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Category: Warcraft

6.0.3 Hotfixes: November 25 Round 2

Quote from: Blizzard
6.0.3 Hotfixes: November 25

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

November 25

Update 2, Other Hotfixes: 6:00pm PST

Garrisons, Followers, and Outposts

  • Item rewards received from a Garrison invasion now have a chance to be Warforged, contain a socket, or tertiary stats.
  • Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap now have a 15-second cooldown (down from 30 seconds).
  • Mine Levels 2-3: Mining Carts now contains more Primal Spirits and Archeology fragments. The amount of ore given by each mining node has been adjusted to a more appropriate level.

Classes

  • Death Knight
    • Talents
      • Breath of Sindragosa should now work correctly with the Plaguebearer talent, extending the duration of diseases when used.
  • Monk
    • Talents
      • Chi Explosion’s visuals should now be more visible and the ability’s sound effects should no longer be too quiet.
  • Paladin
    • Holy
      • Beacon of Light’s sound effects should no longer be excessively loud.

Quests

  • Shadowmoon Valley
    • Assault on Socrethar’s Rise: Sargerei Binders should no longer be getting stuck in evade mode.
  • Talador
    • Dreadpiston: Dreadpiston should no longer be getting stuck in evade mode.
  • Nagrand
    • Assault on the Gorian Proving Grounds: Increased the spawn rate of creatures and NPCs in the quest area.
    • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade really should no longer be getting stuck in evade mode.
  • Garrison
    • Items obtained from Garrison Mission above level 615 now have a chance to be Warforged, contain a socket, or tertiary stats.
    • Lumber Mill: Legacy of the Ancients has increased spawn rates of Medium Timber around the Botani Marsh area in Shadowmoon Valley.

Creatures and NPCs

  • Shadowmoon Valley
    • Increased the spawn rate of creatures and NPCs in the Mok’gol Watchpost area.
  • Talador
    • Brutag Grimblade should no longer be getting stuck in evade mode.
  • Nagrand
    • Hallvalor Blademaster should no longer be chasing players for excessively long distances.
    • Katsuo should no longer be incorrectly using Wind Walk to target players that they’re not in combat with.
  • Ashran
    • Fangraal and Kronus now have 25% less health.
    • Grand Marshal Tremblade and High Warlord Volrath now scales their health based on the number of players in the zone.
    • Alliance captains should now be retreating in the correct direction.
    • Resolved an issue where multiple captains dying at the same time could cause an incorrect number of captains to respawn.

Dungeons, Raids, and Scenarios

  • Dungeons
    • After a lengthy discussion with the Postmaster regarding their mailing habits, the Postmaster should no longer be mailing back gray quality items and money that haven’t been looted by characters.
    • Resolved an issue where completing a Warlords of Draenor Dungeon was incorrectly being crediting progress towards the achievement, Queuing Spree.
    • Grimrail Depot
      • Fire effects for Slag Blast and Slag Tanker should now be visible across all graphics settings.
    • Iron Docks
      • Grimrail Enforcers: Resolved a looting issue that could occur depending on the order that Ahri’ok Dugru, Makogg Emberblade, and Neesa Nox are defeated in.
      • Skulloc: Resolved a looting issue that could occur depending on the order that Skulloc, Koramar, and Zoggosh were defeated in.
    • The Everbloom
      • Mutagen can now stack up to 10 times (down from 20) and have a maximum duration of 1 minute.
      • Ancient Protectors: Shaper’s Fortitude has been removed on Heroic difficulty.
    • Upper Blackrock Spire
      • Orebender Gor’ashan’s visuals for his Electric Pulse should now correctly reflect the ability’s area-of-effect.
  • Challenge Mode
    • Items contained within the Challenger’s Strongbox now have a chance to be Warforged, contain a socket, or tertiary stats.

PvP

  • Ashran
    • Class book abilities should now be correctly removed when leaving Ashran.

Professions

  • [Still in testing] Crafted gear and weapons received an item level boost. Tooltips for the items will still display the incorrect (older) item level.
    • Crafted Tier-2 weapons now have an item level of 645 (up from 640).
    • Crafted Tier-3 weapons now have an item level of 660 (up from 655).
    • Crafted Tier-3 gear now have an item level of 670 (up from 665).
  • Enchanting
    • Rare (blue) quality items now have a greatly increased chance to disenchant into Draenic Dust instead of a Small Luminous Shard. Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.
    • [Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
    • [Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).

