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Category: Warcraft

Warlords of Draenor Garrison Guide

Over the lifespan of the WoD Beta we’ve covered a lot of what you can expect from the Garrisons. however because there’s so much information to cover here’s a complete guide with just about everything you need to know as well as links to our various videos/guides.

The basics

You get your garrison almost right after you finish the Tenaan Jungle intro event. You get a set of quests that take you through all the waves and motions of the Garrison mechanics. Let’s go over each of those mechanics.

Resources

When going about the daily goings of your garrison you’ll need resources. You can earn these from multiple sources: The garrison resource chest, quests, garrison missions, rare mobs and garrison buildings such as the lumber mill and the trading post. Once you reach maximum level you’ll mainly earn the resources from the garrison chest, garrison missions and garrison buildings.

You’ll use resources for things like building buildings, upgrading them and sending followers on missions.

Plots/Garrison Leveling

garrisons picWhen you build up your garrison you can build the garrison buildings in plots. The type of plot determines which buildings you can put on them. There are more buildings per type of plot than there are plots, which means you will have to make a choice as to which buildings you want. This matters because you get perks depending on the buildings you choose (more on that in the buildings section).

You will need to level your garrison up to get more plots. Your garrison starts at tier 1 and you can level it up to a maximum of tier 3. See the below table for the amount of plots per tier.

Tier Amount of Plots
1 1 small, 1 large
2 2 small, 1 medium, 1 large
3 3 small, 3 medium, 2 large

 

Tier 2

To level your garrison up to tier 2 you will simply need to have completed both buildings in the plots. You will then get the quest to upgrade your town hall. To do so you have to click on the town hall in the architect interface and click upgrade.

At tier 2 you will also get quests depending on your level to unlock new buildings, these don’t cost extra plots.

Level Required Building
92 The Mines
94 The Fishing Shack
96 The Herb Garden
98 Pet Menagerie

Tier 3

To level your garrison up to tier 3 you simply need to be level 100. The upgrade itself will require 5000 gold and 2000 resources.

Buildings

As mentioned before the plots determine which buildings you can build. At garrison tier 3 you can build 3 small, 3 medium and 2 large buildings. Each building has 3 levels and depending on the level you’ll get perks from having those buildings. Check below for all the different buildings and their perks so you can start thinking about which buildings you will want to build first when you get your own garrison. To build and level up your garrison you will need to get blueprints.

 

Type Blueprint How to Obtain
Level 1 blueprints Become available to you when your Garrison reaches Tier 2.
Level 2 Small building blueprints Reach level 96 or complete the Talador zone
Level 2 Medium building blueprints Reach level 98 or complete the Spires of Arak zone
Level 2 Large building blueprints Reach level 100 or complete the Nagrand zone
Level 3 blueprints Become available as you complete certain achievements across Draenor

Level 3 blueprints are account-wide. Once you unlock one on a character, it’s available to all characters on your account.

Large

Barracks

Perks

Level Perk Comment
1 Unlocks patrol missions. Patrol missions have higher than normal follower experience rewards.
2 Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor zones.
3 Increases your follower limit by 5 and grants access to racial guards and banners.  Level 3 Perks Video

Dwarven Bunker

Perks

Level Perk Comment
1 Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade, and increases the potency of the upgrade.
Allows the collection of armor scraps from the orc clans of Draenor for armor transmogrification use.
2 Opens up work orders for follower weapons and armor in exchange for garrison resources. Also, new armor transmogrification items unlock.
3 Grants 1 of your 3 seals of tempered fate (raid bonus loot roll) at no cost each week.

Gnomish Gearworks

Perks

Level Perk Comment
1 Unlocks a personal engineer that creates a powerful invention each day. Exceptional work!
2 Your engineer gains access to five new and amazing devices.
3 Allows the creation of a siege vehicle once per day. Drive it to victory in Draenor! (Can be used in Ashran)

Mage Tower

Perks

Level Perk Comment
1 Allows the collection of ogre waystones from Ogres on Draenor.
These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionaly triggers Runes of Power during combat.
2 Unlocks access to a second Ogre Waygate for a total of 2.
3 Unlocks access to a third Ogre Waygate for a total of 3.

Stables

Perks

Level Perk Comment
1 Enables the capture and training of special mounts on Draenor.
Also allows you remain mounted while interacting with objects in outdoor Draenor zones.
 Taming Quest Video
2 You will no longer get dazed by enemies while riding mounts in outdoor Draenor zones.
3 Increases mount speed in Draenor by 20%.  6 Stable Mounts Video

 Medium

Lumber Mill

Perks

Level Perk Comment
1 Allows you to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for garrison supplies.
2 Allows you to mark medium trees for additional Timber.  You can earn a special follower via the lumber mill.
3 Allows you to mark large trees for even more Timber.

