Last night was a slow news type of night for WoW. Dark Pact was nerfed for warlocks, a quest was hotfixed and Blizzard put out a reminder that the Winds of Wisdom buff is going away with the weekly reset when patch 10.0.2. launches.
If you’re just returning after a hiatus from World of Warcraft, leveling another character (or two), or preparing to get ready for the Dragonflight expansion then this is the perfect time to jump into the game. Beginning the week of October 4 with each region’s local weekly reset, all World of Warcraft* players level 10-59 will gain the experience buff called “Winds of Wisdom,” which will increase experience gains by 50%!
Don’t delay. The winds will shift once more when the new dracthyr Evoker becomes playable during the Dragonflight pre-expansion patch on November 15, and the experience buff will no longer be available.
* Experience boost not available in World of Warcraft Classic titles.
Journey into the Azure Span, an ancient frost-touched land, where you’ll aid Kalecgos as he ventures into the Azure Archives on a mission to reclaim the Azure Oathstone.
When you first arrive in the Azure Span, you’ll be greeted with snowy peaks, mist-covered forests, and icy tundra. The Azure Span stretches from coastal tuskarr villages through sprawling forest tundra to looming spires of ice and snow. Regal blue dragons once roamed these lands, but with the passage of time, several tribes of tuskarr, gnolls, and furbolg now call these ancient lands their home.
Cold Comfort
The Azure Span is one of the largest zones created in World of Warcraft to date and offers the greatest visual elevation change players will see in the Dragon Isles.
Much of the inspiration for this zone comes from one of our favorites in Wrath of the Lich King, Grizzly Hills, along with the California Bay area’s coastal fogs and redwoods. Though, there’s more than just redwoods to be found throughout Azure Span, as you’ll learn when you trek through this diverse wilderness. Much of the zone is filled with varied biomes covered in snow and ice, giant frozen waterfalls, ice rivers, and forests shrouded in mist that beckon eager heroes hungry for adventure.
Adventure Lies Ahead in the Dungeons of the Azure Span
Brackenhide Hollow
Brackenhide Hollow is the largest gnoll settlement in the Dragon Isles, and home tounspeakable danger. Decay seeps from the Hollow, spreading among the gnoll tribes of the Azure Span and threatening to rot away all life. In the heart of the Hollow lies the leader of the Brackenhide, and the knowledge she gleefully shares with her withered kin.
Hackclaw’s War-Band: Rira Hackclaw and her compatriots, Gashtooth and Tricktotem have risen up as a deadly warband among the Brackenhide. Their tactics are the reason tuskarr never travel alone, and their strength is the reason Wratheye has them guarding the gate to the Hollow.
Treemouth: Withered by decay, this once proud ancient has been dubbed Treemouth by the gnolls. As the rot settled into its branches, so too did it settle in the poor creature’s mind, leaving a creature bent on nothing more than the need to feed and spread decay.
Gutshot: This sharpshooting gnoll has mastered the art of hunting, trapping, and killing her prey. Impressed by her abilities and cunning, the Decatriarch has assigned Gutshot to oversee and train the other hunters…and take out any interlopers that might venture too far into Brackenhide.
Decatriarch Wratheye: Wratheye discovered decay magic in her thirst for power, and declared herself the Decatriarch after mastering it. She now builds the strength of the Brackenhide by spreading her dark magic among her tribe so the tuskarr, and all of the Azure Span, will rot in its wake.
The Azure Vault
Long ago, Malygos created the Azure Vault as a place for Sindragosa to catalogue and store away curious magical artifacts he found. Locked away and deserted millenia ago, the Vault has since fallen into disrepair, leaving it vulnerable to attacks from without… and within.
Leymor: Leymor was born of a humble seedling that Malygos found in a pool of ley energy. Once but a small sprout in Sindragosa’s garden, over millenia Leymor has shot up like a weed. Left to its own devices, the looming giant would surely overrun the entirety of the Azure Vault.
Azureblade: As security for the Vault, Azureblade refused to leave when it was sealed, choosing duty over safety. When the blue dragons failed to return, her bitter resignation drove her to eventual madness. Extending her own life with the magics she was sworn to protect, Azureblade now claims ownership over all the blue dragonflight left behind.
