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Category: Warcraft

6.0.3 Hotfixes: December 10, PvP Hotfixes 11/12/2014, Upcoming Garrison Outpost Hotfixes

There’s a bunch new hotfixes / changes already out or soon to be! Check them out below

6.0.3 Hotfixes: December 10

Quote from: Blizzard
6.0.3 Hotfixes: December 10

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 10

Garrisons, Followers, and Outposts

  • Resolved a situation that could cause ore and mining carts in a player’s Garrison to despawn.
  • Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
  • Garrison Invasions
    • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

Classes

  • Druid
    • Balance
      • Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
  • Hunter
    • General
      • Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
  • Monk
    • General
      • Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
  • Priest
    • Talents
      • Insanity’s (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
  • Rogue
    • Subtlety
      • Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text… his text are still worth reading and continue to still be visible to those within the city.
  • Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
  • Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
  • World Bosses
    • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
    • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Talador
    • Cordana Felsong should now be visible to characters that are at or above level 98.
    • May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
  • Spires of Arak
    • Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
  • Nagrand
    • Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

  • Raids
    • Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
    • Highmaul
      • Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
      • Twin Ogron: Phemos’ thrown weapons now persist for 16 seconds after Quake has finished casting.
      • Ko’ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
      • Ko’ragh: Resolved an issue where players may be unable to use execute abilities against Ko’ragh when his health is low.
  • Dungeons
    • Bloodmaul Slag Mines
      • Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
    • Grimrail Depot
      • Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
      • Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.

PvP

  • Ashran
    • Bonus objectives in Ashran now have a daily reset timer.
    • Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

  • Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
  • Resolved an additional number of situations where players could incorrectly obtain items that require Vol’jin’s Spear or Wrynn’s Vanguard to equip from a Rated Battleground or The Coliseum.

Items

  • Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
  • Personal Hologram’s temporary hologram of yourself should now be easier to see.

Bug Fixes

  • Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

PvP Hotfixes 11/12/2014

Quote from: Blizzard
We wanted to take a moment to update everyone on some of the latest PvP related hotfixes that are incoming which will affect the following specs and classes:

Balance Druid

  • Starfall damage against players is now reduced by 33%.
  • PvP set bonus that grants a charge of Starsurge when Entangling Roots breaks now has a 15 second cooldown.

Discipline Priest

  • Silence now has a 2 second duration (Shadow Silence is unaffected).

Retribution Paladin and Enhancement Shaman

  • The PvP 2 set piece bonus now grants 25% reduction in crowd control effects (down from 50%).

Warriors

  • Glyph of Shield Slam now requires defensive stance.

Upcoming Garrison Outpost Hotfixes

Quote from: Blizzard
We’re planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices. Specifically, these changes will be:

  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower

Note that you will still be unable to change your Garrison Outpost building until you’ve reached level 100 and earned your current building’s zone achievement, at which point the building can be changed by speaking with the outpost’s foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they’re on their way.

Alchemy and Jewelcrafting Changes, 6.0.3 Hotfixes: December 9

Alchemy and Jewelcrafting Changes

There are some changes coming to Alchemy and Jewelcrafting! These are currently not ingame, it’s just an early heads up.

Quote from: Blizzard
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

Alchemy

  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.
    Jewelcrafting
  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.
    In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

6.0.3 Hotfixes: December 9

Quote from: Blizzard
6.0.3 Hotfixes: December 9

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 9

Garrisons, Followers, and Outposts

  • Garrison Buildings
    • Barn: Increased the drop rates for Savage Blood from work orders.
    • Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
    • Gladiator’s Sanctum: Characters can now accumulate up to a maximum of 5000 Broken Bones at a time.
    • Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
    • Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
    • Trading Post (Alliance): The Sha’tari Defense quartermaster now correctly offers the Sky Fry Battle Pet for sale at Revered reputation.

Classes

  • Druid
    • General
      • Resolved an issue where Druids may sometimes lose Flight Form (and fall) when logging in or exiting from a Battleground or Arena match.
  • Hunter
    • General
      • Kill Shot should now correctly reset its cooldown when it fails to kill the target due to Cauterize (Mage) or Guardian Spirit (Priest).
  • Mage
    • Armor Sets
      • Mage Tier-16’s 4-piece set bonus is no longer guaranteed to trigger for characters above level 90.
  • Warlock
    • General
      • Dark Soul’s cooldown should now work correctly when used in conjunction with the talent Archimonde’s Darkness and Glyph of Dark Soul.

Quests

  • Spires of Arak
    • Orders, Commander?: Resolved an issue where characters that have performed a faction change may be unable to complete the quest.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • Iron Flame Technicians should no longer be incorrectly dropping Normal difficulty loot on Raid Finder difficulty.
      • The Butcher’s Heavy Handed attack should now be correctly counted as an attack for abilities that require an attack to trigger its effects.
      • The Butcher should no longer become unresponsive if a Rogue in stealth gets too close.
      • Brackenspore: Unit frames for Living Mushrooms and Rejuvenating Mushrooms should now display properly.
      • Imperator Mar’gok: Arcane Aberrations that have been Banished should now continue to use Collapsing Entity.
      • Imperator Mar’gok: Added a portal transporting players back to The Coliseum from Throne of the Imperator after Imperator Mar’gok has been defeated.
  • Dungeons
    • Shadowmoon Burial Grounds
      • The portal that appears after Ner’zhul has been defeated should now transport players back to the beginning of the Dungeon.