Trading Post

Perks

Level Perk Comment
1 A merchant shows up each day selling trade goods. Also allows the trade of crafting reagents for garrison resources.
2 Grants access to the Sha’tari Defense or Laughing Skull factions. Also unlocks the ability to acquire parts from around Draenor to build an auctioneer.
3 Increases reputation gain in Draenor by 20%.

Barn

Perks

Level Perk Comment
1 Allows you to capture clefthoof, elekk, wolves and talbuk for leather and fur. used for leatherworking and tailoring recipes.
2 Allows you to capture boars and riverbeasts for rare meats used to create the most powerful food. Expected to use for raiding food.
3 Allows you to capture elite beasts to harvest for savage blood, used in all epic crafted armor and weapons. Required for crafting the best armor and weapons.

Gladiator's Sanctum

Perks

Level Perk Comment
1 Increases your out-of-combat regeneration in outdoor Draenor zones and allows the collection of broken bones from defeated enemy players (used for Conqueror’s Tribute).
2 Enables safe fall and underwater breathing in outdoor Draenor zones. Also enables the Nemesis quest series for defeating enemy players of specific races.
3 While below 35% life, all damage taken is reduced by 50% in outdoor Draenor zones. Grants access to the Highmaul Coliseum gladiator tournament. Coliseum Video preview

Lunarfall Inn

Perks

Level Perk Comment
1 Each day, a visitor offering a dungeon quest with generous rewards will spend the day at your inn.
2 Recruits random followers each week. You can specify traits and abilities you’re especially interested in.
3 Unlocks the particularly lucrative treasure hunter missions.

Small

Profession Buildings

Perks

Level Perk Comment
1 Allows the production of profession items. Enchanter’s study allows disenchanting of items.
2 Allows followers with profession trait to work here, granting a unique bonus. Also allows up to 14 work orders at a time.
3 Allows up to 21 work orders at a time.

Salvage Yard

Perks

Level Perk Comment
1 Allows Salvage to be occasionally recovered from missions
2 Increases your chance at recovering Salvage from missions. In addition, you may now discover follower items in Salvage
3 Greatly increases your chance at recovering Salvage from missions. In addition, you may now discover player items in Salvage.

Storehouse

Perks

Level Perk Comment
1 Enables access to your personal bank and increases the total number of active work orders for all buildings by 5.
2 Enables access to your guild bank.
3 Enables access to an Ethereal Trader for Void Storage and Transmogrification and increases the total number of active work orders for all buildings by 15

The Salvage Yard

The salvage yard is the only building for which you will need to earn the level 1 blueprints in a seperate way. You will need to finish the goblin chain quests to the east/southeast in Spires of Arak at lvl 98. Together with the work orders from the Dwarven Bunker, the salvage yard is your main source of follower gear upgrades. But not only that, you can get legitimate item upgrades as well as character creation screen transmogrification sets. Check out some of the possible items below (note the dkp values are from a custom addon)!

The non full set upgrades are now either +3, +6 or +9 item levels.

Followers

As you adventure through Draenor you’ll get the chance to build up your own private army. You can earn these followers through exploring, questing, achievements and dungeons. You can send these followers on missions to earn follower experience, gold and other tidbits. There’s a few things you need to know about these followers.

  • You can have up to a maximum of 20 active followers (25 with lvl 3 barracks)
  • Once you have more than the maximum amount active you cannot send followers on missions until you put followers on inactive (right click follower to do so) until you have the maximum amount of active followers again.
  • Followers can be leveled up to lvl 100
  • Followers have uncommon (green), rare (blue) or epic (purple) quality. These determine the amount of abilities and traits the follower has.
  • Abilities and traits counter mission dangers or give your followers buffs during missions to increase the chance of succesful missions. They can also have profession traits, in which case you can assign them to the appropriate profession building via the architect interface.
  • Once a follower is level 100 they can continue to gain experience until they are of epic quality.
  • Once a follower is level 100 they will have an item level, starting at 600. You can upgrade their gear, which will be needed for harder missions.

For an overview of all the followers we’ve found check out these guides.

Missions

Missions are your way to keep your followers busy. Once you have your very first follower you will be sending them on a mission right away. Missions have many rewards, from gold to experience to follwer item upgrades there’s plenty of reasons to keep sending your followers on new missions. You can choose which follower you send on which mission in the mission interface by dragging them to the open follower slots.