Items

  • Swapblaster’s visual effect should no longer persist indefinitely.

Bug Fix

  • Resolved an issue where buffs received from a Shamanstone was incorrectly causing the character to travel much more slowly while on a flight path.

6.0.3 Hotfixes: November 25

The latest hotfixes bring along new class balance changes!

Quote from: Blizzard
6.0.3 Hotfixes: November 25

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

November 25

Update 1, Class Tuning Changes: 12:00pm PST

Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.

Racials

  • Orc
    • Hardiness now reduces stun duration by 15% (up from 10%).
  • Undead
    • Will of the Forsaken has a 2-minute cooldown once more (down from 3 minutes).

Classes

  • Death Knight
    • General
      • Blood Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
      • Frost Fever, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
    • Talents
      • Necrotic Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
  • Druid
    • Balance
      • Moonfire, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
      • Sunfire, when used in PvP combat may no longer have its periodic duration extended past 30 seconds.
    • Feral
      • Predatory Swiftness no longer increases the healing done by Healing Touch.
    • Talents
      • Heart of the Wild’s bonuses are now halved when used while in PvP combat.
      • Pulverize (Guardian) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
  • Mage
    • Arcane
      • Arcane Blast’s damage has been increased by 10%.
    • Fire
      • Pyroblast’s damage has been increased by 35%.
  • Monk
    • General
      • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 15% increased damage (down from 20%).
      • Tiger Palm (Brewmaster, Windwalker) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
    • Brewmaster
      • Guard’s damage absorption shield now absorbs 100% more damage.
      • Stance of the Sturdy Ox now defers 30% of damage taken to be divided over 10 seconds (up from 20%).
    • Glyphs
      • Glyph of Keg Smash should now correctly increase the range of Keg Smash.
  • Paladin
    • Protection
      • Mastery: Divine Bulwark now increases Shield of the Righteous’ damage reduction by 0.5% per point, down from 0.75% per point.
      • Grand Crusader now also has a 30% chance to trigger its effect from Crusader Strike and Hammer of the Righteous.
      • Shield of the Righteous now reduces physical damage taken by 25% (up from 20%).
  • Shaman
    • General
      • Chain Lightning’s damage has been increased by 20%.
      • Lava Burst’s (Elemental, Restoration) damage has been increased by 35%.
      • Lava Burst now has a chance equal to the character’s Critical Strike chance to trigger an additional Multistrike. This is separate from the standard two chances for Lava Burst to Multistrike; one Lava Burst could trigger up to three Multistrikes (two standard Multistrikes, plus one more from Critical Strike chance).
    • Enhancement
      • Lava Lash’s damage has been increased by 20%.
      • Stormstrike’s damage has been increased by 20%.
  • Warlock
    • Affliction
      • Agony’s damage has been increased by 20%.
      • Unstable Affliction’s damage has been increased by 20%.
    • Demonology
      • Shadow Bolt’s damage has been increased by 25%.
      • Soul Fire’s damage has been increased by 25%.
      • Touch of Chaos’ damage has been increased by 25%.
    • Destruction
      • Chaos Bolt’s damage has been increased by 8%.
      • Conflagrate’s damage has been increased by 8%.
      • Immolate’s damage has been increased by 8%.
      • Incinerate’s damage has been increased by 8%.
      • Rain of Fire’s damage has been reduced by 60% and no longer generates Burning Embers.
      • Shadowburn’s damage has been increased by 8%.
    • Talents
      • Demonbolt’s (Demonology) damage has been increased by 10%.
      • Soulburn: Haunt (Affliction) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
  • Warrior
    • Protection
      • Revenge’s damage has been reduced by 20%.
      • Shield Slam’s damage has been reduced by 20%.

Artcraft—Blood Elf Update

Quote from: Blizzard

Hello and welcome to the Blood Elf edition of Artcraft! We know that many of you have been waiting for this update, so I’ll just provide some quick background and then get straight into the imagery.

We’re aware that it’s not ideal to see a mix of older player character models next to newer player character models, especially when you happen to be a player of the Blood Elf variety—and we’re working as diligently to remedy that situation as quickly as possible without sacrificing quality. We don’t have an exact ETA for when you’ll see these in-game, but we’re happy with the direction of this update with regards to the model and textures; we’re now focusing on model and texture variations, as well as rigging and animating. We’ve streamlined the process quite a bit, so hopefully (knock on wood) those things will go smoothly and we’ll be able to roll these out quickly.

