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Category: Warcraft

Raids and Dungeons Live Developer Q&A Liveblog

The Raids and Dungeons Live Developer Q&A will be starting soon. We’ll be liveblogging the Q&A in this post!

  • Realm first titles are not likely to come back. Realm first achievements moved away from personal achievements and went over to guild achievements.
  • Gear progression is a core factor in progression, over time it will allow you to continue to progress if you’re stuck.
  • There’s no troll dungeon in the next patch. There are no trolls in Draenor, they are all Azerothian.
  • They’re going to stick to needing 2 tanks in general for raiding. Sometimes you’ll need 3 on mythic.  If they would increase the number of required tanks then guilds would have to recruit for them right away, just so that they can raid again.
  • They do not feel BRF normal/heroic is not overtuned for smaller size raids.
  • There is nothing specific to announce for new quests from the inn from your garrison.
  • They’ve struggled to define the use of Heroic Dungeons, gearing up past 630 ilvl gear is very easy without even doing dungeons. They realize it’s a valid concern. You can still do challenge modes. The gear the daily CM quest rewards was updated in 6.1 to stay relevant.
  • Tuning 3 different difficulties has turned out well for the development team. In Highmaul the progression curve felt good on the different difficulties. Heroic progression focused guilds did not do normal Highmaul for long.
  • There are many changes to CMs this season: The reality is that the lack of collision before 6.1 were bugs. Players were not supposed to be able to skip content like they did. They’re still evaluating what to do with the CM ranks and whether or not the collision should be removed again.
  • The representation of tanks within raiding has become more stable. In high-end guilds tanks tend to reroll to min-max their composition, but the guilds still vary in their tank class usage.
  • In mythic mode there are a couple of encounters that are designed around having 3 tanks. Due to having the possibility with offspecs and gear working for multiple specs it makes it a lot more reasonable to design such encounters.
  • They moved away from just recoloring raid gear on different levels so that there was a differentiation between the difficulties and their rewards. It also gives players an incentive to try harder level content.
  • LFR gives better loot than heroic dungeons due to multiple factors: The one per week lockout and time commitment are two examples. They also still want to reward players for participating in LFR. By adding the reward more players are also interested in running LFR. Without it, the queue times could be longer.
  • They design raid bosses around heroic difficulty. After testing and tuning it they start thinking about how they can increase the difficulty for mythic, and reduce it for normal raiding. Sometimes after designing a fight they realize they designed a mythic fight and then reduce the difficulty for heroic and then for normal difficulty.
  • Their goal is diversity, not perfect balance on every encounter. If they would go for perfect balance they would have to remove certain class abilities and make encounters more boring. However they feel that for the overwhelming majority of players it does feel balanced. On average over the entire raid zone the classes and specs are equal. When it feels like it makes it a whole lot harder to do a fight without a certain spec for regular guilds, that’s the point they take another look at the fight or spec.
  • The goal of garrison missions and the gear they offer is to always offer useful gear for the type of content that you play. This means that if you’ve killed heroic bosses and you get a few mythic pieces of gear, it’s ok.
  • They are very happy with how the LFG tool has been used. They are going to continue to look at improving the system. (More filter options were asked about)
  • They are happy with how the encounters have turned out in Blackrock Foundry.
  • The kick player system is something they are looking at. A lot of the rules were added when the dungeon LFG system first went in patch 3.x. Since then a lot of changes have happened within the system. Now that loot is personal and there is no reason to kick someone during the fight (to steal loot), they can revise such rules.
  • There is no reason not to use personal loot right now, it is as equally rewarding as group loot/master looting. They are looking at improving the way personal loot feels and plays.
  • A community created raid would be interesting… but definitely not likely. They take pride in putting blizzard values into the design of their raids.
  • Their goal is to reduce the time between the final raid tier and the next expansion. Whatever the number of final raid tiers is, is determined by that goal.
  • The point of warforged gear, just like bonus sockets and tertiary stats remains the same. It’s an extra bonus, so even if you’re farming bosses you wouldn’t normally need loot from, you might get extra bonuses from rekilling bosses that otherwise would not provide any more useful loot.
  • They might make alternatives to just elevators in dungeons/raids.
  • They will work on providing meaningful loot tables in LFR.
  • The timewalking feature is something they are working on. They might be able to talk about it more in the not too distant future.
  • They don’t think raid cooldowns are too strong. They are not seeing guilds stacking certain classes for cooldowns.
  • They are keeping an eye on success rates on different types of groups in BRF. But players have to keep in mind that normal BRF fights are tuned around having normal HM gear.
  • Blizzard enjoys the current community driven race for world first. They would like to leave it as is.
  • Mythic dungeons are still an interesting idea. They have nothing concrete but they still are looking for a way to make dungeons interesting later in an expansion.

