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Category: Warcraft

Dark Heart PTR Development Notes 10 April 2024

Quote from: Blizzard

Here are this week’s updates to the Dark Heart PTR:

USER INTERFACE AND ACCESSIBILITY

  • Several changes have been made to improve the experience of finding Mythic+ groups in Premade Group Finder:
    • Advanced filters will now only appear for max level characters.
    • Filter options will now save between sessions.
    • Language filters will no longer appear for characters on North American realms.
    • Declined applications will now save between refreshes.
  • When previewing an ensemble or arsenal, the Dressing Room will now show a list of items included in the bundle. Each item can be viewed independently by clicking its name in the list.
  • Solo Shuffle scoreboards will now show the results of the match (Victory, Draw, or Defeat) in the title.

The War Within Alpha Interview Roundup Part 2

More interviews have come out for The War Within and datamining has continued as well!

Below is a roundup of new information, of course you can expect some spoilers:

Quests/World content

  • The experience required to getting to level 70 is being massively reduced. A 75-80% reduction from 60 to 70 has been datamined (Wowhead)
  • Delves will also be part of the campaign (PCGamer)
  • At the end game Delves will have different variants of each Delve (IGN)
  • Keys for end of Delve chests will be earned through outdoor content (IGN)
  • There are likely to be a few Delves per week that are highlighted with bonus loot (IGN)
  • While they originally planned for one difficulty during leveling up, delves will have multiple difficulties during leveling up as well (MrGM)
  • The emphasis with Delve difficulty is on what’s more fun for the player, rather than the right choice (MrGM)

Gear/Itemization

  • Flightstones are being replaced with the evergreen Valorstones (MrGM)

Classes

  • Oracle Priest is no longer support oriented but instead focused on priest healing (Towelliee)
  • Some class talent trees are being updated to make room for new Hero Talent buttons on your action bars. They are paying attention at preventing button bloat with the addition of Hero Talents. (Towelliee)
  • In Alpha week 1 we’ll already see class talent changes for Evoker, Druid, Monk and Paladin (Towelliee)
  • They consider Augmentation Evoker to be a success. With The War Within they will add better combat log tracking as well  (Towelliee)
  • It’s likely in Midnight when the level cap goes up again they’ll add new talent points to the existing talent trees (IGN)
  • There are no plans for hero-class heritage sets (MrGM)
  • Non-evoker dracthyr classes will have an emphasis on playing in visage form (MrGM)

Dungeons/Mythic+/Raiding

  • There will always be some tension with affixes. It is discussed within the team and they don’t have anything to share right now. They’ll continue experimenting with them (Towelliee)
  • The Rookery dungeon will have Follower Dungeon support as it’s part of the campaign. No confirmation on all 8 dungeons being Follower Dungeons. (Towelliee)
  • They’ve discussed having a PvP Brawl-like feature to experiment with things for Mythic+ (Towelliee)
  • No seasonal affixes planned for The War Within (Towelliee)
  • They’re going to try making any dungeon part of the Mythic+ rotation possible as a Mythic+0 dungeon so that players in that bracket have seasonally changing content too (Towelliee)
  • Like previous old expansion dungeons, Grim Batol will get a rework that keeps the spirit of the dungeon. There will still be a bombing run (Towelliee)
  • They currently have nothing to say on tuning intentions for end of raid Mythic bosses (Towelliee)
  • In season 4 Dawn of the Infinite is tuned much higher so it feels and rewards like a mini raid (Towelliee)
  • Heroic dungeon queues will also be for the dungeons in the current seasonal rotation (IGN)
  • They don’t have a specific number of raids they’re committing to yet for TWW (IGN)
  • They’re happy with season lengths and raid tiers that last around 5 months (IGN)
  • They might only do the “heroic” week in the first tier of the expansion but have the Mythic raids be open on week 1 in the later tiers (MrGM)
  • They’re unlikely to test the final boss on the Beta on lower difficulties if their confidence internally in tuning and quality is high (MrGM)
  • Plans for season 4 TWW are not finalized (MrGM)
  • There are no plans to change from the 20man mythic raiding format (MrGM)
  • They would like to explore the ability to specate while dead (MrGM)

Dragonriding

  • Characters will learn Dynamic Flying at level 15 (Warcraft)
  • As you level up you’ll get the flying talents, no need to find Glyphs in the Dragon Isles (Warcraft)
  • Lightning Rush, the Whirling Surge replacement, of the War Within Heroic Edition mount, will be usable by other mounts as well (Warcraft)
  • There will be new Glyphs to collect across Khaz Algar for exploration achievements and cosmetic perks (MrGM)

Lore

  • The story will not be a darker story like Shadowlands. However the will be a lot more at stake. (PCGamesN)
  • In a way The War Within is a bit of a reset. In Dragonflight we took a step back to take a moment to breathe and this is the beginning of a new arc (PCGamesN)

