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Category: Dragonflight

Patch 10.0.5 Patch Notes

Quote from: Blizzard

TRADING POST

A new feature is making its way to World of Warcraft on February 1 — the Trading Post! Complete monthly activities to earn currency toward decking out your characters in cosmetic transmogs, pets, and mounts— with new items and activities introduced every month.

A new set of traders will be moving their wares into the capital cities of Stormwind and Orgrimmar—T&W (Tawny and Wilder) and Zen’shiri Trading Posts. You’ll find T&W just outside of the Mage District in Stormwind and the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar. Our trader friends have pulled out all the stops and have set up their shop so you can view and collect new cosmetics each month!

To obtain these unique cosmetic items, you will need to acquire a new account-wide currency called Trader’s Tender. This can be earned in two ways:

  • Automatically each month: Just by logging in and heading to the Trading Post, you can collect 500 Trader’s Tender every month from a chest called the Collector’s Cache.
  • By completing monthly activities in the Traveler’s Log: A monthly set of activities provides the opportunity to earn up to 500 additional Trader’s Tender.

This is just the start of what we hope will be a rewarding new system for players to further personalize their character and their experiences within World of Warcraft. We’ll be looking toward additional opportunities to provide the community with even more ways to add to their collections and express themselves everywhere they go in Azeroth. [LEARN MORE]


THE STORM’S FURY EVENT

The Primalists are rallying some of their strongest forces to preserve their plans to dominate Azeroth. Head out with your fellow adventurers to seal their portals and defeat their mighty monstrosities.

The Storm’s Fury event will take place every five hours in the Primalist Future, located by taking the Temporal Conflux portal in Thaldraszus.

Brave defenders will receive Essence of the Storm, which can be exchanged for item level 385 rings, trinket, and neck, the Chasing Storm toy, a cache containing Storm Sigils, the Skyskin Hornstrider mount, and the Time-Lost Vorquin pet.


ACHIEVEMENTS

  • Fixed an issue that caused the Archivists’ Codex faction achievements to grant double achievement points. Players may see a drop in 20 points if they were maxed out with the Archivists’ Codex.

CLASSES

  • DRUID
    • Class
      • All druids now learn Swipe at level 10.
      • Swipe and Brutal slash damage reduced by 50%.
      • Feral druids now start with Rip instead of Thrash.
      • New Talent: Improved Swipe – Increases Swipe and Brutal Slash damage by 100%.
      • New Talent: Forestwalk – Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
      • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and range by 5 yards.
      • New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
      • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
      • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
      • New connection between Rake and Rip.
      • New connection between Maim and Tireless Pursuit.
      • New connections connecting Skull Bash to Primal Fury and Matted Fur.
      • New connection between Verdant Heart and Ironfur.
      • Wild Growth moved up and Remove Curse moved to the side.
      • Improved Rejuvenation moved up the tree.
      • Sunfire moved up and Starsurge moved to the side.
    • Balance
      • The Balance Druid tree has been redesigned.
      • Lunar Eclipse no longer increases the critical strike chance of Starfire.
      • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
      • Astral Communion, in addition to its active effect, also passively increases your maximum Astral Power by 20.
      • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
      • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
      • Circle of Life and Death has been removed.
    • Feral
      • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
      • Taste for Blood changed to a single point node that increases Ferocious Bite damage by 5% per bleed on the target (was a 2-point node).
      • Sudden Ambush changed to a single point node that grants 6% chance per combo point spent to cause your next Shred or Rake to deal damage as though stealthed (was a 2-point node).
      • Tear Open Wounds now deals 70% of the Rip damage it consumes (was 60%).
      • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
      • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
      • Relentless Predator reduces the energy cost of Ferocious Bite by 40% (was 20%).
      • Rip and Tear: Tear damage increased to 15% of Rip damage (was 12%).
      • Lunar Inspiration damage increased by 25%.
      • Tear Open Wounds directly below Primal Wrath on row 3, with a connector to Pouncing Strikes.
      • Survival Instincts moved to row 5.
      • Infected Wounds moved to row 5.
      • Lunar Inspiration moved below and to the left of Sudden Ambush on row 6.
      • Berserk moved to row 6.
      • Moment of Clarity moved to row 7.
      • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
      • Position of Wild Slashes and Brutal Strike swapped in their choice node.
    • Guardian
      • The Guardian Druid tree has been redesigned.
      • Ursine Adept is now learned at level 10.
      • Innervate can now be cast in Bear Form.
      • New Talent: Thorns of Iron – When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
      • New Talent: Raze – Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
      • New Talent: Moonless Night – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
      • New Talent: Lunar Beam – Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
      • Front of the Pack moved to row 3.
      • Flashing Claws switched positions with Reinvigoration.
      • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
      • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
      • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
      • Added a tracker buff for After the Wildfire to indicate remaining rage expenditure until a proc occurs.
    • Restoration
      • New Talent: Forest’s Flow – Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 4 seconds.
      • New Talent: Wild Synthesis – Regrowth decreases the cast time of your next Nourish by 25% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
      • Forest’s Flow/Wild Synthesis choice node connection added below Nourish.
      • Nourish tooltip updated to reflect its bonus healing from Mastery: Harmony numerically.
  • EVOKER
    • Preservation
      • Redesigned the delivery method for Temporal Anomaly’s absorb shields. Absorb shields are now applied to all allies it passes through, with absorb effectiveness reduced beyond 5 (was: pulses 3 times and heals 2 allies per pulse). Its speed has also been increased by 40%, and the orb will no longer slow down when it detects an ally in its radius.
      • Temporal Anomaly cooldown increased to 15 seconds (was 6 seconds).
      • Nozdormu’s Teachings has been redesigned – Now reduces the cooldown of Empower spells by 5 seconds when Temporal Anomaly is cast.
      • Resonating Sphere now applies Echo to the first 6 allies it passes through.
      • Time of Need cooldown reduced to 60 seconds (was 90 seconds).
      • Casting Echo directly after Living Flame or Spiritbloom will no longer consume the Echo.
      • Emerald Communion will no longer cancel if the Evoker is disoriented or feared during the channel.
      • Emerald Communion will now properly calculate its overhealing value (it would sometimes heal less than expected). In addition, its healing to allies can no longer critically heal.
      • Emerald Communion now always prioritizes players over pets.
  • HUNTER
    • Marksmanship
      • Salvo has been redesigned – Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. 45 second cooldown, does not incur the global cooldown.
      • New Talent: Tactical Reload – Aimed Shot and Rapid Fire cooldown reduced by 10%.
      • Double Tap has been removed and Steady Focus has swapped to its position in the Talent tree.
      • Calling the Shots now reduces the cooldown of Trueshot by 2.5 seconds per 50 Focus spent (was 1.5 seconds).
  • MONK
    • Class
      • Fixed an issue that caused the Awakened Faeline and Faeline Harmony talents to grant less chance to reset Faeline Stomp than intended.
      • Faeline Stomp now always spawns with a minimum of 1 branch.
      • Faeline Stomp now has a 100% increased chance to spawn circles within its arc.
    • Brewmaster
      • New Ability: Spirit of the Ox – Your Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere.
      • Stagger is now a baseline ability.
      • Resonant Fists damage reduced by 45%.
      • Keg Smash damage increased by 10%.
      • Tiger Palm damage increased by 20%.
      • Blackout Kick damage increased by 20%.
      • Spinning Crane Kick increased by 20%.
      • Breath of Fire damage increased by 25%.
      • Quick Sip now purifies 5% of damage delayed by Stagger (was 2%).
      • Gift of the Ox is now a 1 rank talent (was 2).
      • Graceful Exit is now a 1 rank talent (was 2).
      • Quick Sip is now a 1 rank talent (was 2).
      • Staggering Strikes is now a 1 rank talent (was 2).
    • Mistweaver
      • Revival healing now increased by 100% while not in a raid.
      • Vivify now costs 3.4% of base mana (was 3.8%).
      • Awakened Faeline and Ancient Concordance now linger for 8 seconds after leaving Faeline Stomp.
      • Rising Mist now extends Renewing Mists applied by Rapid Diffusion.
      • Invoke Yu’lon, the Jade Serpent now reduces the cost of Enveloping Mist by 50% (was 33%).
      • Echoing Reverberation now only requires Enveloping Mist to trigger an additional Zen Pulse (was Enveloping Mist and Renewing Mist).
      • Zen Pulse damage and healing increased by 25%, and now triggers Mastery: Gust of Mist.
      • New Talent: Sheilun’s Gift – Draws in all nearby clouds of mist, healing up to 3 nearby allies per cloud absorbed. A cloud of mist is generated every 8 seconds while in combat.
      • New Talent: Veil of Pride – Increases Sheilun’s Gift cloud of mist generation to every 4 seconds.
      • New Talent: Shaohao’s Lessons – Each time you cast Sheilun’s Gift, you learn one of Shaohao’s Lessons for up to 30 seconds, based on how many clouds of mist are consumed.
        • Lesson of Doubt – Spells and abilities deal up to 35% more healing and damage.
        • Lesson of Despair – Your Critical Strike is increased by 30% while above 80% health.
        • Lesson of Fear – Decreases your damage taken by 15% and increases your Haste by 25%.
        • Lesson of Anger – 25% of the damage or healing you deal is duplicated every 4 seconds.
      • New Talent: Burst of Life – Life Cocoon’s cooldown is reduced by 20 seconds, but its absorb amount is reduced by 40%. When Life Cocoon expires, it releases a burst of mist that restores health to 3 nearby allies. Choice node with Calming Coalescence.
      • Added a connection from the Veil of Pride/Shaohao’s Lesson choice node to the Rising Mist/Tear of Morning choice node.
      • Bonedust Brew removed and replaced with Sheilun’s Gift.
      • Attenuation removed and replaced with Shaohao’s Lessons.
      • Bountiful Brew removed and replaced with Veil of Pride.
      • Fixed an issue that caused a single point in Misty Peaks to provide less benefit than intended.
    • Windwalker
      • Faeline Stomp now correctly counts for Mastery: Combo Strikes.
      • Last Emperor’s Capacitor stacks are correctly removed on talent removal.
      • Glory of the Dawn is now correctly reduced by Storm, Earth, and Fire.
  • PALADIN
    • Class
      • Added a tracker buff for Afterimage to indicate remaining Holy Power expenditure until a proc occurs.
      • Fixed an issue causing rank 1 Seal of Might to grant an incorrect amount of Mastery during Sentinel.
    • Holy
      • Blessing of Winter has been redesigned – Now restores 1% mana per 2 seconds. Only castable on friendly healers.
      • Avenging Crusader now costs 5 Holy Power (was 50% of base mana), reduced cooldown to 45 seconds (was 2 minutes) and reduced duration to 12 seconds (was 20 seconds).
      • Tower of Radiance now causes Holy Light and Flash of Light to additionally have a chance to grant a Holy Power based on your target’s current health when cast on targets without Beacon of Light, increasing to 100% on targets below 50% health.
      • Inflorescence of the Sunwell now grants a Holy Power every third cast of Holy Light with Infusion of Light (was 30% chance).
      • Tyr’s Deliverance healing increased by 25%.
      • Afterimage no longer triggers Awakening or Divine Purpose.
      • Avenging Crusader can now trigger and consume Divine Purpose.
      • Empyrean Legacy and Avenging Crusader now display on the Personal Resource Bar.
  • PRIEST
    • Class
      • Surge of Light now properly triggers from all healing spells.
      • Vampiric Embrace is no longer on the global cooldown.
      • San’layn now also causes Sanguine Teachings to grant an additional 2% Leech.
      • Manipulation can now be triggered by Discipline’s Power Word: Solace and Mind Blast, and Shadow’s Mind Flay and Mind Flay: Insanity.
      • New Talent: Petrifying Scream – Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
      • New Talent: Sanguine Teachings – Increases Leech by 3%. On a choice node with Vampiric Embrace.
      • The root effect of Void Tendrils is now displayed on enemy nameplates.
    • Discipline
      • Pain Transformation now causes Pain Suppression to heal your target for 25% of maximum health (was 12%).
      • Protector of the Frail now also grants Pain Suppression an additional charge.
      • Light’s Wrath now costs 2% of base mana.
      • Power Word: Solace damage reduced by 15%.
      • Mind Blast now costs 1.6% of base mana (was 2.5%).
      • Painful Punishment now increases the duration of Shadow Word: Pain or Purge the Wicked by 1.5 seconds (was 0.7 seconds).
      • Embrace Shadow now increases the duration of Shadow Covenant by 8 seconds (was 4 seconds).
      • Twilight Corruption has been redesigned – Shadow Covenant increases the damage and healing of Shadow spells by an additional 10%.
      • Shadow Covenant now converts Penance to a Shadow spell.
      • Dark Reprimand (Shadow Penance) can now be cast on allies.
      • Stolen Psyche has been redesigned and renamed to Abyssal Reverie – Atonement heals for 10%/20% more when activated by Shadow spells.
      • Train of Thought causes Power Word: Solace to trigger a cooldown reduction for Penance in addition to Smite.
      • Blaze of Light increases the damage of Power Word: Solace in addition to Smite and Penance.
      • Weal and Woe increases the damage of Power Word: Solace in addition to Smite.
      • Wrath Unleashed increases the damage of Power Word: Solace in addition to Smite.
      • Harsh Discipline can trigger from Power Word: Solace and Mind Blast in addition to Smite. This talent is no longer tracked through Smite and instead appears on the Personal Resource Display.
      • Void Summoner can now trigger from Power Word: Solace in addition to Smite, Mind Blast, and Penance.
      • Added a few connections to the sides of row 6 to row 8 for Discipline.
      • Fixed an issue preventing Dark Reprimand from consuming Power of the Dark Side.
    • Holy
      • Burning Vehemence is now a 2-point talent and has been redesigned – Increases the damage of Holy Fire by 15%/30%. Holy Fire deals 15%/30% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
      • Prayers of the Virtuous now increases the maximum stack count of Prayer of Mending by 2 per point.
      • Burning Vehemence and Searing Light have swapped positions in the talent tree.
      • Searing Light is now a 1-point talent (was 2).
    • Shadow
      • Divine Star now generates 6 Insanity.
      • Halo now generates 10 Insanity.
      • Mindgames now generates 10 Insanity.
      • Psychic Link now also functions with Mind Games, Void Bolt, and Void Torrent.
      • Resolved an issue causing the Shadow versions of Halo and Divine Star to cost less mana than the Holy versions.
  • ROGUE
    • Class
      • All rogues now learn Feint at level 12.
      • New Talent: Unbreakable Stride (Passive) – Reduces the duration of movement slowing effects by 30%.
      • Sepsis now grants 1 use of a Stealth ability immediately, in addition to its previous effects.
      • Elusiveness/Cheat Death choice node has moved up to row 2, taking the position where Feint used to be.
      • Fixed an issue that prevented Improved Garrote’s cooldown removal from taking effect when casting Garrote using Sepsis’ Stealth ability effect.
    • Assassination
      • New Talent: Arterial Precision (Passive) – Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 20% for 8 seconds.
      • Kingsbane has moved and now shares a location with Dragon-Tempered Blades as a choice node.
      • Dashing Scoundrel now costs a maximum of 2 points (was 3).
    • Outlaw
      • Killing Spree now reduces damage taken by 65% while active.
      • Fan the Hammer’s additional Pistol Shots now generate 1 fewer combo point.
    • Subtlety
      • Invigorating Shadowdust now reduces affected cooldowns by 15/30 seconds (was 10/20 seconds). Effectiveness reduced by 50% in PvP combat.
  • SHAMAN
    • Class
      • Mana Spring Totem has been renamed to Mana Spring and is now a passive effect.
    • Restoration
      • Healing Tide Totem healing now increased by 100% while not in a raid.
  • WARLOCK
    • Class
      • Soulkeeper has been redesigned – Summons a Soulkeeper that consumes all Tormented Souls you’ve collected, blasting nearby enemies for Chaos damage per soul consumed over 8 seconds. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
      • Inquisitor’s Gaze is now passive and has been redesigned – Your spells and abilities have a chance to summon an Inquisitor’s Eye that deals Chaos damage over time.
    • Affliction
      • New Talent: Focused Malignancy – Malefic Rapture deals 15/30% increased damage to targets suffering from Unstable Affliction.
      • Soul Swap has been redesigned – Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy of the effects onto a new target.
      • Soul Tap has been removed.
      • Pandemic Invocation has been moved to row 6 and is now a 1 rank talent.
    • Demonology
      • Felstorm, Guillotine, and Demonic Strength now place one another on cooldown:
        • Felstorm places Guillotine and Demonic Strength on cooldown for 5 seconds.
        • Demonic Strength places Felstorm and Guillotine on cooldown for 5 seconds.
        • Guillotine places Felstorm and Demonic Strength on cooldown for 8 seconds.
    • Destruction
      • Ashen Remains now causes Chaos Bolt, Incinerate, and Shadowburn to deal 5/10% increased damage to targets afflicted by Immolate.
      • Eradication now causes Chaos Bolt and Shadowburn to increase the damage you deal to the target by 5/10%.
      • Burn to Ashes now causes Chaos Bolt and Rain of Fire to increase the damage of your next 2 Incinerates by 15/30% and Shadowburn to increase the damage of your next Incinerate by 15/30%.
  • WARRIOR
    • Arms
      • New Talent: Improved Slam – Slam has a 10% increased chance to critically strike and deals 30% increased critical strike damage.
      • New Talent: Spiteful Serenity – Colossus Smash and Avatar’s durations are doubled but their damage bonuses are reduced by 50%.
      • New Talent: Strength in Arms – Overpower has a 10% increased critical strike chance and on enemies below 35% health and generates 8 Rage.
      • Defensive Stance is now talented by default.
      • Sweeping Strikes is now baseline.
      • Improved Sweeping Strikes now lasts 6 seconds (was 5 seconds).
      • Improved Overpower and Battlelord now also increase the damage of Dreadnaught.
      • Battlelord’s chance to reset the cooldown of Mortal Strike or Cleave increased to 35% (was 25%).
      • Battlelord now increases the damage of Overpower by 35% (was 25%).
      • Skullsplitter now causes Deep Wounds to expire instantly.
      • Tide of Blood now only causes Rend to expire instantly as Deep Wounds is built into Skullsplitter.
      • Fatal Mark duration increased to 120 seconds (was 60 seconds).
      • Storm of Swords causes Whirlwind to cost 20 more Rage (was 30).
      • Shuffled the positions of some nodes towards the end of the tree and added some new connections to try and aid the creation of more general builds.
      • Valor in Victory now only 1 rank and now provides 1% Versatility and reduces the cooldown of Die by the Sword by 30 seconds.
      • Improved Mortal Strike removed from the tree.
      • Ignore Pain has been added to the Arms tree.
    • Fury
      • Onslaught damage increased by 40% and now generates 30 Rage (was 25).
      • Tenderize causes Enrage to last 2 seconds longer (was 1 second).
      • Storm of Steel’s Ravager damage reduced by 30% (was 40%) and Rage granted increased to 20 (was 15).
      • Frenzied Flurry increases auto-attack damage with one-handed weapons by 30% (was 5%).
      • Unbridled Ferocity causes Onslaught to trigger Recklessness in addition to Rampage.
      • Storm of Swords Whirlwind damage increased by 80% (was 70%).
      • Anger Management now also decreases the cooldown of Ravager.
      • Duration of Avatar and Recklessness caused by Berserker’s Torment is now 8 seconds (was 4 seconds).

CREATURES AND NPCS

  • New rare enemies and NPCs can now be found in the elite areas of Nokhudon Hold, Imbu, Cobalt Assembly, Tyrhold, and the Primalist Future.
  • Some rare enemies that showed up on the zone maps outside the elite areas, have had their cadence changed to 1 spawned every 30 minutes (was 2 spawned every 2 hours). The health of these rares has been increased as well so players have more time to get to them before they are defeated.
  • The new elite area rares and the more scheduled rares have rewards on par with the the elite rares found in Obsidian Citadel or Brackenhide Hollow.
  • The newly trained Draenei, Lightforged Draenei, Tauren, and Highmountain Tauren that now specialize in rogue and mage classes are now located in major capital cities (Stormwind and Orgrimmar) and in their racial cities (Thunder Bluff and the Exodar). Additionally, a Tauren rogue can be found in the Rogue class hall.

HOLIDAYS

  • TRIAL OF STYLE
    • Additional cosmetics are now available for Trial of Style Tokens at Transmogrifier vendors.
  • LUNAR NEW YEAR
    • Lunar New Year has begun! A new achievement, Elders of the Dragon Isles, can be earned by honoring the Elders located across the Dragon Isles.

ITEMS AND REWARDS

  • GROUP LOOT
    • Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.
    • Fixed an issue where players could unconditionally roll Need on Set Tokens. The system will now check if the player owns the Token or the Set Piece itself at equal or greater power.
    • Players can no longer roll Need on any Profession recipe that they have already learned.
    • Players can no longer unconditionally roll Need on 1-hand weapons (or 2-hand for a Warrior in Fury loot spec).
      • Developers’ note: The system will now thoroughly identify if you can dual-wield the weapon in question, based on your loot spec. If you can, and you already have two versions of it at least as powerful as the item being rolled for, you can’t Need the item.
  • The Revival Catalyst is now available to turn gear earned from the Great Vault, Mythic+, Raids, PvP, Tier 2 (Epic) Storms, Tier 2 War Mode, and World Bosses into the corresponding tier gear for that slot. Travel to the northern side of Tyrhold in Thaldraszus to find the Revival Catalyst located next the NPC Antuka.
    • Each week, an account-wide quest will be available which awards a charge to the Revival Catalyst. Progress towards this quest will require players to complete relevant Raid, Mythic+, PvP, and/or world content. This can be done on a single character or combined across multiple characters on the account. Completion will then award a separate charge for each character on the account which includes any characters that get created in the future! The total number of charges that can be stored for an individual character is currently capped at 6. If a character vendored, disenchanted, or destroyed a Dragonflight Season 1 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.
  • Common (white) and Poor (grey) quality equipment can now be used for transmogrification. These items will now become bind-on-equip.
  • Enchant illusions can now be applied on Artifact weapons.
  • New Toy: Reusable Oversized Bobber – Acquired from catching 100 fish with the Oversized Bobber. The toy version supports all bobbers in your toy collection and will automatically work with new bobber additions.
  • Former new character starter equipment has returned and can be found at vendors in Stormwind and Orgrimmar. Pay a visit to a local shop relevant to your armor type and see what they have in stock!
  • Polearms from Shadowlands and Dragonflight have been adjusted to sit lower on the player’s back when sheathed. We’ll be looking into adjusting additional polearms from previous expansions in a future update.
  • Fixed an issue that prevented the lightning visual effect from appearing on some Mythic class set and Elite PvP items.
  • Fixed an issue that would cause some players to not be able to purchase the Explorer’s League Banner toy at Rank 19 with the Dragonscale Expedition.
  • Fixed an issue that would cause no options for Demon Hunters, Hunters, and Rogues on the quest Mysteries in Paper and Glass from Giera at Rank 25 with the Valdrakken Accord.

MAGE TOWER

  • The Mage Tower has returned – Interested adventurers can speak to War Councilor Victoria at Deliverance Point in the Broken Shore to test their skills in one of seven unique challenges. Defeat the challenges to earn epic rewards, including Legion-themed class-specific armor set appearances, Guardian Druid Fel Wearbear Form, achievements, and the wondrous Soaring Spelltome mount. The Mage Tower is recommended for level 70 adventurers.

PLAYER VERSUS PLAYER

  • War Mode can now be toggled on while in Valdrakken in addition to Orgrimmar and Stormwind.
  • SOLO SHUFFLE
    • Several changes have been made to improve how our system handles players who leave matches:
      • Rating will be calculated per-round in games with leavers.
      • Matchmaking Value for each player in a match will be displayed on the scoreboard.
      • A warning prompt will display the penalties for leaving if a player attempts to leave a match.
      • Players who leave excessively will be subject to account review and suspensions, as abandoning matches repeatedly is a violation of the terms of service via exploiting functionality to the detriment of the game environment and the intended player experience.
  • CLASSES
    • Precognition duration increased to 5 seconds (was 4 seconds) and now also prevents cast pushback.
    • DRUID
      • Feral
        • Freedom of the Herd (PvP Talent) no longer provides a cooldown reduction to Stampeding Roar (was 15 seconds).
    • EVOKER
      • Preservation
        • Dream Projection (PvP Talent) healing reduced by 35%. Cooldown reduced to 60 seconds (was 90 seconds).
        • Chrono Loop (PvP Talent) will now display as a large icon on unit frames and now has a more noticeable effect on the player.
    • MONK
      • Mistweaver
        • Chrysalis (PvP Talent) now reduces Life Cocoon’s cooldown by 30 seconds (was 45 seconds).
    • PALADIN
      • Reckoning (PvP Talent) now highlights Judgment when active.

PROFESSIONS

  • All professions have had the requirements to unlock specializations reduced.
    • Professions with 3 specialization trees have had their final unlock reduced to profession level 75 (was 100).
    • All professions with 4 specialization trees have had their final two unlocks reduced to profession level 60/75 (was 75/100).
  • Portals from Overload Titan-Touched nodes should more consistently take you to a new location.
  • Overload Elemental Deposit and Overload Elemental Herb has been slightly redesigned:
    • Overloading cooldown is no longer modified by gathering mining or herb nodes.
    • Overload is now taught to all Miners and Herbalists after collecting their first Elemental themed node.
    • Mastering the Elements unlock point now restores Overload cooldown reduction functionality.
      • Developers’ note: Overload offers the occasional moment to allow gatherers to not only change up their gameplay, but also to gain a nice bonus of extra elemental reagents. Requiring a specialization investment to engage with the system felt too restrictive and also did not offer all Gatherers the same opportunity to try something new. By shifting the cooldown reduction onto the unlock point and unlocking the spell for all Gatherers, everyone has an opportunity to participate but also get a better understanding of what the feature is offering before investing points into the specialization tree.
  • Profession requirements for many transmog-eligible pieces have been adjusted or removed entirely.
    • Most items that previously required a profession other than Engineering no longer have a requirement.
    • Engineering items have had their skill requirement reduced to 1 of their appropriate expansion.
    • Gnomish and Goblin engineering are no longer required to transmog any Engineering appearances.
    • Acquisition method for all of these items remains unchanged.
  • Warlords of Draenor crafted item appearances have returned. You can purchase recipes for Optional Reagents for each relevant profession from the vendors in your garrison or in Ashran that cost Secrets of [Profession] tomes that are the old daily cooldown craft. Use the Optional Reagents when crafting Warlords of Draenor crafted gear to convert them into the new appearance.
  • Legacy leatherworking patterns for Heavy Scorpid gear that were lost to the Cataclysm can once again drop from Blackrock Orcs in the Burning Steppes.
  • Pattern: Raptor Hide Harness and Pattern: Raptor Hide Belt can now both be learned by players of either faction.
  • The legacy recipe for delicious Goldthorn Tea can once again be acquired by observant adventurers in Razorfen Downs.
  • CRAFTING UI PANEL
    • Multiple charge cooldowns will now list the time of when the next charge will be available.
    • Track recipe checkbox is available for recrafting.
    • Enchanting items will now display an “Enchantment” prefix text in the Crafted Items window.
  • CRAFTING ORDERS
    • Added “Use Highest Quality Reagent” checkbox to customer.
    • Added option to reject an order by right-clicking on it under Personal orders tab.
    • “Open All” for crafting order mail will now auto-delete the mail after receiving the item.
    • Minimap will now show personal crafting order notifications.
    • There is now a confirmation dialogue when placing a crafting order for an item the player cannot equip.

USER INTERFACE AND ACCESSIBILITY

  • Experience Bars, Equipment Durability, Bags, and the Micro Button Bar can now be adjusted in Edit Mode.
  • You can now use arrow keys to fine-tune the placement of elements in Edit Mode.
  • Major Factions map icons are slightly reduced in size to improve map visibility.
  • The Dragonflight Great Vault now uses new art specific to Dragonflight.
  • Dragonriding world quests have a new racing icon.
  • Added tools to assist with Motion Sickness while Dragonriding to the Options > Accessibility > General panel (under Dragonriding Motion Sickness).
    • Focal Circle: Adds a focal circle crosshair to the center of the players screen that helps players focus on a more restricted area to address motion sickness.
    • Landscape Darkening: Applies a darkening effect around the outside of the screen as the player accelerates.
    • When enabled, the Focal Circle and Landscape Darkening also display for those using Ride Along.
  • Added tools to assist those with sensitivity to Dragonriding’s visual effects to the Options > Accessibility > General panel.
    • Dragonriding Speed Effects: Disables the visual effects that occur around the player’s drake while moving at high speeds.
    • Alternate Full Screen Effects: This option, which hides the speed visual effects on the edges of the screen, has been renamed “Photosensitivity Mode”.
  • Bank bags background color has been adjusted to be different from inventory bags.
  • Minimap target icon border will be suppressed while in combat.
  • Audio Channels and Audio Cache Size options have been moved down in the Options > Audio menu.
  • The icons for “find fish”, “find minerals”, and “find herbs” have been updated on the minimap filter list.
  • Fixed an issue where the heal absorb bar did not display on Unit Frames.
  • Fixed an issue where the Flag Carrier Unit Frames did not appear in Capture the Flag battlegrounds.
  • TALENT WINDOW
    • The Reset Talents button now lets you reset one tree at a time.
    • You can now copy someone’s build when inspecting their talents.
    • History nodes have a more visually distinct outline.
    • Hidden action bars are now shown when the talents pane or the spellbook is open.
    • The “Missing from action bar” search now specifies talents that are on a hidden or disabled action bar, or on a different stance.
    • When UI Colorblind Mode is enabled under Accessibility options, a plus icon appears on all learnable nodes.
    • The loadout slash commands (/loadoutname, /loadoutindex, /specname, /specindex) are now localized.
    • Fixed an issue where talent tooltips were appearing above the PvP talents flyout.
    • Fixed an issue where unlearning a talent would clear active searches.

WOW COMPANION APP

  • Added item tooltip to Auction House purchase confirmations.
  • Fixed some issues with Auction House battle pet filtering and display.
  • Fixed an issue preventing some players from viewing their characters.

To view all content update notes, click here.

For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

The Revival Catalyst is Coming Next Week

Quote from: Blizzard

Greetings adventurers!

The Revival Catalyst will become available for players after scheduled maintenance the week of January 24. To access it, characters will travel to the northern side of Tyrhold in Thaldraszus and the console is located next to the NPC Antuka.

At a base level, the Revival Catalyst will allow players to turn Season 1 Dragonflight gear into corresponding tier gear for that slot. Eligible items can be earned through Mythic+ dungeons, PvP, the Vault of the Incarnates raid dungeon, Tier 2 (Epic) Storm Gear, Tier 2 Warmode gear, World Bosses, and direct options from The Great Vault. Tier set pieces which contribute to the tier set bonus will be granted for chests, gloves, legs, helms, and shoulders. Tier set appearance pieces which do not contribute to the tier set bonus will be granted for belts, boots, bracers, and cloaks.

