Ozumat
      • Ozumat’s sludge’s Gushing Ink will now properly display its precast effect.
      • Blotting Barrage damage reduced by 15%.
      • Blotting Darkness inflicts damage reduced by 25%.
      • Neptulon’s Cleansing Flux duration increased to 12 seconds (was 10 seconds).
      • Foul Bolt now has an 8 second initial cool up.
      • Splotch spawn closer to the Ink of Ozumat.
  • Galakrond’s Fall
    • Risen Dragon’s Necrotic Outburst inflicts damage every 3 seconds (was every 2 seconds).
    • Coalesced Moment’s Tainted Sands no longer does damage immediately and its duration has been reduced to 7 seconds (was 9 seconds).
  • Darkheart Thicket
    • Oakheart’s Crushing Grip throw damage reduced by 15%.
    • Maddening Roar increases damage dealt by 20% per stack (was 25%).
  • Black Rook Hold
    • Felspite Dominator’s Sic Bats! will now command up to 4 bats to attack their target (was unlimited).
  • Waycrest Manor
    • Matron Alma’s Lingering Dread should prefer non-tank players.
    • Fixed an issue where Banquet Steward’s Dinner Bell was silencing pets.
  • Amirdrassil, the Dream’s Hope
    • Larodar, Keeper of the Flame
      • Reduced the number of Flash Fires that target players each cast by 1 on Heroic difficulty.
    • Fyrakk the Blazing
      • The extra action button that allows players to drop Seeds of Amirdrassil should now be more responsive.

Items

  • The cosmetic items offered by Talisa Whisperwind should now properly filter based on your armor and weapon proficiency.
  • Increased the item levels of Season 3 Duelist and Elite PvP gear from all sources.

Player versus Player

  • Resolved an issue that could allow players to leave the starting areas early in some Arenas such as Tiger’s Peak in Solo Shuffle.
  • Death Knight
    • Unholy
      • Death Coil damage is now increased by 70% in PvP combat (was 90%).
  • Demon Hunter
    • Havoc
      • Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
      • Elysian Decree damage reduced by 20% in PvP combat.
      • The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
      • Throw Glaive damage reduced by 10% in PvP combat.
      • Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
      • Fel Barrage damage reduced by 20% in PvP combat.
  • Druid
    • Restoration
      • Lifebloom periodic healing decreased by 12% in PvP combat.
      • Grove Guardians Nourish healing decreased by 15% in PvP combat.
      • Grove Guardians’ health decreased by 66%.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 20% (was 40%) in PvP combat.
      • Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
        additional bolts (was 60%) in PvP combat.
      • Arcane Shot damage increased by 35% (25%) in PvP combat.
      • Chimaera Shot damage increased by 35% (25%) in PvP combat.
  • Paladin
    • Holy
      • Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
  • Priest
    • Shadow
      • Increased damage of all abilities by 8% in PvP combat.
      • Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
  • Mage
    • Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
    • Arcane
      • Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
      • Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
        combat.
    • Fire
      • Ignite damage increased by 20% in PvP combat.
      • Fireball damage increased by 30% (was 12%) in PvP combat.
      • Scorch damage increased by 100% (was 45%) in PvP combat.
      • Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
    • Frost
      • Flurry damage increased by 20% (was 8%) in PvP Combat.
      • Frozen Orb damage increased by 75% (was 30%) in PvP combat.
      • Frost Bomb (PvP talent) damage increased by 80%.
      • Ice Lance damage increased by 35% (was 15%) in PvP combat.
      • Comet Storm damage increased by 40% (was 15%) in PvP combat.
      • Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
        combat.
      • Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
        combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
      • Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
      • Tiger Palm damage decreased by 20% in PvP combat.
      • Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
  • Rogue
    • Assassination
      • Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
    • Outlaw
      • Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
        normal damage when used from Stealth.
    • Subtlety
      • Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
      • Goremaw’s Bite damage reduced by 10% in PvP combat.
  • Shaman
    • Elemental
      • Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
      • Chain Lightning now deals 15% increased damage in PvP combat.
      • Icefury damage is now increased by 85% in PvP combat.
      • Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).

User Interface

  • In Group Finder, “Amirdrassil, the Dream’s Hope” has been shortened to “Amirdrassil” to make it easier to see the difficulty that groups are attempting.
  • Fixed an issue that caused Murozond’s Rise in Group Finder to default to Galakrond’s Fall.

M+ Dungeon Tuning & PvP Tuning Incoming 22 November 2023

Quote from: Blizzard

With scheduled weekly maintenance tomorrow, we will make adjustments to several enemies and spells in Mythic+ dungeons.

Data and feedback suggests that Murozond’s Rise, Throne of the Tides, and Atal’Dazar are outliers in terms of difficulty. While Murozond’s Rise and Throne of the Tides are too difficult, Atal’Dazar is proving too easy and may affect player progression through the content in a negative way.

Our adjustments aim to better align overall balance across the Mythic+ dungeon pool for Season 3.