Telash Greywing: Furious at the blue dragonflight, Telash Greywing is determined to find the secrets that Sindragosa has been hiding in the Arcane Vault. Together with the Sundered Flame, he is certain he will discover more about the origins of the dracthyr… and incriminating evidence against the blue dragonflight.
Umbrelskul: Millenia ago, Umbrelskul unwittingly meddled with raw arcane power. Riddled with crystalline growths, he was taken to the Azure Vault until a cure could be found. Sadly, the Vault was sealed away before the research was completed, leaving Umbrelskul sleeping in stasis… until now.
Azure Span’s Denizens
As you progress on your adventures, you’ll encounter many inhabitants of this snow-touched biome who have made the icy peaks, forests, and shores their homes. Here are some that you’ll meet on your journey.
Tuskarr
Like their Northrend relatives, the tuskarr of the Dragon Isles are fishers and traders and have inhabited the land since the days when blue dragons roamed the Azure Span. Their tribes can be found throughout as they aid Kalecgos.
Blue Dragons
The Dragon Isles have been rejuvenated, but many blue dragons are still scattered across Azeroth. Kalecgos will need all the help he can get to reunite them—and an unexpected source appears to offer that aid.
Gnolls
A savage clan of shamanistic gnolls that have harnessed the power of decay, darkening their wetland home with vile pockets of thorns and roots. They are a force to be reckoned with.
Furbolg
The forest-dwelling furbolg are dealing with conflicts that have splintered their clans. Many have been lured with the promise of being able to bend the elements to their will.
Thaldraszus, a wonderous mountain region in the Dragon Isles, is the cradle of dragon civilization. From formidable structures to complex waterways, titan and dragon influence can be found throughout its diverse biomes.
The sense of history in this region is palpable, and it feels alive with the spark of possibility.
Mysteries of the Past Await
The bronze dragons used the Temporal Conflux as a seat of power. Its vast libraries of knowledge contain the secrets of the timeways, as well as the Bronze Oathstone that symbolizes their calling to protect all time.
While titan-forged spaces bear distinctive architecture, the places established by the dragons reflect the most cultured aspects of dragon society. The dragons built vast structures, the most glorious of which was Valdrakken. From the top of this grand city, the Aspects passed laws and directed their protection of Azeroth.
Also nestled in the heart of Thaldraszus is Tyrhold, home to the Halls of Infusion. A mysterious place that has been locked away for millennia and holds the secrets that Tyr left behind.
Adventure Lies Ahead in the Dungeons of Thaldraszus
Whether you’re looking for loot, a new challenge, or to learn more about this ancient land, you’ll need to gather your courage— and your allies— for the trials ahead.
Halls of Infusion
Deep beneath Tyrhold lies the Halls of Infusion. Its structure was built upon an ancient wellspring, the waters of which were channeled by Keeper Tyr to feed the Life Pools of the red flight. Now that the Dragon Isles have reawakened, Primalist forces have invaded these halls. Have they come to destroy the facility…or to reveal secrets that Tyr left behind?
Watcher Irideus: Tasked by Tyr to protect and maintain the Halls of Infusion, Watcher Irideus has performed his duties to perfection…until now. Caught off guard by the Primalists’ incursion, he was overwhelmed by the elemental forces they unleashed. A mistake he does not intend to make again.
Gulping Goliath: Deep within the caverns of the halls of Infusion lurks the Gulping Goliath. Sire to countless generations of hornswogs, the Goliath and his brood have thrived upon the unprocessed waters of the wellspring. Driven by an insatiable hunger, he will eagerly devour any creature that strays too close to his lair.
Khajin the Unyielding: Khajin the Unyielding seethes with hatred for Keeper Tyr for tampering with the ancient wellspring beneath Tyrhold. Waters that once flowed with the eternal essence of Azeroth have been polluted by Order magic. Khajin would see the world freed from the malignant legacy of the titans…at any cost.
