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Category: Warcraft

Raid Testing Schedule – August 7-8

Raid testing continues tommorow and friday and picks up the pace to 4 bosses in just 2 days time!

Quote from: Blizzard

On Thursday, August 7, and Friday, August 8, we will continue Warlords raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Note that this test in particular may end up being canceled. We’re hoping to push a new build tonight. If that doesn’t happen due to technical reasons, I’ll post to reschedule the test.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Thurday, August 7

Brackenspore- Heroic HighmaulImperator Gor'vidus
13:30 PDT (16:30 EDT, 22:30 CEST)

Imperator Mar’gok – Heroic Highmaul
16:00 PDT (19:00 EDT, 01:00 CEST)

Friday, August 8

Tectus – Heroic Highmaul
11:00 PDT (14:00 EDT, 20:00 CEST)

Iron Maidens – Heroic Foundry
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, Dalaran, Shattrath, the two Vale Shrines, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Note that new teleport NPC locations have been added to other expansions’ capital cities, as well as near the zone portals in Stormwind and Orgrimmar.

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 100 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Gearing Up to Celebrate 10 Years of World of Warcraft

Quote from: Blizzard
Gearing Up to Celebrate 10 Years of World of Warcraft

This November marks the 10-year anniversary of World of Warcraft, and we’re cooking up a few in-game plans to commemorate the occasion. Here’s a quick preview of what’s in store:

Tarren Mill vs. Southshore: The Rematch

If you engaged in PvP early on in WoW, you might have fond memories of—and perhaps a few scars from—the endless tug-of-war between Horde and Alliance players at Tarren Mill and Southshore. To recapture that feeling, we’ll be opening a Team Deathmatch–style Battleground based on that timeless struggle. However, unlike the old days of Tarren Mill vs. Southshore, there will be a clearly defined victor, so you’ll need to work as a team or face crushing defeat.

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Molten Core Gets Boosted

Molten Core provided many WoW players with their first taste of WoW raiding. For the anniversary celebration, max-level players will be able to participate in a special 40-player Raid Finder version to relive the experience of hunting down Ragnaros and his minions within his fiery lair. Downing the Firelord will earn you an Achievement and a special Core Hound mount reward (fireproof leg armor not included).

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Corgi-licious

Anyone who logs in during the 10-year anniversary event will also be able to claim a feisty, fiery new pet: the Molten Corgi! Just think of the corgi-parade potential when you and your friends summon these wee waddling balls of fire for a walk.

These events and rewards will only be available for a limited time, so make sure to check back with us later for more information on when you can expect to see all of these events and goodies in-game. ‘Til then, we’re looking forward to celebrating 10 epic years with you!

Shadowmoon Valley Follower Locations Guide

In Warlords of Draenor you can recruit followers for your garrison each zone. You’ll come across a lot during questing, but the zones are so big you might miss them. As we discover the rarer followers we’ll add them to the list as well. To help you keep track of them all we’ve compiled a list of all the rares we’ve been able to find. Remember WoD is still in beta, anything can change. If we missed any feel free to leave a comment with the location and name of the rare mob or event. Click on the map for a full size version.

Number Follower Name Image Comments
1 Roona  photo SMVFollower1_zpsa514df82.jpg
2 Shelly Hamby  photo SMVFollower2_zps2f10dac5.jpg An eventual quest chain that starts in your garrison will lead to this follower.
3 Rangari Chel, Apprentice Artificer Andren, Vindicator Onaala  photo SMVfollower3_zpsaf1bc301.jpg Main SMV Quest Line, you get to choose one of the three.
4 Abatha  photo SMVfollower4_zps9860e5cc.jpg Alchemy Follower
5 Fiona  photo SMVFollower5_zps0c9d7a09.jpg
6 Artificer Romuul  photo SMVFollower6_zpseda44f3a.jpg

WoW Down to 6.8 Million Subscribers, CM Lore On Devs On Twitter, HotS: Stitches Trailer

The Q2 2014 earnings call took place yesterday and it was announced that WoW is down to 6.8 million subscribers. Although it’s a loss of 800k subscribers keep in mind that 6.8M is still a big number. The lack of new content has doubtfully had a great influence on the subscriber numbers.

