This is the liveblog for the WoW Class Changes panel, it will be updated as the panel happens
- Goals for class design in WoD
- Re-evaluate what makes classes fun
- Strike a better balance between class and encounter mechanics
- Stop the PvP arms race (crowd control)
- Reduce frantic pace of healing
- Make numbers easier to understand
- Class Changes
- Item squish and numerical retuning (patch 6.0), you were still meant to kill content at the same pace you could before
- Class Ability Pruning (patch 6.0)
- Crowd control has been reduced
- Healing gameplay has been changed, the pace has slowed down
- They’re talking about what makes an ability fun?
- Strong Fantasy
- Awesome visuals and sounds
- Cool gameplay effects
- They’re Powerful
- They’re interactive
- They have a clear purpose
- And what makes an ability not fun?
- Redundant (frostbolt, frostfirebolt)
- Inconsistend fantasy, inquisition is an example of this
- Too situational, such as nourish
- Balanced to mediocrity, such as mortal strike it was “a wet noodle button”
- Lack of feedback, there’s no notification if it having done anything
- Unreliable abilities, feral druids are given as an example (shred position)
- Too complicated, symbiosis is given as an example
- In 2004 restoration druids had 21 core abilities.
- In total you had 39 abilities
- In patch 1.12 you had 46 abilities.
- In the burning crusade 51 abilities
- In WotLK 57 abilities
- In Cataclysm 57 abilities, despite a talent system squish
- In MoP 57 abilities, more useless buttons were gone
- In Warlords they have 41 abilites, close to the 39 in original WoW
- Healing gameplay changes
- Why was it not fun?
- “Health bar whiplash”, healthbars were going from full to nearly empty constantly
- Smart heals were too smart
- The healing rotation was big
- Mana scaled too much
- Solutions
- The health of players was doubled
- This means monsters take twice as long to kill you, giving you time to think of which heal you should use
- Smart heals just pick injured players instead of most injured
- Mana regen has been increased
- Spirit will not be available as much, to not make mana trivial anymore
- What does this mean?
- Healing should be more tactical and less reactive
- There’s a slower pace
- You have more decision making to do as you can’t top people off quickly
- Why was it not fun?
- Itemization Changes in WoD
- Getting your gear wearable took a lot of work: gems, upgrades, reforging
- They want the philosophy Kill Loot Equip
- Raid set tokens directly convert into items like the timeless isle tokens
- The stats such as hit and expertise were removed
- Reforging was removed
- Item upgrading is removed in Warlords
- You won’t see gem slots much because they’ll be one of the random bonuses to items
- Gem slots are all prismatic so you won’t have to color match
- Caps and breakpoints have been removed so you won’t have to worry about balancing stats
- Cooking, JC and enchanting will be used for you to choose which additional stats you want
- They use secondary stats (such as crit and multistrike)
- A goal is to make loot more useful for your group
- Main armor slots have dual stats, such as mail will have both agility and intellect
- Separate role items from armor type (no spirit leather gear anymore, instead just on things like rings)
- Dodge and Parry are now just bonus armor, all tanks will want it
- Set bonuses swap based on spec (so no matter what spec you are if you have the gear, you’ll have the set bonuses)
- They want more variety in loot
- There will be more sources for loot, e.g. quests, garrison missions, apexis crystals, dungeons, etc
- Quest items can upgrade to be rare or epic
- Chance at bonus effects in dungeons and raids
- Gem slots
- Warforged
- Tertiary stats (such as avoidance and leech)
- New stats: Versatility and Multistrike
- Q&A
- Gladiator’s resolve is a talent because it changed just a few things. If it had changed more then it would have had to be a 4th spec.
- In orgrimmar holy for priests wasn’t bad it was just that discipline was too good
- There is still depth in the game despite some simplifications. The basics should be relatively simple, but that doesn’t mean there’s not depth to the system.
- To some extent tanks with good self healing will be able to solo more than other classes. If all classes had that it would erode the distinctions between the classes. It might take more gear but eventually all classes will be able to solo things.
- It’s a longterm process to make more special visual effects for class abilities.
- The mana gem was eaten… It wasn’t interesting gameplay, so it was cut. And it was done for all mana regen abilities.
- Once again, simulations are not accurate. In actual raid encounters damage per class/spec is a lot different.
- There are no profession crafted greens, they didn’t like that professions made a lot of items that noone used.
- They will keep their eye on how easily draenic dust is gotten.
