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Watcher on Legendary Ring Proc in 6.2, 6.1.2 Hotfixes: May 7

Watcher on Legendary Ring Proc in 6.2

Watcher took to the forums to address some concerns about how the legendary ring works when you upgrade it in patch 6.2.

Quote from: Blizzard

Let me try to address a few of the concerns raised in the thread and explain our thinking.

First off, why this wacky raidwide effect? Why not a traditional legendary that is purely individual? The idea’s origins lie in what this particular legendary is: a ring. It’s not a weapon designed to strike foes, or a shield to protect you from harm. And what is the nature of a ring? Whether we’re talking about seven rings for the Dwarf-lords in their halls of stone, about Captain Planet, or about common social covenants in our own societies, rings tend to be paired with counterparts, and to have their meaning derived from the connections entailed therein. A lot of fluff, perhaps, but that’s what got us thinking along the lines of a group effect rather than a personal one. This certainly isn’t a template for all future legendaries, but we find it very fitting for this particular one.

Now, some of the concerns that have been voiced:

1) “It will be used mechanically on cooldown”

Sometimes, sure – it depends on the fight. The healing/tank versions certainly won’t be used that way, and the DPS ring also has elements (notably the AoE explosion at the end) that add additional depth to the decision of when to activate it. Let’s consider the fights in Foundry, since those are probably more familiar examples than Hellfire, and imagine how the ring might have been put to best use while progressing on a few of those encounters:

  • Blast Furnace: Largely wasted if you use it on the pull; you might save the first activation for the second pair of Operators, and then during the second phase you’d aim for windows of Elementalist vulnerability, since that’s what matters most.
  • Operator Thogar: Here we run into some unique considerations associated with the explosion. You could activate the ring in advance of a Man-at-Arms wave, getting a damage burn on Thogar while you build up the potential AoE that will go off just in time to alpha-strike the dangerous enemies right as they jump off a train car.
  • Flamebender: If you aren’t running into her berserk, the Cinder Wolves are your main concern. You’d probably benefit from waiting until she’s at 45 or so Energy, and timing the explosion to get a large head start on the Wolves. Especially on Mythic.
  • Blackhand: Aside from the obvious uses to speed up phase 1 and phase 3, I could see having your initiating player as the person who’s about to get knocked up onto a balcony with a fresh wave spawn due, timing the explosion to pretty much erase the whole wave of enemies right as they exit the door on the ledge.

Now, on something like Gruul, you probably would just use it on cooldown every time. But I’d say Gruul is more the exception than the norm.

2) “It feels bad to have someone else control my legendary”

This is a fair point, and I sympathize. Setting aside the fact that when doing any solo content you have complete control over the activation, there is still more control with this legendary than with nearly any of our prior examples. Procs could occur at completely inopportune times, often wasting them entirely, and whether you got lucky and had Xuen’s cloak trigger just as a large pack of enemies got clumped together, or whether it fired 10 seconds earlier or later, could drastically alter your total damage on a given encounter.

At its core, the legendary ring is a raid item – the vast majority of the content and the collection steps take you through raid content – and players who are part of a raid group are by definition cooperating and coordinating to tackle challenges. The rings add another layer to that teamwork. Even outside structured guild raiding, it’s neither typical nor tolerated in pickup groups for, say, a mage to use Time Warp to maximize personal damage at the expense of the raid, and I’d be surprised if it’s common to see it done with the ring. Now, yes, in Raid Finder, though you also won’t generally be seeing raids with tons of ring-wearers, you’ll probably see some selfish behavior. But even then, the effect isn’t wasted (merely suboptimal), and that action isn’t likely to affect the group’s success or failure on the encounter as a whole given Raid Finder’s tuning.

3) “The effect isn’t fair/balanced and is worse for <my spec> than <other specs>”

True. We could have made a perfectly evenhanded ring effect – something like “Equip: Increases damage and healing done by 10%.” That also would have been very lackluster. Nearly any effect with any depth to it will benefit some more than others so long as our classes/specs have varied strengths and weaknesses. (And we don’t feel that class homogenization is the answer, either.) Over the course of a fight, that may amount to a difference of a couple percent damage, if that. Hopefully we continue to make interesting and unusual items, and some of those will favor specs that feel the ring was suboptimal for them.

6.1.2 Hotfixes: May 7

There was also a small hotfix a few days ago, nerfing Blackhand in Blackrock Foundry.

Quote from: Blizzard
6.1.2 Hotfixes: May 7

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

May 7

Raids and Dungeons

Blackrock Foundry

  • Blackhand
    • Blackhand’s Demolition ability now deals 20% less damage and his Massive Demolition ability now deals 5% less damage on Normal, Heroic, and Mythic difficulties.

