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Category: Warcraft

New WoW TV Spots

There are 4 new commercials out for Warlords of Draenor, check them out below!

Quote from: Blizzard

Your airwaves are about to be invaded by the Iron Horde with our latest Warlords of Draenor commercials. Check them out below, but word to the wise: it’s best to try not to make eye contact.

Behind the Scenes of Lords of War

Blizzard has revealed new behind the scenes footage of the Lords of War mini-series!

Quote from: Blizzard

As we completed our Lords of War video series, Blizzard creative developers sat down to discuss the project and document the process of bringing the epic stories of Draenor’s most savage warlords to light. We hope you enjoy these behind-the-scenes extras:

To watch the entire series again, visit our complete Lords of War page, and learn more about what – and whom – you’re up against in Warlords of Draenor.

Beasts of the Savage Lands – Gorgrond, The Horde chopper is here – log in to World of Warcraft to try out your new ride!

A new beasts of the savage lands has been released, this time for Gorgrond! Gorgrond is the first zone you’ll visit after you finish up in Shadowmoon Valley or Frostfire Ridge!

Quote from: Blizzard
Beasts of the Savage Lands – Gorgrond

The primal forces that forged the lands of Draenor are still in conflict to this day, and in no other place is this more evident than Gorgrond. A land of contradictions, Gorgrond features barren rocky plains and dense overgrown jungles. Everywhere one looks, there’s evidence of a realm at war with itself and monstrous creatures as dangerous as they are ancient.

Botani

The Botani

Slender, deliberate, and calculating, these enigmatic living trees single-mindedly tend to the wilds of Draenor. Wise in the ancient ways, they seek lost artifacts of bygone ages to empower the explosive growth of their territory… often at the expense of Draenor’s other sentient denizens. The botani wage an eternal war against the creatures of stone, and the natives of Gorgrond do their best to survive in the midst of constant conflict between the botani and the goren, gronn, magnaron and others. Since the Iron Horde and the creatures of stone began working together, the botani have become even more aggressive – orcs and draenei both have been disappearing of late into dense botani enclaves.

Infested

The Infested

The botani have long cultured unique plantlife in their irrigated ponds or tree dwellings, but far more terrifying is their ability to cultivate flora within a living host. Unwary natives are captured and seeded in an agonizing process that alters their physical makeup and takes complete control over their bodies, turning them into mindless walking saplings. The entire process is poorly understood, but these grisly infested can be seen guarding botani enclaves or shambling ahead of the botani host as gruesome cannon fodder whose corpses eventually seed new terrain.

Genesaur

Genesaur

Genesaur are enormous demigods who date back to the age of colossals, when giants shaped the terrain of Draenor amidst constant warfare. The botani have retained the ability to communicate with these bastions of life, and genesaurs are revered as gods in their culture. Draenei have not yet determined if genesaur are immortal or not; genesaur emerging from botani-tended pools often retain the memories and will of their long-dead forebears. Adventurers fortunate enough to catch a glimpse of these rare beings are cautioned to give genesaur a wide berth. They are deceptively quick given their size and destroying them will take a small army of well-equipped heroes.

Goren

Goren

While the gronn and magnaron shape the world through their brute individual strength, the goren are scavenging opportunists who dart unseen between the lumbering feet of their larger cousins. Roughly the size of an Azerothian trogg, goren live in massive colonies that burrow through the earth, gobbling up minerals and leaving twisting caves in their wake. They enjoy devouring crystalline minerals, which are digested and extruded through their skin, giving some goren the benefit of an armored crystalline shell. The bane of both orc and draenei miners, goren sniff out and infest mineral-rich burrows. Adventurers should be wary of the gorens’ ability to shoot crystalline projectiles and swarm around unprepared explorers in rolling packs, as well as their impossibly sharp teeth and acidic spit.

Between the creatures of stone and flora, and the Blackrock Clan looking to expand their domain, Gorgrond is a place you won’t forget easily… assuming you make it out in one piece.

Blizzard also posted a reminder that the horde chopper from azeroth choppers is now available ingame.

Quote from: Blizzard
The Horde chopper is here – log in to World of Warcraft to try out your new ride!

With the recent release of Patch 6.0.2, players who logged in to claim their Horde chopper between July 24, 2014 through September 30, 2014 can now get on their bike and ride. The Warlord’s Deathwheel can be found within the Mounts tab(Shift-P in collections) and can be ridden by Horde characters with the appropriate riding skill.