Atal’Dazar

  • The required enemy forces count for Atal’Dazar has been increased.
  • Toxic Saurid’s Leaping Thrash no longer triggers Poisoned Claws on the target.
  • Dazar’ai Juggernaut’s Merciless Assault damage reduced by 25%.
  • Dazar’al Augur’s Wildfire periodic rate reduced to 1 second (was 2 seconds).
  • Dinomancer Kish’o’s Deadeye Aim damage reduced by 25%.
  • T’lonja’s Frenzied Charge is now avoidable but inflicts increased damage.
  • Monzumi’s Wild Thrash range increased to 100 yards.
  • Yazma
    • Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
  • Priestess Alun’za
    • Corrupted Blood inflicts damage every 2.5 seconds (was 3 seconds).
    • Spirit of Gold’s health increased by 33%.

Murozond’s Rise

  • Timestream Anomaly’s Untwist damage reduced by 20%.
  • Time-Displacement reduces the creature’s health by an additional 10%>
  • Time-Displacement on death damage effect reduced by 50%.
  • Increased the cooldown of Double Strike and Triple Strike.
  • Tyr, the Infinite Keeper
    • Radiant Barrier damage absorb reduced by 15%.
    • Radiant Barrier refresh damage reduced by 25%.
  • Chrono-Lord Deios
    • Chrono-Lord Deios health reduced by 10%.
    • Infinite Corruption damage reduced by 20%.

Throne of the Tides

  • Reduced the total number of Unstable Corruption spawns and Unstable Corruption now spawn more consistently in the Abyssal Halls.
  • Vicious Snap Dragon’s Razor Jaws inflicts damage every 1.5 seconds (was 1 second).
  • Vicious Snap Dragon health reduced by 20%.
  • Gilgoblin Aquamage health reduced by 20%.
  • Gilgoblin Aquamage’s Aquablast cast time increased to 4 seconds (was 3.75 seconds).
  • Tainted Guardian’s Swell damage reduced by 15%.
  • Naz’jar Sentinel’s Crushing Depth heal absorb amount reduced by 15%.
  • Ozumat
    • Blotting Barrage damage reduced by 15%.
    • Blotting Darkness inflicts damage reduced by 25%.
    • Neptulon’s Cleansing Flux duration increased to 12 seconds (was 10 seconds).
    • Foul Bolt now has an 8 second initial cool up.
    • Splotch spawn closer to the Ink of Ozumat.

Galakrond’s Fall

  • Risen Dragon’s Necrotic Outburst inflicts damage every 3 seconds (was every 2 seconds).
  • Coalesced Moment’s Tainted Sands no longer does damage immediately and its duration has been reduced to 7 seconds (was 9 seconds).

Darkheart Thicket

  • Oakheart’s Crushing Grip throw damage reduced by 15%.
  • Maddening Roar increases damage dealt by 20% per stack (was 25%).

Black Rook Hold

  • Felspite Dominator’s Sic Bats! will now command up to 4 bats to attack their target (was unlimited).

Waycrest Manor

  • Matron Alma’s Lingering Dread should prefer non-tank players.

PvP Tuning

Quote from: Blizzard

We’ve looked at data and feedback from players over the first week of Season 3 PvP and intend to make some adjustments with scheduled weekly maintenance to address a few classes where we’re seeing over- and underperformance.

Player versus Player

  • Death Knight
    • Unholy
      • Death Coil damage is now increased by 70% in PvP combat (was 90%).
  • Demon Hunter
    • Havoc
      • Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
      • Elysian Decree damage reduced by 20% in PvP combat.
      • The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
      • Throw Glaive damage reduced by 10% in PvP combat.
      • Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
      • Fel Barrage damage reduced by 20% in PvP combat.
  • Druid
    • Restoration
      • Lifebloom periodic healing decreased by 12% in PvP combat.
      • Grove Guardians Nourish healing decreased by 15% in PvP combat.
      • Grove Guardians’ health decreased by 66%.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 20% (was 40%) in PvP combat.
      • Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
        additional bolts (was 60%) in PvP combat.
      • Arcane Shot damage increased by 35% (25%) in PvP combat.
      • Chimaera Shot damage increased by 35% (25%) in PvP combat.
  • Paladin
    • Holy
      • Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
  • Priest
    • Shadow
      • Increased damage of all abilities by 8% in PvP combat.
      • Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
  • Mage
    • Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
    • Arcane
      • Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
      • Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
        combat.
    • Fire
      • Ignite damage increased by 20% in PvP combat.
      • Fireball damage increased by 30% (was 12%) in PvP combat.
      • Scorch damage increased by 100% (was 45%) in PvP combat.
      • Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
    • Frost
      • Flurry damage increased by 20% (was 8%) in PvP Combat.
      • Frozen Orb damage increased by 75% (was 30%) in PvP combat.
      • Frost Bomb (PvP talent) damage increased by 80%.
      • Ice Lance damage increased by 35% (was 15%) in PvP combat.
      • Comet Storm damage increased by 40% (was 15%) in PvP combat.
      • Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
        combat.
      • Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
        combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
      • Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
      • Tiger Palm damage decreased by 20% in PvP combat.
      • Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
  • Rogue
    • Assassination
      • Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
    • Outlaw
      • Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
        normal damage when used from Stealth.
    • Subtlety
      • Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
      • Goremaw’s Bite damage reduced by 10% in PvP combat.
  • Shaman
    • Elemental
      • Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
      • Chain Lightning now deals 15% increased damage in PvP combat.
      • Icefury damage is now increased by 85% in PvP combat.
      • Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).