Primal Tsunami: Infuser Sariya is driven to restore the world to what it once was: a primal elemental landscape of unfettered power. She has used all her will and cunning to summon the Primal Tsunami, an elemental being mighty enough to topple Keeper Tyr’s facility and return the waters of the wellspring to their natural state.
Algeth’ar Academy
Long ago, the great Algeth’ar Academy was a place of higher learning for all dragons. Though it fell dormant with the rest of the Isles, it has reopened and is back under the guidance of Headteacher Doragosa. In a series of exciting, new changes, the Academy is currently seeking new students from all walks of life, not just dragons, as well as volunteers, to help get it back to the bustling halls of education it once was. Those who walk the Academy grounds are sure to learn something new.
Vexamus: As one of the most tenured professors in the academy, Maxdormu uses his powers as a bronze dragon to help bring his history lessons to life.
While this proves to be quite an educational and fun experience, it can occasionally go awry. Vexamus is one of Professor Maxdormu’s favorite lessons, but if any historical detail is inaccurate, he will be quick to scold any rowdy students.
Overgrown Ancient: Professors Mystakria and Ichistrasz have used just a touch too much magic in an effort to clear the botany labs. Now they have a big, leafy problem on their hands in the form of an Overgrown Ancient that threatens to undo all their hard work.
Crawth: The Lish Lirath, or Talon Toss, arena is quite literally for the birds these days. Crawth has taken up residence in the center of the arena and has no immediate plans to move out soon. Let’s see if we can get her to play ball…and leave.
Echo of Headteacher Doragosa: Headteacher Doragosa thought of everything when it came to Algeth’ar Academy. Including a complex simulacrum of herself to take care of any day-to-day tasks and upkeep while the isles lay dormant. Now that the Academy is open once again, perhaps she can use it to help keep track of all the new students. It’s done a fine job in the interim and is absolutely the one spell that did not degrade after all these years. Perfectly stable and helpful. Right?
This morning’s hotfixes include more bugfixes and a couple of nerfs to balance druids. Additionally starting with next week’s second prepatch Dampening will start earlier in Arena.
In other news The WoW Variety show is returning for a second episode and players from both US and EU can sign up this time around!
Fixed an issue that caused Darkness’ effect to be 10% as Vengeance instead of the intended 20%.
Druid
Balance
Starfall damage reduced by 30%.
Starfire damage reduced by 15%.
Wrath now generates 8 Astral Power (was 6 Astral Power).
Rogue
Assassination
Duskwalker’s Patch (Runecarving Power) now correctly affects Deathmark instead of Vendetta. The tooltip will be updated to reflect this change in a future patch.
Player versus Player
Players who participate in Korrak’s Revenge and complete the bonus objective to obtain 200 Timewarped Badges from the event can earn two mounts: the Stormpike Battle Ram (Alliance) and the Frostwolf Snarler (Horde).
Wrath of the Lich King Classic
Classes
Hunter
Fixed an interaction with Roar of Sacrifice and pets that would cause the pet to take significant damage, usually killing the pet.
User Interface and Accessibility
Festering Emerald Drake is now correctly able to be mounted in Dalaran.
Dampening / Healing Changes in Arenas Coming in Dragonflight Pre-Expansion Phase 2
Recently, some changes were made in the Dragonflight beta which increased player health by 40% at level 70. We have been evaluating what effect this would have on the power of healing in PvP and we wanted to provide an update for that.
In internal playtests, we have seen the healing has been too powerful in PvP scenarios. Alongside the above player health change, we saw that talent trees have a lot of disparity of power that some abilities have in PvE vs PvP, such as Overgrowth for Restoration druids.
With that context, we discussed several options for tuning healing, including using PvP multipliers on an enormous number of abilities, but we felt that adjusting via a flat value would be the easiest to understand from a player point of view due to its consistency and would also target personal survivability abilities at the same time. This would also give us the option to address outlier abilities with PvP multipliers.
For instanced Arena, matches will now start at a flat 10% decreased healing above what they were in each mode. Along with this, the Dampening timer (when dampening starts to increase) now starts earlier in 3v3 Arena matches to reduce the game length in match ups where there may be a stalemate without the added pressure of higher Dampening. What this means is the following:
• Solo Shuffle – Start at 10% Dampening and after 1 minute, ramp up at a pace of 25% per minute
• 2v2 (double DPS) – Start at 10% Dampening and immediately ramp up at a pace of 6% per minute
• 2v2 (with a healer) – Start at 30% Dampening (up from 20%) and immediately ramp up at a pace of 6% per minute
• 3v3 – Start at 10% Dampening and after 3 minutes (down from 5 minutes), ramp up at a pace of 6% per minute
Additionally, we have changed the Dampening debuff to show the number of stacks on the debuff itself to improve visibility.
We will continue to monitor PvP pacing in various content to evaluate any further adjustments we should make either with Dampening or the PvP trinket set bonus.
The Dragon Isles are arriving in World of Warcraft, and with them, the latest episode of the WoW Variety Show featuring new challenges, new faces, and new prizes! Mark your calendar to tune in on Youtube and Twitch from December 10 to December 11.
Episode 2 of the WoW Variety Show is coming soon to Azeroth’s newest continent! We’ll be showcasing some of the very best that the Dragon Isles has to offer, from awakening on the molten shores to soaring high through beautiful skies. This weekend-long excursion will be jam-packed with plenty of action, adventure, and surprises for our contestants and audience alike. Participation in this episode’s activities have been expanded to include both EU and NA players, with spots for over 300 contestants!
The first day of the show will have three activities featuring our friendly competitors, with some special surprises in store that’ll bring even more fun to the show!
Leveling Race
Four WoW Celebrity Contestants (to be revealed in the coming weeks) must battle monsters, one another, and our Wheel of Warcraft to see who can gain the most experience within an hour!
Dragonriding Relay
Ready, set, relay race! Four teams, each comprised of one WoW Celebrity Contestant and four WoW Community Contestants, will duke it out in the skies on dragonback. Not only will they need to work together to ensure a successful relay, but they’ll need to think quickly to navigate through our course and make it to the end. We’re scouting the fastest Dragonriders in Azeroth for this activity, so sign up today for your shot at the skies!
Dragon Isles Expedition
Finally, we’ll be ending the day with a massive expedition throughout the Isles! 200 of Azeroth’s most adventurous inhabitants from NA and EU will be recruited to find the fastest path possible through the leveling zones of the Dragon Isles. Register today to start your journey, because spots are limited.
But wait, there’s more! We’ve got some special surprises in store for the show beyond these three activities, so stay tuned.
Day 2
Teeming with keys and packed with PvP, the second day of the show will be back with even more variety action!
Dragonflight Mythic+ Showcase
Two teams composed of some of your favorite Mythic+ personalities will explore the four new Dragonflight dungeons present in Season 1. Join them to check out the new strategies and routes for some quick tips and tactics that will give you a headstart pushing your score!
Dragonfight
Evokers will enter the Arena in Dragonflight, and we’re inviting eight gladiators to participate in a series of Evoker-only show matches. This elimination 2v2 bracket will be followed by several Solo Shuffle matches as the finishing touch to the final day of Episode 2 of the WoW Variety Show!
FAQ
Who can compete?
While Episode 1 was limited to players from the North Americas region, this episode will be open to both NA and EU players! Full eligibility and rules can be found here.
How many spots are open?
While our activities are bigger than ever this time around, spots are still limited to allow us to ensure the best experience for everyone!
For the Dragonriding Relay, each WoW Celebrity Contestant will race alongside four WoW Community Contestants for a total of 16 spots.
The Dragon Isles Expedition will be led by 100 players from the North Americas region and 100 players from the Europe region.
When does registration close?
We’ll be accepting applications until 10:00am (PT) on November 25, 2022.
When will invitations be extended?
All invitations to the show will be extended by 5:00pm on Friday, December 2, 2022.
Who are the WoW Celebrity Contestants?
The WoW Celebrity Contestants will be revealed in the coming weeks! Make sure to follow us on Twitter to catch who will be joining the broadcast.
What are the prizes?