Patch 6.2 Preview—Bonus Events and Adventure Guide

Quote from: Blizzard
Patch 6.2 Preview—Bonus Events and Adventure Guide

As development continues on Patch 6.2, we’re excited to share some additional information on two new upcoming features—Bonus Events and the new Adventure Guide.

Bonus Events

The Bonus Events system consists of a rotating schedule of seven different activities, currently scheduled to run from Friday through Monday of each week. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule. The Adventure Guide—discussed in detail below—will also offer a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Timewalking—The Burning Crusade and Wrath of the Lich King

The schedule will feature two different Timewalking Bonus Events, each themed around an expansion: The Burning Crusade or Wrath of the Lich King. Your character’s level and gear scales down to the dungeon at Heroic difficulty, but the loot you receive is scaled back up, making it a great way to gear up characters as well as receive cool items for transmogrification. Completing three Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals. Learn more about the Timewalking Bonus Event in our Patch 6.2 Preview – Timewalking.

Draenor Dungeons

While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing two Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

During the Battlegrounds Bonus Event, you’ll earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

You’ll earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

If you’re trying to stock up on Apexis Crystals, you’ll be able to gain triple the amount from eligible creatures during this Bonus Event. Completing three area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of your Shipyard. (More information on this new resource will be covered in a future Shipyards and Naval Missions preview.)

Pet Battles

During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning five PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

 


 

Adventure Guide

Patch 6.2 also introduces the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals, and makes it easier than ever to find content and activities that are relevant to your character.

…the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals…

The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.



 

More Patch 6.2 Info

You can help test our new Bonus Events and the Adventure Guide on the Patch 6.2 PTR. Note that availability to test this content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in the 6.2 PTR Patch Notes.

WoW Subscribers Number Dropped to 7.1 Million, 6.1.2 Hotfixes: May 5

WoW Subscribers Number Dropped to 7.1 Million

The Q1 2015 Investor’s call took place last night and it revealed that at the end of March, WoW’s subscriber numbers had dropped to 7.1 Million players! This is a drop of 2.9 Million players since the end of 2014!

6.1.2 Hotfixes: May 5

Quote from: Blizzard
6.1.2 Hotfixes: May 5

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes will be compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1.2 Information


May 5

Raids and Dungeons

Blackrock Foundry

  • The Blast Furnace
    • Additional Bellows Operators should no longer incorrectly spawn after the fight has transitioned into Phase 2.

Bug Fixes

Achievements

  • Patrol Mission Specialist: Fixed an issue where characters were not receiving credit for completing the achievement.

Patch 6.2 Zone Preview: Tanaan Jungle, Upcoming WoW eSports Events, 6.1.2 Hotfixes: April 28

Let’s catch up on the news of the last part of last week!

Patch 6.2 Zone Preview: Tanaan Jungle

Quote from: Blizzard
Patch 6.2 Zone Preview: Tanaan Jungle

Deep within Tanaan Jungle, the manipulations of the warlock Gul’dan have twisted what remains of the Iron Horde into a sinister new form—an army of fel orcs brimming with demonic strength and insatiable bloodlust. Now Gul’dan continues his machinations from inside the seemingly impenetrable Hellfire Citadel, plotting to open a portal for a massive invasion force.

In Patch 6.2, level 100 heroes of the Horde and the Alliance must return to Tanaan Jungle and stop Gul’dan before his dark plans bring about untold ruin. As part of your quest, you’ll explore Draenor’s darkest corners, confront twisted new foes, and face a new series of chapter-based quests that will put everything you’ve learned on Draenor to the test.

TanaanJungleBlog-Felforge_WoW_LThumb_JM_500x200.jpg

Getting to Tanaan Jungle

One does not merely stroll into Tanaan Jungle—there are preparations to be made, including establishing a Shipyard for your Garrison in a bid to take on this new threat from two directions: both land and sea. You’ll progress through a series of quests in which you’ll be asked to build a Shipyard, begin an assault on Tanaan by sea, and set up a new forward base hub—Vol’mar for the Horde and Lion’s Watch for the Alliance. Completing missions will provide materials for your Shipyard, supporting your ongoing efforts to control the seas of Draenor.

TanaanJungleBlog-Entry01_WoW_Thumb_JM_260x130.jpgTanaanJungleBlog-Entry02_WoW_Thumb_JM_260x130.jpg TanaanJungleBlog-Entry_WoW_LThumb_JM_550x200.jpg

The Story Continues

Much like the previous Garrison Campaign chapter-based quests, a new series of random quests will take players through the developing story and further into the jungles of Tanaan, including key locations such as the cave in which Kilrogg sacrificed his eye. Over the course of your journey, you’ll learn that Gul’dan and his fanatical allies have even more sinister plans up their sleeves.