Q&A has ended.

6.1 Hotfixes: February 25, Harrison Jones Change, Patch 6.1 – Ashran Changes

New hotfixes, a change to obtaining Harrison Jones and clarification on the Ashran changes are on the menu today, check them out below!

6.1 Hotfixes: February 25

Quote from: Blizzard
6.1 Hotfixes: February 25

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. Also available, hotfixes compiled by category for those wanting a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1 Information

February 25

Classes

  • Tanking Specializations no longer generate threat from heals.
  • Fixed an issue where threat dropping abilities were sometimes incorrectly removing crowd-control effects.
  • Fixed an issue where images summoned by Spectral Guise (Priest Talent) or Mirror Image (Mage) would incorrectly retain threat when resummoned.
  • Druid
    • General
      • Shifting in-and-out of Cat Form should now correctly reapply Cat Form’s speed bonus while Dash or Stampeding Roar is active.
      • Fixed an issue where various item effects that provides a buff based on the player’s highest stat sometimes picked the wrong stat for Balance and Restoration Druids that were shapeshifted into Bear Form or Cat Form.
      • Fixed an issue where Ferocious Bite may consume more Energy than intended when the ability Multistrikes.
    • Talents
      • Bloodtalons (Feral) should no longer incorrectly consume a charge if the attack misses, is dodged, or parried.
  • Mage
    • Talents
      • Prismatic Crystal should no longer be incorrectly affected by friendly auras that reduces damage taken.
  • Monk
    • General
      • Tiger Strikes should no longer incorrectly activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes. Fixing this will result in an overall damage gain for all Monks, so there are a couple of additional adjustments (see below). Additionally, Tiger Strikes should now correctly provide the full 10% chance to trigger for Mistweavers in Crane Stance while equipping one-handed items in conjunction with off-hand items. For more details of this change, please visit the forum thread: Upcoming Tiger Strikes Hotfix.
        • Keg Smash (Brewmaster) now deals 20% less damage.
        • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk’s abilities (up from 10%).
        • The tooltip for Tiger Strikes is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be corrected in a future patch.
    • Talents
      • Fixed an issue with Chi Torpedo that caused it to deal no damage unless the Glyph of Water Roll was applied.
  • Paladin
    • Glyphs
      • Glyph of Holy Shock now decreases the healing of Holy Shock by 25% and increases its damage by 25% (down from a 50% decrease to healing and 50% increase to damage).
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) should now correctly reduce absorbs done (was incorrectly reducing absorption taken).
    • Armor Sets
      • PvP 2-piece set bonus effect for Shadow Priests is now removed at the beginning of a boss encounter. The set bonus will still work during the encounter.
  • Rogue
    • Armor Sets
      • PvP 4-piece set bonus for Combat Rogues should now provide the correct set bonus for Cold Blood. Note that the tooltip will incorrectly display text for the old set bonus and will be fixed in a future client-side patch.
    • Bug Fixes
      • Fixed an issue that could allow the effects of Master of Subtlety to persist longer than intended.
      • Attacking targets immediately after Vanish transitions to Stealth should now correctly remove Stealth and trigger Subterfuge.
  • Shaman
    • Enhancement
      • Fire Nova should now work correctly with Flurry. Additionally, Fire Nova should have its global cooldown reduced by haste.
    • Armor Sets
      • PvP 2-piece set bonus for Elemental Shaman should now correctly provide immunity to silence and interrupt effects while Ascendance is active.