Warbands

  • Raid skips will become account wide (MrGM)
  • They hope to provide options to customise the character login screen during TWW (MrGM)

UI

  • As spiders are predominant in The War Within, there will be a new Arachnophobia filter to change them into crabs (PCGamer)
  • While they won’t be doing it with The War Within, it is on their list to update the quest UI to better communicate lore and NPC interactions (MrGM)
  • They want to update Tabard customization in the future, but it won’t be for TWW (MrGM)
  • They would like to clarify and improve the visibility of respawn points in Raids (MrGM)

Professions

  • They are moving towards more cross realm features for the cross-realm auction house and want to remove barriers (MrGM)

Misc

  • They are expecting to announce a 2025 roadmap at the end of the year (MrGM)
  • The goal is to allow cross faction queueing (LFG/LFR) when you have a full group sometime during TWW (MrGM)
  • They have no intention to return to big borrowed power systems (MrGM)

Full Interviews/Sources:
Dev Interview Towelliee
Leveling Datamining Wowhead
World of Warcraft Flying Video
PCGamer Arachnophobia Filter
Story Interview PCGamesN
PCGamer Storytelling in Dungeons
IGN Dev Interview
London Group Interview Ion Hazzikostas, MrGM writeup

Previous Roundups:
The War Within Alpha Interview Roundup Part 1

The War Within Alpha Interview Roundup

The War Within Alpha is going live and that means there’s new developer interviews and other videos! Below is a roundup of new information:

Quests/World content

  • Dungeons will be part of the main Campaign but you can do follower dungeons to complete them if you prefer playing solo (WoWCast)
  • To start a Delve you click on the misty portal/door and it opens your own Delve instance (WoWCast)
  • Delves will have 11 difficulty levels (MMO-Champion)
  • Around Delve difficulty level 8 it will just be about bragging rights (MMO-Champion)
  • Delve progress will be account wide (MrGM)
  • In pre-season you can do delves and progress your companion to level 10, once a season starts it goes up to 50 (MMO-Champion)
  • They have talked about adding delves in older zones outside of TWW zones (MMO-Champion)
  • There are changes coming to World Quests but they’re not quite ready to talk about it yet (MMO-Champion)
  • The Live Team works on live content for the game. They don’t work on dungeons/raids/etc instead they work on things like more more holiday updates and fun content coming in the future (MMO-Champion)

Gear/Itemization

  • Tier sets are not going away. Delves will be included in the ways to obtain them (Raids/M+/PvP) (WoWCast)
  • Delves might grant gear up to Mythic+5 (MMO-Champion)
  • Outside of the highest item levels, Warbound equipment will be fairly common (MMO-Champion)

Classes

  • There are plans to expand the classes that Dracthyr can be but it won’t be at launch (MrGM)
  • Many of the Hero Talents have changed after the community gave feedback on the Hero talent blog posts (WoWCast)

Dungeons/Mythic+/Raiding

  • The season 1 dungeon rotation is Ara-kara City of Echoes, City of Threads, The Stonevault, The Dawnbreaker, Mists of Tirna Scithe (SL), The Necrotic Wake (SL), Siege of Boralus (BfA) and Grim Batol (Cata) (wowhead)
  • The team is still talking about making BfA raids more accessible for transmog farming…… (MMO-Champion)
  • Dawn of the Infinite was a progression experience and the team would like to do more of that (MMO-Champion)
  • The team is talking about how they can make Mythic+ affixes more interesting (MMO-Champion)
  • The team is still talking and looking at new affixes as well as positive affixes with a harder base difficulty (MMO-Champion)
  • In the first week of a season the Mythic raid will again not be available (Wowhead)

Dragonriding

  • They’ve made it possible for almost all old flying mounts to fly with dynamic flying/dragonriding (WoWCast)

Lore

  • Anduin and Alleria will be central characters running away from the wounds of their past and will in the end find redemption (WoWCast)
  • Magni Bronzebeard, Moira Thaurrisan and her son Dagran Thaurrisan will also play a part. Dagran has a very scholarly nature (WoWCast)
  • The raid is a city like Suramar. The nerubians are not super villains in a lair but a powerful race that we’re facing off against. (WoWCast)
  • The intro scenario will not be tested, however players will start on Khaz Algar in the wreckage of a crashed Dalaran (T&E)
  • They want to start with Dalaran crashing to let the players see the high stakes from the get-go. Anything can happen going forward, actions and events will have consequences (T&E)