Senior Artist Dusty Nolting is focusing on the female model—here are his thoughts:

The Horde has classically been about brutes, blood, and thunder. The Blood Elves bring a bit of subtlety to the Horde, and I think that was one of the most important aspects of the Blood Elves to maintain. For the female specifically, something we did often was move things around in small but deliberate increments, to make sure everything was just right. It’s the delicate details like her nose shape or fingertips that represent the most challenging parts of upgrading the female.

be_female

Senior Artist Joe Keller is focusing on the Blood Elf male model. Here’s what he had to say about his approach:

The male Blood Elf already has a lot of character with his easily recognizable pose and stylish hair. Our update just gives us a chance to define and focus on that. His anatomy, facial features, and hair will all get an update while still maintaining his iconic look, bringing him to the level of the other new character models.

be_male

Thank you for taking the time to check out where we are with these updates. We’re excited to get these models in the game, and are working hard to make that happen as quickly as possible—though as ever, quality is paramount, and presenting the best, most highly polished work we can will always come first.

Thank you, and Shorel’aran!

Tier 17 Raid Armor Preview

Quote from: Blizzard

The armies of Azeroth have pushed back through the Dark Portal and across Draenor, and now the time has come to enter Highmaul. Here’s your first look at the epic armor sets you’ll find waiting for you in Tier 17.

Death Knight

Druid

Hunter

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

6.0.3 Hotfixes: November 21

Quote from: Blizzard
6.0.3 Hotfixes: November 21

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

November 21

Garrisons, Followers, and Outposts

  • Characters are now guaranteed to have level 90-94 Garrison Missions available if they have Followers in the level 90-94 range and level 95-99 Garrison Missions available if they have Followers in the level 95-99 range.
  • Work Orders should now also work with materials and reagents that are in the character’s bank and reagent bank.
  • Temporarily disabled Ashran as a daily quest choice while we continue to troubleshoot issues with some of the daily quests being offered.
  • Followers
    • Leeroy Jenkins: Resolved an issue where characters that were dead or in Spirit of Redemption form when completing the achievement Leeeeeeeeeeeeeroy…? may sometimes not receive Leeroy Jenkins as a follower.

Quests

  • Shadowmoon Valley
    • Assault on Darktide Roost: Increased the respawn rates of creatures and NPCs needed for the quest.
  • Gorgrond
    • Assault on the Pit: Blackrock Foundry Assaulted credit is no longer being awarded when using the Iron Troop Launcher.
    • Shredder vs. Saberon: Resolved an issue where characters that leave the quest area immediately after receiving credit may be unable to turn-in the quest.
  • Spires of Arak
    • Assault on Skettis: The debuff Infected Talons placed by various creatures in the area for this quest no longer stacks.
    • Bonus Objective: The Howling Crag: Defeating the ritualists Vile Siphonmaster, Crazed Obliterator, and Insane Nullifier now contributes credit towards completing the Pale Orcs Slain objective.
  • Legendary Ring Quest Line
    • Tarnished Bronze: Spirit of Kairozdormu’s Time Bomb ability should no longer be hitting players that aren’t in combat with him in a different phase.

World Environment

  • [Requires a realm restart.] Portals leading to the Dark Portal in Blasted Lands have been added next to Archmage Khadgar in Stormwind and Orgrimmar.
  • Removed an erroneous treasure marker displayed by using the Spires of Arak Treasure Map for a Reagent Pouch that did not actually exist.

Creatures and NPCs

  • Increased the spawn rates for creatures and NPCs across a number of questing areas for level 100 daily quests.
  • Reduced the spawn rate of creatures and NPCs laying siege in the areas around Shattrath City.
  • Gruuk has moved to a new location where they can be seen by both Horde and Alliance players.
  • High Warlord Volrath and Grand Marshal Tremblade now only award 50 Honor for defeating them (down from 500).
  • Nagrand Prowler ‘s Leap for the Kill ability now has a shorter stun duration and smaller damage radius.
  • Nok-Karosh’s drop, Garn Nighthowl now only allows players in a party or Raid to roll greed.