The list of missions you get can grow for a bit, so if you can’t log on for a day there’s no harm done, you’ll still be able to send your followers on plenty of missions without falling behind in leveling them up! Missions at maximum level have 4 tiers, corresponding with follower item level. There are even raid missions, Kalgan explained them a while back:

Once you have followers at ilvl 615, the second tier of level 100 missions unlocks, at 630 the third tier unlocks (includes missions with ilvl 645 gear for your character), and when you have followers at ilvl 645 the fourth tier unlocks.

The fourth tier is special in that they show up rarely, but they’re raid missions for your followers that reward your character with raid quality loot of a tier higher than you’re currently running. If you’re doing LFR, you’ll get normal quality raid loot, if you’re running normal raids you’ll get heroic quality loot, and heroic raiders will get mythic quality loot. Mythic raiders will get mythic loot and 1k gold.

These missions show up rarely enough that you won’t be able to deck out your character in these items before the next raid zone shows up, but having a handful of them will give you a nice edge.

(Note: DKP Value in item is from a custom addon)

Monuments

In your garrison you will be able to put up monuments that commemorate the feats you’ve achieved in draenor. There are currently 6 monuments to earn and 3 slots in a tier 3 garrison to place them in. You can earn them in the following ways:

  • Get 5000 honorable kills in Draenor
  • Craft 50 epic items with an item level of at least 600
  • Complete mythic raiding achievements
  • Win 2000 pet battles in Draenor
  • Collect 100000 Apexis Crystals
  • Complete a likely legendary ring achievement

The monuments are purely cosmetic and allow you to customize your garrison a bit.

Invasions

You will be able to take part in invasion events. In these your garrison is under attack and you’ll need to defend it from various invaders. The fun part of these is that your followers will fight alongside you and that you’ll be able to earn points and try and earn rewards with these!

Outposts

In each zone other than your garrison zone you’ll get to build a garrison outpost. At each outpost you’ll have be able to build 1 building, with the choice from 2. Once you’ve built it you will have access to a garrison ability in that zone. Check out the table below for the overview.

Zone Building 1 Building 2
Gorgrond Lumber Mill Sparring Arena
Talador Mage Tower Artillery/Armory
Spires of Arak Inn Trading Post
Nagrand StablesPerk: Special Mount For Combat, allowing casting while moving Siege Works

 

Concluding Remarks

Garrisons are a big part of WoD (but optional for the most part), and this guide certainly shows it. There are many aspects to it and it might seem like much, but once you play with it yourself and start building your garrison it is actually quite easy to deal with. If you’re a collector you’ll enjoy going around Draenor to collect the followers and build up your own private army!

6.0.2 Hotfixes: October 20

Quote from: Blizzard
6.0.2 Hotfixes: October 20

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

Hallow’s End

  • Exquisite Costume Set: “The Lich King” no longer has a Hallow’s End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we’re aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.

Classes

  • Death Knight
    • Talents
      • Death Pact’s healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
  • Hunter
    • Talents
      • Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
  • Mage
    • Armor Sets
      • Time Lord’s Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
  • Rogue
    • General
      • Priodic healing effects should no longer occasionally cause the Rogue to break out of Stealth.

World Environment

  • Azuremyst Isle has been temporarily removed from cross-realm zoning.

Quests

  • Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
  • Rolo’s Riddle: The item to start the quest chain should be obtainable once more.
  • Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
  • Legendary Cloak Quest Line
    • The Thunder Forge: Sha Beast’s Dark Bite ability should no longer deal an excessive amount of damage.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Raid Leader’s lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
    • Spoils of Pandaria: Resolved an issue where Kor’kron Blood Axe would occasionally invite themselves to the encounter.
    • Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
  • Throne of Thunder
    • Drakkari Frost Warden’s Frost Bulwark ability should no longer absorb an excessive amount of damage.
    • Megaera: Venomous Head’s Acid Rain ability should no longer deal an excessive amount of damage.
  • Dragon Soul
    • Spine of Deathwing’s Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
  • Icecrown Citadel
    • Professor Putricide’s Mutated Plague ability should no longer deal an excessive amount of damage.
    • The Lich King’s Ice Pulse ability should no longer deal an excessive amount of damage.
  • Ulduar
    • Algalon the Observer’s melee damage has been reduced by 40%.
  • Black Temple
    • The Illidari Council: Lady Malande’s Reflective Shield should no longer reflect back an excessive amount of damage.
  • Blackwing Lair
    • Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.

Dungeons

  • Shado-Pan Monastery
    • Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
  • Blackrock Caverns
    • Karsh Steelbender’s Heat Wave ability should no longer deal an excessive amount of damage.
  • Throne of the Tides
    • Lady Naz’jar’s Lightning Surge ability should no longer deal an excessive amount of damage.
  • Zul’Gurub
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.