6.0.2 Hotfixes: October 21, Mission Exhaustion Being Removed

Quote from: Blizzard
6.0.2 Hotfixes: October 21

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

By Date
By Category

October 21

Classes

  • Druid
    • General
      • Dash should now correctly remove root effects when used.
      • Stampeding Roar should now correctly remove root effects when used.
    • Feral
      • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
    • Talents
      • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.

Raids

  • Siege of Orgrimmar
    • The Fallen Protectors: Sun Tenderheart’s Calamity ability should no longer deal an excessive amount of damage.
  • Throne of Thunder
    • Resolved an issue where the Feat of Strength achievement “I Thought He Was Supposed to Be Hard?” was being incorrectly awarded to characters that have died during the fight.
  • Firelands
    • Beth’tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
  • Throne of the Four Winds
    • Conclave of Wind: Rohash’s Deafening Wind ability should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
  • The Eye of Eternity
    • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player’s item level.
  • Sunwell Plateau
    • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.

Scenarios

  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.

Battlegrounds and Arenas

  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.

Max Level Garrison Mission Update

The exhaustion penalty is being removed in an upcoming beta build. This means you’ll be able to send your followers on more missions right away after completing an important maximum level mission!

Quote from: Blizzard
As it happens, exhaustion is going away in an upcoming build. The level 100 missions will feel much more like level 90-99 missions, although with longer mission times and slower repop rates than level-up missions have.
Rewards aren’t changing. In fact, gold went up in some cases and mission times and follower/threat requirements went down in some cases to make the rewards feel more worth it.

For example, level 100 missions of ilvl 600 that reward gold require 2 followers (instead of 3), only take 4 hours to complete (was 8+exhausting), and reward 60 gold (was 50 before).

Warlords of Draenor Garrison Guide

Over the lifespan of the WoD Beta we’ve covered a lot of what you can expect from the Garrisons. however because there’s so much information to cover here’s a complete guide with just about everything you need to know as well as links to our various videos/guides.

The basics

You get your garrison almost right after you finish the Tenaan Jungle intro event. You get a set of quests that take you through all the waves and motions of the Garrison mechanics. Let’s go over each of those mechanics.

Resources

When going about the daily goings of your garrison you’ll need resources. You can earn these from multiple sources: The garrison resource chest, quests, garrison missions, rare mobs and garrison buildings such as the lumber mill and the trading post. Once you reach maximum level you’ll mainly earn the resources from the garrison chest, garrison missions and garrison buildings.

You’ll use resources for things like building buildings, upgrading them and sending followers on missions.

Plots/Garrison Leveling

garrisons picWhen you build up your garrison you can build the garrison buildings in plots. The type of plot determines which buildings you can put on them. There are more buildings per type of plot than there are plots, which means you will have to make a choice as to which buildings you want. This matters because you get perks depending on the buildings you choose (more on that in the buildings section).

You will need to level your garrison up to get more plots. Your garrison starts at tier 1 and you can level it up to a maximum of tier 3. See the below table for the amount of plots per tier.

Tier Amount of Plots
1 1 small, 1 large
2 2 small, 1 medium, 1 large
3 3 small, 3 medium, 2 large

 

Tier 2

To level your garrison up to tier 2 you will simply need to have completed both buildings in the plots. You will then get the quest to upgrade your town hall. To do so you have to click on the town hall in the architect interface and click upgrade.

At tier 2 you will also get quests depending on your level to unlock new buildings, these don’t cost extra plots.

Level Required Building
92 The Mines
94 The Fishing Shack
96 The Herb Garden
98 Pet Menagerie

Tier 3

To level your garrison up to tier 3 you simply need to be level 100. The upgrade itself will require 5000 gold and 2000 resources.

Buildings

As mentioned before the plots determine which buildings you can build. At garrison tier 3 you can build 3 small, 3 medium and 2 large buildings. Each building has 3 levels and depending on the level you’ll get perks from having those buildings. Check below for all the different buildings and their perks so you can start thinking about which buildings you will want to build first when you get your own garrison. To build and level up your garrison you will need to get blueprints.