Warbands

  • Warbands are a foundation. It allows them to structure data a lot more to be account based (WoWCast)
  • Any characters from any realm will show up on the favorites list (MrGM)
  • The account bound bank can get 5 tabs. Unlocking tabs costs an increasing amount of gold, ranging from 1000 gold to 2.5 mil gold (MrGM)
  • You can deposit gold into the bank to transfer gold between characters on different realms (MrGM)
  • A new toy you can earn with new leveling achievements allows you to open the bank from anywhere (MrGM)
  • The War Within and Dragonflight reputations will be account-wide upon launch (MrGM)
  • You can only get reputation from quests once. So doing quests on alts will not reward you with more rep (MrGM)
  • Achievement progress will be account wide but class specific achievements will not be (MrGM)
  • Leveling characters up to 80 gives you an account wide 5% bonus experience, up to +25% (MrGM)
  • Selling an item you can’t wear at all will add the transmog to your collections tab (MrGM)
  • New kinds of achievements are being added that might require you to use multiple characters to complete (Wowhead)

UI

  • Quest markers are getting an overhaul to make it much more clear what type of quest they are (WoWCast)
  • The collections UI now has a dropdown for different classes (MrGM)
  • Ocean graphics at the beach have been updated (MMO-Champion)

PvP

  • Rated battlegrounds are being replaced by the Battleground Blitz (WoWCast)

Professions

  • They will fundamentally be like they were in Dragonflight (WoWCast)
  • Work orders will see the addition of NPC work orders (WoWCast)
  • The team is experimenting with Archaeology but nothing is confirmed for launch (MMO-Champion)
  • Herbalism will have a mini-game in Hallowfall (MMO-Champion)

Dragonflight Retrospective

  • When they started on DF they set the goal of 8 weeks per patch. Now they’re looking at how can they make this content cadence sustaintable for both the dev team and players (MrGM)
  • They set goals for the more different patches such as Plunderstorm and Remix. Plunderstorm met those goals and they’ll see on Remix. (MrGM)
  • There are a lot of different versions of WoW now (Retail, Classic, Season of Discovery, Hardcore) and they can do that because they have the player base to do so. A lot of what they’ve done in game modes for classic is a direct reaction to what the community wants. And with TWW they’ll be adding things based on community feedback too. Delves and warbands are two of those things that are a direct reaction to player feedback. (MrGM)
  • The teasing of patch 10.2.6 did not go the way it was intended. It was unplanned and they overplayed it. (MrGM)

Misc

  • They are strategic about the releases of different WoW modes not conflicting with each other. However they are fortunate that the Retail and Classic (Cata) player bases don’t overlap much. So they are not too concerned about releasing content for those 2 WoW game modes closely together. (MrGM)
  • The experimental gameplay team is now just part of the live content team and they have a giant list of crazy things they want to do (MrGM)
  • We can expect more of the experimental gameplay in The War Within. What works will return. (MrGM)
  • Holly is excited for the content planned for the more casual player. Delves and follower dungeons in particular. (MrGM)
  • There is a new toy to reveal the maps for any full maps your characters have explored (MrGM)
  • The team does not want you to feel forever behind if you miss a few days. The team has no plans to bring back such grinds (MMO-Champion)

Full Interviews/Sources:
The War Within WoWCast
Interview with Holly Longdale MrGM
Season 1 Dungeon Rotation Wowhead
Warbands First Look MrGM
Taliesin & Evitel & Dalaran
MMO-Champion Developer Q&A
New account wide achievements Wowhead
Non-Mythic First Week of a Season Wowhead

The War Within: Warbands Preview

Quote from: Blizzard

Get a closer look at the new Warbands System with the World of Warcraft development team.

With public access to The War Within test phase just around the corner, we want to share more details about what’s in development for Warbands.


What are Warbands?

The new Warbands system being introduced in The War Within will encompass all of the characters on a player’s Battle.net account as well as the items, collections, and progression they share.

It’s important to note that your Warband is limited to characters within a single region (i.e., Americas, Europe, Korea, Taiwan) but spans every realm, faction, and even subscription you may have within that region

Many aspects of World of Warcraft have been shared across your account for a long time—essentially a Warband. This includes your collection of pets, mounts, transmogs, heirlooms, and more. With the release of Warbands, we are significantly expanding what additional aspects of the game have Warband integration. To name just a few changes:

  • New reputations and Renown tracks will be Warband-wide.
  • A new Warband bank will allow you to easily store and share items between your characters.
  • The ability to collect most item appearances with any character in your Warband, regardless of their ability to equip the gear.