Battlegrounds and Arenas

  • The level 90 bracket has been merged into the level 91-99 bracket.
  • Priests should no longer be able to continue to hold onto the flag while in Spirit of Redemption form.
  • Rated Battleground flag carriers in a tanking specialization should no longer be taking more damage than flag carriers in a non-tanking specialization. Previously, flag carrying tanks took 50% more damage and that stacked with an additional 25% damage received while in RBGs (additional 75% damage received total). This change removes the 50% additional damage taken while carrying a flag in an RBG.

Professions

  • Enchanting
    • Resolved an issue that could cause Enchanter’s Illusions to be reverted from an item.

Items

  • General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
  • Consumable items that summons a fast mount can no longer be used while in a Challenge Mode.
  • Elixir of Deep Earth now increases armor by 67 (down from 268).
  • Primal Spirit is now only eligible for Greed rolls in Need Before Greed loot mode.

6.0.3 Hotfixes: December 8

Just in time for Mythic raiding to start, class balance hotfixes went out this morning!

Quote from: Blizzard
6.0.3 Hotfixes: December 8

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 8

Class Tuning Changes

  • Death Knight
    • Frost
      • Frost Strike’s damage has increased by 7%.
      • Howling Blast’s damage has increased by 7%.
      • Obliterate’s damage has increased by 7%.
  • Hunter
    • General
      • Kill Shot’s (Beast Mastery, Marksmanship) damage has been reduced by 10%.
    • Marksmanship
      • Aimed Shot’s damage has been reduced by 10%.
  • Mage
    • Arcane
      • Arcane Barrage’s damage has increased by 16%.
      • Arcane Blast’s damage has increased by 16%.
      • Arcane Explosion’s damage has increased by 10%.
      • Arcane Missiles’ damage has increased by 16%.
    • Fire
      • Enhanced Pyrotechnics now causes a stacking 10% increased critical strike chance (up from 5% per stack).
      • Molten Armor now increases spell critical strike chance by 15% (up from 5%).
    • Frost
      • Frostbolt’s damage has increased by 25%.
    • Talents
      • Arcane Orb’s (Arcane) damage has increased by 10%.
      • Comet Storm’s (Frost) damage has increased by 25%.
      • Meteor’s (Fire) damage-over-time effect has increased by 25%.
      • Nether Tempest’s (Arcane) damage has increased by 10%.
      • Supernova’s (Arcane) damage has increased by 12%.
  • Monk
    • General
      • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 10% increased damage from the Monk’s abilities (down from 15% increased damage).
  • Shaman
    • General
      • Chain Lightning’s damage has increased by 10%.
      • Lava Burst’s (Elemental, Restoration) damage has increased by 10%.
      • Lightning Bolt’s damage has increased by 10%.
    • Elemental
      • Earthquake’s damage has increased by 10%.
      • Lava Beam’s damage has increased by 10%.
    • Enhancement
      • Lava Lash’s damage has increased by 20%.
      • Stormstrike’s damage has increased by 20%.
    • Restoration
      • Restorative Waves now increases all healing done by 30% (up from 25%).
    • Talents
      • Elemental Blast’s damage has increased by 10%.
  • Warrior
    • Fury
      • Bloodthirst’s damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
      • Execute’s (Fury) damage has increased by 10%.
      • Raging Blow’s damage has increased by 33%.
      • Wild Strike’s damage has increased by 32%.

Garrisons, Followers, and Outposts

  • Ashran has been re-enabled as a potential daily strategic assault choice. This reverts a change from November 21.
  • Garrison Buildings
    • [Requires a realm restart.] Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Gearworks, Trading Post) should now correctly contribute credit towards the achievements for Working Some Orders and Working More Orders.
    • Gem Boutique: Followers assigned to the building should now always offer a daily quest.
    • Gladiator’s Sanctum: Highmaul Coliseum gladiator tournament should no longer incorrectly be awarding PvP gear and items that require reputation with Vol’jin’s Spear or Wrynn’s Vanguard to equip.
    • Gladiator’s Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
    • Herb Garden: Visitors can no longer harvest the player’s Frostweed.
    • Salvage Yard: Awards for salvage have been split into 3 tiers based on the level of the Garrison Mission (Levels 90-94, Levels 95-99, and Level 100). Additionally, the mission needs to be successful for a chance to receive salvage with Level 100 missions having a guaranteed chance on success.
  • Garrison Invasions
    • Shadow Council Invasion: Concubine of Sin no longer awards points when defeated.

Quests

  • Shadowmoon Valley
    • The Fate of Karabor: Yrel should now always assist the player with Krull. Additionally, Krull’s Brutal Smash now has a reduced range of 6 yards.
  • Talador
    • Not In Your House: Fort Wrynn Laborers should now always flee after defeating Ripgut.
    • Send Them Running: Peons should now always flee after defeating Vicegnaw.