A variety of in-game goodies (including game time, mounts, pets, and more special surprises) will be available to participants and audience members throughout the broadcast.
What are the surprises?
A surprise is defined as something unexpected or astonishing. As such, we’ll be doing our part to keep our surprises hidden and unexpected!
Tune in at 9:00 a.m. PST on the Warcraft Twitch channel, Warcraft YouTube channel, or join us here on the official site for a pre-launch stream with World of Warcraft Executive Producer Holly Longdale and Dragonflight developers to ring in the second phase of the pre-expansion patch.
Take flight with the debut of the official Dragonflight launch cinematic with Lead Cinematic Narrative Designer Terran Gregory and Cinematic Director Anna Morgan as they take you through an exhilarating experience of wind-swept action that soars in a high-definition adventure over the Dragon Isles.
The Dragonflight Pre-Expansion Phase 2 update is around the corner! Get ready to create a dracthyr Evoker and journey through the Forbidden Reach, ward off attacks from the Primalists in the Primal Storms in-game event, and brave the new dungeon, Uldaman: Legacy of Tyr.
MEET THE DRACTHYR EVOKER
Players will menace their foes (or empower their allies) as the new dracthyr Evoker, World of Warcraft’s first-ever race and class combination. Able to switch between a humanoid visage and a fearsome draconic form, the dracthyr are highly mobile, and their unique Evoker class can specialize in ranged damage-dealing or in aiding their allies as a healer by harnessing the mystical gifts of dragonkind. They’ll awake from their slumber in the Forbidden Reach, where they’ll take up their training to join the forces of dragonkind in the defense of the isles. [LEARN MORE]
NEW ZONE: THE FORBIDDEN REACH
Journey through the Forbidden Reach as a dracthyr Evoker and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power. [LEARN MORE]
IN-GAME EVENT: PRIMAL STORMS
Ward off attacks from the Primalists with new quests and world events, setting the stage for Dragonflight’s launch.
ULDAMAN: LEGACY OF TYR DUNGEON
Uldaman is an ancient titan facility where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon.
After returning to the Dragon Isles, Queen Alexstrasza learned of another disc locked away within Uldaman… one that holds the memories of Tyr himself. Believing this knowledge is needed to restore the power of the Aspects, Alexstrasza has asked her mortal allies to brave the perils of Uldaman and recover Tyr’s memories to secure the future of dragonkind. [LEARN MORE]
ACHIEVEMENTS
Updated several achievements to correctly include the new race/class combinations added in the Phase 1 update.
CLASSES
Multiple class talents have had their icons adjusted to prevent duplicate icons in the talent trees.
Fixed an issue with that was causing several talents’ tooltips to not show their correct cooldown if it was possible to get multiple charges of the ability via talents.
DEATH KNIGHT
Blood
Fixed an issue that was causing Death’s Caress to incorrectly grant 6 stacks of Boneshield when cast.
DEMON HUNTER
Vengeance
Fixed an issue that allowed Spirit Bomb healing to be increased by healing taken modifiers (like Guardian Spirit).
DRUID
Moonkin Form now correctly increases Spell Damage by 10% for Feral, Guardian, and Restoration Druids.
Fixed an issue that prevented Adaptive Swarm from jumping to new targets if the current target despawned.
Balance
Syzygy has been renamed to Orbital Strike.
Fixed an issue where Vulnerable Flesh blocked Twin Moons on the Balance talent tree.
Fixed an issue that prevented Touch of the Cosmos from being triggered when Celestial Alignment or Incarnation was active.
Feral
Brutal Slash now replaces Swipe in Bear Form as well. Brutal Slash does not cost energy or generate combo points while in Bear Form.
Fixed an issue that allowed Tear to benefit from Hasted periodic events when the Rip and Tear talent was selected.
Guardian
The Guardian Druid tree has undergone changes to its node connections and talent positions.
Scintillating Moonlight, Twin Moonfire, and Galactic Guardian are now after the 20 point gate.
Survival of the Fittest, After the Wildfire/Guardian of Elune choice node, and Soul of the Forest are now after the 8 point gate.