Goals of the Warband System

Before getting into the details of each change that players will experience with Warbands, we want to share the main goals we are aiming to accomplish with the system’s introduction:

  • Make playing alternate (alt) characters easier and more enjoyable – Data shows that many players already have an alt or two (or ten) and enjoy playing them,  so we want to make playing them even better.
  • Switch between characters without falling behind – There will always be a lot of character-specific progression in World of Warcraft, such as high-end gearing, but wherever it’s appropriate, moving progression onto your Warband should allow you to freely play multiple characters without losing efficiency or long-term progress.
  • Acknowledge the player behind the screen – In other words, wherever possible, we want to celebrate your accomplishments within your Warband, not only on your character, so you can carry those accomplishments with you to whichever character you choose to play.
  • Clarify which aspects of the game are account-wide versus character-specific – It hasn’t always been clear which parts of the game apply to your characters versus your account. We’ve taken this opportunity to clarify these differences in the UI, as well as replacing the term “account” with “Warband” throughout the game.

Let’s get into more details of what Warbands will entail.


Warband Conversions

One of the major undertakings of Warbands is to convert aspects of the game which are currently character-specific to become Warband (Account) wide. This conversion process is being developed to run automatically upon your first login after The War Within pre-expansion patch goes live. This means players won’t need to log into each character for the conversionThere may be some wait time for the system to process your Warband upon first login, however. Please be patient while this occurs, as it involves processing a lot of data!

Warband-Wide Reputation

Once The War Within launches, most new and many Dragonflight reputations will become Warband reputations.

When you have a Warband reputation, any progress you make on one character will be shared with all your characters. Rewards will also be unlocked for all characters, although the form this takes will vary per reward. Warband-wide rewards will be granted only once, while some rewards will remain character-specific and need to be collected on each character.

Once a reputation is converted to Warband-wide, reputation progress will display as the furthest that any character in your account has achieved. If you were at Renown 5 for Valdrakken Accord on one character and Renown 10 on another, your new Warband Valdrakken Accord Renown will be 10.

We opted for the furthest progress earned because, for many reputations, progress is not earned evenly. You can earn a lot of front-loaded reputation from doing campaigns and other one-shot quests. The thought behind this was that if we added all the reputations earned across all characters together, this would create an unfair advantage for players who play many alts over those who spend their time on one or just a few characters.

Here is the full list of converted reputations from Dragonflight:

  • Renown
    • Dragonscale Expedition
    • Maruuk Centaur
    • Iskaara Tuskarr
    • Valdrakken Accord
    • Loamm Niffen
    • Dream Wardens
  • Standard
    • Wrathion & Sabellian
    • Cobalt Assembly
    • Artisan’s Consortium
    • Azerothian Archives
    • Soridormi

The few reputations we opted not to convert, including Winterpelt Furbolg and Glimmerogg Racer, were due to not fitting within the fantasy for those reputations. Winterpelt Furbolg has a language learning component that doesn’t make much sense to be shared across characters, and the Glimmerrogg Racer reputation feels more like a personal standing in the snail races than an actual reputation that should be shared. These are also minor reputations that wouldn’t be as impactful Warband-wide.

When it comes to future conversion of reputations, the current plan is to work backward into older expansions, converting many old reputations over time. As it’s a time-consuming effort, it will take a while to implement. Similar to reuptations within Dragonflight, there will also be a limited number that won’t be converted, usually this will be because it doesn’t make sense from a fantasy perspective or because it involves a character-specific choice. For example, Aldor and Scryer in the Burning Crusade and the Covenants in Shadowlands won’t be converted because they represent per-character choices.

First-Time Quest Rewards

Part of Warband reputation implementation is in satisfying the goal that players with many alts don’t have an intrinsic advantage over those who focus their playtime on a single character. To accomplish this, we are introducing a new concept with quest rewards. Players can earn a bonus quest reward for any quest completed for the first time on their Warband. An additional, different, bonus will can be granted for completing a quest additional times.

The most common way we anticipate granting this bonus inThe War Within quests is when rewarding Warband reputation. Specifically, we plan for quests to only give reputation as a first-time completion bonus. On additional completions of the same quest on alts, players will earn a bonus reward currency similar to Dragon Isles Supplies instead of reputation. This currency will be freely transferable across the Warband and can be used to purchase various Warband-level rewards such as cosmetics, mounts, and pets.

With this setup, you can complete quests for any character you want without impacting your reputation or progress. Whichever character completes them first will earn the reputation for your Warband. This also avoids the situation in which a player who plays many characters can rapidly advance in reputation over someone who only plays one character.

What About Diplomacy?

The human racial Diplomacy is currently designed to grant a bonus 10% to reputation for players who choose that race. Unfortunately, with Warband reputations, this racial causes problems due its character-specific nature.

We don’t want players to feel compelled to play a specific character or race to earn Warband-level rewards more efficiently, so we will convert this race-specific bonus into something new. We’ll share more information on it at a later date.

Earning Achievements for Your Warband

Achievements have always had an account-wide component to them. Some achievements (those with a blue shade) are fullyaccount-wide. Progress on these is shared across characters and completion is for the entire World of Warcraft account.

There have also always been character-specific achievements in which progress and completion of these achievements is per character. These achievements show as complete if any character on the the account has completed them. Often, the rewards earned are also character-specific.

In the past, we have displayed your account-wide achievement point total in some places (like at the top of your achievement pane) but only your character total in others (like in guilds).

With the introduction of Warbands, we want all achievements to be considered “Warband” achievements. You, the player, accomplished them, so you should not feel like you need to complete them on more than one character or feel like you do not want to play another character because they are missing achievements.

Given this, we are eliminating the concept of a character-based achievement score. From now on, a total Warband achievement score will be tracked and displayed instead. This score will be the sum of all account-wide achievement points plus the points from any character-specific achievements completed on any character.

We are also converting many achievements to be account-wide. In fact, we will be converting approximately 2000 achievements from across all expansions. The philosophy we are following for this conversion is that if an achievement has the possibility of sharing progress across characters (e.g., do x things), we want to convert it so all characters can share progress on it. It shouldn’t matter whether you returned 50 flags as a defender in Warsong Gulch on a single character or whether you like PvPing on 10 characters and did it 5 times on each.

There are a few rare exceptions to this, however. Specifically for achievements where doing the activity on one character is part of what makes it hard or interesting. One such example is Insane in the Membrane.

The hard part of this achievement is maxing out diametrically opposed reputations. We don’t want to undermine the accomplishments of those players who have completed these particularly difficult achievements in the past, so we won’t be converting achievements like this.

In addition, any achievements that would not benefit from shared progression across characters, such as Memories of Teldrassil, will be left character-specific so you can see what cool things you have done on specificcharacters for posterity. But again, this will have no impact on your achievement score, rewards, or ability to complete achievements.

We have also taken a look at the rewards granted by achievements. For these, we mostly want them to be Warband-wide. Therefore, in many cases we are making the reward go to the entire Warband, such as for most titles. In other cases we are simply converting the entire achievement and its reward to be account wide. For example, dungeon teleports earned by Keystone Hero achievements, will become account-wide, both in the achievement and the reward.

The primary exception to rewards being Warband-wide is those that are intrinsically per character, such as Dreaming of Wyrms.

Another exception is achievements that celebrate highly prestigious accomplishments on a specific character, like the Gladiator: Dragonflight Season 3 achievement, whose title and progress will remain character-specific.

To address how we  progress for achievements across characters—for most achievements, we are adding your progress across all your characters. For example, if you have done 200 personal crafting orders on each of 3 different characters, the Personal Crafter achievement will immediately be completed upon login.

There are a few achievements where it only makes sense to take the highest value across your characters, such as the Reach Level 70 achievement. In most cases, these are not being converted as there is no benefit. For the exceptions where there are, we will use the highest value you have reached on any character.

Shared Flight Points for Your Warband

We are converting flight points to be account-wide. For standard flight points you have yet to learn, you will only have to collect these on one character, and they will be unlocked across your Warband. Flight points that have already been collected on any character across your account will be unlocked for your Warband.

Preserving Map Exploration

Map exploration is an interesting subject to consider as we worked through how we wanted the Warbands system to work. Initially, a plan was in place to convert map exploration to something available account-wide. After further reflection, we decided it was better to preserve map exploration as it is. Not only can it be fun to reveal new parts of a map, but it also provides experience and can help you keep track of the areas you’ve already explored.

For those who may not be as interested in re-exploring every map on all your characters, we are adding The Warband Map to Everywhere All At Once toy.

No Currency Confusion

Like map exploration, it was decided to handle currency a little differently. Rather than making it fully Warband-wide, which could create potential confusion,  we opted to make it easier to transfer currency between characters in your Warband instead. This will help avoid confusion over spending the wrong currency on the wrong character.

With this new flow, instead of relying on buying a special item and mailing it to an alt, you can directly transfer any shareable currency from other characters to the one you are currently playing within the currency User Interface (UI).

Currencies intended for purchasing Warband-wide items such as cosmetics, pets and mounts will usually be completely free to transfer between members of your Warband.

There may be some cases in which a currency is earned on a character with the intent that the character will be the primary user of the currency, but where we want to allow players to shift any excess currency to an alternate character. In those cases, there will be a slight loss in the transfer of that currency. This is akin to older currencies in which this value loss was accomplished via an item purchase, such as Cosmic Flux from Shadowlands.

Note that there will still be many currencies that will remain non-transferable because they represent important character-based progression. Two examples of these are the Crest and Flightstone equivalents in The War Within.

Lastly, we will be taking a pass on all older currencies and enabling Warband transfer on many where appropriate.


Items and Gear in your Warband

While gear is one of the primary forms of character-specific progression in World of Warcraft, we are adding a variety of improvements to items and gear to make managing and collecting them more convenient and alternate character-friendly.