We’ll be liveblogging the Warcraft Movie Presentation panel once it starts at 23:15 CEST!
- Coming to theaters March 2016
- Duncan Jones, Bill Westenhofer and Chris Metzen enter the stage
- Duncan Jones talks about how he got involved with blizzard and his gaming experiences
- The movie will show both the sides of the alliance and the horde
- It was hard to choose the story from the massive Warcraft universe to bring to the big screen
- One of the challenges is making the movie feel like the same story as the gamers have experienced, to do the games justice
- Chris talks about a scene he saw of the movie with Durotan and how he felt connected to it right away
- Characters:
- Lothar played by Travis Fimmel, alliance lead character
- Durotan played by Toby Kebbell, horde lead character
- Medivh played by Ben Foster
- Orgrim Doomhammer played by Rob Kazinsky
- Gul’dan played by Daniel Wu
- King Llane played by Dominic Cooper
- Blackhand played by Clancy Brown
- Khadgar played by Ben Schnetzer
- Garona played by Paula Patton
- Rob Kazinsky (doomhammer) joins the stage
- Kazinsky talks about all his time playing WoW, started in TBC and has been a DK since patch 3.1
- He gives a demonstration on how they had to learn to move like orcs
- There are 2 fansites launched
- fightforthealliance.com
- fightforthehorde.com
- It ends with recording “For the Alliance!”, “For the Horde!” and “For Azeroth” recordings with the crowd for the warcraft movie
Check out all the blizzcon opening ceremony trailers below!
Introducing the next World of Warcraft companion up soon for adoption in the Battle.net Shop: Argi! This impossibly cute little creature will jump into your heart and nibble at your Blue Woolen Socks. She’s ready to help guide you through the savage lands of Draenor, climbing, swimming, and running wherever you go. Argi will be ready for a home this December, right in time for Winter Veil—just don’t get too upset if she chomps through the wrapping paper.
For every Argi pet purchased between December 3 and December 31, 100% of the adoption fee ($10 in the U.S.; pricing varies by region) will be donated in support of the American Red Cross to assist in Ebola relief efforts, helping enable the Red Cross to provide assistance to those in need.
The American Red Cross name and emblem are used with its permission, which in no way constitutes an endorsement, express or implied, of any product, service, company, opinion, or political position. For more information about the American Red Cross, visit www.redcross.org.
We’ll be updating this liveblog with news from the blizzcon opening ceremony as things get announced!
- The ceremony started with videos of warcraft 1, 2 and 3 and then transitioned into World of Warcraft with the developers talking about it.
- Mike Morhaime comes on to the stage.
- Mike mentions the 20th anniversary of warcraft and the 10th anniversary of WoW.
- The documentary Looking For Group will premier tommorow at 5pm bizzcon time on the main stage.
- Afterwards it’ll be available on the website and youtube.
- In december a new charity pet will be released, proceeds will go to the red cross to battle the ebola virus.
- A sneak peak of the World of Warcraft movie will be shown in the special theater at blizzcon.
- fightforthehorde.com , fightforthealliance.com set up by Legendary pictures
- Heroes of the Storm new things:
- Jaina, Thrall, Lost Vikings as new heroes
- Sky Temple, tomb of the spider queen, new battleground
- Ranked Play
- Closed beta starts January 13th, 2015
- Production Director Jason Chayes enters the stage to talk about Hearthstone
- In December the android tablet version of HS will be released
- The first HS expansion will feature goblins and gnomes. “Goblins vs Gnomes”
- More than 120 new cards
- Explosive Sheep
- Annoy-o-tron
- It will release next month!!
- Game Director Dustin Browder takes the stage to talk about Starcraft 2 (The Legacy of the Void logo is showing in the background).
- Awesome new trailer shown for LotV
- It shows Xel’naga returning as a threat
- You will reunite the scattered Protos tribes.
- LotV is a standalone game and will not need the other two games to play
- The lurker is back
- New Archon mode, you and a teammate will work together to control a single base and a single army
- Chris Metzen enters the stage
- A new game/world is announced!
- Overwatch
- A new world that used to be in a warring state but now in peace due to overwatch
- A futuristic new world
- A cinematic showing peace at first and then showing new heroes/villains of the series that fight each other
- Game Director Jeff Kaplan takes the stage to continue talking about overwatch
- Overwatch is a team based multiplayer shooter
- Another overwatch video is shown
- It shows the different heroes in action
- Beta in 2015
- Sign up at playoverwatch.com
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Patch 6.0.x Information
- Patch 6.0.2 Now Live and Survival Guide
- The Iron Tide: 6.0.2 Patch Notes
- 6.0.2 Hotfixes
- Patch Installation & Troubleshooting
Racials
- Dwarven Stoneform ability should no longer cause the character to break out of stealth.