In other news, last night CM Lore responded to some of the concerns about a lot of information being shared on twitter and not being posted through other official news channels.

Quote from: Blizzard

This thread has been a very interesting read so far. I’ve really appreciated the discussion, especially since we’ve been having very similar discussions internally lately, particularly regarding Twitter. Let me shine some light on our thinking to hopefully help you guys understand where we’re coming from:

First off, we’ve definitely made some serious missteps over the past couple of months. Bladespire and Karabor should have been communicated in a clearer and more complete form than Twitter can really allow, as an obvious example. We’re sorry about that, and are doing our best to learn from our mistakes and avoid making them again in the future.

When used properly, however, we think Twitter’s a great platform. It offers developers the ability to respond quickly to simple questions without tearing them away from more involved tasks. It allows community managers to communicate and interact with the community on a much more personal level. As we’ve been embracing Twitter more closely, we’re learning where the line is on “good interaction” vs “bad way to share information.”

I also found some of the comments about transparency interesting. One issue we face constantly is “when is a good time to let players know?” The answer is a lot trickier than it might seem. If we tell everyone about every change we make the minute we decide to make it, many of those changes will never make it past the concept stage, and we create a whole lot of stress for players (let alone ourselves). Furthermore, it can be difficult to understand why a change needs to be made before all of the related pieces are in place.

On the other hand, if we don’t share changes until they’re complete, we miss out on the opportunity to hear concerns from players, and use that feedback to create a better end product. Neither extreme is a good answer, so it’s a matter of finding the right spot in the vast grey area between the two.

I realize I’ve just used a lot of words and didn’t really say much, so I’ll finish up with a couple bullet points:

  • We think Twitter is a good platform for some things, but recognize that it’s not working well for others.
  • We recognize that many of you would like to see us participating more actively on the forums. It’s not as simple as “post instead of tweet”, but we’ll do our best.
  • As someone mentioned earlier in the thread, fansites such as Wowhead do a great job of consolidating and organizing tweets if you’d prefer a “news roundup” format.
Quote from: Blizzard
Posted by Blupache

I’d also like to see more general design commentaries like the post on dps warriors earlier in the alpha/beta process.

Agreed, and more are coming. The dev team is just crunching pretty hard right now to get the expansion ready to go, which doesn’t leave a lot of extra time for commentary. Once they’re to a point where they can come up for air, we’ll work on getting some more design insight blogs together.

08/05/2014 07:48 AMPosted by Elaedrial

As far as it not being as simple as “post instead of tweet”, why is that? Does it really take you longer to bring up the forums and type the same thing you’d put on twitter into the forums instead?

Yes, actually. Reading a tweet takes less than a second, and replying to it often doesn’t take much more time than that. A designer with a pile of tasks to get through for the day can easily sneak a glance at Twitter here and there, while waiting for a zone to load or some code to compile or what have you.

Reading a forum post, however, can be a much more involved task, especially if the discussion takes off. Quite often, designers (or community managers), upon noticing a particularly interesting thread, will make a note to come back to it later when they have time to give it their full attention. In fact, I’ve actually had to step away from my desk 3 or 4 times just in the course of writing this response.

That’s not really an excuse for us to not spend time talking with players on the forums, I’m just explaining why it’s not as simple as “use the forums instead of Twitter”, especially for a designer hard at work on the expansion. They’re just very different mediums, each with their own advantages and disadvantages.

Blizzard also released a trailer for Stitches in Heroes of the Storm.

Heart of the Valorous Buff This Weekend (Again), Southshore vs Tarren Mill

Quote from: Blizzard
Heart of the Valorous Buff This Weekend

Beginning Friday, August 8 at 10:00 a.m. PDT, through Monday, August 11 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!

MMO-Champion datamined a new map which is titled Southshore vs Tarren Mill. We should be getting information on it very soon according to pvp dev Holinka!

And it looks like there’s more to come in the pvp world!