Warband Bank

The Warband Bank can be accessed at bankers throughout the game. It will provide up to five tabs with ninety-eight available inventory slots each. Each tab can be purchased for an increasing amount of gold. These tabs can be customized with an icon and organized like a Guild Vault. This bank is in addition to your individual character bank vault.

Any non-soulbound item can go into the Warband Bank. All characters in your Warband can access the bank to freely deposit and withdraw items. The bank will also behave like the reagent bank, allowing you to craft using reagents from it without having to withdraw them.

In addition, the bank will allow you to deposit and manually withdraw gold across characters in your Warband.

There is one limitation that is worth noting. Like pet battles, players who play multiple characters simultaneously on multiple World of Warcraft accounts will find that only the character that logs into the realm first will have access to the Warband Bank.

Finally, it’s worth mentioning that we would like to update the UI and functionality of the character-level bank to also use tabs like the Warband bank. While this won’t be done at the launch of The War Within, we are planning for it to come soon after. When this change occurs, bags will no longer be needed in the character bank. It’s intended that this change won’t alter the number of slots currently available in your bank. It will just shift those slots from bags to tabs.


Warbound until Equipped Gear

Warbound until Equipped is a new type of gear binding that we are introducing in The War Within. Gear that is Warbound until Equipped can be freely traded across your Warband but becomes Soulbound once it’s equipped by a character.

In the past high item-level account-bound gear hasn’t been available because it could be used and freely traded across characters. For example, it would be too easy to transfer a high item-level account-bound ring between characters if it did not bind to a character when equipped. Players would be tempted to trade between all their alternate characters depending on who they were playing. This isn’t the type of gameplay we want to encourage or support.

With the introduction of Warbound until Equipped (WuE) gear, we are excited to start providing this much higher item-level gear more often in a manageable and beneficial way.

We are still working out more of the design details, but the current plan is to have WuE gear available within raids, dungeons, and the new Delves feature. Whenever you earn loot, you will have a small bonus chance to gain an additional piece of WuE gear as personal loot. This gear will be at least one lower tier than other loot from that source (currently a full upgrade track lower (e.g., Hero-> Champion), and it could be gear usable by any class.

Simply by playing, you will occasionally collect gear a single tier lower than your current gear, which could be sent to help an alternate character or even to use for a new class you’ve been meaning to try.

You will also occasionally stumble on Warbound until Equipped gear elsewhere while playing, so keep a look out.


Enhancing Your Transmog Collection

Collecting transmog appearances has long been something that has required players to plan gear runs on a per armor type basis, even though item appearances are shared across the account. With the introduction of Warbands, we want to make collecting appearances much more Warband-centric. To help players continue to expand their collections and style their alternate characters how they want, in  The War Within any character can collect any item appearance, regardless of if they can equip the item or not.

Class-specific appearances are an exception and will still be collectible only by that specific class. Most class-specific items can only be collected by those classes through a set piece token, and others are often only aquireable by that specific class anyway. Overall, it’s intended that this restriction has little influence on your ability to collect the majority of the transmogs that you want for your Warband.

It’s important to note that these changes only affect your ability to collect appearances. Existing rules on which characters can use any given appearance are not changing (e.g., a Priest getting a plate helm drop will unlock the appearance for your plate-wearing characters, even though they cannot use plate appearances themselves).

With this change, we also wanted to allow you to view appearances on any character of any class or race within the appearances UI.

We are also making it easier to collect appearances from unbound items. You will no longer need to equip the item to add it to your collection. Any time you destroy an item via disenchanting, deleting, selling, etc., you will automatically collect the appearance. There is also a new flow to directly collect the appearance from Bind on Equip (BoE) gear that you cannot equip by converting it to “Warbound until Equipped” instead.

Existing gear in your character-level bank or bag inventory will be automatically added to your transmog collection when you first log into that character.

To account for these changes, we are making a slight adjustment to how rolling for gear in raids with Group Loot works. Any gear that drops with transmog appearance you haven’t collected yet will have the Transmog option to roll for it rather than the Greed option (Transmog has higher priority).

When rolling Transmog, any gear that drops that can be equipped by your current character will get a higher rolling priority than those rolling with characters who cannot equip the item (e.g., a priest will always beat a warrior when both roll transmog on a piece of cloth gear).


Everyone All Together—Updated Character Select Screen

We have updated the Character Select screen so you can see your entire Warband in one list of characters. You will no longer need to swap between realms to see characters on those other realms. The one exception to this is if you have multiple World of Warcraft subscriptions within one Battle.net account. In this case, you will only see the characters on the account you’re logged in on even though all your characters across subscriptions are included as a part of your Warband.

We also thought it would be fun to see some of the characters in your Warband hanging out together.