Battlegrounds and Arenas

  • Arenas
    • Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator’s Cloud Serpent in the mail.
    • Alchemist’s Flask should no longer be usable while in an Arena match.

Professions

  • Enchanting
    • Peerless Stats should now correctly have a cast time and reagent cost.

Items

  • Ai-Li’s Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.

Bug Fixes

  • [Requires a realm restart.] Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.

Updated: New Level-90 Crash Course Videos

Blizzard has updated their crash course videos with the pre-patch changes!

Quote from: Blizzard
Updated: New Level-90 Crash Course Videos

Update October 20, 2014 – All of the videos below have been updated for WoW 6.0.

Want to leap into action with a new class at level 90 but not sure how to begin? In our new videos—one for each of WoW’s 11 classes—we’ll give you a crash course on how to play your new level-90 character. To help you get started, these videos focus on one damage-dealing (DPS) specialization for each class.

Click your class of choice below to begin your training!

Death Knight
Death Knight
Druid
Druid
Hunter
Hunter
Mage
Mage
Monk
Monk
Paladin
Paladin
CrashCourse-Priest_Embed-188x109.png
Priest
CrashCourse-Rogue_Embed-188x109.png
Rogue
CrashCourse-Shaman_Embed-188x109.png
Shaman
Warlock
Warlock
Warrior

Warrior

For more advanced guides or to learn more about other class roles, check-out the Boosting 101- New to 90 Guide and Wowhead’s Boosted 90s Essentials Guide and Class Guides.

6.0.2 Hotfixes: October 17

The first major tuning hotfixes are here!

Quote from: Blizzard
6.0.2 Hotfixes: October 17

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

Character Undelete

Class Balancing

Note: All class balancing changes below will require a realm restart to take effect.

  • Druid
    • General
      • Ferocious Bite’s damage has been increased by 12%.
      • (Feral) Moonfire’s damage has been increased by 12%.
      • Shred’s damage has been increased by 12%.
      • (Feral, Cat Form) Thrash’s damage has been increased by 12%.
    • Feral
      • Rake’s damage has been increased by 12%.
      • Rip’s damage has been increased by 12%.
      • Swipe’s damage has been increased by 25%.
  • Hunter
    • General
      • Arcane Shot’s damage has been increased by 15%.
      • Cobra Shot’s damage has been increased by 15%.
      • Explosive Trap’s damage has been increased by 15%.
      • Kill Shot’s damage has been increased by 15%.
      • Multi-Shot’s damage has been increased by 30%.
      • Steady Shot’s damage has been increased by 15%.
    • Marksmanship
      • Aimed Shot’s damage has been increased by 15%.
      • Chimaera Shot’s damage has been increased by 15%.
    • Survival
      • Black Arrow’s damage has been increased by 15%.
      • Explosive Shot’s damage has been increased by 15%.
      • Serpent Sting’s damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter’s Attack Power (up from 33%).
    • Talents
      • A Murder of Crows’ damage has been increased by 80%.
      • Barrage’s damage has been increased by 15%.
      • Dire Beast’s damage has been increased by 15%.
      • Exotic Munitions’ damage has been increased by 15%.
      • Focusing Shot’s damage has been increased by 15%.
      • Glaive Toss’ damage has been increased by 15%.
      • Powershot’s damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt’s damage has been reduced by 20%.
    • Fire
      • Fireball’s damage has been reduced by 20%.
      • Inferno Blast’s damage has been reduced by 20%.
      • Pyroblast’s damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Frostbolt’s damage has been increased by 20%.
      • Frozen Orb’s damage has been increased by 20%.
      • Ice Lance’s damage has been increased by 20%.
      • Water Elemental
        • Water Jet’s damage has been increased by 20%.
        • Waterbolt’s damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb’s damage has been increased by 25%.
      • (Frost) Ice Nova’s damage has been increased by 25%.
  • Monk
    • General
      • Blackout Kick’s damage has been increased by 20%.
      • Jab’s damage has been increased by 20%.
      • Rising Sun Kick’s damage has been increased by 20%.
      • Spinning Crane Kick’s damage has been increased by 20%.
      • Tiger Palm’s damage has been increased by 20%.
    • Windwalker
      • Fists of Fury’s damage has been increased by 20%.
    • Talents
      • Chi Explosion’s damage has been increased by 20%.
      • Rushing Jade Wind’s damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk’s Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike’s damage has been increased by 20%.
      • Hammer of Wrath’s damage has been increased by 20%.
      • Judgment’s damage has been increased by 20%.
    • Retribution
      • Divine Storm’s damage has been increased by 20%.
      • Exorcism’s damage has been increased by 20%.
      • Templar’s Verdict’s damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict’s damage has been increased by 20%.
  • Warlock
    • General
      • Corruption’s damage has been reduced by 10%.
      • Shadow Bolt’s damage has been reduced by 20%.
    • Demonology
      • Chaos Wave’s damage has been reduced by 20%.
      • Doom’s damage has been reduced by 20%.
      • Hand of Gul’dan’s damage has been reduced by 20%.
      • Soul Fire’s damage has been reduced by 20%.
      • Touch of Chaos’s damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt’s damage has been reduced by 30%.
  • Warrior
    • Fury
      • Bloodthirst’s damage has been reduced by 17%.
      • Raging Blow’s damage has been reduced by 17%.
      • Wild Strike’s damage has been reduced by 17%.