Each week, an account-wide quest will be available which awards a charge to the Revival Catalyst. Progress towards this quest will require players to complete relevant Raid, Mythic+, PvP, and/or world content. This can be done on a single character or combined across multiple characters on the account. Completion will then award a separate charge for each character on the account which includes any characters that get created in the future! The total number of charges that can be stored for an individual character is currently capped at 6.

If a character vendored, disenchanted, or destroyed a Dragonflight Season 1 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.

Some additional details:

Q: When creating tier set items with the Revival Catalyst, what is the item level of the tier piece after the process is complete? Is it the same item level as the base piece or are there item level ranges that snap to LFR, Normal, Heroic, and Mythic item levels for tier?

A: The resulting item will have the same item level of the item that you put into the catalyst. It also keeps Mythic/PvP upgrade paths, tertiary stats (leech, speed, etc.), and sockets.

Q: Are tier set items created by the Revival Catalyst upgradeable or do you need to remake the tier with a higher item level base piece?

A: You’ll want to remake it with a higher item level base piece, unless the initial version had an upgrade path from PvP or Mythic+ and you earned currency to allow it to be upgraded in that way. For example, if you convert a non-set 9/12 helm from Mythic+ to a 9/12 tier piece, you will be able to use the Valor currency to upgrade it to a 12/12 tier piece.

Q: What secondary stats (Haste, Versatility, etc.) will be on the items made by the Revival Catalyst?

A: The tier pieces all have specific secondary stats regardless of what item is put into the system, only the tertiary stats (Leech, Speed, etc.), and sockets carry over.

Q: What gear is not eligible for use in the Revival Catalyst?

A: Items that are not eligible for the Revival Catalyst include items gained from crafting and from the Renown track.

Hotfixes: January 17 2023, Lunar New Year 2023 Mount Available

Last night we got the first hotfixes of the week and they included some tuning changes for Azure Vault and Ruby Life Pools! The Lunar new year event was also delayed until the 24th to coincide with the release of patch 10.0.5. In other news the Lunar New Year mount was released for players that have the 6 month subscription as well as is available on the store.

Quote from: Blizzard

January 17, 2023

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue where the damage zone visual for Stonebreaking Leap from Quarry Stonebreakers sometimes did not match the actual damage location.
  • Mythic+
    • Algeth’ar Academy
      • Overgrown Ancient
        • Explosive Affix – Hungry Lashers no longer spawn Explosive Orbs.
    • Azure Vaults
      • Arcane Fury’s Piercing Shards impact damage reduced by 30%.
      • Unstable Curator’s Forbidden Knowledge cooldown increased.
      • Arcane Construct health reduced by 25%.
      • Crystal Thrasher no longer use Splintering Shards.
      • Nullmagic Hornswog health reduced by 15%.
      • Telash Greywing
        • Telash Greywing health reduced by 10%
        • Vault Rune reduces all damage taken by 60% (was 50%).
      • Umbrelskul
        • Umbrelskul’s health reduced by 15%.
        • Oppressive Miasma now reduces movement speed by 6% per stack (was 7%).
    • Ruby Life Pools
      • Reduced the damage of Primalist Cindweaever’s Cinderbolt by 50%.
      • educed the periodic damage of Thunderhead’s Rolling Thunder by 30%.
      • Reduced the damage of Flamegullet’s Molten Blood by 25%.
      • Reduced the periodic damage of Blazebound Destroyer’s Inferno by 25%.
      • Melidrussa Chillworn
        • Explosive Affix – Infused Whelps no longer spawn Explosive Orbs.
      • Kokia Blazehoof
        • Increased the cast time of Blazebound Firestorm’s Roaring Blaze to 3 seconds (was 2 seconds).
      • Kyrakka and Erkhart Stormvein
        • Reduced the periodic damage of Kyrakka’s Inferno Core by 20%.
        • Reduced the damage of Erkhart Stormvein’s Interrupting Cloudburst by 30%.

Quests

  • Lunar Festival now starts on 1/24 to allow for new Elders to search out on the Dragon Isles.

Lunar New Year 2023 Mount Available

Quote from: Blizzard

Leap into new adventures astride Jade, Bright Foreseer—Pandaria’s hoptimistic rabbit spirit that will carry you around Azeroth and beyond with pure joy.

Add the Jade, Bright Foreseer* hoppy rabbit spirit mount to your muster of mounts! Purchase this mount from in-game or the Blizzard Shop or get it with a 6-Month Subscription along with the Hoplet pet in World of Warcraft®: Wrath of the Lich King Classic™. The mount is also available as a separate purchase.


Hop into a Bright Future

The presence of this majestic Pandaren rabbit spirit brings joy and happiness and is heralded as a wonderful omen. Legend says that in its eyes, you can glimpse the greatest happiness of your life, even if it is yet to come.

Jade, Bright Foreseer will be automatically added to your Collection once you purchase the 6-month subscription from the Blizzard Shop. Welcome this hopsome addition to your assortment of mounts!

The 6-Month Subscription offer includes the earresistible Hoplet pet for your Wrath of the Lich King Classic characters.

Players who purchased the 12-Month subscription will automatically receive the Jade Bright Foreseer and the Hoplet pet. Players on an existing 6-Month recurring subscription with a future renewal date will receive these items at no additional charge, no later than January 31, 2023 (must be redeemed by July 31, 2023) through their Battle.net launcher.

Purchase 6 Months Now


*Mount not available in World of Warcraft® Classic or Wrath of the Lich King Classic™.
**Pet not available in modern World of Warcraft®.

Patch 10.0.5 PTR Notes 13 January 2023

Quote from: Blizzard

Hello everyone! Take a look at the notes for this week’s 10.0.5 PTR update:

NEW EVENT: THE STORM’S FURY

  • The Storm’s Fury event is now available to test. We look forward to hearing your feedback!

ACHIEVEMENTS

  • Fixed an issue that caused the Archivists’ Codex faction achievements to grant double achievement points. Players may see a drop in 20 points if they were maxed out with the Archivists’ Codex.

CLASSES

  • DRUID
    • Feral
      • Taste for Blood changed to a single point node that increases Ferocious Bite damage by 5% per bleed on the target (was a 2-point node).
      • Sudden Ambush changed to a single point node that grants 6% chance per combo point spent to cause your next Shred or Rake to deal damage as though stealthed (was a 2-point node).
      • Tear Open Wounds now deals 70% of the Rip damage it consumes (was 60%).
      • Relentless Predator reduces the energy cost of Ferocious Bite by 40% (was 20%).
      • Rip and Tear: Tear damage increased to 15% of Rip damage (was 12%).
      • Lunar Inspiration damage increased by 66%.
      • Tear Open Wounds directly below Primal Wrath on row 3, with a connector to Pouncing Strikes.
      • Lunar Inspiration moved below and to the left of Sudden Ambush on row 6.
    • Restoration
      • Wild Synthesis now stacks up to 3 times (was 4) and decreases cast time and increases Mastery: Harmony benefit by 33% per stack (was 25%).
      • Forest’s Flow now extends heal over time effects by 4 seconds (was 2 seconds).
  • EVOKER
    • Preservation
      • Casting Echo directly after Living Flame or Spiritbloom will no longer consume the Echo.
      • Emerald Communion will no longer cancel if the Evoker is disoriented or feared during the channel.
      • Emerald Communion will now properly calculate its overhealing value (it would sometimes heal less than expected). In addition, its healing to allies can no longer critically heal.
      • Emerald Communion now always prioritizes players over pets.
  • MONK
    • Brewmaster
      • Resonant Fists damage reduced by 45%.
      • Keg Smash damage increased by 10%.
      • Tiger Palm damage increased by 20%.
      • Blackout Kick damage increased by 20%.
      • Spinning Crane Kick increased by 20%.
      • Breath of Fire damage increased by 25%.
    • Windwalker
      • Faeline Stomp now correctly counts for Mastery: Combo Strikes.
      • Last Emperor’s Capacitor stacks are correctly removed on talent removal.
      • Glory of the Dawn is now correctly reduced by Storm, Earth & Fire.
  • PALADIN
    • Class
      • Fixed an issue causing rank 1 Seal of Might to grant an incorrect amount of Mastery during Sentinel.
    • Holy
      • Empyrean Legacy and Avenging Crusader now display on the Personal Resource Bar.
  • WARRIOR
    • Arms
      • Battlelord now increases the damage of Overpower by 35% (was 25%).
      • Ignore Pain has been added to the Arms tree.
    • Fury
      • Duration of Avatar and Recklessness caused by Berserker’s Torment is now 8 seconds (was 4 seconds).

CREATURES AND NPCS

  • New rare enemies and NPCs can now be found in the elite areas of Nokhudon Hold, Imbu, Cobalt Assembly, Tyrhold, and the Primalist Future.
  • Some rare enemies that showed up on the zone maps outside the elite areas, have had their cadence changed to 1 spawned every 30 minutes (was 2 spawned every 2 hours). The health of these rares has been increased as well so players have more time to get to them before they are defeated.
  • The new elite area rares and the more scheduled rares have rewards on par with the the elite rares found in Obsidian Citadel or Brackenhide Hollow.
  • The newly trained Draenei, Lightforged Draenei, Orc, Tauren, and Highmountain Tauren that now specialize in rogue, mage, and priest classes are now located in major capital cities (Stormwind and Orgrimmar) and in their racial cities (Thunder Bluff and the Exodar). Additionally, a Tauren rogue can be found in the Rogue class hall.
    • Orc, Tauren, and Highmountain Tauren priest NPCs have been removed from 10.0.5, but will make their appearances in a future update.

ITEMS AND REWARDS

  • Former new character starter equipment has been added back to vendors in Stormwind and Orgrimmar. Pay a visit to a local shop relevant to your armor type and see what they have in stock!
  • Polearms from Shadowlands and Dragonflight have been adjusted to sit lower on the player’s back when sheathed. We’ll be looking into adjusting additional polearms from previous expansions in a future update.
  • Fixed an issue that would cause some players to not be able to purchase the Explorer’s League Banner toy at Rank 19 with the Dragonscale Expedition.
  • Fixed an issue that would cause no options for Demon Hunters, Hunters, and Rogues on the quest Mysteries in Paper and Glass from Giera at Rank 25 with the Valdrakken Accord.

PLAYER VERSUS PLAYER

  • SOLO SHUFFLE
    • Several changes have been made to improve how our system handles players who leave matches:
      • Rating will be calculated per-round in games with leavers.
      • Matchmaking Value for each player in a match will be displayed on the scoreboard.
      • A warning prompt will display the penalties for leaving if a player attempts to leave a match.
      • Players who leave excessively will be subject to account review and suspensions, as abandoning matches repeatedly is a violation of the terms of service via exploiting functionality to the detriment of the game environment and the intended player experience.
  • CLASSES
    • EVOKER
      • Preservation
        • Dream Projection (PvP Talent) healing reduced by 35%. Cooldown reduced to 60 seconds (was 90 seconds).
        • Chrono Loop (PvP Talent) will now display as a large icon on unit frames and now has a more noticeable effect on the player.

PROFESSIONS

  • Profession requirements for many transmog-eligible pieces have been adjusted or removed entirely.
    • Most items that previously required a profession other than Engineering no longer have a requirement.
    • Engineering items have had their skill requirement reduced to 1 of their appropriate expansion.
    • Gnomish and Goblin engineering are no longer required to transmog any Engineering appearances.
    • Acquisition method for all of these items remains unchanged.
  • Legacy leatherworking patterns for Heavy Scorpid gear that were lost to the Cataclysm can once again drop from Blackrock Orcs in the Burning Steppes.
  • Pattern: Raptor Hide Harness and Pattern: Raptor Hide Belt can now both be learned by players of either faction.
  • The legacy recipe for delicious Goldthorn Tea can once again be acquired by observant adventurers in Razorfen Downs.

USER INTERFACE AND ACCESSIBILITY

  • EDIT MODE
    • Added Equipment Durability
    • You can now use arrow keys to fine-tune the placement of elements in Edit Mode.
  • TALENT WINDOW
    • The Reset Talents button now lets you reset one tree at a time.
    • You can now copy someone’s build when inspecting their talents.
    • History nodes have a more visually distinct outline.
    • Hidden action bars are now shown when the talents pane or spellbook is open.
    • The “Missing from action bar” search now specifies talents that are on a hidden or disabled action bar, or on a different stance.
    • When UI Colorblind Mode is enabled under Accessibility options, a plus icon appears on all learnable nodes.
    • The loadout slash commands (/loadoutname, /loadoutindex, /specname, /specindex) are now localized.
    • Fixed an issue where talent tooltips were appearing above the PvP talents flyout.
    • Fixed an issue where unlearning a talent would clear active searches.
  • DRAGONRIDING
    • Added tools to assist with Motion Sickness while Dragonriding to the Options > Accessibility > General panel (under Dragonriding Motion Sickness).
      • Focal Circle: Adds a focal circle crosshair to the center of the players screen that helps players focus on a more restricted area to address motion sickness.
      • Landscape Darkening: Applies a darkening effect around the outside of the screen as the player accelerates.
      • When enabled, the Focal Circle and Landscape Darkening also display for those using Ride Along.
    • Added tools to assist those with sensitivity to Dragonriding’s visual effects to the Options > Accessibility > General panel.
      • Dragonriding Speed Effects: Disables the visual effects that occur around the player’s drake while moving at high speeds.
      • Alternate Full Screen Effects: This option, which hides the speed visual effects on the edges of the screen, has been renamed “Photosensitivity Mode”.
  • The icons for “find fish”, “find minerals”, and, “find herbs” have been updated on the minimap filter list.
  • Major Factions map icons are slightly reduced in size to improve map visibility.
  • The Dragonflight Great Vault now uses new art specific to Dragonflight.
  • Fixed an issue where the heal absorb bar did not display on Unit Frames.
  • Fixed an issue where the Flag Carrier Unit Frames did not appear in Capture the Flag battlegrounds.

Patch 10.0.5 Arrives January 24, Get Bonus Trader’s Tender

Patch 10.0.5 has officially got a release date! And not just that, Blizzard has also announced that everyone who owns the Dragonflight expansion will get 500 bonus Trader’s Tender currency to buy more items from the Trading Post when the feature activates on 1 February!

Quote from: Blizzard

The Dragonflight 10.0.5 content update will arrive on January 24 and will usher in a variety of changes to help you on your adventures in Azeroth and beyond. Continue reading to learn more about changes like the new Trading Post feature, a new Primal Storm event, and more ways to keep stylish with transmogs.


Make Your Way to the Trading Post on February 1

A new feature is making its way to World of Warcraft®*— the Trading Post**! Complete monthly activities to earn currency toward decking out your characters in cosmetic transmogs, pets, and mounts***— with new items and activities introduced every month beginning on February 1 when the Trading Posts in Orgrimmar and Stormwind open for the first time. Read more about this new feature in our news post.

The Trading Post opens for business on the morning of February 1 (local time).

Storms of Epic Proportions

A new Primal Storm event—The Storm’s Fury—is brewing and will take place in The Primalist Future!

The Primalists are rallying some of their strongest forces to preserve their plans to dominate Azeroth. Head out with your fellow adventurers to seal their portals and defeat their mighty monstrosities.

The Storm’s Fury event will spin up every five hours. When it’s active, head to the Temporal Conflux portal in Thaldraszus.

Brave defenders will receive Essence of the Storm, which can be exchanged for rewards like the Skyskin Hornstrider mount or the Time-Lost Vorquin Foal pet. You can also get items to help weather the storm as the Primalists try to freeze their enemies to the bone.

Ready-to-Wear

Expand your wardrobe with Common (white) and Poor (grey) quality gear. Each item will now be bind-on-equip and can be added to your Appearances collection so you can mix-and-match like the stylist you are to create the ultimate transmog sets for any occasion. Think of all the fashion possibilities you can twirl up when the Trial of Style returns!


See you on the Dragon Isles!

*The Trading Post feature is not available in WoW Classic titles.
**Requires World of Warcraft Subscription or Game Time
***Requires Level 10 to access the access the Adventure Guide.

Quote from: Blizzard

It won’t be long before the new Trading Post* feature goes live, and with its arrival, players with Dragonflight will receive Bonus Trader’s Tender.

What a Tender Moment!

As a way of saying “Thank you” to the community for continuing to play World of Warcraft with us, we will be awarding a bonus 500 Trader’s Tender to players who purchase Dragonflight and add it to their account**. This bonus Trader’s Tender will also be rewarded retroactively to players who have already purchased Dragonflight. Players can collect this bonus Trader’s Tender once the Trading Post feature goes live from their Collector’s Cache.

 

*Requires World of Warcraft Subscription or Game Time. The Trading Post feature is not available in WoW Classic titles.
**Bonus Trader’s
Tender is granted only once per Battle.net account.

Hotfixes: 11 January 2023, Group Loot & Transmog Lightning Visual Effect Fixes in 10.0.5

In addition to yesterday’s regular hotfixes the devs also posted two updates on Group Loot and the bug for visual effects on class gear. Group loot will get a hotfix later this week in addition to more changes coming in patch 10.0.5. The missing visual effects on gear will be restored in patch 10.0.5 as well!

Quote from: Blizzard

January 11, 2023

Dragonriding

  • Rebalanced Dragonrider’s Cultivation, increasing the amount to 400% (from 10%) and reducing the duration to 3 sec (from 10 sec). This should provide more of a bonus for those that like to gather on the go.

Dungeons and Raids

  • Halls of Valor
    • Adjusted the visual of Sanctify cast by Hyrja in Halls of Valor.
  • Mythic+
    • Azure Vaults
      • Fixed an issue where being hit with Thundering while on the translocation path would cause you to repeat the path.
    • Shadowmoon Burial Grounds
      • Ner’zhul
        • Fixed an issue causing Ritual of Bones to regenerate health during combat.
    • Temple of the Jade Serpent
      • Wise Mari
        • Wise Mari will now die immediately and grant players credit for the encounter upon defeat.
      • Lorewalker Stonestep
        • Intensity damage decreased 40%.
        • Agony damage decreased by 40%.
        • Fixed an issue causing the healing bonus from Feeling of Superiority to increase per stack Fixed an issue causing Feeling of Superiority to be able to spread to multiple targets.
          • Developers’ note: We are lowering the damage output of Peril and Strife to account for fixing a bug that was causing the healing increase of Feeling of Superiority to increase per stack.

Items and Rewards

  • Fixed an issue with the Hood of Surging Time where the Haste given would be lower than intended if the player’s pet attacked the new target first.

Group Loot & Transmog Lightning Visual Effect Fixes

Quote from: Blizzard

We have a hotfix coming to the game later this week. With this hotfix, we will have:

  • Fixed some situations where players could win Need rolls on duplicate items in a single roll session when it should not have been possible.

This has already been working as intended for most items, but should now include items such as Tier Tokens and weapons.

Additionally, we’ve got some updates to loot distribution coming in 10.0.5–

  • Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.
  • Fixed an issue where players could unconditionally roll Need on Set Tokens. The system will now check if the player owns the Token or the Set Piece itself at equal or greater power.
  • Players can no longer roll Need on any Profession recipe that they have already learned.
  • Players can no longer unconditionally roll Need on 1H weapons (or 2H for a Warrior in Fury loot spec).

For that last one, in 10.0.5, the system will now thoroughly identify if you can dual-wield the weapon in question, based on your loot spec. If you can, and you already have two versions of it at least as powerful as the item being rolled for, you can’t Need the item.

Quote from: Blizzard

Class set items from Mythic Vault of the Incarnates and Elite PVP are intended to display lightning visual effects. These effects are typically attached to the shoulder and helm items. Unfortunately we have a bug that has prevented many of them from functioning as intended.

The bug will be fixed with the launch of 10.0.5.

The Gleaming Incarnate Thunderstone, which you get as a reward for earning the Dragonflight Keystone Hero: Season 1 achievement, is intended to grant the lightning visual effect to non-Mythic difficulty class sets (and to grant the non-lightning version to the Mythic or Elite sets). So if you have the Normal difficulty shoulder appearance for your tier set, using this item will grant an additional appearance with the same color and added lightning effects. This applies to any item appearances you have already unlocked or unlock in the future, so unlocking your Heroic shoulders in the future will also immediately the lightning-infused equivalent.

Due to the aforementioned bug, this was likely unclear. You may also need to log out and log back in for these appearances to appear in your collection.

Hotfixes: January 9 2023, Developer Comments On Crafting Order System

Quote from: Blizzard

January 9, 2023

Classes

  • Demon Hunter
    • [With weekly restarts] The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
    • Vengeance
      • [With weekly restarts] Thick Skin armor bonus increased to 130% (was 100%).
      • [With weekly restarts] Calcified Skin initial damage reduction value increased to 12% (was 10%).
      • [With weekly restarts] Painbringer duration increased to 6 seconds (was 5 seconds).
  • Druid
    • Feral
      • [With weekly restarts] All ability damage dealt increased by 3%.
  • Evoker
    • Devastation
      • [With weekly restarts] Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
      • [With weekly restarts] Lay Waste increases Deep Breath damage by 15%/30%, (was 10%/20%).
      • [With weekly restarts] Eternity Surge damage increased by 10%.
      • [With weekly restarts] Firestorm damage increased by 20%.
      • [With weekly restarts] Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
      • [With weekly restarts] Spellweaver’s Dominance increases critical strike damage to 230% (was 220%).
      • [With weekly restarts] Iridescence damage bonus increased to 20% (was 15%).
  • Hunter
    • Survival
      • [With weekly restarts] All ability damage and pet damage increased by 2%.
      • [With weekly restarts] Butchery and Carve damage increased by 10%.
      • [With weekly restarts] Fury of the Eagle damage increased by 10%.
      • [With weekly restarts] Wildfire Bomb damage increased by 15%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 15%.
      • [With weekly restarts] Living Bomb damage increased by 25%.
    • Frost
      • [With weekly restarts] Frostbolt damage increased by 20%.
      • [With weekly restarts] Ray of Frost damage increased by 40%.
      • [With weekly restarts] Glacial Spike damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Efficacy of Stagger against Magical damage increased to 45% (was 35%).
      • [With weekly restarts] Cooldown of Celestial Brew reduced to 45 sec (was 60).
    • Mistweaver
      • [With weekly restarts] All healing increased by 5%.
      • [With weekly restarts] Vivify healing increased by an additional 5%.
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Rising Sun Kick damage increased by 8%
      • [With weekly restarts] Tiger Palm damage increased by 15%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Awakened Faeline now transfers 70% of Spinning Crane Kick’s damage into healing (was 60%).
  • Paladin
    • Retribution
      • [With weekly restarts] Crusader Strike Damage increased by 40%.
      • [With weekly restarts] Blade of Justice damage increased by 25%.
      • [With weekly restarts] Final Reckoning damage increased by 15%.
      • [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).
      • Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
    • Shadow
      • [With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%).
      • [With weekly restarts] Mind Blast damage increased by 15% (Shadow only).
      • [With weekly restarts] Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
      • [With weekly restarts] Mind Spike damage increased by 15%.
      • [With weekly restarts] Void Torrent damage increased by 15%.
      • [With weekly restarts] Devouring Plague damage increased by 15%.
      • Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
  • Rogue
    • Outlaw
      • [With weekly restarts] Reduced Precise Cuts (Talent) bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
        • Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
  • Warlock
    • Fixed an issue where Demon Armor from the Conflict and Strife essence persisted outside of Battle for Azeroth zones.
    • Affliction
      • [With weekly restarts] Agony damage increased by 5%.
      • [With weekly restarts] Corruption damage increased by 5%.
      • [With weekly restarts] Drain Soul damage increased by 10%.
      • [With weekly restarts] Pandemic Invocation damage increased by 20%.
      • [With weekly restarts] Seed of Corruption damage increased by 5%.
      • [With weekly restarts] Shadow Bolt damage increased by 10%.
      • [With weekly restarts] Siphon Life damage increased by 10%.
      • [With weekly restarts] Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
    • Destruction
      • [With weekly restarts] Channel Demonfire damage increased by 10%.
      • [With weekly restarts] Rain of Fire damage increased by 15%.
      • [With weekly restarts] Soul Fire damage increased by 20%.
      • [With weekly restarts] Infernal and Blasphemy Immolation damage increased by 10%.
      • [With weekly restarts] Conflagrate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Immolate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Incinerate damage increased by 15%. Does not apply to PvP.

Dungeons and Raids

  • The Nokhud Offensive
    • Granyth
      • Fixed an issue where multiple players could interact with the ballista at the same time and each fire an arrow.
    • Teera and Maruuk
      • Fixed an issue where Blessing of Protection allowed players to be immune to the effects of Teera’s Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • [With weekly restarts] Reduced the damage of triggering a Hailbomb by 40%.
      • [With weekly restarts] Reduced party-wide AoE damage on the initial cast of Hailbombs by 66%
        • Developers’ note: The initial on-cast hit from Hailbombs was never intended to be a large source of damage, and when scaled up on Mythic+ it is contributing more damage to the fight than we’d like, so we’re reining it in to give healers more breathing room to recover from Melidrussa’s other abilities.
    • Kokia Blazehoof
      • [With weekly restarts] Reduced period damage of Searing Wounds by 25%
      • [With weekly restarts] Reduced damage of Scorched Earth by 25%
  • Mythic+
    • Algeth’ar Academy
      • Fixed an issue where some enemies near Vexamus did not provide Enemy Forces credit, and adjusted Enemy Forces requirements accordingly
      • Developers’ note: This will make enemies in the dungeon “appear” to grant slightly less Enemy Forces credit, but defeating the enemies affected by this change was required to engage Vexamus, so there shouldn’t be any real gameplay impact.
    • Vault of the Incarnates
      • Raszageth
        • Reduced the push effect of Hurricane Wing on Mythic difficulty.

Player versus Player

  • Classes
    • Demon Hunter
      • [With weekly restarts] Soul Rending leech bonus reduced by 40% in PvP Combat.
      • Havoc
        • [With weekly restarts] Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
        • [With weekly restarts] Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
        • [With weekly restarts] Soulrend damage reduced by 16.7% in PvP Combat.
        • Developers’ notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We’re taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
    • Evoker
      • Preservation
        • [With weekly restarts] Energy Loop’s mana regeneration reduced by 25% in PvP combat.
          • Developers’ notes: Energy Loop’s mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We’re adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
    • Mage
      • Arcane
        • [With weekly restarts] Siphon Storm’s effectiveness has been reduced by 50% in PvP combat.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
      • Frost
        • [With weekly restarts] Reduced Glacial Spike’s damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
    • Monk
      • [With weekly restarts] Blackout Kick damage increased by 30% in PvP Combat (was 15%).
      • [With weekly restarts] Tiger’s Palm damage increased by 30% in PvP Combat (was 15%).
      • Mistweaver
        • [With weekly restarts] Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
        • Developer’s note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
    • Windwalker
      • [With weekly restarts] Thunderfist damage reduced by 40% in PvP Combat.
      • [With weekly restarts] Skyreach increases critical strike chance by 30% in PvP Combat (was 50%).
      • [With weekly restarts] Fists of Fury damage increased by 15% in PvP Combat.
      • Developers’ notes: Windwalker burst has continued to be above a level we’re comfortable with. We’re targeting Thunderfist and Skyreach, as they have been large contributors to this. We’re also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
    • Priest
      • [With weekly restarts] Flash Heal healing is increased by 30% in PvP Combat (was 20%).
      • Holy
        • [With weekly restarts] Heal healing is increased by 35% in PvP Combat (was 25%).
        • [With weekly restarts] Holy Word: Serenity healing is increased by 15% in PvP Combat.
        • Developers’ notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
        • [With weekly restarts] Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
        • [With weekly restarts] Mind Spike damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Devouring Plague damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
        • [With weekly restarts] The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
        • [With weekly restarts] The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
        • Developers’ notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We’re also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
    • Rogue
      • Assassination
        • [With weekly restarts] Improved Garrote’s Garrote damage bonus reduced by 40% in PvP Combat.
        • [With weekly restarts] Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
        • Developers’ notes: Assassination’s spread and single target Garrote pressure has been very high. We’re targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire’s damage reduction effect has also felt too potent to us at preventing enemy pressure.
    • Warlock
      • Demonology
        • [With weekly restarts] Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
        • [With weekly restarts] Demonfire damage increased by 75% in PvP Combat.
        • [With weekly restarts] Dreadbite damage reduced by 10% in PvP Combat.
        • Developers’ notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We’re looking to adjust Demonology’s burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology’s overall pressure by targeting Dreadbite.
    • Warrior
      • [With weekly restarts] Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
        • Developers’ notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We’re increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.

Wrath of the Lich King Classic

  • Fixing an issue where Wintergrasp faction win conditions could be unintentionally reset, resulting in players not receiving the Essence of Wintergrasp buff.
Quote from: Blizzard

To speak a bit to the original question of this thread:

“Are the devs sure that the crafting order system is a success?”

The crafting order system is by no means perfect. There are many ways we would like to improve it over time. We have been having many of these discussions internally, as well as listening to feedback from all of you. Since this is such a new system though, we don’t want to make any snap-judgements and make big changes before giving things a chance to settle and seeing how it develops over time.

We do believe that the system has been successful in one of its core goal though – to enable crafters to make soulbound, useful gear for players at all levels of play. This elevates the overall value of professions within the game and helps to deliver on the fantasy of being a crafter creating valuables for yourself and others.

It has also been successful in providing a new way to for crafters and customers to interact, one which is inherently more social, and when you get to use it, hopefully more satisfying than previous ways to do so! But again, very much not perfect!

As far as the public order system goes, it seems to be working well as an easy way to get something crafted for yourself if you aren’t worried about getting the best quality and want it quickly. This was always its intent. We definitely wish that as crafters, it was easier to find public orders to fill. Unfortunately even though there are quite a few public orders going through the system, given the minimal effort it takes to fulfill a public order and the relative number of crafters around to fill those orders, there will almost never be many orders up an any given time with the way it currently works…they get filled too quickly and easily.

We are looking into ways to have more orders to fulfill though, because for most, we think it tends to be a pretty satisfying activity and a great way to earn skill and a bit of gold when you can find an order to fulfill.

We also think the guild / personal order side of things are working moderately well. These methods allow players to connect and get their items crafted with more control. There are several issues we would very much like to improve though, including:

  1. Helping better connect customers and crafters. There is nothing wrong with a bit of effort to get the best gear, or to attract customers. This is currently mostly accomplished through trade chat though, which while it does have a nice social component to it (something we love to see more of), it is by no means an ideal way to find a crafter for a specific item, or a customer to craft for.
  2. Helping better support interactions between players who are depending on inspiration to reach a higher quality level.

We suspect that as players finish getting their high end crafting gear and complete purchases of other one time uses for Artisan’s Mettle, players will be more willing to use Artisan’s Mettle to guarantee higher quality crafts. That will help, but even then, inspiration will always be a useful way to get max quality gear crafted. The crafting orders system is not supporting this as well as we would like it to, since as a customer, you cannot place an order and know exactly what you will get – you need to rely on a handshake deal that your crafter has the inspiration they promised when attempting to craft items for you.

In addition, there will be lots of other quality of life features we will be looking into to help making it smoother to use, easier to learn, and more.

As always, thank you for the feedback. We will continue working to improve professions in general and the crafting order system in specific! Meanwhile, happy gathering and crafting!

-Drough