Warlords of Draenor Zone Preview: Nagrand

Quote from: Blizzard

Nagrand_WoW_Header_CK_760x270.jpg

Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, a verdant land located west of Talador and south of Frostfire Ridge. Here, great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong—the legendary orc clan led by Grommash Hellscream himself—are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.

(Check back later for music: Coming soon!)

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Q. How is the Nagrand of Draenor different from the Nagrand people know from Outland? What’s the story in this zone?
Eric Maloof:I think players will find that the Nagrand of Draenor isn’t really all that different in spirit from the Nagrand of Outland. There are some obvious physical differences—for example, the floating islands aren’t there anymore—but you’ll easily be able to see where those floating islands came from. We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you’ll experience there.

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You’ll be led to Nagrand by a quest you’ll receive in your Garrison that involves sending new supplies to the front. The Alliance and the Horde—not working together, of course—are trying to establish a toehold in the zone in order to take on the Warsong clan. The Warsong clan has had problems with the ogres in the past, but they’re really the top power here.

The Alliance will be working alongside characters such as Vindicator Yrel and Rangari D’kaan, Thaelin, and Hansel as they progress through the storyline. The Horde will be working alongside Thrall, Durotan, Draka, and Drek’thar—even Aggra will show up and surprise Thrall.

Kurt Sparkuhl: Players will also have the opportunity to return to the Throne of Elements. Without spoiling too much, the elemental balance has been disrupted, and the elementals upon the plateau have become unstable. It will be up to players to unravel the mystery behind the disturbance before it’s too late.

The zone is just filled to the brim with story.

One of the things that sets Nagrand apart from any other zone is the amount of character-focused stories you’ll encounter. The zone is just filled to the brim with story. There’s the main story and what’s going on in the Throne of Elements, but we’ve added in a lot of additional Easter eggs and tons of cameos and backstory on old favorites, so keep an eye out as you go through the zone. You’ll also meet a new faction here.

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Q. How would you describe the zone’s ambience? What’s it like?
Kurt Sparkuhl:It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.

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Q. Which locations would you say are some of your favorites, and why?
Eric Maloof: This one’s tough. There are so many good places to choose from. I’m definitely partial to Lok-Rath. It’s located outside the main Warsong base and is the Warsong clan’s main presence in the zone. I like the story of what’s happening there and the dynamic change in the questing once you get there. Plus, it’s a beautiful Warsong location.

I also really like the Spirit Woods. In Outland, you had the Spirit Fields. In Warlords of Draenor, the Spirit Woods are what surround Oshu’gun. You get to learn more about the forces that dwell there and what they’re doing—we explain that a bit as you’re taking care of business.

…we get to see more of the backstory of the Burning Blade clan…

Kurt Sparkuhl:I think the two I like the most are Hallvalor and the Ring of Trials. Hallvalor—which became the ogre-inhabited Burning Blade Ruins in Outland—is super cool; we get to see more of the backstory of the Burning Blade clan, which we haven’t gotten to show before. We get to see how their clan operates and some of their traditions. There are some familiar faces—at least one in particular— that you’re going to get a lot of backstory on.

The great thing about the Ring of Trials is that players get to see it a bit earlier on in its existence and learn more about why it’s there and what its purpose is. It’s been built up as a sort of neutral hub, and players will be able to interact with all sorts of NPCs from all over Azeroth and Draenor—it’s pretty cool, but I don’t want to spoil too much.

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Q. What outposts will players be able to build in Nagrand, and how do they impact the Garrison?
Eric Maloof: The Alliance and the Horde get the choice of two different buildings. You’ll get access to this decision early on, though your blueprints are waylaid by the Warsong at the start, so you’re going to need to recover those first. You’ll be able to build either a Corral or a Tankworks for your Garrison.

For the Corral, you’ll get either a Talbuk on the Alliance or Frostwolf on the Horde, which you can ride all the time while you’re in Nagrand—this is where mounted combat comes into play. If you build the Tankworks, the Alliance gets a Siege Engine and the Horde gets a Demolisher.

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There’s plenty to see and explore in Nagrand—though we wouldn’t recommend idling too long on the road when the Warsong Outriders are making their rounds.