Garrisons, Followers, and Outposts

  • Garrison Campaign Quests
    • Bringing the Bass: Lumbering Ancient can now be tapped by multiple players. Loot from the creature has been temporarily removed.
    • New Goods (Alliance version): Fixed an issue where Lieutenant Thorn was not offering this quest to eligible players.
  • Garrison Buildings
    • Mine, Level 2 (Horde): Fixed an issue where some of the ore nodes were spawning in the air.

Quests

  • Frostfire Ridge
    • The Battle of Thunder Pass: Fixed an issue where players dying during the battle may sometimes be unable to complete the quest.
  • Nagrand
    • Shields Down!: Players should now receive credit for interacting with the Arkonite Crystal and be able to complete the quest.

Raids and Dungeons

  • Blackrock Foundry
    • General
      • Ogron Hauler no longer hits targets while casting Overhead Smash and Overhead Smash now increase Physical damage taken by 100% (down from a 200% increase) on Raid Finder difficulty.
      • Slagshop Brute now pauses for 2-seconds after using Lumbering Strength.
    • The Blast Furnace
      • Phase 1
        • Adds in the encounter should now be more immediately responsive to threat generation upon jumping into the encounter space.
        • Furnace Engineer’s Repair ability now heals Heat Regulators’ health every 1.5 seconds (up from every 1 second). Additionally, Furnace Engineers should no longer instantly cast Repair if they’re in the middle of casting Electrocution or Bomb.
      • Phase 2
        • Firecaller’s Volatile Fire now hits up to a maximum of 2 targets on Raid Finder difficulty, and 3 targets on Normal and Heroic difficulty.
        • Slag Elemental’s nameplates now go away when they are Dormant.
        • Multiple Slag Elementals should no longer Fixate on the same player.
    • Flamebender Ka’graz
      • The fight should now reset when a Cinder Wolf is moved outside the encounter area.
      • Flamebender Ka’graz’s Charring Breath and Lava Slash should now be correctly removed after an encounter reset.
    • Kromog
      • Players under the effects of Rune of the Grasping Hand should no longer take damage or stunned by Rune of Crushing Earth.
    • Beastlord Darmac
      • Beastlord Darmac’s Pin Down ability should now deal damage in a radius of 25 yards around the spear impacts rather than around Darmac. Additionally, visuals for the attack should no longer be sometimes hidden by the floor.
      • Visuals for Spirit of the Rylak’s Superheated Shrapnel and Dreadwing’s Inferno Breath should now more accurately display the abilities’ area of effect.
    • Operator Thogar
      • Fixed an issue where the door leading to Operator Thogar may fail to open if the raid wipes shortly after starting the encounter.
    • Blackhand
      • Blackhand should now correctly create a Slag Crater beneath the target of his Massive Shattering Smash.
      • Visuals for Blackhand’s Shattering Smash and Massive Shattering Smash should now be visible with Projected Textures disabled.
  • Legacy
    • Throne of the Four Winds, Conclave of Wind: Fixed an issue where players may be unable to receive loot if their pet lands the killing blow on Conclave of Wind.

PvP

  • Ashran
    • Gleaming Ashmaul Strongbox no longer contains Primal Aspirant’s gear (item level 600). Gleaming Ashmaul Strongbox now contains only Primal Combatant’s gear (item level 620) with a small chance for Primal Gladiator’s gear (item level 660) and Flask of Conquest.

Battlegrounds and Arenas

  • Battlegrounds
    • Warsong Gulch: Fixed an issue where players entering a match that’s in-progress will cause the character to have 1 health and be displayed as dead.
  • Arenas
    • Fixed an issue where players were incorrectly awarded two Steel Lockboxes for completing a 3v3 and 5v5 skirmish.