Creatures and NPCs

  • Grom’kar NPCs in the Frostfire Iron Siegeworks and Gorgrond Blackrock Foundry areas should now correctly have a chance to drop Iron Horde scraps for characters with a Dwarven Bunker / War Mill in their Garrisons.
  • Shadowmoon Valley
    • Shinri should no longer be getting stuck in evade mode.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • Tectus: Visual markers for Earthen Pillar, Fracture, Meteoric Earthspire, and Radiating Poison should now be easier to see.
      • Tectus: Meteoric Earthspire now deals less damage on Normal and Heroic difficulties.
      • Tectus’ targeting circle for Crystalline Barrage should now still be visible for users with projected textures disabled.
      • Twin Ogron’s Fierce Disposition, Savage Disposition, and Aggressive Disposition should now be showing up in combat logs.
      • Imperator Mar’gok’s Arcane mines for Destructive Resonance should now be easier to see for users with projected textures disabled.
      • Imperator Mar’gok: Visuals for Destructive Resonance should now be visible from anywhere in the Throne of the Imperator area.
      • Imperator Mar’gok’s Arcane Wrath ability should no longer incorrectly jump to a player that has been Branded during Phase 4 with the Power of Replication.
  • Dungeons
    • Auchindoun
      • Disabled the cutscene for Teron’gor that plays after defeating Azzakel on Challenge Mode.
    • Skyreach
      • Ranjit should no longer occasionally target the tank with Lens Flare and Windwall.

PvP

  • Ashran
    • Honor and reputation increases for turning in Artifact Fragments first noted on December 3, are now out of testing and have been implemented.
    • Disabled health regeneration for Kronus, Fangraal, Grand Marshal Tremblade, and High Warlord Volrath when they leash or drop out of combat.
    • Creatures outside of Ashran should no longer incorrectly have a chance to drop Artifact Fragments.

Battlegrounds and Arenas

  • Rated Battlegrounds should no longer incorrectly be awarding PvP gear and items that require reputation with Vol’jin’s Spear or Wrynn’s Vanguard to equip.

Professions

  • Archeology
    • Pristine Ancestral Talisman and Pristine Cracked Ivory Idol should no longer be incorrectly awarded again if the character has already obtained the item.

Items

  • Follower Weapon and Armor enhancements can now stack up to 20.
  • Temporary buffs that increase Critical Strike should now correctly increase Parry through Riposte for tanking specializations.
  • Cracked Potion Vials should no longer drop for non-Alchemists.
  • Everburning Candle was buffed much more than intended. The amount of mana granted has been reduced to 10,456 (down from 20,916). Additional information on the reasoning for this change can be found in the forum thread: Everburning Candle Changes.
  • Gently Squeezed Toad is no longer usable while in a Challenge Mode Dungeon.

Achievements

  • [Requires a realm restart.] Got My Mind On My Draenor Money now only requires looting 2,500 gold in Draenor (down from 10,000).

Bag of Salvaged Goods Hotfix, Podcast Episode 55 First Week of WoD Raiding

Bag of Salvaged Goods Hotfix

A hotfix went live this weekend, changing the way salvaged goods are awarded if you have the salvage yard!

Quote from: Blizzard
It’s neither nerf nor bug, but rather intended to be a rebalancing that shifts some of the incentives away from spamming low-level missions (even after you have high-level followers), in favor of making high-level missions more rewarding.

We made two changes:

  • Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward) regardless of the level of your Salvage Yard.
  • Successful Level 100 missions will now always reward a salvage crate appropriate for your current Salvage Yard.

Level 95-99 missions are unchanged. On balance, players who are trying to increase the item level of their followers should be receiving a similar number of follower upgrades as before, but hopefully with a bit less emphasis on logging in every hour or two to cycle through quick low-level missions.

Podcast Episode 55 First Week of WoD Raiding

This week in the podcast we talk about our first experiences in heroic highmaul!

WoW Developer Reddit AMA Roundup

Earlier this week the developers had an AMA over on reddit, here’s a roundup of the questions and answers:

  • When are the new Heirlooms going to be available?
    • We are currently planning to have this system ready for patch 6.1.0.
  • Do you agree that the Shaman class has lost much of it’s identity over the years?
    • Probably the biggest blow to shaman identity came in Wrath (2008) when most buffs were changed to raidwide and were generally standardized among classes as a result. There was certainly something cool about bringing unique buffs like Windfury, and having a large number of those buffs that you could call uniquely your own. But it was quite a bit less cool being the Fury warrior who was only a viable endgame raid DPS with a shaman in your party, or being the raid leader playing party Tetris and cycling Bloodlusts through the melee group, or the elemental shaman who didn’t get a raid spot because the spec’s damage output was mediocre and they were only worthwhile if there was an open spot in the warlock/warlock/warlock/spriest group. I don’t think returning to that would be the answer.

      So, yes, the shaman is no longer a buff-bot. What, then, is the shaman identity? We do see totems as remaining a large part of that identity, and tried in Mists to remove passive buff totems and refocus them as more concentrated and intense effects that do something powerful in the short-term — Capacitor, Tremor, Grounding, Healing Tide, etc. (not going to argue that Searing fits into this model or is particularly sexy, though). I’d be curious to hear (from you, from everyone) what it is about the shaman class that most resonates (or resonated, in the event that you’ve lost that lovin’ feeling) with you.

  • Do you feel that Shaman-balance should take the form of number tweaking, or is the sudden outcry for an all-out rework justified?
    • We’ve already made some numbers tweaks, and we’ll make some more as needed. There’s no question that Enhance and especially Elemental were weak during the initial days of Warlords, but at this point we’re seeing both specs performing very solidly in dungeons as well as a range of encounters in Highmaul. We’ll of course continue to watch balance as gear and strategies evolve, and watch PvP representation and success as the arena/RBG season really gets underway. In the short term, I would not expect a drastic overhaul. Drastic overhauls of classes are something we do rarely, and then almost exclusively with expansions and not patches. There are plenty of shaman out there who are having fun who don’t want to log in to find their class completely changed overnight. But that doesn’t that there isn’t room for improvement. A number of the points above regarding talents are very valid, and there’s definitely room for more differentiation through that avenue. And the Call/Persistence/Projection row is terrible.
  • What would you like to tell Shamans who feel like second class Druids?
    • Druids are cats/bears/turkeys/trees; you are mail-clad warriors of the elements. Have faith, and try to focus feedback in a constructive way that focuses on specific areas of discontent. We’re listening.
  • On class quests:
    • For sure – the green fire questline was a great experience. We do want to do more of this in the future, especially in a way that highlights and reinforces class identity, and are actively working on some cool stuff along these lines.
  • Any update on class accessories? 🙂
    • The idea is still alive! We actually just had a meeting about this a few weeks ago. It’s not on the table for Warlords, but we are certainly discussing it for a future expansion.
  • Are there any plans for Moonkin remodels, bear remodels and warlock pet remodels? (Looking at you Felguard.)
    • We hear you – primary focus for Warlords was on the main player models, but this is definitely something we want to do.
  • Can you guys explain the logic behind versatility, given this? It seems to be simple a +betterer stat, and feels neither interesting or fun.
    • Yeah I’m not sure that we actually accomplished that goal TBH. We’re trying to strike a balance between the goal above and also the goal that we have enough variety in items, but I think we wound up with more secondary stats than we really need. This will be something we continue to refine in the future.
  • Are the already released new character models still being tweaked and worked on?
    • We are planning to make some additional updates and tweaks to the new character models, yes.
  • Does this include new customisation options? Because I’d love to see Mag’har/Blackrock/Dragonmaw/Laughing Skull skins for player Orc characters.
    • Chris Robinson (our Art Director) has mentioned that he’d love to see stuff like that as well, there’s just a lot of higher-priority projects that need the art team’s attention first.
  • How well do you think the charge system works for spells, verses the more traditional cooldown, and are you planning on converting any more spells to be charge based?
    • We’re pretty happy with that system. The major advantage of that system is the way it allows for more open-ended decisionmaking in spell use that doesn’t penalize a player for not using an ability the instant it comes off cooldown. It also lets you deliberately plan ahead and pool usage. I’m not sure we’d want to extend it to ALL abilities, but for abilities that commonly run into the two issues I just outlined, it can really improve usability without needing to add additional mechanics.
  • Are there any plans to better integrate garrisons across a player’s account, or perhaps even just realm/faction?
    • We are going to try and find ways to make Garrisons easier on alts through the patch cycle.
  • It seems that some professions, especially gathering, are unable to earn money due to very high supply on the AH as a result of garrison gathering.
    • Definitely agree we need more things players can use core gathering materials for. In retrospect, we would have liked for there to have been more crafted items that use those materials without requiring the time-gated resources, so this problem is something we’re hoping to address going forward.
  • Do you guys plan on improving upon garrisons every patch e.g more buildings, more plots, extra interactions (similar to invasions) and more customization (faction guards) to prevent the garrisons from becoming stale?
    • We plan to add some form of Garrison content in every patch, we want to keep it fresh too.

First 5 Normal/Heroic Highmaul Video Guides Released, 6.0.3 Hotfixes: December 5

First 5 Normal/Heroic Highmaul Video Guides Released

We’ve updated the our first 5 guides for Highmaul with adjusted tactics and video guides! Keep in mind that heroic tactics also work for normal as the only difference is the health and damage numbers! The final 2 guides will be updated as we get footage for them.

Heroic Kargath Bladefist Guide
Heroic The Butcher Guide
Heroic Tectus Guide
Heroic Brackenspore Guide
Heroic Twin Ogron Guide

6.0.3 Hotfixes: December 5

Quote from: Blizzard
6.0.3 Hotfixes: December 5

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

December 5

Garrisons, Followers, and Outposts

  • Garrison Buildings
    • Fishing Shack: Completing a daily Fishing quest now awards 15 skill points to Fishing (up from 1).
    • Gnomish Gearworks / Goblin Workshop: Overcharged Demolisher should now be usable only in the areas it was intended for.
    • Gnomish Gearworks / Goblin Workshop: “Skyterror” Personal Delivery System should now be usable only in the areas it was intended for.

Quests

  • [Requires a realm restart.] Corrected an issue that could cause Bloodmaul Stronghold, Shattrath City, and the Pit to sometimes not drop Apexis Crystals despite being an active quest area for the day.

Creatures and NPCs

  • Fate-Twister Tiklal has relocated to a more prominent location closer to the Apexis Traders in Warspear.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • [Requires a realm restart.] The Butcher: The boars Krush and Smash now deals less damage with their Boar’s Rush ability and should no longer kill players in one hit.
      • Tectus: Players should no longer be able to use their bonus rolls twice after defeating Tectus.

PvP

  • Ashran
    • To address a potential pathing issue, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction’s base.
    • Players entering Ashran from a PvE realm should now be correctly flagged for PvP.
    • Characters should no longer be able to resurrect at the King’s Road graveyard if their faction isn’t in control of that point.
    • Resolved an issue where faction Captains may not be spawning correctly.

Battlegrounds and Arenas

  • Resolved an issue where if a Flag Carrier was standing in the area where their team’s flag would be when it is returned, they’d be unable to capture the flag until they leave and return to the area again.
  • Arathi Basin: Characters on the Alliance team in a Rated Battleground should now be able to be resurrected by their Spirit Healer at the Blacksmith graveyard if their team is in control of it.
  • [Requires a realm restart.] Eye of the Storm: Characters in a Rated Battleground will now return to their team’s starting position when releasing, regardless of what bases their team controls.
  • The Battle for Gilneas: Resolved issues where Spirit Healers may sometimes not spawn in correctly when a point has been captured.

Professions

  • First Aid
    • Antiseptic Bandage no longer requires Sea Scorpion Segments to craft.
  • Jewelcrafting
    • Critical Strike Taladite should no longer incorrectly require a Taladite Crystal to craft.

Items

  • Consuming a Draenor potion, elixir, or flask should no longer cause the character to break out of stealth.
  • Mantid Elixir now provides a more reasonable increase to armor.
  • Primal Combatant’s Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
  • Primal Gladiator’s Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.

6.0.3 Hotfixes: December 3 And 2, Adopt Argi The Space Goat

6.0.3 Hotfixes: December 3 And 2

Many more hotfixes have been deployed to the servers!

Quote from: Blizzard
6.0.3 Hotfixes: December 3

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

December 3

Garrisons, Followers, and Outposts

  • Book of Garrison Blueprints should now be consumed when learned and can also be destroyed.
  • Resolved a number of issues where players may sometimes be unable to enter their Garrisons.
  • Garrison Buildings
    • Gladiator’s Sanctum Level 3: The building should now correctly provide the benefits from earlier levels 1 and 2.
    • Inn: To encourage players to not leave in the middle of a run with a Dungeon Finder group, quests received from the Garrison Inn now requires the final boss of the Dungeon to be defeated.
    • Inn: Millhouse Manastorm can now always be found on the second floor.
    • Mage Tower/Spirit Lodge: Greatly increased the drop rates for Ogre Waystones.
    • [Requires a realm restart.] Salvage Yard: Special transmogrification items obtained from crates of salvage are now Rare (blue) quality to help distinguish them. Additionally, these items are now able to be disenchanted.
    • Tannery Level 2: Rorok Ironhide (Horde) should no longer incorrectly be selling tents.
    • The Forge Level 2: Followers assigned to work at the building should now be able to correctly grant Solace of the Forge and Song of the Anvil buff.
  • Garrison Invasions
    • Botani Invasion: The Gnarled Ancient should no longer get stuck and be able to enter a Horde Garrison.
    • Iron Horde Invasion: Made a number of adjustments to make Gold Victory more obtainable.
  • Followers
    • Magister Krelas should now work correctly in a party for Followers with the Elvenkind trait.
    • Magister Serena should now work correctly in a party for Followers with the Humanist trait.

Classes

  • Death Knight
    • Glyphs
      • Glyph of Death and Decay should now also apply its effect for Death Knights with the Defile talent.
  • Druid
    • Restoration
      • Nature’s Swiftness should now correctly increase the healing over time effect and duration of Regrowth.
    • Talents
      • Soul of the Forest (Restoration) should now interact and correctly apply its healing bonus while Nature’s Swiftness is active.
  • Hunter
    • General
      • Kill Shot (Beast Mastery, Marksmanship) should now correctly reset its cooldown if the target becomes immune, have abilities, or talents that trigger to prevent the target from dying.
  • Monk
    • Mistweaver
      • Life Cocoon’s healing has been increased by 50%.
    • Talents
      • Chi Wave should now correctly bounce up to 7 times to targets within 25 yards.
  • Paladin
    • General
      • Hand of Freedom modified by Glyph of Hand of Freedom should now correctly reduce the remaining duration of all loss of control effects when used on other players.
  • Priest
    • General
      • Mass Dispel modified by Glyph of Mass Dispel should no longer incorrectly dispel Cyclones cast by a friendly player.
  • Shaman
    • General
      • Shaman totems should no longer be damaged by the Death Knight talent, Defile.
    • Enhancement
      • Maelstrom Weapon will no longer increase the damage or healing effects of spells that consume the Ancestral Swiftness buff.
    • Restoration
      • Riptide modified by Glyph of Riptide should no longer incorrectly consume Echo of the Elements when cast.
  • Warlock
    • Armor Sets
      • Tier-15 2-piece set bonus should no longer be retained incorrectly when the set pieces are no longer equipped.

Quests

  • Frostfire Ridge
    • Karg Unchained: Players should now be able to complete or re-accept this quest after completing Return to the Pack.
  • Gorgrond
    • Assault on the Pit: Defeating Iron Horde NPCs in the middle of the pit should now correctly grant credit towards completion of the quest.
  • Spires of Arak
    • Hot Seat: The Apexis Turret should no longer be able to accidentally damage players.

World Environment

  • Resolved issues that can occur for characters that retain the Time Travelling effect outside of Blasted Lands and Theramore.
  • Players should no longer be unable to leave the tower after obtaining Steamwheedle Supplies in the Ring of Trials area in Nagrand.

Creatures and NPCs

  • Frostfire Ridge
    • Borrok the Devourer should now drop a Devourer’s Gutstone that allows more than one player to loot it.
    • Fernus is now immune to Enslave Demon and Banish.
  • Shadowmoon Valley
    • Krosnis is now immune to Enslave Demon and Banish.
  • Gorgrond
    • Tarlna the Ageless’ Genesis ability now summons a maximum of 15 Giant Lashers and has a increased duration of 12 seconds (up from 6 seconds).
  • Nagrand
    • Objects in the Mok’gul Watchpost area should no longer incorrectly cause the player to remain in combat and be unable to interact with those objects.
    • Warsong Marauders should no longer attack Rogues that pickpocket them.

Dungeons, Raids, and Scenarios

  • Satchel of Savage Mysteries now have a chance to contain a mount, pet, pet consumable, Draenor consumable, or Follower upgrade token in addition to an Augment Rune.
  • Raids
    • The entire raid is no longer notified when a player loots an Elemental Rune or Abrogator Stone.
    • Highmaul
      • The Butcher’s Heavy Handed ability now deals less damage if it’s triggered by their off-hand weapon.
      • Brackenspore should now correctly heal back up to full health at the start of the encounter.
      • Tectus’ Berserk timer is now 10 minutes on Normal and Heroic difficulty.
      • Tectus: Resolved an issue where defeating Tectus just as he was going into Berserk mode could result in no loot.
      • Tectus: It should now be possible to obtain the achievement, More Like Wrecked-us.
  • Dungeons
    • Grimrail Depot
      • Borka the Brute is now immune to taunts from player pets.
      • Grom’kar Cinderseer’s Lava Wreath ability should no longer hit pets.
    • Upper Blackrock Spire
      • Ragewing the Untamed’s Engulfing Fire ability should no longer incorrectly disorient Rogues with Cloak of Shadows active.
      • Emberscale Adolescents and Emberscale Whelplings should now always be targetable while in combat.

PvP

  • [Requires a realm restart.] New Honor and Conquest vendors have been added to Stormshield and Warspear.
    • In Stormshield, Alliance players can find Bregg Coppercast (Honor) and Ingrid Blackingot (Conquest) standing in front of the Siege Tank near the exit to Ashran, across from the training dummies.
    • In Warspear, Horde players can find Lieutenant Brokefist (Honor) and Lieutenant Axelash (Conquest) on the hill next to the exit to Ashran, just down the path from the inn.
  • [Requires a realm restart.] Honor and Conquest PvP gear without a set bonus no longer provides the same secondary stats as PvP gear with set piece bonuses.
  • Ashran
    • Faction balancing is now in effect if there are more than 5 players from each faction in Ashran.
    • Fortune Favors the Bold has been increased to 100% additional Honor Points and Artifact Fragments (up from 25%).
    • Artifact Fragment rewards from Ring of Conquest Ogre guards, or Ashran rares should no longer decrease based on the number of players engaging them.
    • [Still in testing.] Turning in an Artifact Fragment now awards 3 Honor Points per fragment (up from 1 Honor Point).
    • [Still in testing.] Increased reputation gains with Wrynn’s Vanguard and Vol’jin’s Spear.
      • Turning in an Artifact Fragment now awards 5 reputation points per fragment (up from 1 reputation point).
      • Turning in tokens recovered from a defeated player now awards 2500 reputation points when turned in (up from 350 reputation points).
      • Completing a bonus objective now awards 500 reputation points.
      • Defeating Grand Marshal Tremblade or High Warlord Volrath now awards 2500 reputation points.
    • Resolved a pathing issue for Fangraal, Kronus, and faction Captains.