TanaanJungleBlog-Harbor_WoW_LThumb_JM_550x200b.jpg

Objective Hubs

Once your new outpost is established, you’ll go on the offensive and choose one of two hot spots each day to assault. Your goal is to undermine Gul’dan’s plan to drag the whole of Draenor into chaos. There are seven new areas to explore, including:

  • Ironhold Harbor: Stop the Iron Horde’s reinforcements from making landfall.
  • Ruins of Kra’nak: Stop Gul’dan’s Shadow Council from recruiting the arakkoa.
  • Temple of Sha’naar: Defeat demon-summoning Sargerei in this ruined temple.
  • The Felforge: You’ll need to throw a monkey wrench into the manufacturing of fel machinery.
  • The Iron Front: Hold the line in this massive battlefield to the west.
  • Throne of Kil’jaeden: You and your party will face elite creatures and attempt to stem the demonic tide.
  • Zeth’gol: Take your assault into the capital of the Bleeding Hollow.

TanaanJungleBlog-Throne_WoW_LThumb_JM_550x200a.jpg

More to Explore and Discover

There will be even more to discover as you make your way through the ongoing battle for Tanaan. Safety is an illusion, and the jungle houses more than just Gul’dan’s new Horde. The warlock’s influence has had a corrupting effect on the land, and the fel water that flows here taints everything it touches.

TanaanJungleBlog-Zorammarsh01_WoW_Thumb_JM_260x130b.jpgTanaanJungleBlog-FangrilaBeach_WoW_Thumb_JM_260x130b.jpg

You’ll also discover more minor quest hubs and a variety of wildlife, along with dozens of new treasures and Rare creatures just waiting for unwary travelers to stumble upon. The path through this treacherous place is yours to forge.

TanaanJungleBlog-Zorammarsh02_WoW_Thumb_JM_260x130.jpgTanaanJungleBlog-Fangrila_WoW_Thumb_JM_260x130.jpgTanaanJungleBlog-Spider_WoW_LThumb_JM_550x200.jpg

Upcoming WoW eSports Events

Quote from: Blizzard
Since the release of Warlords of Draenor, we’ve seen a huge increase in the number of WoW tournaments being run! In this thread, you’ll find an up-to-date listing of upcoming WoW eSports events.

May 2015

GCDTV

  • NA Tournaments every Friday and Saturday at 6 PM Pacific / 9 PM Eastern / 3 AM Central Europe
  • EU Tournaments every Saturday and Sunday at 8 PM Central Europe / 12 PM Pacific / 2 PM Eastern
    • No EU Tournament May 2-3 to avoid scheduling conflict with ProGameX
  • Live stream: http://www.twitch.tv/gcdtv
  • Twitter: http://www.twitter.com/gcdtv_

ProGameX’s Second WoD EU Tournament

ArenaMonster Opens 3v3 Tournament

Gamers League 3v3 Arena Tournament

Are you running an event that isn’t listed here? We’d love to hear from you! Get in touch with our eSports team by emailing [email protected]. Be sure to include “WoW” in your subject line!

6.1.2 Hotfixes: April 28

Quote from: Blizzard
6.1.2 Hotfixes: April 28

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes will be compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1.2 Information


April 28

Class

Warlock

  • General
    • Fellhunter’s Spell Lock ability and the version of Spell Lock obtained through Grimoire of Sacrifice should now correctly share a cooldown with each other.

Quests

Legendary Ring Quest Line

  • An Inside Job: Reduced the number of guards present and amount for health on all guards in the quest area.

Southern Barrens

  • Run Out the Guns: Rageroar Rowboats should now continue to spawn.

Bug Fixes

Achievements

  • Home Alone can now be completed using alternate versions of a Hearthstone such as The Innkeeper’s Daughter or Garrison Hearthstone.

Raid Testing Schedule – April 29-30

Raid testing will continue on the PTR this week and an LFR wing will be open throughout the weekend!