Classes
- Death Knight
- General
- Outbreak modified by Glyph of Outbreak should no longer incorrectly consume Runic Power if the attack misses.
- General
- Hunter
- General
- Explosive Trap modified by Glyph of Explosive Trap should now correctly knock enemies away from the trap instead of away from the Hunter.
- Freezing Trap should now trigger correctly when a stealthed character walks over it.
- Survival
- Serpent Sting should now be correctly applied to targets even if they move more than 40 yards away when struck by Arcane Shot.
- Hunter Pets
- Tenacity Pet Specialization: Blood of the Rhino now reduces the pet’s physical damage taken by 15% instead of increasing armor by 20%.
- Tenacity Pet Specialization: Great Stamina now increases the pet’s health by 60% (up from 12%).
- Carrion Bird: Bloody Screech can now be set to autocast.
- General
- Priest
- Discipline
- Divine Aegis should now correctly factor in the increase from Might of the Mountain racial passive.
- Holy Nova’s healing has been decreased by 15%.
- Talents
- Divine Star’s healing or damage (depending on Specialization) has been increased by 15%.
- Discipline
- Warlock
- General
- Doomguards should no longer run out of energy from casting Doom Bolts.
- General
- Warrior
- Talents
- Sudden Death is now 2.5 RPPM (real procs per minute increased by Haste) instead of a 10% chance to activate from autoattacks.
- Talents
Quests
- Just Around the Corner: Characters should now be able to interact with Sparksocket’s Tools.
- The Brothers Bronzebeard: Brann’s Flying Machine has been made to be more sturdy and should no longer be destroyed too quickly.
- The Fall of Neferset City: Dark Pharaoh Tekahn should now spawn in correctly, allowing players to complete the quest.
- The Strength of Tortolla: The quest can now be completed by characters with the PvP flag enabled.
- Truce?: Characters should now be able to interact with Dull Carving Knife.
World Environment
- Fixed an issue where Zidormi may send players to an incorrect phase in the Blasted Lands.
- Timeless Isle
- Resolved an issue where Mist-Covered Treasure Chest could sometimes be empty.
Dungeons, Raids, and Scenarios
- Terrace of Endless Spring
- Protectors of the Endless: Protector Kaolan’s Defiled Ground ability now deals less damage.
- Heart of Fear
- [Requires a realm restart.] Garalon: Destroying Garalon’s Legs should now correctly damage Garalon and resolved a situation where players facing one of the legs may incorrectly receive an error message that they’re not.
- Dungeons
- Siege of Niuzao Temple: Players should now be able to complete the achievement, Where’s My Air Support?
- Well of Eternity: Players should now be able to complete the achievement, That’s Not Canon!
- Challenge Mode
- Once a Challenge Mode has started, characters can no longer change specializations, talents, or glyphs.
PvP
- Resolved an issue where some eligible characters did not receive a Prideful Gladiator’s Cloud Serpent.
Battlegrounds and Arenas
- Battlegrounds
- [Requires a realm restart.] Characters should now receive a popup notifying them with the amount of bonus Honor that was awarded at the end of a Random Battleground match.
- Arenas
- Priests entering an Arena match while in Spirit of Redemption form should no longer die during the Arena Preparation phase.
Professions
- Mixology should be working correctly doubles the duration of flasks and elixirs once more.
Items
- [Requires a realm restart.] Adjusted a number of item enhancements from earlier expansions that were providing a larger than intended bonus.
- Adjusted a number of potions from the Cataclysm expansion that were providing a larger than intended bonus.
- Crocolisk Au Gratin should now correctly provide a buff to Haste and Stamina instead of Expertise and Stamina.
- Fisherman’s Feast now provides a more reasonable buff to Stamina.
- Formula: Enchant Ring – Striking no longer has a use effect as the formula it teaches no longer exists.
- Haunted Memento’s Haunted effect is now a buff that can be removed by the character.
Bug Fixes
- Resolved an issue where items transmogrified into The Horseman’s Horrific Hood or The Horseman’s Sinister Slicer could revert back to their original state.
- Resolved an issue where boosting characters could cause them to forget spells that have been taught by items.