Items

  • Blackrock Ham’s well fed bonus should now correctly provide a buff to Critical Strike.
  • Dread Pirate Ring should correctly provide a bonus to Stamina, Critical Strike, and Haste once more (was incorrectly set to Intelligence, Stamina, and Critical Strike).
  • S.E.L.F.I.E. Cameras should now use the correct animation for Human Male and Female models.
  • Savage Feast’s well fed bonus should now work correctly with the Pandaren Epicurean racial ability.

Bug Fixes

  • General
    • Resolved an issue where players that attempt to teleport back from a dungeon after having recently upgraded their Garrisons may receive an “Instance not found” error.
    • Fixed a server crash during the daily quest reset.
  • Items
    • Fixed an issue where Alliance players were unable to purchase the Battle Pet, Clock’em.

Harrison Jones Change

Getting Harrison Jones as a follower has just gotten easier! You will just need the 6 quests from Harrison Jones to get him as a follower now.

Patch 6.1 – Ashran Changes

Quote from: Blizzard
We understand there is a lot of confusion about the removal of conquest points from Grand Marshal Tremblade and High Warlord Volrath, so we’d like to explain the reasoning behind it.

Our primary goal with Ashran was to create a zone where two factions were competing against each other throughout the zone. The average visitor in Ashran has two motivations: earn 200 conquest to fulfill the Ashran bonus portion of their conquest cap, and kill the faction boss for their daily chance at loot from the Gleaming Ashmaul Strongbox. Prior to 6.1, players could earn that conquest by either killing the faction boss or by doing events. We were allowing the same reward to be earned at two different places at the same time.

This setup does not encourage competition. It encourages collusion. As a result, an implicit truce had emerged between the factions, where the Alliance claimed victory in the Road of Glory while Horde wandered the event areas unopposed for conquest. Both sides earned their reward in an efficient manner without any fighting. But Ashran is not a place for truces. Ashran is a place for killing. We removed conquest from the bosses knowing full well this meant the Alliance would be forced to compete against the Horde in events for conquest. Furthermore, we knew that facing new opposition at events, the Horde would once again engage in the central road.

Of course, we acknowledge that killing a faction boss only to receive Aspirant gear isn’t very motivating. As a result, we’ll be removing Aspirant gear from the Gleaming Ashmaul Strongbox. That means it will always award either Combatant (ilevel 620/675) or Gladiator (ilevel 660/690) gear.

We are already seeing increased competition between the two factions in both events and the main road. In every Ashran instance, the population of both factions is tightly controlled to maintain equal numbers. Your faction has the opportunity to compete, but it is up to you to earn victory. Good luck and have fun!

Raid and Dungeon Live Q&A February 27!

This friday Lead Game Designer Ion “Watcher” Hazzikostas will be answering questions about dungeons and raids on twitch! Check out the announcement below to find out how you can ask questions.

Quote from: Blizzard
This Friday, I’ll join Lead Game Designer Ion “Watcher” Hazzikostas to answer your questions live on Twitch. We’ll be focusing on the topic of Raids and Dungeons in Warlords of Draenor — from Bloodmaul Slag Mines to Blackrock Foundry, and beyond!

When: Friday, February 27, 11:00 AM to 12:00 PM Pacific Standard Time (check here to convert that into your local time!)
Where: The World of Warcraft channel on Twitch.tv/WoW

You can submit your questions via Twitter by using the hashtag #WarlordsQA, or simply by replying to this forum thread. As we’d like to get to as many questions as possible, we’ll only consider forum questions that use 40 words or less, and all questions must be submitted before 12:01 AM PST on Friday, February 27. Keep in mind that we’re focusing on Raids and Dungeons for this Q&A session — questions on other topics will not be answered.

See you there!

Patch 6.1 Arrives February 25, 6.0.3 Hotfixes: February 17

Patch 6.1 Arrives February 25

In just 1 week 6.1 will hit the servers!

6.0.3 Hotfixes: February 17

Quote from: Blizzard
6.0.3 Hotfixes: February 17

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

February 17

Classes

  • Rogue
    • Subtlety
      • Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues’ Sanguinary Veins.

