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Category: Dragonflight

Hotfixes: December 6 2022, Bind-on-Equip Items from Mythic Raid in Early Season 1

The newest batch of hotfixes contains the expected bug fixes but also backend changes to make the Azure Span lag less due to the Community Feast event, only 30 first time crafts give leveling experience and more! Blizzard also posted a notice that Mythic BoE raid drops will in the early weeks of Season 1 be BoP instead.

Quote from: Blizzard

December 6, 2022

Classes

  • Death Knight
    • Blood
      • Fixed an issue with Voracious increasing Death Strike’s minimum heal by more than intended.
  • Hunter
    • Fixed an issue where enemies that were immune to the knockback from High Explosive Trap were still being affected by Binding Shackles.
  • Priest
    • Shadow
      • Psyfiend health reduced to 4% of the Priest’s maximum health (down from 10%).
      • Psyfiend is no longer immune to debuffs and channel effects.
      • The channel duration of Psyflay from Psyfiend is now 12 seconds to match the creature’s duration.

Creatures and NPCs

  • Fixed an issue where Enkine the Voracious could not be summoned.

Dungeons and Raids

  • Halls of Infusion
    • Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.

Items and Rewards

  • Fixed an issue where if a player dies while equipped with the Primal Ritual Shell the chosen buff resets to wind.
  • Adjusted the drop rates of Rousing Ire across all forms of content. In general, gathering should be providing substantially less, while participating in instanced PvP should be more rewarding.
  • Dreamscape Prism now correctly increases your Mastery.
  • Food buffs received from the Valdrakken Feast will no longer be cancelled when using your Hearthstone.
  • The “Fully Ruby Feasted” debuff has been fixed to allow the players two simultaneous Ruby Feast buffs, and will no longer affect any of the cosmetics received from food here.
  • Fixed an issue where trading Bundle O’ Cards: Dragon Isles and Soggy Clump of Darkmoon Cards could cause the client to crash.

Professions

  • The number of first-time crafts that can grant experience has been reduced to 30 (was 60).
    • Developers’ note: We made this change to better support gaining XP from crafting during leveling, while minimizing the incentive to take on several throw-away professions just to level yourself faster.
  • Fishing
    • Fixed an issue where Tuskarr Fishing Holes were not available to players with Iskaara Tuskarr Renown rank 4 on the account and Dragon Isles Fishing.

Quests

  • The Azure Span
    • Made some backend changes to the Community Feast to reduce lag.
      • Developers’ note: Please let us know if you see unusually high lag, particularly if it happens only in the Iskaara area, or if it only happens while the Community Feast event is occurring.
  • Ohn’ahran Plains
    • The quest boss for “The Field of Ferocity: Master of the Hunt!” should now behave properly when both left unengaged in combat and when being defeated.
  • Thaldraszus
    • Fixed an issue where players and NPCs were floating during the “Back to the Future” cinematic.
    • Fixed an issue in “Cracks in Time” where the extra action button was not displaying while dragonriding.
  • The Waking Shores
    • Fixed an issue where Disgruntled Riverbeast Matriarch was not displaying the proper tooltip during “Wildlife Rescue.”

Wrath of the Lich King Classic

  • Classes
    • Hunter
      • Fixed an issue where it was possible to have multiple ranks of Volley active at the same time.

Bind-on-Equip Items from Mythic Raid in Early Season 1

Quote from: Blizzard

When the Vault of the Incarnates raid opens next week, enemies inside will occasionally drop Bind-on-Equip loot, as in previous raids. For early Season 1 play, we’re putting a restriction on BoEs that drop in Mythic difficulty.

  • For the first few weeks of Dragonflight Season 1, items that would have been Bind-on-Equip in lower difficulties will drop as Bind-on-Pickup items in Mythic difficulty.

One of our goals with rewards has always been to primarily make the best loot in the game come through gameplay, rather than spending gold. Bind-on-Equip items from raids have long been exceptions to that, but they provide something unique to raiders: when raid groups don’t need the BoEs for progression anymore, they can be sold to fund consumables and repairs. In Dragonflight Season 1, Mythic difficulty is opening at the same time as other difficulties, a full week before players will have even opened the Vault for the first time, and Mythic BoEs represent more of a power increase than we wish to see available for gold.

Once a few weeks have passed, we’ll revise the items to drop as BoEs in Mythic difficulty. Please note that the second adjustment will not change already-acquired soulbound gear back into Bind-on-Equip. After that time, only new drops will be BoEs.

We’ll see you in Vault of the Incarnates next week!

Hotfixes 5 December 2022, (Reverted) Considering Some Semi-weekly World Quests Becoming Daily

A new weeks means a new round of hotfixes! Starting with the class tuning that will go live with the weekly resets, achievement fixes and many many other bugfixes.

In other news Blizzard also posted their now retracted plans of making world quests become daily instead of twice weekly. Within the timespan of hours however players posted their feedback and Blizzard chose to revert their decision. They will keep discussing how to give players more daily things to do without it feeling mandatory.

Quote from: Blizzard

December 5, 2022

Achievements

  • Fixed an issue where Iskaaran Harpoon was not granting credit towards Cutting Tusk Equipment.
  • Obsidian Champion should now register step completions correctly. Unfortunately, previous credit for the quest “Forging the Answer” may need to be repeated.

Classes

  • Tank Specializations
    • Tank-specialized characters now generate 650% additional threat (was 550%).
      • Developers’ note: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with packs to hold threat.
  • Demon Hunter
    • [With weekly restarts] The Hunt damage reduced by 10%.
    • [With weekly restarts] Fodder to the Flame’s trigger rate no longer scales with Haste.
  • Druid
    • Restoration
      • [With weekly restarts] Regrowth healing decreased by 6%.
  • Hunter
    • [With weekly restarts] Steel Trap damage has been reduced by 20%.
    • [With weekly restarts] Explosive Shot damage has been increased by 15%.
    • [With weekly restarts] Barrage damage has been increased by 15%.
    • Marksmanship
      • [With weekly restarts] All damage increased by 10%.
      • [With weekly restarts] Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%).
    • Survival
      • [With weekly restarts] All damage increased by 5%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 8%.
      • [With weekly restarts] Pyroblast damage increased by 5%.
      • [With weekly restarts] Fireball damage increased by 10%.
      • [With weekly restarts] Scorch damage increased by 10%.
      • [With weekly restarts] Ignite damage increased by 5%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Brewmaster’s Balance now grants 45% increased Stamina (was 30%).
    • Mistweaver
      • [With weekly restarts] Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%).
      • [With weekly restarts] Vivify healing to primary target increased by 20%.
      • [With weekly restarts] Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 30% (was 20%).
      • [With weekly restarts] Yu’lon’s Whisper now heals 5 targets (was 6) and healing increased by 15%.
  • Paladin
    • Protection
      • [With weekly restarts] Aegis of Light now grants 50% increased Stamina (was 45%) and 30% increased Armor (was 15%).
  • Priest
    • Mind Spike now correctly has a visual when damaging enemies.
    • Shadow
      • Fixed an issue causing Mental Decay to not extend the duration of Shadow Word: Pain and Vampiric Touch when damage was absorbed.
  • Rogue
    • Assassination
      • [With weekly restarts] Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%).
        • Developer’s note: Recent data from Live and Beta indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will be reconsidering Exsanguinate’s position and role as an available talent for Assassination and may move, replace, or redesign it in a future patch.
  • Shaman
    • Restoration
      • [With weekly restarts] All healing spells healing increased by 5%.
      • [With weekly restarts] Acid Rain damage increased by 50%.
  • Warlock
    • [With weekly restarts] Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%).
  • Warrior
    • Arms
      • [With weekly restarts] Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
    • Protection
      • [With weekly restarts] Fueled by Violence now causes Deep Wounds to heal you for 85% (was 65%) of the damage it deals.
      • [With weekly restarts] Brutal Vitality now adds 15% of the damage dealt to your active Ignore Pain (was 30%).