For the launch of The War Within, you will only be able to assign four characters to this one scene. We are working on building more of these scenes for you to collect in the future though. We’re excited about earning more of these scenes as we play through the expansion and hope you will be, too!

As a final point on the updates to the character screen, to make it easier for you to decide which character to play at any given moment, we have also added a bit more information about each character during character selection.

 

 


The Warbands system is an evergreen feature that we plan to continue expanding into the future. We look forward to hearing your thoughts and feedback as we continue development on The War Within. Happy alting, and we’ll see you in Azeroth!

WoWCast Developer Chat: Go Into the War Within

Quote from: Blizzard

Join Game Director Ion Hazzikostas and Associate Art Director Tina Wang as they sit down with Community Manager and host Bethany Stout to take you into The War Within™.

The alpha test is right around the corner and we look forward to moving into the next phase of development of The War Within with you.

Here’s a recap of some of the main features arriving with the expansion.


Defend Azeroth from the Shadows Below

Journey through never-before-seen subterranean worlds filled with wonders and lurking perils, down to the dark depths of the nerubian empire, where the malicious Harbinger of the Void, Xal’atath, is gathering arachnid forces to bring Azeroth to its knees.

Freed long ago of the black blade that once bound her, she is now the Harbinger of a new era of the Void’s dark machinations. Her message is clear. The Black Empire has fallen. The Old Gods are dead and their ancient blood runs deep within the cracks of the world. We, the heroes of Azeroth destroyed them and the Harbinger watched all along. While the Black Empire has failed, Xal’atath seeks to set in motion the rise of a new dark legacy —one that knows our strengths and will seek to test them against a terrible power, the nerubians of Azj-Kahet.

Xal’atath has conscripted the nerubian queen, Ansurek, and offered her people a new future in which they would rise from their isolation and become a mighty kingdom once again. We will not find the nerubian soldiers of the Lich King here, but a mighty stronghold of nerubians as they once were—deadly survivors of the mythic wars that have played out repeatedly over thousands of years.

In return for their loyalty, Xal’atath has granted the nerubians the means of a dark evolution that will turn the nerubians into a new kind of ferocious and terrifying soldiers.


Our Heroes

Several of Azeroth’s greatest heroes will rise to the call of the Radiant Song, and many will face their own unique challenges along the way.

  • Anduin Wrynn: Having survived his ordeal with Domination, he will grapple with his relationship with the Holy Light that he no longer feels worthy of.
  • Thrall: He is seeking a connection to the visions spreading across the world and working to find his new place within the Horde.
  • Magni Bronzebeard: Long the Speaker of Azeroth, he will confront the heavy weight of that responsibility once and for all.
  • Alleria Windrunner: Her journey will be central to the events and themes of the War Within. She, as a void hunter, must use all of her capabilities to hunt down Xal’atath while being torn between her own nature and the maddening call of the Void to which she is attuned. Along this adventure she will have a unique rivalry with Xal’atath whose twists and turns will come to define the nature of this new conflict.

This chapter is only the beginning of the saga.


Khaz Algar- Designated Sector AR-934

Beneath the surface of Azeroth, an expansive world exists, fraught with danger and waiting to be explored.


The Zones of Khaz Algar

The Isle of Dorn: Discover the land of Khaz Algar, off the western shores of Pandaria and home to the Earthen. Their capital city, Dornogal, will become the new meeting ground for the Horde and Alliance.

The Ringing Deeps: This gigantic cavern serves as the home of the Machine Speakers, Earthen who maintain the gigantic Titan machines of old.

Hallowfall: Lit by a massive crystal at its center, this bright underground zone is home to the Arathi who are engaged in a continuing battle against the nerubians.

Azj-Kahet: The pinnacle of nerubian society where Xal’atath, Harbinger of the Void, has been gathering and mutating nerubian forces to create an unstoppable army.

For players who are concerned about entering into a space filled with spiders, there will be an arachnophobia filter that can be turned on which will convert spider creatures into crabs.


Meet the Earthen

We’ve met Titan-forged Earthen before in Ulduar and other places, but this society of Earthen has been isolated within Khaz Algar for a long while and have developed their own manners and customs. Visually, they are a bit larger, and gem encrusted.

It is up to the heroes of Azeroth to aid the Earthen and find a way to unite them once more and replenish their numbers.

Earthen as a New Allied Race

Earthen will also unlock as a playable race. Replenishing the culture’s dwindling numbers by either joining the Horde or the Alliance. Players will be able to choose either faction to begin their journey.

There are many customizations that will be coming for these Earthen including different gem encrustations, beards for all body types, skin colorizations, and more.


Dungeons

Similar to the launch of previous expansions, there will be 4 level-up dungeons and 4 maximum-level dungeons that are available in each of the four new zones.