 

Type Blueprint How to Obtain
Level 1 blueprints Become available to you when your Garrison reaches Tier 2.
Level 2 Small building blueprints Reach level 96 or complete the Talador zone
Level 2 Medium building blueprints Reach level 98 or complete the Spires of Arak zone
Level 2 Large building blueprints Reach level 100 or complete the Nagrand zone
Level 3 blueprints Become available as you complete certain achievements across Draenor

Level 3 blueprints are account-wide. Once you unlock one on a character, it’s available to all characters on your account.

Large

Barracks

Perks

Level Perk Comment
1 Unlocks patrol missions. Patrol missions have higher than normal follower experience rewards.
2 Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor zones.
3 Increases your follower limit by 5 and grants access to racial guards and banners.  Level 3 Perks Video

Dwarven Bunker

Perks

Level Perk Comment
1 Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade, and increases the potency of the upgrade.
Allows the collection of armor scraps from the orc clans of Draenor for armor transmogrification use.
2 Opens up work orders for follower weapons and armor in exchange for garrison resources. Also, new armor transmogrification items unlock.
3 Grants 1 of your 3 seals of tempered fate (raid bonus loot roll) at no cost each week.

Gnomish Gearworks

Perks

Level Perk Comment
1 Unlocks a personal engineer that creates a powerful invention each day. Exceptional work!
2 Your engineer gains access to five new and amazing devices.
3 Allows the creation of a siege vehicle once per day. Drive it to victory in Draenor! (Can be used in Ashran)

Mage Tower

Perks

Level Perk Comment
1 Allows the collection of ogre waystones from Ogres on Draenor.
These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionaly triggers Runes of Power during combat.
2 Unlocks access to a second Ogre Waygate for a total of 2.
3 Unlocks access to a third Ogre Waygate for a total of 3.

Stables

Perks

Level Perk Comment
1 Enables the capture and training of special mounts on Draenor.
Also allows you remain mounted while interacting with objects in outdoor Draenor zones.
 Taming Quest Video
2 You will no longer get dazed by enemies while riding mounts in outdoor Draenor zones.
3 Increases mount speed in Draenor by 20%.  6 Stable Mounts Video

 Medium

Lumber Mill

Perks

Level Perk Comment
1 Allows you to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for garrison supplies.
2 Allows you to mark medium trees for additional Timber.  You can earn a special follower via the lumber mill.
3 Allows you to mark large trees for even more Timber.

Trading Post

Perks

Level Perk Comment
1 A merchant shows up each day selling trade goods. Also allows the trade of crafting reagents for garrison resources.
2 Grants access to the Sha’tari Defense or Laughing Skull factions. Also unlocks the ability to acquire parts from around Draenor to build an auctioneer.
3 Increases reputation gain in Draenor by 20%.

Barn

Perks

Level Perk Comment
1 Allows you to capture clefthoof, elekk, wolves and talbuk for leather and fur. used for leatherworking and tailoring recipes.
2 Allows you to capture boars and riverbeasts for rare meats used to create the most powerful food. Expected to use for raiding food.
3 Allows you to capture elite beasts to harvest for savage blood, used in all epic crafted armor and weapons. Required for crafting the best armor and weapons.

Gladiator's Sanctum

Perks

Level Perk Comment
1 Increases your out-of-combat regeneration in outdoor Draenor zones and allows the collection of broken bones from defeated enemy players (used for Conqueror’s Tribute).
2 Enables safe fall and underwater breathing in outdoor Draenor zones. Also enables the Nemesis quest series for defeating enemy players of specific races.
3 While below 35% life, all damage taken is reduced by 50% in outdoor Draenor zones. Grants access to the Highmaul Coliseum gladiator tournament. Coliseum Video preview

Lunarfall Inn

Perks

Level Perk Comment
1 Each day, a visitor offering a dungeon quest with generous rewards will spend the day at your inn.
2 Recruits random followers each week. You can specify traits and abilities you’re especially interested in.
3 Unlocks the particularly lucrative treasure hunter missions.

Small

Profession Buildings

Perks

Level Perk Comment
1 Allows the production of profession items. Enchanter’s study allows disenchanting of items.
2 Allows followers with profession trait to work here, granting a unique bonus. Also allows up to 14 work orders at a time.
3 Allows up to 21 work orders at a time.