Raids, Dungeons, and Scenarios

  • Blackrock Foundry
    • Oregorger
      • Oregorger’s health has been reduced by 10% on Normal difficulty.
      • Oregorger’s Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
    • The Blast Furnace
      • Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
      • Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
    • Kromog
      • Kromog’s Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect’s radius has been decreased.
    • Beastlord Darmac
      • Beastlord Darmac’s Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
      • Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
    • Operator Thogar
      • Enrage mechanic for the encounter is now more lethal.
    • Iron Maidens
      • Admiral Gar’an: Dominator Turret’s Dominator Blast no longer deals damage to player pets, minions or guardians.
      • Enforcer Sorka’s Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
      • Marak the Blooded’s Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
      • Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
      • Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
    • Blackhand
      • Rubble Piles should no longer appear after the transition to stage two.
      • Fixed an issue where a player may not be correctly protected from Blackhand’s Impaling Throw when multiple players were taking cover behind the same Rubble Pile.

6.1 PTR Patch Notes, 6.0.3 Hotfixes: February 12

Before the weekend the latest hotfixes were put on the hotfix blog and the 6.1 PTR patch notes were updated as well! The latest PTR build has been marked as a release candidate, so be sure to check out all the changes coming when the patch does get released!

6.1 PTR Patch Notes

You can find the updated 6.1 PTR patch notes here!

6.0.3 Hotfixes: February 12

Quote from: Blizzard
6.0.3 Hotfixes: February 12

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

February 12

Classes

  • Death Knight
    • Armor Sets
      • Tier-17 2-piece bonus for Unholy Death Knights in addition to its current effect also causes Dark Transformation to apply an additional 40% damage bonus to the ghoul, increasing total pet damage by roughly 20%.

Raids, Dungeons, and Scenarios

  • Blackrock Foundry
    • The Blast Furnace
      • Reduced the health of Primal Elementalists on Mythic difficulty.
      • Primal Elementalists are now immune to knockback effects.
      • Fixed an issue in Phase 2 where Slag Pools may fail to heat up Heart of the Mountain.
      • Fixed an issue where if the encounter is reset at the beginning of Phase 2, then Phase 2 adds would incorrectly spawn in during Phase 1 on the next attempt.
    • Kromog
      • Kromog’s Stone Pillars now persist for 60 seconds or if they are hit by Rippling Smash, whichever comes first.
      • Kromog’s enrage timer is now at 9 minutes (up from 8 minutes) across all difficulties.
    • Beastlord Darmac
      • Dreadwing’s Inferno Breath and Spirit of the Rylak’s Superheated Shrapnel no longer deals damage to player pets or guardians.
      • Fixed an issue in Stage Two where Beastlord Darmac may sometimes be unaffected by Cruelfang’s Savage Howl.
    • Operator Thogar
      • Train schedules after the 7.5 minute mark have been adjusted to be less difficult on Normal and Heroic difficulty.
      • [Requires a realm restart.] Fixed an issue that could cause reinforcements from trains to appear to be standing still while still moving around.
    • Iron Maidens
      • Fixed an issue that could cause Enforcer Sorka to become stuck in the railing after using her Blade Dash ability.
      • Fixed an issue that could cause the Iron Maidens encounter to reset prematurely.
      • Fixed an issue where Iron Maidens were incorrectly only dropping Normal difficulty quest items for Sigil of the Black Hand on all difficulties.

Battlegrounds and Arenas

  • Arathi Basin: Completion criteria for the Resilient Victory achievement should now be tracking correctly and be obtainable.
  • Eye of the Storm (Rated): Fixed an issue where defending a capture point at Mage Tower and Blood Elf Tower displays the wrong tower in the chat window.

Beta Key Contest Ended,Podcast Episode 57, Tweetin’ While WoWin’, 6.0.3 Hotfixes: February 10

It’s time to catch up on a couple of things!

Beta Key Contest Ended

Our heroes of the storm beta key giveaway contest has ended! Tommorow we will contact the winners via Direct Message on twitter!