Dungeons and Raids

  • Brackenhide Hollow
    • Decatriarch Wratheye
      • Fixed an issue where she might not perform her abilities.
  • The Nokhud Offensive
    • Fixed an issue where Teera and Maruuk encounter can sometimes reset if pulled too quickly after their roleplay has ended.
    • Fixed an issue where Ukhel Deathspeakers were using the silver dragon border instead of the gold dragon border.
  • Ruby Life Pools
    • Kokia Blazehoof
      • Fixed an issue where Molten Boulder could sometimes fail to indicate the correct impact location.

Items and Rewards

  • Fixed an issue where learning a toy while they were stacked would consume the entire stack.

Player versus Player

  • Classes
    • Death Knight
      • [With weekly restarts] Anti-Magic Shell (Talent) absorption amount reduced by 25% in PvP combat.
      • [With weekly restarts] Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat.
      • [With weekly restarts] Will of the Necropolis (Talent) damage reduction reduced by 50% in PvP combat.
      • [With weekly restarts] Anti-Magic Barrier (Talent) increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
      • [With weekly restarts] Abomination Limb (Talent) will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
      • Frost
        • [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
      • Unholy
        • [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
          • Developers’ note: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.
    • Druid
      • Restoration
        • [With weekly restarts] Budding Leaves is now 70% effective in PvP combat.
        • [With weekly restarts] Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
          • Developers’ note: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line.
    • Evoker
      • [With weekly restarts] Scarlet Adaptation’s cap is reduced by 30% in PvP combat.
      • [With weekly restarts] Fire Breath’s initial damage is reduced by 30% in PvP combat.
      • [With weekly restarts] Disintegrate and Pyre deal 15% increased damage in PvP combat.
        • Developers’ note: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
      • Preservation
        • [With weekly restarts] Mana regeneration is reduced by an additional 10% in PvP combat.
          • Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.
    • Mage
      • Arcane
        • [With weekly restarts] Nether Precision now 75% effective in PvP combat.
        • [With weekly restarts] Prodigious Savant now 80% effective in PvP combat.
        • [With weekly restarts] Arcane Bombardment now 65% effective in PvP combat.
          • Developers’ note: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
        • Frost
          • [With weekly restarts] Piercing Cold is now 50% effective in PvP combat.
          • [With weekly restarts] Ice Lance damage increased by 20% in PvP combat.
          • [With weekly restarts] (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
          • [With weekly restarts] (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds).
            • Developers’ note: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown.
    • Monk
      • Mistweaver
        • [With weekly restarts] Ancient Teachings of the Monastery now heals for 375% of damage done in PvP combat (was 240%).
          • Developers’ note: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle.
    • Rogue
      • [With weekly restarts] Echoing Reprimand damage reduced by 30% in PvP combat.
        • Developers’ note: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP.
    • Shaman
      • Elemental
        • [With weekly restarts] Magma Chamber effectiveness reduced by 50% in PvP combat.
          • Developers’ note: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.
      • Enhancement
        • [With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%).
        • [With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%).
        • [With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat.
          • Developers’ note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage.
    • Warlock
      • [With weekly restarts] Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
      • [With weekly restarts] Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP combat (was 35%).
        • Developers’ note: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.
    • Warrior
      • Arms
        • [With weekly restarts] Mortal Strike’s damage is no longer reduced by 30% in PvP combat.
        • [With weekly restarts] Sharpened Blades now increases critical strike damage by 5% in PvP combat (was 10%).
        • [With weekly restarts] Martial Prowess now increases Mortal Strike’s damage by 15% per stack in PvP combat (was 30%).
        • [With weekly restarts] Execute damage increased by 20% in PvP combat (Arms only).
        • [With weekly restarts] Rend damage reduced by 15% in PvP combat (Arms only).
          • Developers’ note: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots.
  • War Mode
    • Bloody Tokens from honorable kills are no longer awarded while in a raid.
      • Developers’ Note: We are happy to see awarding Bloody Tokens from player kills in the open world has had positive reception. However, we’ve seen some behavior going against the spirit of the game, particularly forming full raid groups to farm the currency rather than through organic PvP encounters in the open world. Bloody Tokens are still awarded for honorable kills in the open world when a player is in a party, but not in a raid group.

Professions

  • Skill ranges indicated by Mining and Herbalism gathering journals now accurately reflect the leveling experience.
  • Alchemy
    • Alchemical Experimentation has been re-enabled.
  • Blacksmithing
    • Grekka Anvilsmash (Master Blacksmith) now correctly offers Blacksmithing Knowledge instead of Mining Knowledge.
  • Engineering
    • Tinker’s Workbench and Portable Tinker’s Workbench are now also considered Anvils.
  • Fishing
    • Fixed an issue where full Fishing Nets in River Mouth Fishing Hole occasionally disappearing.

Quests

  • Adventure Mode
    • Fixed an issue where the campaign quest indicators were not appearing properly for quests in Ohn’ahran Plains and Thaldraszus.
  • The Azure Span
    • Fixed an issue where quest rewards could be unavailable for some players turning in “For Imbu!”
  • Ohn’ahran Plains
    • Fixed an issue where the first four quests of Thunderspine dailies were erroneously removing all items from player’s inventory and bank upon completion.
  • Thaldraszus
    • Abandoning the Horde or Alliance versions of the quest “Deathwingurlugull!” while in the plane will now result in the player being teleported back to the quest givers.

Reputation

  • Cobalt Assembly
    • Leech stacks now capped at 5.

User Interface and Accessibility

  • The icon for Siege on Dragonbane Keep now disappears when it is no longer available due to already being completed.

(Reverted) Considering Some Semi-weekly World Quests Becoming Daily

Quote from: Blizzard

With scheduled weekly maintenance tomorrow, we’re making a change that we’ve seen a lot of feedback from players about.

  • Many World Quests associated with the Valdrakken Accord, Iskaara Tuskarr, and Dragonscale Expedition factions will now reset daily (was semi-weekly).

The Maruuk Centaur, who have regular hunts and a nomadic camp full of periodic quests, will continue to offer their World Quests on a semi-weekly cadence.

Quote from: Blizzard

Upon further review and consideration, we’ve decided to drop this change at this time.

All along, our goal has been to avoid making World Quests feel mandatory, while still offering them as a worthwhile option for players who are looking for things to do on a given day.

Following your feedback here and our own internal discussions, we’re going to try to find other ways to accomplish that without impacting crafting too much or generating a great deal of concern for those who don’t already have a daily routine or want a daily routine.

Thank you.