Salvage Yard

Perks

Level Perk Comment
1 Allows Salvage to be occasionally recovered from missions
2 Increases your chance at recovering Salvage from missions. In addition, you may now discover follower items in Salvage
3 Greatly increases your chance at recovering Salvage from missions. In addition, you may now discover player items in Salvage.

Storehouse

Perks

Level Perk Comment
1 Enables access to your personal bank and increases the total number of active work orders for all buildings by 5.
2 Enables access to your guild bank.
3 Enables access to an Ethereal Trader for Void Storage and Transmogrification and increases the total number of active work orders for all buildings by 15

The Salvage Yard

The salvage yard is the only building for which you will need to earn the level 1 blueprints in a seperate way. You will need to finish the goblin chain quests to the east/southeast in Spires of Arak at lvl 98. Together with the work orders from the Dwarven Bunker, the salvage yard is your main source of follower gear upgrades. But not only that, you can get legitimate item upgrades as well as character creation screen transmogrification sets. Check out some of the possible items below (note the dkp values are from a custom addon)!

The non full set upgrades are now either +3, +6 or +9 item levels.

Followers

As you adventure through Draenor you’ll get the chance to build up your own private army. You can earn these followers through exploring, questing, achievements and dungeons. You can send these followers on missions to earn follower experience, gold and other tidbits. There’s a few things you need to know about these followers.

  • You can have up to a maximum of 20 active followers (25 with lvl 3 barracks)
  • Once you have more than the maximum amount active you cannot send followers on missions until you put followers on inactive (right click follower to do so) until you have the maximum amount of active followers again.
  • Followers can be leveled up to lvl 100
  • Followers have uncommon (green), rare (blue) or epic (purple) quality. These determine the amount of abilities and traits the follower has.
  • Abilities and traits counter mission dangers or give your followers buffs during missions to increase the chance of succesful missions. They can also have profession traits, in which case you can assign them to the appropriate profession building via the architect interface.
  • Once a follower is level 100 they can continue to gain experience until they are of epic quality.
  • Once a follower is level 100 they will have an item level, starting at 600. You can upgrade their gear, which will be needed for harder missions.

For an overview of all the followers we’ve found check out these guides.

Missions

Missions are your way to keep your followers busy. Once you have your very first follower you will be sending them on a mission right away. Missions have many rewards, from gold to experience to follwer item upgrades there’s plenty of reasons to keep sending your followers on new missions. You can choose which follower you send on which mission in the mission interface by dragging them to the open follower slots.

The list of missions you get can grow for a bit, so if you can’t log on for a day there’s no harm done, you’ll still be able to send your followers on plenty of missions without falling behind in leveling them up! Missions at maximum level have 4 tiers, corresponding with follower item level. There are even raid missions, Kalgan explained them a while back:

Once you have followers at ilvl 615, the second tier of level 100 missions unlocks, at 630 the third tier unlocks (includes missions with ilvl 645 gear for your character), and when you have followers at ilvl 645 the fourth tier unlocks.

The fourth tier is special in that they show up rarely, but they’re raid missions for your followers that reward your character with raid quality loot of a tier higher than you’re currently running. If you’re doing LFR, you’ll get normal quality raid loot, if you’re running normal raids you’ll get heroic quality loot, and heroic raiders will get mythic quality loot. Mythic raiders will get mythic loot and 1k gold.

These missions show up rarely enough that you won’t be able to deck out your character in these items before the next raid zone shows up, but having a handful of them will give you a nice edge.

(Note: DKP Value in item is from a custom addon)

Monuments

In your garrison you will be able to put up monuments that commemorate the feats you’ve achieved in draenor. There are currently 6 monuments to earn and 3 slots in a tier 3 garrison to place them in. You can earn them in the following ways:

  • Get 5000 honorable kills in Draenor
  • Craft 50 epic items with an item level of at least 600
  • Complete mythic raiding achievements
  • Win 2000 pet battles in Draenor
  • Collect 100000 Apexis Crystals
  • Complete a likely legendary ring achievement

The monuments are purely cosmetic and allow you to customize your garrison a bit.

Invasions

You will be able to take part in invasion events. In these your garrison is under attack and you’ll need to defend it from various invaders. The fun part of these is that your followers will fight alongside you and that you’ll be able to earn points and try and earn rewards with these!

Outposts

In each zone other than your garrison zone you’ll get to build a garrison outpost. At each outpost you’ll have be able to build 1 building, with the choice from 2. Once you’ve built it you will have access to a garrison ability in that zone. Check out the table below for the overview.