If you did not win, have no fear! There are other give aways going on in the community, as well as by blizzard themselves! Here are a few of them:

Podcast Episode 57

Tweetin’ While WoWin’

Blizzard has released a new preview of the twitter functionality coming to WoW in 6.1.

Quote from: Blizzard
We have a new feature coming in Patch 6.1 that’ll allow you to send out Tweets directly to your Twitter feed while playing World of Warcraft. It includes the ability to send out text-only Tweets; easily take, crop, and Tweet out in-game screenshots; and let your friends know about your recent accomplishments.

It’s easy to get started; all you need is a Twitter account! Under the Social section of the in-game Interface options, just check the Enable Twitter Functionality option, and then the Sign In button. You’ll be taken to a standard app approval page that will allow you to send out Tweets using the in-game UI.

Twitter_Integration_Screenshot_5.png

Once you’ve authenticated the app, you can initiate a new Tweet by typing /share into chat, or by clicking the small share icon  that’ll appear in-chat next to Achievement and item drop notifications. You can also add an Achievement or item directly to a Tweet with the Twitter UI open by shift+clicking the Achievement or item.

Tweets from within World of Warcraft are only ever initiated by you, and we will never automatically send out Tweets on your behalf—we’ve disabled Addons from sending them too. Our goal is to make it easier for you to Tweet while playing World of Warcraft, and more convenient to share fun moments with friends.

Of course if you don’t use Twitter or don’t want to see any of this stuff, just don’t check the ‘Enable Twitter Functionality’ box and it’ll stay out of your way.

We’re excited to see how people enjoy this new feature, and encourage everyone to jump on the 6.1 PTR to test it and provide feedback.

FAQ

Q: When authorizing the World of Warcraft app it says authorizing it will let you see who follows me, allow you to change my profile, and some other things; why do you need access to do all that?
A: The Twitter app authorization system only has a few tiers of access that we as app developers can choose from, and the one we chose was the most basic with the least access required. It will list out a bunch of features this integration does not use, and have no plans to use, like those mentioned. The World of Warcraft Twitter app only exists to allow you to Tweet while playing WoW if you want to, and only you can initiate and send out a Tweet.

Q: So I’m going to see a bunch of Tweets in-game now?
A: No, there’s no in-game Twitter feed; this feature just sends Tweets outside of the game.

Q: What if I don’t want to see anything related to Twitter in-game?
A: If you don’t authorize a Twitter account through the Interface option you won’t see anything related to the feature.

Q: Are you going to start requiring Twitter use for in-game activities?
A: No, we just think it’s a cool convenience feature for those who do like sharing their gaming activity on social media—if you don’t like doing that, no problem.

Q: Isn’t this going to cause a lot of spam, or issues with people sending out inappropriate content from the game?
A: This doesn’t add any functionality that isn’t already achievable through Twitter. This simply makes it more convenient to link items and share achievements and screenshots while playing.

Q: Is there a separate login per-character, or is this account-wide?
A: Your Twitter authorization is Battle.net account-wide. Any WoW license (as well as any characters) within the same Battle.net account will be able to Tweet from an authorized Twitter account. You’d want to sign out of Twitter through the Interface options before logging out of the game if you don’t want the authorization to persist between logins.

Q: My child uses my WoW account sometimes; will they have access to Tweet from my Twitter account?
A: The Twitter authorization will remain active until you log out of it through the Interface options.

Q: I don’t use Twitter, but I do use some other social platforms, when could this be implemented for those?
A: We’re starting with Twitter, but the /share functionality certainly could be expanded to other social platforms if you would find it useful. We’d appreciate your feedback and ideas on where we could go next.

Q: This seems cool but I haven’t tried Twitter yet, how can I get started?
A: Twitter has a helpful guide to get you started, and we maintain a list of official and employee accounts right here that you can follow to start building your list.

Q: How moddable is this by Addons?
A: The UI is fairly locked down to keep access to sending Tweets secure, and ensure that you—and only you—are choosing when to send them. Addons may still perform some light functions, such as helping to populate the chat field in customizable formats.

6.0.3 Hotfixes: February 10