Level-Up Dungeons

  • The Rookery
  • The Stonevault
  • Priory of the Sacred Flame
  • City of Threads

Maximum Level

  • Cinderbrew Meadery
  • Darkflame Cleft
  • The Dawnbreaker
  • Old City

If you don’t want to use the Dungeon Finder to take part in dungeons with other players, you can continue the campaign story with Follower Dungeons which will be available to play through in all level-up dungeons.


Nerub’ar Palace Raid Dungeon

The Nerub’ar Palace raid dungeon will offer eight boss encounters. Located in Azj-Kahet, it will result in the culmination of the story we see play out involving the machinations of the nerubian empire and Queen Ansurek’s collaboration with Xal’atath.

Players can also expect new tier rewards for their valiant efforts.


New Features

  • Delves: Deep beneath the surface lies treasure vaults waiting to be discovered. Explore these world instances solo or with up to four friends, along with an NPC companion, to defeat bosses and gain epic end-game loot.

Delves New Mechanical Mount Reward

Mix and match customizations to make your new mount your own.

  • Warbands: Expand the potential of your alternate characters with account-wide progression across your family of characters on your Battle.net account. Share your Warband Bank access, War Within Renown, achievements, collections, and more. Visit our latest article to learn more about Warbands.
  • Hero Talents: Rise to new heights of power with new Hero Talent trees. Each class specialization has access to two choices of self-contained Hero Talent trees inspired by iconic Warcraft universe archetypes. Revisit our previous Hero Talent previews to get a glimpse at what is in development.

 *Please note many of these trees have been updated since the original previews.


We look forward to hearing your ongoing thoughts and feedback as we continue development.

Sign up for The War Within test to be a part of the future of World of Warcraft.

Pre-Purchase the World of Warcraft®: The War Within™ 20th Anniversary Collector’s Edition

Quote from: Blizzard

The Worldsoul Saga Begins Here!

World of Warcraft®: The War Within™ arrives this year1, and the wings of a grand new adventure will spread widely across the next three expansions.2 Be a part of the epic story that commemorates the first 20 years of World of Warcraft and sets new foundations for Azeroth’s future!2

The World of Warcraft: The War Within 20th Anniversary Collector’s Edition is now available for pre-purchase and comes with an array of rare and commemorative items to aid in your journey into the depths of Azeroth.

  • The Art of The War Within—Leaf through the visual evolution of The War Within expansion with this beautifully bound lexicon filled with exclusive art.
  • Collectible Pin—Featuring Thrall, Anduin, and Alleria primed for battle.
  • World of Warcraft 20th Anniversary Gryphon Rider Statue—Perched and ready to defend from above.

Pre-Purchase today!

The collector’s edition is available for pre-purchase exclusively on the Blizzard Gear Store. It includes everything in The War Within Epic Edition—an Enhanced Level 70 Character Boost, 1,000 Trader’s Tender4, 30 Days of Game Time, plus more!

Already pre-purchased an edition of The War Within? No problem! These three new commemorative collectibles can still be added to your trove. When you purchase the World of Warcraft: The War Within 20th Anniversary Collector’s Edition, you’ll receive a Battle.net® balance reimbursement for your previous purchase to use in-game or on Battle.net.


1Available on or before December 31, 2024. Requires World of Warcraft Subscription or Game Time.
2Future expansions not included in WoW®: The War Within™ purchase.
3Requires World of Warcraft Subscription or Game Time. If you already have Dragonflight on your account, it will not be re-granted.
4An active World of Warcraft Subscription or Game Time is required to acquire and use Trader’s Tender. Trader’s Tender does not expire regardless of Subscription or Game Time status.

Hotfixes: April 16 2024, Season 4 Healer Adjustments

Quote from: Blizzard

April 16, 2024

Items

  • Grotto Netherwing Drake’s Black Scales should be properly awarded to players who have completed the Now THIS is Dragon Racing!

Season 4 Healer Adjustments

Quote from: Blizzard

In Season 4, we’re reducing the overall throughput of some healers to better align with our tuning goals. At the same time, we’re increasing the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.

The following adjustments are now deployed to the 10.2.6 PTR, and will go live with the beginning of Season 4 next week.

Monk

  • Mistweaver
    • All healing done reduced by 13%. Does not apply in PvP combat.

Druid

  • Restoration
    • All healing done reduced by 5%. Does not apply in PvP combat.

Shaman

  • Restoration
    • All healing done reduced by 5%. Does not apply in PvP combat.

Priest

  • Discipline
  • Developers’ notes: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content.
    • Atonement transfers 35% of damage to healing (was 40%).
    • Atonement healing increased by 70% outside of raids (was 50%).
    • Atonement healing increased by 35% in PvP (was 15%).

Player vs. Player

Monk

  • Mistweaver
    • Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%).