Zone Building 1 Building 2
Gorgrond Lumber Mill Sparring Arena
Talador Mage Tower Artillery/Armory
Spires of Arak Inn Trading Post
Nagrand StablesPerk: Special Mount For Combat, allowing casting while moving Siege Works

 

Concluding Remarks

Garrisons are a big part of WoD (but optional for the most part), and this guide certainly shows it. There are many aspects to it and it might seem like much, but once you play with it yourself and start building your garrison it is actually quite easy to deal with. If you’re a collector you’ll enjoy going around Draenor to collect the followers and build up your own private army!

6.0.2 Hotfixes: October 20

Quote from: Blizzard
6.0.2 Hotfixes: October 20

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

Hallow’s End

  • Exquisite Costume Set: “The Lich King” no longer has a Hallow’s End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we’re aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.

Classes

  • Death Knight
    • Talents
      • Death Pact’s healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
  • Hunter
    • Talents
      • Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
  • Mage
    • Armor Sets
      • Time Lord’s Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
  • Rogue
    • General
      • Priodic healing effects should no longer occasionally cause the Rogue to break out of Stealth.

World Environment

  • Azuremyst Isle has been temporarily removed from cross-realm zoning.

Quests

  • Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
  • Rolo’s Riddle: The item to start the quest chain should be obtainable once more.
  • Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
  • Legendary Cloak Quest Line
    • The Thunder Forge: Sha Beast’s Dark Bite ability should no longer deal an excessive amount of damage.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Raid Leader’s lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
    • Spoils of Pandaria: Resolved an issue where Kor’kron Blood Axe would occasionally invite themselves to the encounter.
    • Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
  • Throne of Thunder
    • Drakkari Frost Warden’s Frost Bulwark ability should no longer absorb an excessive amount of damage.
    • Megaera: Venomous Head’s Acid Rain ability should no longer deal an excessive amount of damage.
  • Dragon Soul
    • Spine of Deathwing’s Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
  • Icecrown Citadel
    • Professor Putricide’s Mutated Plague ability should no longer deal an excessive amount of damage.
    • The Lich King’s Ice Pulse ability should no longer deal an excessive amount of damage.
  • Ulduar
    • Algalon the Observer’s melee damage has been reduced by 40%.
  • Black Temple
    • The Illidari Council: Lady Malande’s Reflective Shield should no longer reflect back an excessive amount of damage.
  • Blackwing Lair
    • Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.

Dungeons

  • Shado-Pan Monastery
    • Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
  • Blackrock Caverns
    • Karsh Steelbender’s Heat Wave ability should no longer deal an excessive amount of damage.
  • Throne of the Tides
    • Lady Naz’jar’s Lightning Surge ability should no longer deal an excessive amount of damage.
  • Zul’Gurub
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.

Battlegrounds and Arenas

  • Arenas
    • Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator’s Cloud Serpent in the mail.
    • Alchemist’s Flask should no longer be usable while in an Arena match.

Professions

  • Enchanting
    • Peerless Stats should now correctly have a cast time and reagent cost.

Items

  • Ai-Li’s Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.

Bug Fixes

  • [Requires a realm restart.] Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.

Updated: New Level-90 Crash Course Videos

Blizzard has updated their crash course videos with the pre-patch changes!

Quote from: Blizzard
Updated: New Level-90 Crash Course Videos

Update October 20, 2014 – All of the videos below have been updated for WoW 6.0.

Want to leap into action with a new class at level 90 but not sure how to begin? In our new videos—one for each of WoW’s 11 classes—we’ll give you a crash course on how to play your new level-90 character. To help you get started, these videos focus on one damage-dealing (DPS) specialization for each class.

Click your class of choice below to begin your training!

Death Knight
Death Knight
Druid
Druid
Hunter
Hunter
Mage
Mage
Monk
Monk
Paladin
Paladin
CrashCourse-Priest_Embed-188x109.png
Priest
CrashCourse-Rogue_Embed-188x109.png
Rogue
CrashCourse-Shaman_Embed-188x109.png
Shaman
Warlock
Warlock
Warrior

Warrior

For more advanced guides or to learn more about other class roles, check-out the Boosting 101- New to 90 Guide and Wowhead’s Boosted 90s Essentials Guide and Class Guides.