Quote from: Blizzard
This Wednesday and Thursday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 29

Hellfire High Council – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Mannoroth – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 30

Hellfire Assault – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Socrethar the Eternal – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

After the conclusion of our final Thursday test, we will open the Halls of Blood Raid Finder wing (Council, Kilrogg, and Gorefiend), and we plan to leave that wing active through the weekend. There will be no scheduled Friday testing.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Raid Testing Schedule – April 22-24, 6.1.2 Hotfixes: April 20 + 21

edit: updated post with the April 21st hotfixes

Raid Testing Schedule – April 22-24

Quote from: Blizzard

From this Wednesday through Friday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 22

Kilrogg Deadeye – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Gorefiend – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 23

Kormrok – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Shadow-Lord Iskar – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

Friday, April 24

Tyrant Velhari – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Fel Lord Zakuun – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

6.1.2 Hotfixes: April 20 + 21

Quote from: Blizzard
6.1.2 Hotfixes: April 20

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

April 21

Raids and Dungeons

Blackrock Foundry

  • The Blast Furnace
    • Fixed an issue where Heart of the Mountain’s Tempered debuff could incorrectly persist on a player pet.

Items

  • Explorer’s Notebook or Garrison Scout Report used by players that already have an Exploration mission available should now be informed that they’re not eligible for additional missions of that type and no longer incorrectly consume the item.

April 20

Creatures and NPCs

Spires of Arak

  • Solar Magnifier should now allow players to loot it and no longer immediately despawn after being defeated.

Raids and Dungeons

Legacy

  • Siege of Orgrimmar
    • Galakras: Fixed an issue where players could not advance to Phase 2 because Anti-Air turrets were not spawning correctly.

WoW Token Coming April 21 in Europe, Heroes of the Storm Launches June 2

WoW Token Coming April 21 in Europe

Quote from: Blizzard
WoW Token Coming April 21 in Europe

The WoW Token will be going live in the Europe game region on April 21 at approximately 5 p.m. CEST. The WoW Token will be available for 20 EUR (15 GBP) from the in-game Shop, and will be set at a starting price of 35,000 gold in the Auction House across the Europe region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases from the Shop to 10 within a 30-day period, and the limit on Tokens purchased for gold will be set higher—though keep in mind these limits may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.

Using WoW Token Game Time with a Recurring Subscription

You can redeem WoW Tokens while you have an active recurring subscription—there’s no need to suspend your subscription or resubscribe. Your recurring subscription will automatically pause when your currently paid-for subscription period ends (e.g. for monthly subscribers, at the end of your current 30-day period), and all redeemed WoW Token game time will be applied next. Note that you can have multiple WoW Tokens redeemed on your account at any given time. Once any accumulated WoW Token game time expires, your recurring subscription will automatically pick up where it left off.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

Heroes of the Storm Launches June 2

Quote from: Blizzard

It’s been a jam-packed year for Heroes of the Storm, and now it’s time to rally your fellow heroes and get ready for battle, because the portal to the Nexus is about to burst wide open! We’ve just announced that Blizzard’s worlds will collide when Heroes of the Storm™ officially launches on June 2, following an open beta testing period that begins on May 19.

Heroes of the Storm will launch with more than 30 playable Heroes, over 130 Skins, 14 steadfast mounts, and 7 dynamic Battlegrounds, each with unique challenges to overcome—and even more Heroes, Skins, Mounts, and Battlegrounds are on the way! Over the last year we’ve also implemented over 430 different color Tints across our Heroes, Skins, and Mounts to help you customize your look so you can brawl in style. These color options will continue to be unlockable for free as you play your Heroes and seek to master them on field of battle. Rest assured that we’ll have even more exciting Heroes developments in the coming months.

Upcoming Launch Event

To celebrate the launch of Heroes of the Storm, Blizzard will be holding a live-streamed event on June 1 in London. Further information will be made available as the event draws near.

Heroes of the Dorm Championship

The Heroes of the Storm open beta test will follow on the heels of the epic finale of the Heroes of the Dorm™ collegiate eSports tournament. Students from more than 400 schools across the U.S. and Canada have bashed and brawled their way through the brackets, with more than $450,000 in tuition and other prizes up for grabs. On April 26, the final teams will face off at the Heroes of the Dorm championship match, which will be hosted at the Shrine Auditorium and Expo Hall in Los Angeles and televised live in prime time on an ESPN network and also accessible via WatchESPN—further details on the telecast will be announced at a later date.

For more information on this live event and how you can attend in person, please dive into our Heroes of the Dorm blog.

No Further Wipes

We will not be performing any further wipes, so any current progress or purchases you’ve made thus far during closed beta will carry through to open beta as well as post-launch.

Thank You for Your Continued Feedback

We’ve enjoyed sharing the Technical Alpha and Closed Beta with you, and your feedback has helped us make Heroes even more epic. Thank you, as always, to everyone who has shared their thoughts on the game with us thus far. We can’t wait to hear more from all of you as we move toward open beta testing in May, and the official launch in June.

Stay tuned for more updates, and we’ll see you in the Nexus!