Class Bug Fixes

  • Druid
    • Feral
      • Rake’s Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Mage
    • Frost
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.

World Environment

  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi’s Corrupted Slash debuff should now be working correctly again.
    • Krakkanon’s knockback abilities should be working correctly again.
    • Sra’thik Drone and Sik’thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat’s Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians’ Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet’zal, the Stormcaller’s Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un’sok: Amber Monstrosity’s health has been reduced to a more reasonable amount.
    • Grand Empress Shek’zeer: Corrupted Dissonance Field’s damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma’s heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow’s damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa’s Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls’ damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds’ Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler’s Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale’s Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle’s damage has been reduced to a more reasonable amount.

Dungeons

  • Mogu’shan Palace
    • Kargesh Highguard’s Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil’s Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang’s Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te’s Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

  • Bloodsoaked Chitin Fragment’s Bloodseeker’s Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow’s damage-over-time effect should no longer remove Frost Fever from the target.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • [Requires a realm restart.] The Twin Blades of Azzinoth’s set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor’s Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

6.0.2 Hotfixes: October 16

Another round of hotfixes have been deployed!

Quote from: Blizzard
6.0.2 Hotfixes: October 16

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

Classes

  • Death Knight
    • General
      • Death and Decay’s damage has been increased by 20%.
    • Talents
      • Defile’s damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to be stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Shred should now properly apply its damage bonus when attacking while stealthed.
    • Feral
      • Tiger’s Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
    • Retribution
      • Mastery: Hand of Light’s additional damage dealt has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear’s damage has been increased by 10%.
  • Rogue
    • General
      • Wound Poison’s damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage’s damage has been increased by 20%.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.

World Environment

  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he’s dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y’Shaarj and Empowered Touch of Y’Sharrj’s mind control.
    • Number of players affected by Touch of Y’Shaarj or Empowered Touch of Y’Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk’s Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen’s Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark’s Petrified Bark ability should no longer reflect an excessive amount of damage back at players.

Dungeons

  • Temple of the Jade Serpent: Strife and Peril’s damage has been reduced to a reasonable amount.

Battlegrounds and Arenas

  • Arena Skirmishes now award more Honor Points to the winning team. The amount awarded will return to normal once the portal to Draenor opens. An explanation and details on this temporary change is available on the forums.
  • Battlegrounds now award more Honor Points. The amount awarded will return to normal once the portal to Draenor opens.
  • NPCs above level 90 should no longer appear in Strand of the Ancients, Alterac Valley, and Isle of Conquest.

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne’s Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek’s Brutal Posessor and Tharbek’s Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes

  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

First Big Round Of Balance Tuning Changes Coming Within The Next Couple Of Days

Celestalon took to twitter today to tell us that the first big round of balance tuning changes will be coming up within the next couple days!

6.0.2 Hotfixes: October 15

As expected a lot of things need(ed) fixing and the WoW devs are on the case. No less than 34 hotfixes have made their way to the servers! Don’t be surprised if more follow.

Quote from: Blizzard
6.0.2 Hotfixes: October 15

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

October 15

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril’lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas’ Music Box, Muradin’s Favor).

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn’t strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
    • Frost
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
  • Monk
    • Mistweaver
      • Revival’s healing is no longer split amongst multiple party or raid members.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we’ve reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos’s abilities has been reduced.

Quests

  • Legendary Cloak Quest Line
    • [Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen’s heart if they’ve already defeated them earlier in the week.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue’s Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord’s Conductive Shield ability has been squished.
    • Damage of Lei Shen’s Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless’ Lightning Prison ability has been squished.
    • Damage of Apparition of Fear’s Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing for Ebonroc’s Shadow of Ebonroc ability has been squished.

Scenarios

  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

Items

  • For Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji’s Spirit of Chi’ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes

  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.