Hotfixes: December 2 2022, Class Tuning Incoming 7 December

A new round of hotfixes have gone out and among the many bugfixes are fixes to the renown campaign chapters that were not activated at the correct renown levels. Blizzard also announced a massive amount of tuning changes coming with the weekly reset next week for both PvE and PvP!

Quote from: Blizzard

December 2, 2022

Classes

  • Druid
    • Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed.
    • Balance
      • Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit.
  • Evoker
    • Fixed an issue where Eternity Surge could be casted while locked out of its spell school.
    • Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out.
    • Preservation
      • Emerald Communion may now be cast while moving while Hover is active.
  • Hunter
    • Marksmanship
      • Fixed an issue where Wind Arrows from Legacy of the Windrunners or Windrunner’s Barrage were gaining bonus damage from your Mastery twice.
  • Monk
    • Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being an Improved Touch of Death. The tooltip for this will be clarified in a later update.
  • Priest
    • Holy
      • Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis.

Creatures and NPCs

  • The Azure Span
    • Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet.
  • Ohn’ahran Plains
    • Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost.

Dungeons and Raids

  • Algeth’ar Academy
    • Echo of Doragosa’s health has been increased by 12%.
  • Brackenhide Hollow
    • Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth’s area, the gauntlet could become impossible to complete.
    • Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw’s War-Band.
  • Neltharus
    • Qalashi Thaumaturge’s Magma Conflagration damage reduced by 40%.
    • Magmatusk’s health has been increased about 15%.

Items and Rewards

  • Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators.
  • The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn’ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced.
  • Armoire of Endless cloaks is now a correctly categorized as a Toy.
  • Integrated Primal Fire trinket damage reduced by 19%.
  • Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements.

Player versus Player

  • War Mode
    • Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation.
  • Warlock
    • Demonology
      • Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent.

Professions

  • Enchanting
    • Fixed an issue where Enriched Earthen Shard was appearing underground.
  • Engineering
    • Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned.
    • Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations.
  • Herbalism
    • Fixed an issue where Rich Soil was spawning too quickly.

Quests

  • Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios.
  • A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it.
  • The Azure Span
    • Fixed an issue where Kraunot could become unattackable during “A Wrestle of Wind and Water.”
  • Ohn’ahran Plains
    • Fixed an issue where characters could be unable to complete “Shady Sanctuary.””

Thaldraszus

  • Fixed an issue where Therazane could be killed in the Black Empire.
  • Players attempting to turn in “Race Through Time” could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring.
  • Fixed an issue where the starting location for “Moving On” was in the wrong location on the map.

Reputation

  • Dragonscale Expedition
    • Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles.
    • Fixed an issue where players were unable to begin the Ancient Waygate questline.
  • Maruuk Centaur
    • Fixed an issue where “Sharing the Bounty” was not appearing at different Renown levels.

Class Tuning Incoming 7 December

Quote from: Blizzard

We’re working on a slate of tuning adjustments to classes in Dragonflight. The following changes are scheduled to be implemented with weekly maintenance, 7 December in this region.

Tank Specializations

  • Tank-specialized characters now generate 650% additional threat (was 550%).
    • Developers’ notes: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with enemies to hold threat.

Demon Hunter

  • The Hunt damage reduced by 10%.
  • Fodder to the Flame proc rate no longer scales with Haste.

Druid

  • Restoration
    • Regrowth healing decreased by 6%.

Hunter

  • Steel Trap damage has been reduced by 20%.
  • Explosive Shot damage has been increased by 15%.
  • Barrage damage has been increased by 15%.
  • Marksmanship
    • All damage increased by 10%.
    • Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%).
  • Survival
    • All damage increased by 5%.

Mage

  • Fire
    • Flamestrike damage increased by 8%.
    • Pyroblast damage increased by 5%.
    • Fireball damage increased by 10%.
    • Scorch damage increased by 10%.
    • Ignite damage increased by 5%.

Rogue

  • Assassination
    • Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%).
      • Developers’ notes: Recent data indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will reconsider Exsanguinate’s position and role as an available talent for Assassination. We may move, replace, or redesign it in a future patch.

Monk

  • Brewmaster
    • Brewmaster’s Balance now grants 45% increased stamina (was 30%).
  • Mistweaver
    • Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%).
    • Vivify heal to primary target increased by 20%.
    • Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 15/30% (was 10/20%).
    • Yu’lon’s Whisper now heals 5 targets (was 6), and healing increased by 15%.

Paladin

  • Protection
    • Aegis of Light now grants 50% increased stamina (was 45%) and 30% increased armor (was 15%).

Shaman

  • Restoration
    • All healing spells healing increased by 5%.
    • Acid Rain damage increased by 50%.

Warlock

  • Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%).

Warrior

  • Arms
    • Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
  • Protection
    • Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
    • Brutal Vitality now causes 15% of the damage you deal to add to your active Ignore Pain (was 30%).

Player versus Player

Thank you to those who participated in and provided feedback during the Play with the Blues event in the Dragonflight Beta a few weeks back, as it gave us valuable data and information. That, alongside what we’ve observed on live realms since Dragonflight’s launch, contributed to these PvP adjustments as we head into Season 1.

Death Knight

  • Anti-Magic Shell absorption amount reduced by 25% in PvP combat.
  • Will of the Necropolis damage reduction reduced by 50% in PvP in combat.
  • Anti-Magic Barrier increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
  • Abomination Limb will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
  • Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat.
  • Frost
    • Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
  • Unholy
    • Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
      • Developers’ notes: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.

Druid

  • Restoration
    • Budding Leaves is now 70% effective in PvP combat.
    • Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
      • Developers’ notes: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line.

Evoker

  • Scarlet Adaptation’s cap is reduced by 30% in PvP combat.
  • Fire Breath’s initial damage is reduced by 30% in PvP combat.
  • Disintegrate and Pyre deal 15% increased damage in PvP combat.
    • Developers’ notes: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair, as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all of its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
  • Preservation
    • Mana regeneration is reduced by an additional 10% in PvP combat.
    • Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.

Mage

  • Arcane
    • Nether Precision is now 75% effective in PvP combat.
    • Prodigious Savant is now 80% effective in PvP combat.
    • Arcane Bombardment is now 65% effective in PvP combat.
      • Developers’ notes: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
  • Frost
    • Piercing Cold is now 50% effective in PvP combat.
    • Ice Lance damage increased by 20% in PvP combat.
    • (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
    • (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds).
      • Developers’ notes: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown.

Monk

  • Mistweaver
    • Ancient Teachings of the Monastery now heals for 375% of damage done (was 240%) in PvP combat.
      • Developers’ notes: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle.

Rogue

  • Echoing Reprimand damage is reduced by 30% in PvP combat.
    • Developers’ notes: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP.

Shaman

  • Enhancement
    • Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP Combat (was 10%/20%).
    • Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP Combat (was 5%).
    • Stormstrike and Windstrike damage increased by 30% in PvP combat.
      • Developers’ notes: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage.
  • Elemental
    • Magma Chamber effectiveness reduced by 50% in PvP combat.
      • Developers’ notes: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.

Warlock

  • Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
  • Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP Combat (was 35%).
    • Developers’ notes: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.

Warrior

  • Arms
    • Mortal Strike’s damage is no longer reduced by 30% in PvP combat.
    • Sharpened Blades now increases critical strike damage by 5% (was 10%) in PvP combat.
    • Martial Prowess now increases Mortal Strike’s damage by 15% per stack (was 30%) in PvP combat.
    • Execute damage increased by 20% in PvP combat (Arms only).
    • Rend damage reduced by 15% in PvP combat (Arms only).
    • Developers’ notes: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots.

We’re finalizing additional tuning, and we will continue to keep an eye on class balance over the next week, as we have additional adjustments planned for the week of 14 December (the beginning of Season 1).

Hotfixes: December 1 & 30 November 2022

The last 2 days we’ve been getting a lot of hotfixes from bugfixes to the disabling and reenabling multiple features due to players abusing bugs. There’s a lot that has been fixed but one of the things that is currently still disabled are the Alchemy experimentation recipes. Blizzard has given no reason as to why but they will re-enable it as soon as they fix a bug.

Quote from: Blizzard

December 1, 2022

Classes

  • Evoker
    • Living Flame will now restore 50% of its mana cost when used to strike an enemy.
      • Developers’ note: This change is intended to allow Preservation Evokers to use Living Flame to contribute damage during raid encounters without losing mana. It will also prevent Devastation Evokers from running out of mana when using Living Flame with high haste values.
  • Hunter
    • Marksmanship
      • Fixed an issue where Bulletstorm was incorrectly also granting the benefit of Bombardment.
      • Fixed an issue where Arcane Shot and Chimaera Shot were incorrectly consuming a stack of the Bulletstorm buff when cast.
    • Survival
      • Fixed an issue where Quick Shot would not properly deal damage if you had changed the appearance of your weapon.
      • Fixed an issue where Spearhead did not properly apply the bleed from Mongoose Bite or Raptor Strike if Aspect of the Eagle was active.
  • Paladin
    • Protection
      • Fixed an issue causing Inspiring Vanguard to grant an incorrect amount of Strength.
  • Priest
    • The following Priest spells have been added to the Personal Resource Display: Desperate Prayer, Lightweaver, Empyreal Blaze, Dark Ascension, Deathspeaker, Holy Ward, Archangel, and Dark Archangel.
    • Power Word: Life now has a spell highlight when targeting a low health ally.
    • Mind Flay: Insanity now has a spell highlight when it is available.
    • The debuff for Angelic Bulwark is no longer displayed on Raid Frames.
    • Holy
      • Fixed an issue causing queued Heals to not gain a cast time reduction from Lightweaver after casting Flash Heal.
  • Shaman
    • The debuff for Elemental Equilibrium is no longer displayed on Raid Frames.

Creatures and NPCs

  • Fixed an issue where rare enemies on the Dragon Isles did not have a daily loot lockout.
  • Fixed an issue where some baby mammoths could be unintentionally tamed.

Dungeons and Raids

  • The Azure Vault
    • Arcane Tender’s Wild Eruption will no longer target player pets.
  • Brakenhide Hollow
    • Withering damage reduced by 64% (effect applied by Decay Speaker’s Withering Burst, Trickclaw Mystic’s Witherbolt, etc.).
    • Fetid Rotsinger’s Decaying Totem health reduced by 50%.
    • Fixed an issue where the dungeon’s quests could not be completed.
  • Halls of Infusion
    • Watcher Irideus
      • Power Overload no longer targets pets.
    • Primal Tsunami
      • A friendly Titan Defense Orb now offers players a quick way out of the dungeon after defeating the Primal Tsunami.
  • Uldaman: Legacy of Tyr
    • Fixed an issue where the dungeon’s quests could not be completed.

Items and Rewards

  • Fixed an issue where Crimson Aspirant’s Pulverizer and Crimson Aspirant’s Longspear had the same stats.
  • Fixed an issue where Slumbering Worldsnail and Raging Magmommoth were unlearnable.
  • Fixed an issue where Misty Satchel was bind-on-equip and could be listed on the Auction House.
  • Re-added cloth loot that was temporarily removed from rare enemies.
  • Fixed an issue where Reclaimed Tuskarr Harpoon and Stolen Shikaar Warspear were using the incorrect weapon type.

Player versus Player

  • Fixed an issue where PvP Conduits were not purchasable.
  • Sergeant Wilson and Nassar have arrived in the Gladiator’s Refuge for slightly less than loyal characters to sign up as a Mercenary in battlegrounds.
  • Precognition (PvP Talent) is now displayed on the Personal Resource Bar.
  • War Mode
    • Fixed an issue that could cause Supply Drops in Ohn’ahran Plains to not reach the ground before despawning.

Professions

  • Significantly increased the drop rate of recipes for Crimson Combatant equipment from Victorious Contender’s Strongboxes.
  • Notebook of Crafting Knowledge for Enchanting now awards knowledge for the correct profession.
  • Temporarily disabled Basic and Advanced Experimentation for Alchemy to address a bug.
  • Fixed an issue where some pieces of Engineering crafting gear were missing stats.
  • Lofty Malygite has become slightly less lofty and is now within reach for Jewelcrafters to collect.
  • Reduced the drop rate on Roused Seedling when gathering herbs.
  • Adjusted Molten, Hardened, and Windswept Overload loot tables to be similar in value to Frost Overload.

Quests

  • Fixed an issue where Shadowlands campaign quests were being pushed to players outside of Shadowlands.
  • The Azure Span
    • Fixed an issue where “Calling the Blue Dragons” was rewarding duplicates of the Highland Drake to alts.
    • Fixed an issue where “Into the Azure” was incorrectly available for alts who had already completed “To the Azure Span.”
  • Ohn’ahran Plains
    • Nokhud Offensive
      • Fixed an issue where Khanam Matra Sarest, the quest giver for “The Wind Belongs to the Sky” could incorrectly phase out.
  • The Waking Shores
    • Fixed an issue where “Honor Our Fallen” was available at level 68, but its reward could require level 70.
    • Fixed an issue where “The Tools of One’s Trade” was available at level 68, but its reward could require level 70.
    • Fixed an issue where the “Greater Obsidian Citadel Key” could fail to be completed.
    • Fixed an issue where various Siege on Dragonbane Keep UI elements wouldn’t show until Valdrakken Accord Rank 6.
    • Quest markers for “To Dragonbane Keep!” have been modified to be clearer.
    • Fixed an issue where players wouldn’t be added to the Siege on Dragonbane scenario at times, preventing rewards from being obtained.

Reputation

  • Cobalt Assembly
    • Lowered Fun Detected’s chance to drop Wild Arcana. It was changing the drop rate to be 100% instead of adding an additional percent chance. Yes, we know how this looks.
  • Iskaara Tuskarr
    • Fixed an issue where the “Iskaaran Fishing Net” quest items were not visible.
  • Maruuk Centaur
    • Fixed an issue where “Good at Doings, Not Understandings” was being incorrectly offered to players at Renown 1.
    • Fixed an issue where players could be in the area of a Grand Hunt and not get added to the scenario correctly.
  • Valdrakken Accord
    • Fixed an issue where the Dragon Racing world quests were not unlocking correctly at Valdrakken Accord Rank 7.

November 30, 2022

Achievements

  • Fixed an issue where Bronze Timelock requirements listed the incorrect achievement.
  • Fixed an issue where Possessive Hornswog was not granting credit towards Adventurer of The Waking Shores.

Adventure Mode

  • Fixed an issue where players in Adventure Mode were unable to use the portal to Valdrakken until they completed the campaign in the Azure Span.

Classes

  • Fixed an issue that caused Cleanse Toxins, Purify Disease, and Detox (Windwalker/Brewmaster Monk) to not go on cooldown correctly.
  • Death Knight
    • Blood
      • Fixed an issue with Tightening Grasp granting 10% increased damage instead of the intended 5%.
    • Frost
      • Fixed an issue where Avalanche would not always deal damage when Howling Blast consumes Rime.
  • Demon Hunter
    • Vengeance
      • Fixed an issue that caused Spirit Bomb to apply an additional application of Frailty to the Demon Hunter’s current target, regardless of distance.
  • Druid
    • Balance
      • Fixed an issue where Starlord could not reach 3 stacks.
    • Guardian
      • Fixed an issue where Tireless Pursuit would not be applied after leaving Travel Form.
  • Monk
    • Windwalker
      • Fixed an issue where the Touch of Death effect of Fatal Flying Guillotine was always an Improved Touch of Death. This tooltip will be clarified in a later update.
  • Paladin
    • Fixed an issue causing Sanctified Ground to incorrectly persist.
  • Warlock
    • Demonology
      • Fixed an issue where Guillotine could be cast without a Felguard active.
      • Fixed an issue where Wrathguard was not correctly applying Infernal Command.

Dungeons and Raids

  • The Azure Vault
    • Conjured Lasher’s Mystic Vapors periodic damage reduced by 50%.
  • Halls of Infusion
    • Primal Tsunami
      • Fixed an issue that could cause the boss to not be lootable if defeated right when the intermission begins.

Items and Rewards

  • Fixed an issue where the leather Renown transmog set was available to all specializations.
  • Dragonriding mount items can now be safely destroyed as characters who have completed the quests that grant these items will learn the mount upon relogging in.
  • Fixed an issue that sometimes caused players to not earn credit for the Dragonriding Glyph at Scalecracker Peak.
  • Fixed an issue where Expedition Scout’s Pack was spawning below the terrain in the Waking Shores.

Player versus Player

  • Fixed an issue that caused NPCs in level 61-70 battlegrounds to have more health and deal more damage than intended.
  • Classes
    • Mage
      • Fixed an issue where Frost Bomb could have incorrect targeting.
  • War Mode
    • Fixed an issue where War Mode world quests were awarding players incorrect gear for their proficiency.
  • Solo Shuffle
    • Resolved an issue that prevented characters from interacting with a Warlock’s Demonic Gateway in subsequent rounds.

Quests

  • Fixed an issue where climbing world quests were not awarding the correct amount of reputation.
  • The Priest Class Hall mount quest “The Sunken Vault” is functional again, but in a diminished state. Players can complete the quest, but the NPC will offer little commentary and the enemies no resistance. The quest will return to its original state in a future patch.
  • The Azure Span
    • Fixed an issue where players were unable to craft a Fishing Net for “Iskaaran Fishing Net” if it was abandoned.
  • Ohn’ahran Plains
    • “Orientation: Maruukai” now correctly shares quest credit with all group members.
    • Fixed an issue where Hypoxicron was landing mid-air during “Proto Problems.”
    • Being in stealth will no longer cause issues during “Reign of the Ram.”
    • Fixed an issue where the Raging Torrent boss was not scaling properly during “Trial of the Flood.”
    • Fixed an issue where the bonus quest was not appearing for the rare enemy, Ronsak the Decimator.
  • Thaldraszus
    • Fixed an issue where Pandaren, Troll, and Undead characters are sometimes unable to progress in “Feels Like the First Time.”
    • South Hold Guardians will no longer continue to give out their signets after “Remember the Fallen” is completed.
    • The Scythid prowling the Chittering Caverns will no longer only be encountered at level 70 for the quest “Scythid Gloomhunter.”

Reputation

  • Cobalt Assembly
    • Lowered the drop chance for Cobalt Assembly reputation across all enemies.

User Interface and Accessibility

  • Fixed an issue where saved Edit Mode layouts could disappear.

Hotfixes November 29 2022, Dragonflight Performance Issues & Recrafting Bug

This morning’s hotfixes cover most aspects of the game from classes to world bugs and there’s more fixes coming. Blizzard has posted an acknowledgement on a recrafting bug and are working on resolving performance issues.

Quote from: Blizzard

November 29, 2022

Achievements

  • Fixed an issue where some players were not correctly receiving the Shadowlands Season 4 Shrouded Hero title and achievement.

Classes

  • Death Knight
    • Blood
      • Fixed an issue where Leeching Strike was not healing as intended.
  • Priest
    • Fixed an issue causing Shadowfiend to not grant Mana for Holy and Discipline specializations.

Creatures and NPCs

  • Cauldronbearer Blakor’s Molten Pour effect reduced to 1 minute.

Dungeons and Raids

  • Shadowlands dungeons now properly appear in the Dungeon Finder during the Shadowlands Timewalking Campaign.
  • The Nokhud Offensive
    • Granyth
      • Fixed an issue that could cause the Dragonkiller Lances to fire twice.
      • Fixed an issue where casting Mind Control or Dominate Mind on Nokhud Saboteurs would cause them to become unresponsive.
    • Teera and Maruuk
      • Fixed an issue causing the Ancestors’ Treasure Trove awarded after the encounter ends to sometimes not be lootable.
    • Balakar Khan
      • Fixed an issue where Rending Strike was being cast during Phase 2.

Items and Rewards

  • Seltherex in Valdrakken now sells Honor gear. This gear is currently upgradable to rank 3 (item level 353) and will be able to be upgraded to rank 5 when Season 1 begins.
  • Fixed an issue where uncommon bind-on-equip items in dungeons were incorrectly appearing as rare quality.
  • Yellow War Ottuk and Yellow Scouting Ottuk now correctly display in the Mount Journal.
  • Addressed several weapons that were dealing less damage than intended.
  • Shadowlands Season 4 Tokens of Merit have been reduced to poor quality and will still sell for 500 gold.

Professions

  • Fixed multiple issues that caused Find Minerals and Find Herbs to behave erratically on the Dragon Isles.
  • Fixed an issue where the Frozen Writ weapon enchant effect was not correctly triggering.
  • Fixed an issue where the Sophic Writ weapon enchant effect was triggering too frequently.
  • Fixed an issue where you could skin some enemies that were not intended to be skinned.

Quests

  • The Waking Shores
    • Fixed an issue where “Dragon Glyphs and You” could not be completed.
    • Fixed an issue where Bothersome Bees would sometimes attack players while invisible during “Leave Bee Alone.”
    • Fixed an issue where players could not interact with Majordomo Selistra to complete “Proto-Fight.””
    • Fixed an issue where there were no visible points of interest map indicators for “Rapid Fire Plans.””
    • Fixed an issue where killing enemies while riding Osoria during “Hands Off Operation” would not provide credit for the quest.
  • Ohn’ahran Plains
    • Fixed an issue where the spear and bow quest items were not dropping for “The Nokhud Offensive: Founders Keepers.””
  • Thaldraszus
    • Fixed an issue where the point of interest map indicators were not updating correctly for “Eyes and Ears” and “Nowhere to Hide.””
    • Fixed an issue where faction changing could send you to the incorrect starting area during “Feels Like the First Time.”
    • Fixed an issue where “The Flow of Time” would not progress on clients using non-English languages.

Dragonflight Performance Issues & Recrafting Bug

Quote from: Blizzard

Since the launch of Dragon Isles content, our live operations and server engineering teams have been working non-stop to address several unexpected performance issues. Some of these were fixed with realm restarts that took place earlier today in all regions, and other performance issues are still being worked on.

This is a top priority, and we expect to deploy additional fixes over the next day.

Thank you for your patience.

Quote from: Blizzard

We currently have a bug were recrafting doesn’t work if you attempt to recraft a piece that is not at max durability.

Fortunately, reagents aren’t consumed or anything like that. It just quietly fails.

We’re working on a hotfix for this.

Hotfixes: November 28 2022

Dragonflight has officially launched! After a rocky start severs are going into maintenance and Blizzard has posted hotfixes notes that will go live with the weekly reset of each region. The notes consist of some bugfixes and a large amount of class tuning!

Quote from: Blizzard

November 28, 2022

Achievements

  • Evokers are now included in the achievement That Takes Class.

Classes

  • Death Knight
    • Fixed an issue with Insidious Chill not properly slowing auto-attack speed.
    • Unholy
      • Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Burning Wound’s Immolation Aura damage bonus reduced to 40% (was 50%).
      • [With weekly restarts] Know Your Enemy critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
      • [With weekly restarts] Any Means Necessary damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).
    • Vengeance
      • Fixed an issue that prevented Charred Flesh from benefitting from its second rank.
      • Fixed an issue that prevented the global cooldown incurred by Soul Carver from being correctly modified by Haste.
  • Druid
    • Restoration
      • Fixed an issue that caused Lifebloom’s bloom to not be increased by Mastery while talented into Budding Leaves.
  • Evoker
    • Devastation
      • Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.
      • Fixed an issue where Burnout could trigger more often than intended with certain talent combinations.
  • Mage
    • Fixed an issue that caused Ignite to spread to targets under the effects of crowd control.
  • Monk
    • Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances.
  • Paladin
    • [With weekly restarts] Of Dusk and Dawn has been adjusted:
      • Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).
      • Blessing of Dusk duration increased to 20 seconds (was 15 seconds).
      • Seal of Order now increases the healing and damage of your Holy Power spending abilities by 8% during Blessing of Dawn (was 10%).
    • Protection
      • [With weekly restarts] Word of Glory healing increased by 40%.
      • [With weekly restarts] Light of the Titans healing increased by 40%.
      • Fixed an issue causing Moment of Glory to only trigger from auto-attacks.
      • Fixed an issue where Blessed Hammer’s damage reduction was not applying correctly.
      • Fixed an issue causing Grand Crusader to trigger at a rate higher than intended.
      • [With weekly restarts] Fixed an issue with Righteous Protector’s interaction with free casts from Divine Purpose, Shining Light, and Bastion of Light.
      • [With weekly restarts] Fixed an issue causing spenders cast with Bastion of Light to consume Divine Purpose triggers.
      • [With weekly restarts] Fixed an issue causing Words of Glory cast with Shining Light to not consume Bastion of Light stacks.
  • Priest
    • Discipline
      • Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.
      • Fixed an issue causing Power of the Dark Side procs to grant a Holy damage buff instead of a Shadow damage buff when casting Penance with Twilight Equilibrium talented.
      • Fixed an issue causing Divine Aegis to consume damage buffs from Twilight Equilibrium.
      • Fixed an issue causing a queued Penance to not grant Harsh Discipline following a Smite cast that would normally have granted the buff.
      • [With weekly restarts] The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).
  • Rogue
    • Assassination
      • Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks.
      • Fixed an issue that prevented Rupture’s duration from benefiting from Animacharged combo points (via Echoing Reprimand) when casting Rupture on an enemy afflicted by Deathmark.
      • Fixed an issue that prevented Deathmark’s effect from being displayed on enemy nameplates.
      • Fixed an issue that prevented some weapon poisons from being applied at a guaranteed rate by Poisoned Knife.
    • Outlaw
      • Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability.
      • [With weekly restarts] Dispatch damage reduced by 5%.
      • [With weekly restarts] Dreadblades duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).
    • Subtlety
      • Fixed an issue that prevented Silent Storm’s buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.
      • Fixed an issue where Shadow Dance’s recast cooldown was always 8 seconds, regardless of its duration. Recast cooldown now correctly matches duration.
      • Fixed an issue that prevented Shadow damage dealt by Secret Technique’s Shadow Clones from being correctly modified by talents that increase Shadow damage.
  • Warlock
    • Fixed an issue where Inquisitor’s Gaze would not attack dummies.
    • Demonology
      • Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder.
  • Warrior
    • Arms
      • [With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage.
      • [With weekly restarts] Battlelord now also increases the damage of Overpower by 25% at all times.
      • [With weekly restarts] Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
      • [With weekly restarts] Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
      • [With weekly restarts] Fatal Mark damage increased by 20%.
      • [With weekly restarts] Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
      • [With weekly restarts] Mortal Strike damage increased by 3.5%.
    • Fury
      • Onslaught’s Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.
      • Odyn’s Fury’s damage over time effect no longer incorrectly displays for other players on nameplates.
    • Protection
      • Fixed an issue that prevented Unnerving Focus from affecting several abilities.
      • Brace for Impact’s tooltip clarified to state it increases block value rather than percentage amount blocked.
      • Enduring Alacrity now correctly modifies your Armor.
      • Focused Vigor now correctly modifies your Armor.
      • [With weekly restarts] Execute damage increased by 30%.

Player versus Player

  • Several spells that were persisting between Solo Shuffle rounds will now be cleared properly.
  • Rogue
    • [With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat.
    • [With weekly restarts] Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
    • [With weekly restarts] Reverberation damage is no longer reduced by 33% in PvP combat.
    • Outlaw
      • [With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat.
      • [With weekly restarts] Pistol Shot damage is no longer reduced by 16% in PvP combat.
    • Subtlety
      • [With weekly restarts] Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.

Hotfixes: November 23 2022, Class Tuning 30 November, Dragonflight: Making It with Professions

The potentially last hotfixes before the long holiday weekend in the US, as well as the release of Dragonflight, consist of yet more bug fixes as well as a band-aid fix for Shadowlands Enchanting vellums. Blizzard also announced the first set of Dragonflight class tuning changes that will occur with the first weekly rest of Dragonflight next week!

A new blog post was also posted summarizing all new things coming to Professions with Dragonflight.

Quote from: Blizzard

November 23, 2022

Achievements

  • Fixed an issue where Alliance players attempting to complete Pilgrim’s Peril were unable to get credit for sitting in the Undercity Bountiful Table in past Tirisfal Glades.

Classes

  • Demon Hunter
    • Fixed an issue that prevented Infernal Armor’s damage value from increasing with its second rank.
  • Druid
    • Balance
      • Fixed an issue where Orbital Strike and Goldrinn’s Fang would always critically strike when affected by Balance of All Things.
  • Evoker
    • Quell can no longer be used while hexed.
  • Shaman
    • Fixed an issue causing Lightning Shield, Water Shield, and Earth Shield to be removed when logging out, entering instances, or when dying.
    • Lightning Shield now lasts 60 minutes (was 30 minutes).
  • Warlock
    • Demonology
      • Fixed an issue where Fel Sunder could not be applied by multiple Demonology Warlocks.

Items and Rewards

  • Fixed an issue where Evokers were not eligible to roll on many legacy items.
  • Adjusted the sell value of some items to better reflect their values before the recent item level adjustments.

Professions

  • Fixed an issue where Shadowlands enchants could not be applied to Enchanting vellums.
  • Developers’ note: This fix will temporarily prevent enchants that were available prior to Shadowlands from being applied to Enchanting vellums. This new issue will be fixed shortly after the release of Dragonflight.

Class Tuning 30 November

Quote from: Blizzard

We’re working on a slate of tuning adjustments for several classes that will be applied to the live game with scheduled weekly maintenance on 30 November. Please note: this weekly maintenance period is a day after Dragonflight content becomes available.

Demon Hunter

  • Havoc
    • Burning Wound Immolation Aura damage bonus reduced to 40% (was 50%).
    • Know Your Enemy (Talent) critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
    • Any Means Necessary (Talent) damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).

Paladin

  • Of Dusk and Dawn has been adjusted:
    • Blessing of Dawn now increases damage and healing by 5% (was 6%). Duration increased to 20 seconds.
    • Blessing of Dusk duration increased to 20 seconds.
    • Seal of Order now increases healing the healing and damage of your Holy Power spending abilities by 8% (was 10%) during Blessing of Dawn.
  • Protection
    • Word of Glory healing increased by 40% for Protection Paladins.
    • Light of the Titans healing increased by 40%.

Priest

  • Discipline
    • The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).

Rogue

  • Outlaw
    • Dispatch damage reduced by 5%
    • Dreadblades (Talent) duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).

Warrior

  • Arms
    • Seasoned Soldier now also grants 10% reduced damage to area effect damage.
    • Battlelord now also increases the damage of Overpower by 25% at all times.
    • Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
    • Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
    • Fatal Mark damage increased by 20%.
    • Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
    • Mortal Strike damage increased by 3.5%.

Player versus Player

Rogue

  • Recuperator effectiveness is no longer reduced by 50% in PvP combat.
  • Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
  • Reverberation damage is no longer reduced by 33% in PvP combat.
  • Outlaw
    • Killing Spree damage is no longer reduced by 20% in PvP combat.
    • Pistol Shot damage is no longer reduced by 16% in PvP combat.
  • Subtlety
    • Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.

Dragonflight: Making It with Professions

Quote from: Blizzard

Dragonflight introduces a new and updated profession system into World of Warcraft, providing greater depth and engagement while allowing the crafters of Azeroth a way to differentiate themselves and stand out from their peers.


Crafting Orders

Crafting orders are a new way for you to place an order for almost any Dragon Isles crafting recipe using an Auction House-like interface. This new service will be provided as nearly free of charge by representatives of the Artisan’s Consortium, a new trade organization recently founded with its first branch in the Dragon Isles.

When placing an order, there are three options that players can set for who can fulfill it: public, guild, or personal. For public orders, the player requesting the creation of an item will need to provide the tradeable reagents.  Guild and personal orders can be provided by the requestor or the crafter. Certain special reagents may only be provided by one or the other. In particular, Soulbound reagents will often need to be provided by the requestor when placing an order for a Soulbound item.

Players will also be able to customize the order further by including various Optional Reagents depending on the recipe, dictating exactly what you want to be crafted. For example, many equipment recipes will allow secondary stats to be specified.

Once an order is finished being customized, the requestor will decide on an offered commission to the crafter, pay a small posting fee, and send it off.

Crafters can then view these orders, fill in any missing reagents, craft the item, and collect the commission (minus a small cut for the Artisan’s Consortium, of course!). The finished item will then be delivered in the mail.

This is a great new way for crafters to earn gold, increase skill, and, most importantly, help craft for friends and guildmates.


Profession Specializations

Profession specializations will allow crafters to specialize in their primary crafting and gathering professions once they’ve reached a high enough skill. You will earn specialization knowledge through a variety of activities and get to spend it on improving different areas of your profession permanently.

This will be one of the main ways crafters can differentiate themselves from their peers, as there will be many areas of each profession to specialize in.


Crafting and Gathering with Quality

Crafting with Quality

Quality and its Effects

New to World of Warcraft is the concept of crafting quality, both for crafted items and many gathered reagents. This is not to be confused with rarity, such as Common, Uncommon, Rare, Epic, and Legendary, which remains unchanged and isn’t directly related to crafting quality.

Crafted equipment will have five levels of possible quality, while many other crafted and gathered items, such as potions and ores, will have three levels of quality.

For crafted equipment, quality primarily modifies item level, with each level of quality increasing it by a small amount. For example, a piece of crafted leveling gear might be item level 306/308/310/313/316 at quality Tier 1/Tier 2/Tier 3/Tier 4/Tier 5. In all cases, the goal is to have quality matter enough for it to be worth your effort to achieve higher qualities without having the gains be so large that the lowest quality versions don’t feel worthwhile.

For crafted items such as consumables that have quality, the effects of quality are a bit more varied. For most, a higher quality will result in a more powerful effect, but in some cases, it might come in other forms of variation, such as longer duration, more charges, etc. Note that there is an expectation that low-quality versions of these items will sell for less, but this will provide a niche for those who don’t want to spend a lot of gold to be able to make use of the full suite of crafted items. It will also be cheaper to craft lower-quality versions of these items for a variety of reasons.

For reagents that have quality, that quality value will serve as a major input into crafting. Crafting with higher-quality basic reagents will directly provide bonus skill when crafting with them (more on that below).

Finishing Reagents are a new type of reagent that can be used to improve aspects of the crafting process— increasing skill or crafting stats, for instance. Higher-quality versions of these will have stronger effects on crafting.

Not all gathered reagents will have quality. The core reagents gathered by the primary gathering professions of mining (ores), skinning (skins, scales, hides), and herbalism (herbs) will have quality, as well as reagents crafted by the primary professions (e.g. cloth bolts, metal alloys, etc.). Other reagents such as meat, cloth, fish, and elements that can be gathered by anyone will not.

Determining Quality – the Crafting Process

When crafting an item, there are two main elements of note.

The Recipe Difficulty will determine how hard it is to craft the recipe at a higher quality. Recipe Difficulty will also change when you include Optional Reagents, which can modify it up or down depending on their effects and quality, sometimes significantly.

Crafting Skill is determined by the base skill the character has in their profession (e.g. Dragon Isles Tailoring), but can be modified by a variety of factors, including the quality of the reagents in use, Finishing Reagents, profession gear with skill bonuses, various bonuses provided by consumables, and most significantly,  profession specialization.

As you craft your item, there is a small amount of randomness added to your skill roll to represent the natural variation in your crafting execution. In addition, if you have any Inspiration—a new crafting stat—you have a chance to become inspired, gaining a significant amount of bonus skill during the craft. This means you may do better than you expected, but never worse!

In the end, final Crafting Skill will be compared against the Recipe Difficulty. If that skill is higher than the difficulty, you will craft the item at maximum quality; otherwise, the quality will depend on where your skill falls comparatively.