Dungeons, Raids, and Scenarios

  • Molten Core
    • Players should no longer be incorrectly placed into a Molten Core where Ragnaros has already been defeated.
    • Shazzrah’s area of effect damage has been reduced.
    • Firelord now uses the Lava Spawn ability less frequently.
    • Core Hound, Molten Destroyer, and Molten Giant’s area-of-effect attacks now deals 50% less damage.
    • Core Hound, Molten Destroyer, Molten Giant, Lava Annihilator, and Lava Surger now have 30% less health.
    • In a departure from the original Molten Core, reduced aggro radius for most non-boss creatures from their original aggro radius from back in the day.
  • Dungeons
    • Reverted the change to the default loot mode for random matchmade groups in Dungeon Finder back to Personal loot.
      • In Personal loot, each player in the group will now always receive an item from the final dungeon boss.
      • In Need Before Greed, the dungeon boss will now drop 3 items to be shared among the group as desired, up from 2 previously.
      • Full premade groups queuing in Dungeon Finder now defaults to Need Before Greed and they can change the loot mode if they want.
    • Call to Arms for in-demand roles have been reeanabled for Dungeon Finder. Completing the dungeon awards a Satchel of Savage Mysteries with a chance to contain new treasures and it will always contain an Augment Rune, a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.
    • An award of 50 Garrison Resources has been added for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
    • Grimrail Depot
      • Railmaster Rocketspark’s X21-01A Missile Barrage now deals 20% less damage.
    • Skyreach
      • Araknath: Rogues using Vanish should no longer cause Araknath to become non-interactive.
      • High Sage Viryx’s Cast Down ability should no longer cause Druids to drop out of their shapeshifted form.
      • Solar Flares are now able to correctly Fixate on a target even while stunned.
    • The Everbloom
      • Putrid Pyromancer should no longer continue to track the player when using their Dragon’s Breath ability.
    • Upper Blackrock Spire
      • Kyrak’s Debilitating Fixation ability can now target players up to 50 yards away (up from 30 yards).
      • Ragewing the Untamed’s indicator for Fire Storm should now correctly display the ability’s area of effect.
      • Black Iron Leadbelcher should no longer incorrectly activate a Sentry Cannon while polymorphed or hexed.

Battlegrounds and Arenas

  • Tarren Mill vs Southshore
    • Victory conditions are now for the first side to reach 300 points or the match results in a tie after 30 minutes.
    • Tarren Mill Deathguards and Alliance Guards now have more health.

Professions

  • Archeology
    • Moved some Archeology nodes in the area around Icewind Drifts in Frostfire Ridge to no longer be in inaccessible locations.

Items

  • Epic quality Bind on Equip world drops are no longer eligible for a Need roll.
  • Many Warlords of Draenor trinkets received an adjustment to their stats to provide a bonus that’s more appropriate for the trinket’s item level.
  • Turbulent Cloak contained in Satchel of Helpful Goods should no longer result in creating an invalid item for Guardian Druids.

Bug Fixes

  • Resolved an issue that could cause characters to become stuck on a flight path.

Game Time Being Applied, Upcoming Dungeon Changes and Hotfixes, Teaching Followers New Traits

Game Time Being Applied

Quote from: Blizzard
The 5 days of free game time mentioned in the letter from J. Allen Brack is on its way out. As a reminder this is for players in the Americas, Oceania, and Europe who had active subscriptions as of Friday, November 14. We expect the process to take a full day to apply to all accounts that met the requirement.

Upcoming Dungeon Changes and Hotfixes

Quote from: Blizzard
Update:

Thanks for all the feedback on these changes. As a team, we do prefer personal loot as a solution for Dungeon Finder groups, which is why we modified and extended the system we’ve had in place for Raid Finder. We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players. However, we underestimated the impact and positive elements of personal loot, in terms of reducing contention and drama in random match made groups.

We now have a hotfix in the works that will do two things:

  • The default loot system for Dungeon Finder groups will once again be Personal, instead of Need Before Greed. Full premade groups that prefer the latter system will be able to select it manually, as always.
  • We’re increasing loot yield from the final boss of each dungeon.
    • With Personal loot active, each player in a group will now always receive an item from the final boss.
    • With Need Before Greed active, the boss will now drop 3 items to be shared among the group as desired, up from 2 previously.

Teaching Followers New Traits

Quote from: Blizzard
There’s been some confusion regarding the various items you can use that allow you to change a trait on one of your Garrisons followers, so we wanted to clarify how these items work.

If you use an item such as the Supreme Manual of Dance or the Hearthstone Strategy Guide, the targeted follower will gain the trait associated with the on-use item, and lose a random trait which cannot be selected or changed after the fact. Currently, the tooltips for these items are not specific enough about the randomness associated with their outcome, and we’re working on getting them adjusted.

So if you’re now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire.