A new round of hotfixes have been deployed and there are a couple more issuse in Blackrock Foundry that the blues are aware of!
Blackrock Foundry: Clarification/Known Issues
Over the course of Blackrock Foundry’s testing, we’ve made a handful of changes to encounter mechanics that are not currently being communicated in the Dungeon Journal. The Dungeon Journal will be updated with those changes in Patch 6.1, which is currently on the PTR, but we’d like to share those changes to minimize confusion.
Changes to the encounters that are already live, but not in the Dungeon Journal:
- On The Blast Furnace encounter, Slag Pool is used on all difficulties; but the journal currently incorrectly suggests that it is Mythic only. In 6.1 the journal will accurately reflect that Slag Pool affects the Heart of the Mountain during Phase 2.
- Hans’gar and Franzok’s Crippling Suplex ability no longer deals damage based on maximum health of the tank who was picked up. It deals a flat amount of Physical damage to both tanks who are thrown together. (200,000 damage on Raid Finder, 450,000 damage on Normal, 600,000 damage on Heroic, and 700,000 damage on Mythic)
- Gruul will instantly regain 50 Rage if his Inferno Slice fails to hit at least 4 targets on Mythic difficulty.
- Blackhand will regain energy after using Massive Shattering Smash if it fails to hit at least 4 targets.
Known issues that will be fixed in Patch 6.1:
- When grabbed by Hans’gar or Franzok in advance of Crippling Suplex, tanks are currently unable to use abilities. They will be able to use abilities while grabbed in 6.1.
- Flamebender Ka’graz’s Singe debuff currently appears as a dispellable magic debuff on unit frames. It is not intended to be dispellable; this display issue will be fixed in 6.1.
6.0.3 Hotfixes: February 5, 4
There is also a new round of hotfixes in, check them out below!
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Patch 6.0.x Information
- Patch 6.0.2 Now Live and Survival Guide
- Warlords of Draenor: Feature Overview
- The Iron Tide: 6.0.2 Patch Notes
- 6.0.2 Hotfixes
- Patch Installation & Troubleshooting
February 5
Raids, Dungeons, and Scenarios
- Blackrock Foundry
- Resolved an issue where Slagshop Brutes may sometimes not reset correctly if the raid wipes while they’re casting Death Howl.
- Hans’gar & Franzok
- Hans’gar and Franzok’s Crippling Suplex now deals 30% less damage (200,000 damage on Raid Finder, 450,000 damage on Normal, 600,000 damage on Heroic, and 700,000 damage on Mythic).
- Blackhand
- Blackhand’s Impaling Throw damage dealt to Siegemakers should now properly scale up based on the number of players in the Raid.
- Visuals for Marked for Death and Slag Eruptions should now be easier to see.
- Players should now only receive a single debuff that refreshes when running through Blazes created by Siegemaker Mortar attacks.
- Resolved an issue that could cause some Hunters or Warlocks to suffer fatal falling damage during the transition to Stage Three: Iron Crucible.
Battlegrounds and Arenas
- Faction flags should no longer appear for players in an Arena or Arena Skirmish match.
Classes
- Druid
- General
- [Hotfix in testing] Mangle’s damage has increased by 27%.
- General
Raids, Dungeons, and Scenarios
- Blackrock Foundry
- Gruul
- Gruul now uses Petrifying Slam against 5 targets in a 10-player raid, scaling up to 10 targets in a 30-player raid (used to be 8 targets for all raid sizes).
- Hans’gar & Franzok
- Mages should no longer be able to incorrectly Blink through the ramp at the end of the room.
- Beastlord Darmac
- Fixed an issue that could cause Beastlord Darmac despawn immediately once defeated.
- Operator Thogar
- Operator Thogar should now be immune to damage during the start of the encounter until he jumps down onto the tracks.
- Iron Maidens
- Admiral Gar’an should no longer interrupt herself while using Deploy Turret.
- Blackhand
- Players should no longer be able to avoid Incendiary Shot on the balconies in Stage Two.
- Gruul