Battlegrounds and Arenas

  • Warsong Gulch: Players in a Wargame or Rated Battleground should no longer be sent to the wrong graveyard.

Items

  • Draenor Treasure Maps are now bind on pickup.
  • Bonemaw’s Big Toe can now be Needed by Warriors.
  • Ironmender’s Totem can now also trigger its effect from healing spells.
  • Moonfang’s Paw is no longer unique.
  • Moonfang’s Shroud is no longer unique.
  • Qian-Ying, Fortitude of Niuzao’s Endurance of Niuzao effect should now trigger first if the ability is not on cooldown before triggering the Purgatory talent for Death Knights.
  • Raw Riverbeast Meat should now correctly drop from Riverbeasts and no longer be incorrectly dropping from Basilisks.
  • Tormented Armament,  Munificent Armament, and Grandiose Armament tokens obtained from completing a Garrison Mission should no longer incorrectly create one-handed warmaces for Assassination and Subtlety Rogues.

UI

  • Resolved an issue where Draenor PvP gear may display incorrect item levels and stats.

December 2

Garrisons, Followers, and Outposts

  • Disturbed Podlings and Goren Protectors that spawns inside of the Garrison should now be lootable if they’re killed by an NPC (like a Bodyguard). An additional hotfix is being worked on that will also apply this while encountering Disturbed Podlings and Goren Protectors outside of the Garrison as well.
  • Garrison Buildings
    • Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap should no longer be incorrectly triggering when other players run over it.
    • Dwarven Bunker / War Mill Level 2: Added a 2 hour grace period for cosmetic gear purchases from this building, allowing characters to sell the item back for a full refund. Note that utilizing the item for transmogrification will remove this grace period.
    • Gladiator’s Sanctum Level 3: Fight, Kill, Salute! now awards 500 Conquest Points (down from 1500).
    • Menagerie Level 3: Reduced the number of pet battle wins needed for the Draenic Pet Battler achievement from 500 to 150.
    • Stables Level 3: Completing The Stable Master achievement should now correctly award the Stable Master title.
  • Garrison Invasions
    • Players should now be eligible to receive an Invader’s Forgotten Treasure once a week if they complete the invasion with a Gold Victory.
    • Corrected an issue that was causing progress towards a Garrison invasion to reset each week.
  • Garrison Missions
    • Conquest Garrison Missions have been disabled temporarily from the pool of available missions for players that are eligible to receive them.

Classes

  • Death Knight
    • Armor Sets
      • Death Knight PvP 2-piece set bonus from previous PvP Seasons should now grant 1 Runic Power when Chains of Ice is used (down from 10 Runic Power).
  • Mage
    • Armor Sets
      • Mage Tier-12 2-piece set bonus’ summoned Mirror Images should no longer be dealing an excessive amount of damage.
  • Monk
    • Mistweaver
      • Enveloping Mist’s healing has been increased by 50%.
  • Paladin
    • General
      • Seal of Insight’s healing effect should now be able to Multistrike or Critically Strike.
  • Priest
    • Holy
      • Lightwell’s heal over time effect should now be able to Multistrike or Critically Strike.
      • Binding Heal should now correctly heal both the Priest and friendly target.

Quests

  • Shadowmoon Valley
    • Downsizing the Darktide: Ra’ka Bloodspear should now correctly allow multiple players to receive tap credit.
    • Shattering the Enemy: Increased the spawn rates for Felstorm Crystal.
  • Gorgrond
    • A Centurion Without a Cause: Defeating Woodfist far away from High Centurion Tormmok should no longer cause him to remain hostile to the character and allow players to complete the quest.
    • Assault on the Pit: Increased the spawn rate of creatures and NPCs for this quest.
    • Bonus Objective: The Forgotten Caves: Gorg the Host really should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Strike While the Iron is Hot: Players joining a version of this quest that’s already in-progress should now be able to receive completion credit.
  • Nagrand
    • My Precious!: Resolved an issue where players may sometimes not receive completion credit for the quest. Additionally, players that have adandoned the quest should now be able to see Bazwix to reobtain the quest.
    • Ring of Trials quests can no longer be completed while in a Siege Tank or Demolisher. Seriously, that’s not even a fair fight.
    • Goldmane the Skinner: Taking the cage key without opening the cage to let Goldmane out no longer prevents Bolkar the Cruel from respawning.
  • Legendary Ring Quest Line
    • Upgrading the ring should now correctly remove the old ring from the player’s inventory.

World Environment, Creatures, and NPCs

  • Rare creatures and NPCs are now immune to the Dominate Mind ability.
  • Frostfire Ridge
    • Time-Warped Tower can now be looted by Alliance characters.
  • Shadowmoon Valley
    • Darktide Rylakinator-3000’s attacks now deal more damage.
  • Talador
    • NPCs in the Aruuna area should no longer cause Horde characters to become stuck in combat.
    • Burning Eye’s Eye of the Legion ability now has a reduced range of 30 yards (down from 100).
    • Daggerjaw Pridelord, Daggerjaw Raider, and Daggerjaw Hoarder now deal less damage.