Dream of Cenarius has been split out of it’s choice node with Ursoc’s Fury.
Maul damage increased by 40%.
Mangle damage increased by 15%.
Twin Moonfire damage bonus to Moonfire reduced to 10% (was 20%).
Guardian of Elune’s Mangle now increases the duration of your next Ironfur by 3 seconds (was 2 seconds).
After the Wildfire healing increased by 50%.
Ursoc’s Endurance duration increased to 2 seconds (was 1 second).
Fixed an issue with Tooth and Claw costing an incorrect number of points.
Fixed an issue causing incorrect absorb values from Ursoc’s Fury when in combat with low level enemies.
Fixed an issue where Scintillating Moonlight was not correctly reducing damage taken from targets afflicted with Moonfire.
Fixed an issue preventing Berserk and Incarnation: Guardian of Ursoc from being dragged from the talent tree to Action Bars.
HUNTER
Hunter pet’s basic attack ability tooltips are now correctly adjusted by the Beast Master, Ferocity, and Training Expert talents.
Fixed an issue that was causing Rejuvenating Wind to heal for an incorrect amount.
Marksmanship
The chance to gain bonus Wind Arrows from the Legacy of the Windrunners talent should more consistently match the listed talent values.
Fixed an issue where Trueshot granted from Windrunner’s Guidance didn’t properly activate the Focus cost reduction from the Eagletalon’s True Focus talent.
Fixed an issue where only the first periodic event of Volley could activate the Salvo talent.
Fixed an issue where Volley stopped dealing damage if the Hunter died before its duration was over.
Survival
Deadly Duo has been redesigned – While Spearhead is active, Mongoose Bite increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 seconds.
Fixed an issue with Wildfire Bomb and the Wildfire Infusion variants not always properly transferring threat from damage dealt while Misdirection is active.
Fixed an issue that was causing Coordinated Assault to sometimes not activate the Hunter Pet portion of the attack if the pet was out of range.
Fixed an issue with Misdirection’s cooldown not getting reduced when Wildfire Bomb dealt damage.
MAGE
Arcane
Fixed an issue that allowed Arcane Echo’s damage events to trigger Radiant Spark Vulnerability.
MONK
Summon White Tiger no longer stops dealing damage when its crowd-controlled.
Brewmaster
Anvil and Stave’s tooltip now specifies its proc cooldown.
Mistweaver
Unison now additionally functions with Jade Serpent Statue’s Soothing Mist.
Fixed an issue that cause Misty Peaks Enveloping Mists to not be extended properly by Rising Mist.
Fixed an issue that caused Refreshing Jade Wind’s tooltip to display an incorrect healing amount.
Fixed an issue that caused Enveloping Breath to trigger from Misty Peaks procs.
Enveloping Mists from Misty Peaks now correctly trigger the Tear of Morning Enveloping Mist heal at 33% effectiveness.
Fixed an issue that caused Chi-Ji’s buff to be consumed by Misty Peaks procs.
Fixed an issue that caused Gust of Mist to incorrectly trigger from Misty Peaks procs while channeling Soothing Mist.
PALADIN
Fixed an issue that sometimes caused Divine Resonance to initiate PvP combat.
Recompense now correctly caps its damage at 30% of the Paladin’s maximum health and its healing at 100% of the Paladin’s maximum health.
Fixed an issue that allowed Divine Toll to be cast when targeting friendly or enemy targets that were out of line of sight.
Holy
Light of the Martyr now costs 9% of base mana (was 7%).
Barrier of Faith now costs 16% of base mana (was 9.5%).
Tyr’s Deliverance now costs 12% of base mana (was 0%).
Crusader Strike now costs 10% of base mana (was 11%).
Holy Light now costs 16% of base mana (was 15%).
Fixed an issue that could cause Empyrean Legacy to remain on the Paladin after casting Word of Glory.
Fixed an issue that caused Bestow Faith’s cooldown to not be reduced by Blessing of Dusk.
Protection
Fixed an issue causing Crusader’s Judgment cooldown reduction to not function properly.
Fixed an issue causing Hammer of the Righteous’ tooltip to fail to display its number of charges before being talented into.