Additional Crafting Stats

In addition to your primary Crafting Skill, there are several secondary crafting stats that can affect the crafting of new Dragon Isles recipes and which gear can be specialized towards. These are as follows:

  • Inspiration – You have an x% chance to be inspired, crafting this recipe with extra skill.
    • Inspiration is for those of you who love rolling the dice and getting lucky on some bonus quality. It’s also a way to craft items at a higher quality than your natural skill and a specialization would allow when you get lucky.
  • Resourcefulness – You have an x% chance to use fewer tradable reagents such as ore.
    • If you are trying to squeeze every drop of profit out of your crafts, then this is the stat for you.
  • Multicraft – You have an x% chance to craft additional items. Only works on recipes for stackable items.
    • We have long loved the feeling of crafting extra items from various abilities, like Potion Master in Burning Crusade. Multicraft cements this as a permanent crafting stat for those of you who love that moment of crafting a bit extra!
  • Crafting Speed – Crafting is x% faster.
    • For those of you who mass-produce crafts for the Auction House or just want to save a few seconds now and then, crafting speed is a stat to help you create those items a bit faster.

A Few Dragonflight Specific Crafting Details

Powerful Crafted Equipment

In Dragonflight, there are many recipes for extremely powerful craftable equipment. Every primary crafting profession can craft one or more pieces, all of which work under a shared system with the following attributes:

  • Some of these items have more powerful effects and are labeled as Embellished. Others do not but can have optional reagents included that add a powerful effect, making them Embellished. While you can wear as many un-embellished items as you want, only two Embellished items can be equipped at once.
  • All of them start at an item level range near to Normal raids, increasing with quality. Through earned Optional Reagents, they can be brought up to Heroic and even Mythic raid item levels, making them competitive with some of the best gear you can find.
  • All are Soulbound, so you’ll either need to craft them yourself or have someone craft them for you through a crafting order.
  • Each piece of crafted equipment will require several types of Soulbound reagents that you will need to earn to craft it and improve it further with Optional Reagents.
    • The first of these, Primal Chaos, will come from various challenging activities including dungeons, raids, PvP, and adventuring in some dangerous outdoor areas. You will need to earn a fair amount of this reagent to craft a piece of equipment, more for significant pieces. A second reagent, Spark of Ingenuity, will come from a series of quests that award you with enough to craft one piece of equipment. Additional stages of these quests will become available to everyone every few weeks. After five are earned, you will gain the ability to make more Sparks of Ingenuity when you find a rare drop around the Dragon Isles.
    • To upgrade this equipment to Heroic or Mythic raid item level, you will need to acquire 10 Primal Focuses or 10 Concentrated Primal Focuses, respectively, then combine them with some Primal Chaos. These final reagents can only be obtained in Heroic / Mythic Raids, the highest levels of Mythic+, and highly rated PvP.
    • For those who don’t do this content, reaching a high level of Renown with each Major Faction will allow you to acquire a Primal Infusion, the optional reagent that upgrades your equipment to Heroic item level.

Alchemy and Phials in the Dragon Isles

You will find many strange and wondrous concoctions to discover during your Alchemical experimentations on the Dragon Isles. One of these is the standardization of the Phial as an innovative replacement for the Flask. Phials work very similarly to Flasks, lasting through death and counting as both a Battle and Guardian Elixir. The main difference is they tend to require about half the reagents to craft and last half as long, but two can be drunk together to get the duration of a Flask for extra flexibility.

Alchemists who choose to specialize in Phials will discover the secret to making Phials last significantly longer for them.


New Crafting Stations

Upon entering the Dragon Isles, you will find new crafting stations for all primary crafting professions.

Engineering Station

Enchanting Station

Jewelcrafting Station

Portable Alchemy Station

Most advanced Dragon Isles crafting recipes will require you to be at these new crafting stations. You will find many of them scattered throughout the regions of the Dragon Isles for your convenience during leveling. Once you reach the main city of Valdrakken, you will find a large profession hub which includes all the crafting stations, as well as vendors and trainers. The Artisan’s Consortium also has Crafting Order representatives located in the city and has even convinced some Auction House representatives to set up shop in the area as well.

Alchemists are often called to craft fresh potions and other concoctions on the spot for their allies, but the engineers of the Dragon Isles have invented remote crafting tables for alchemists to use. These portable stations are highly convenient and rarely prone to explosion—save for alchemist error, of course.


Reagent Bags and Updated Stack Sizes

With the introduction of quality to crafting and gathering, additional inventory updates have been made regarding professions. To help crafters out, we’ve introduced a brand-new bag, the reagent bag! Reagent bags can only hold reagents and follow the same rules as the reagent bank. These new bags will also exist in a new dedicated bag slot, allowing for a larger amount of inventory space to devote to your gathered and crafting reagents.

In addition to this new reagent-only bag, the maximum stack size for most crafted and gathered items in Dragonflight has been increased. Gathered reagents stack to 1000 (up from 200), and most crafted consumable items stack up to 200, up from 20 (e.g., potions, Optional ReagentsFinishing Reagents, etc.).


Prospecting and Milling Updates

With the new profession updates, new Milling and Prospecting recipes are now listed in each expansion-specific version of Alchemy and Jewelcrafting that you have learned. These recipes will allow you to select which herb/ore you wish to mill/prospect from that expansion, then select create or create all to consume as many or as few of them as you want with a single click.

You will also find that the basic version of Milling and Prospecting, where you directly target a stack of reagents, is gone, replaced by this more convenient means of Milling and Prospecting.


Profession Equipment

Players will also now be able to gain profession-specific equipment to enhance their gameplay and show off their crafting pride. In the new system, most professions have three slots for equipment— one tool slot and two accessory slots. These slots provide a dedicated place to put your profession equipment. You will no longer need to keep a hammer in your inventory if you are a Blacksmith or switch your weapon with your Fishing rod when you want to fish; these items will already be equipped

New profession equipment in Dragon Isles will often provide profession bonuses, usually in the form of new crafting and gathering stats.

In addition to the bonuses it provides, most pieces of equipment can show on your character, letting you look the part of your profession. When you perform a profession-related action, your character will optionally visually swap into this profession equipment, then switch back again upon entering combat.


Recrafting and Artisan’s Mettle

Recrafting allows you to take Dragon Isles’ crafted gear and take another shot at crafting it. It requires the original item, a subset of the original tradeable reagents that went into it, plus in Dragon Isles crafting, a special profession-earned reagent known as Artisan’s Mettle:

Recrafting allows you to add, remove, or change out the Optional Reagents in the gear. Any Optional Reagents that are replaced or removed will be destroyed in the process. It also allows you to raise the quality of the gear further if you can craft it at a higher skill than when it was originally made.

As mentioned above, Artisan’s Mettle is required for recrafting. This reagent is Soulbound and can only be earned in limited quantities through various crafting and gathering activities. During a crafting order, either the customer or crafter can provide it.

Besides its use in recrafting, Artisan’s Mettle also has various other profession-centric uses. Some of these are for crafting high-end profession equipment, Illustrious Insight, a Finishing Reagent that increases skill when used, and some other profession-benefiting consumables. This means that Artisan’s Mettle is highly valuable to anyone with professions and that you’ll want to be judicious with how you choose to use it.


With more tools at your disposal, we look forward to seeing where you take your new crafting adventures, and we’ll see you in the Dragon Isles!