Dungeons, Raids, and Scenarios

  • Raids
    • Molten Core
      • Trash mobs like Ancient Core Hounds and Lava Surgers no longer respawn.
  • Dungeons
    • Cloth chest pieces should now correctly have a chance of dropping on Personal loot mode.
    • Bloodmaul Slagmines
      • Slave Watcher Crushto’s Ferocious Yell now deals 10% less damage.
      • Slave Watcher Crushto: Captured Miner’s Traumatic Strike now has a recast time of 6 seconds.
      • Achievement Come With Me If You Want to Live: Croman should now be more forviging with how far apart he can remain from the player he’s following before despawning.
    • Iron Docks
      • Grimrail Enforcers: Makogg Emberblade’s Lava Sweep should now always deal damage to players.
    • Skyreach
      • Credit for completing the achievement I Saw Solis should now be correctly awarded.
    • Upper Blackrock Spire
      • Kyrak’s Rejuvenating Serum now has a duration of 9 seconds (down from 12 seconds). On Heroic difficulty and Challenge Mode, the ability now heals for the 8% (down from 10%).
      • Ragewing the Untamed’s Engulfing Fire ability can now hit players that are not in line-of-sight.

PvP

  • Conquest Points have been converted into Honor Points before the start of the season.
  • [Requires a realm restart.] Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have reinstated to sell Conquest gear. This reverts the hotfix from November 17.
  • Cross-realm groups are now able to enter Ashran together.

Battlegrounds and Arenas

  • Strand of the Ancients should now correctly award players with a Gold Strongbox for winning.

Professions

  • Level-up items created by some professions no longer use reagents that required a daily cooldown to create and are no longer soulbound. To compensate for this change, basic reagent requirements have been increased and vendor buyback price for those items have been reduced now that they’re less rare.
  • Enchanting
    • Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
    • Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).
  • Engineering
    • Blingtron 5000 should now correctly resume offering their daily quest after defeating another Blingtron.
  • Inscription
    • Ink Traders should now accept Warbinder’s Ink in exchange for other inks.

Items

  • Many epic trinkets in Draenor received a buff to ensure a proper progression path through the Raid tier. This change affects world-drop BoE epic trinkets, Inscription-crafted epic trinkets, and trinkets that drop from Highmaul and Blackrock Foundry. Further information on this change could be found in the forum thread titled: Trinket Hotfixes.
    • Note that Scabbard of Kyanos was unintentionally buffed much more than intended and its stats will be reverted to a more reasonable level.
  • Missing Class Glyphs
    • The following Glyphs were not available to be crafted through Inscription and have been added to vendors in Stormshield and Warspear. Alliance players can purchase them from Joao Calhandro, and Horde players can purchase them from Maru’sa. The glyphs are unique and bind on acquire.
      • Glyph of the Solstice (Druid)
      • Glyph of Flying Fists (Monk)
      • Glyph of Cleanse (Paladin)
      • Glyph of Purification (Priest)
      • Glyph of Purify Spirit (Shaman)
      • Glyph of Frostbrand Weapon (Shaman) will be automatically learned at level 75.
  • A number of items with no function are now listed as gray/junk quality item.
  • Alchemical Catalyst is now an Uncommon quality item.
  • Aviana’s Feather now only works in outdoor Draenor areas, and other outdoor areas that allow flight.
  • Metamorphic Crystal has no function is now listed as gray/junk quality item.
  • N.U.K.U.L.A.R. Target Painter no longer works during a Brawler’s Guild match.
  • Oralius’ Whispering Crystal no longer provides a buff to Spirit.
  • Ultimate Gnomish Army Knife can no longer be used while in an Arena or Battleground.

UI

  • Tooltips for players in Premade Groups should no longer incorrectly display their level 90 Proving Grounds achievements.

Adopt Argi The Space Goat

There are 2 new items on the pet/mount store and are currently available in a bundle!

Quote from: Blizzard
Adopt Argi Now and Support the American Red Cross

Bring home Argi today and support Ebola relief in the process. This impossibly cute little new pet will jump into your heart and nibble at your Blue Woolen Socks. She’s ready to help guide you through the savage lands of Draenor, climbing, swimming, and running wherever you go. For every Argi pet purchased between December 3 and December 31, 100% of the adoption fee (€10 in Europe; pricing varies by region) will be donated in support of the American Red Cross to assist in Ebola relief efforts in Africa.

You can also pick up Argi in a special bundle* with the new Grinning Reaver in-game mount, and still help out this great cause. Dart through the skies and skitter across the land on this primal prodigy—and when the mood strikes, let your own grin mirror the reaver’s sinister smile.

*For every Argi pet and Grinning Reaver mount bundle (€26 in Europe; pricing varies by region) purchased between December 3 and December 31, Blizzard will donate €10 (€10 in Europe; pricing varies by region) in support of the American Red Cross to assist in Ebola relief efforts in Africa.

The American Red Cross name and emblem are used with its permission, which in no way constitutes an endorsement, express or implied, of any product, service, company, opinion, or political position. For more information about the American Red Cross, visit www.redcross.org.