Fixed an issue where Avenging Wrath’s damage increase was not affecting Eye of Tyr or Tyr’s Enforcer.
Fixed an issue where Judgment had incorrect charges while Crusader’s Judgment was selected.
Fixed an issue causing Mastery: Divine Bulwark to trigger incorrectly.
Retribution
Fixed an issue that prevented Art of War from granting its full chance to reset Blade of Justice’s cooldown.
Fixed an issue that prevented Executioner’s Wrath from dealing damage to nearby targets.
Fixed an issue that prevented Radiant Decree from consuming and benefitting from Greater Judgment and Final Reckoning’s Reckoning debuff.
Fixed an issue that caused Divine Storm cast by Empyrean Legacy to incorrectly consume and benefit from Empyrean Power.
Fixed an issue that was causing Judgment bounces from Boundless Judgment to incorrectly bounce to targets that were crowd-controlled.
PRIEST
Power Infusion can now only be cast on players.
Discipline
Sins of the Many is now a passive learned at level 12.
Sins of the Many has been replaced with Blaze of Light in the talent tree.
Blaze of Light increases the damage of your Smite and Penance by 8%/15% and Penance increases or decreases your target’s movement speed by 25%/50% for 2 seconds.
Blaze of Light is no longer a PvP Talent.
Evangelism once again has a 1.5 minute cooldown (was 3 minutes).
Spell damage heals all targets affected by Atonement for 40% of damage done (was 50%).
Power Word: Radiance now applies Atonement for 60% of its normal duration (was 50%).
Schism increases spell damage to the target by 15% (was 25%).
Malicious Intent increases the duration of Schism by 6 seconds (was 3 seconds).
Harsh Discipline has been redesigned – Every 10 / 5 casts of Smite, your next Penance is free and fires an additional 3 bolts. (Was: When Atonement has healed a total of 200 / 100 times, your next Penance is free and fires 3 additional bolts).
Light’s Wrath now has 5% damage variance.
Holy
All damaging abilities reduced by 10%.
Divine Favor: Chastise’s damage bonus decreased to 30% (was 50%).
Fixed an issue that sometimes prevented Cosmic Ripple triggering from Holy Word: Serenity if Miracle Worker was talented into.
Fixed an issue that prevented Revitalizing Prayers from sometimes extending the duration of existing Renews.
Prayer of Mending’s tooltip now correctly states it has up to 4 jumps.
Shadow
Insanity should always display now as Shadow whether in Shadowform, Voidform, or not in any form.
Mind Sear now requires Shadowform for it to be cast.
Fixed an issue that was causing Insidious Ire to last longer than intended.
ROGUE
Outlaw
Fixed an issue that was causing Precise Cuts to increase Blade Flurry’s damage by slightly less than intended.
SHAMAN
Elemental
Lightning Rod can now trigger from Lava Beam in addition to Chain Lightning.
Fixed an issue causing Surge of Power to be incorrectly consumed when casting Earth Shock immediately after a Lightning Bolt.
Enhancement
Gathering Storms has been renamed to Converging Storms.
Restoration
The Earthliving Weapon imbue is no longer removed upon death.
WARLOCK
Destruction
Fixed an issue where Mayhem would be applied to out of combat targets.
WARRIOR
Shattering Throw now correctly removes immunities.
Sidearm damage increased by 25%.
Arms
Bloodsurge’s chance to trigger is now 10% (was 15%).
Rend’s Bleed Effect correctly triggers from Sweeping Strikes.
Tactician grants a 1.3% chance per Rage spent to reset Overpower (was 1.4%).
Deft Experience grants a 0.5% increase to Tactician per rank (was 0.45%).
War Machine now grants 5 Rage per enemy killed (was 10).
Bladestorm now generates 20 Rage.
Executioner’s Precision now causes Execute to increase the damage of your next Mortal Strike by 30% (was 25%).
Hurricane now causes you to go into an unstoppable Bladestorm. The Hurricane icon has also been updated.
Whirlwind no longer shows an incorrect range on the tooltip.
Fixed an issue where Fatal Mark could be parried.
Fury
Titanic Rage now causes Odyn’s Fury to Enrage you, deal 10% increased damage and grants you 2-4 stacks of Whirlwind. Titanic Rage also reduces the cooldown of Odyn’s Fury by 10 seconds.
Odyn’s Fury bleed effect now shows up on enemy debuff bars.
Onslaught now triggers Enrage before damage is dealt.
Onslaught now generates 30 Rage (was 20). Now correctly modifies the tooltip to mention enrage if you have Tenderize talented.
Tenderize now also causes Onslaught to grant you 3 stacks of Slaughtering Strikes.
Titanic Rage now triggers Enrage before damage is dealt.
Reckless Abandon now makes Recklessness grant 50 Rage and Rampage greatly empowers your next 2 Bloodthirsts and Raging Blows.
Ashen Juggernaut now lasts 15 seconds (was 12 seconds).
Hack and Slash chance to trigger increased to 25% (was 20%).
Dancing Blades now also increases auto attack damage.
Bloodcraze now applies 1 stack when you Bloodthirst, it is no longer is applied from chained attacks.
Fixed an issue that caused an error when using Annihilator in combination with Reckless Abandon.
Berserker’s Torment activated Avatar and Recklessness now last 6 seconds.
Enraged Regeneration now appears on the personal resource bar.
Enraged Regeneration’s tooltip now specifies that it can be used during incapacitate effects.
Multiple instances of Dancing Blades now partially overlap.
Protection
Bloodsurge chance to trigger is now 10% (was 15%).
New Talent: Defender’s Aegis – Shield Wall gains 1 additional charge, and its cooldown is reduced by 30 seconds.
Unbreakable Will talent has been removed.
Battering Ram now also increases auto-attack damage by 20%.
Fueled by Violence should again trigger correctly.
Whirlwind no longer shows an incorrect range on the tooltip.
Fixed an issue causing Execute to sometimes incur a cooldown if you had Improved Execute talented on a different specialization.
COVENANTS
The Deepening Bond effect earned through Renown is now 1% movement speed in the Shadowlands with each rank (was 2% Stamina each rank).
ITEMS AND REWARDS
New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.
PLAYER VERSUS PLAYER
Dampening (Arena healing reduction) now starts at 10% in Arenas and Solo Shuffle, but continues to increase at current starting time and rate.
Dampening now starts at 3 minutes in 3v3 Arenas (was 5 minutes).
Dampening’s current healing reduction is now also displayed as stacks on the Dampening debuff aura.
SOLO SHUFFLE
Deserter penalty rating increased to 150 (was 100).
Protection Paladins will remain classified as “healers” and will only be placed in matches where the other healer is also a Protection Paladin.
The remaining tank specializations will be classified as a damage dealer, with a maximum of one tank damage dealer permitted in the match.
Developers’ note: Alongside these updates, we will be looking closely at and actively tuning tank abilities in PvP, specifically around how they fit in Solo Shuffle.
CLASSES
Fixed an issue causing Precognition to fail to trigger when being struck by some melee and ranged interrupts.
DRUID
Regrowth’s initial heal is no longer reduced by 15% in PvP combat.
HUNTER
Kill Command no longer deals 15% reduced damage in PvP combat.
Marksmanship
Aimed Shot no longer deals 15% increased damage in PvP combat.
Rapid Fire no longer deals 10% increased damage in PvP combat.
MAGE
Arcane
Arcane Missiles no longer deals 15% increased damage in PvP combat.
Fire
Meteor is now 100% effective in PvP Combat (was 80%).
Fireball no longer deals 15% increased damage in PvP combat.
Pyroblast no longer deals 15% reduced damage in PvP combat.
Frost
Ice Lance no longer deals 15% increased damage in PvP combat.
Comet Storm no longer deals 10% reduced damage in PvP combat.
MONK
Mistweaver
Enveloping Mist no longer heals for an additional 10% in PvP combat.
Vivify no longer heals for an additional 10% in PvP combat.
PALADIN
Holy
Aura of Reckoning now increases the damage of Judgment by 100% (was 200%).
Fixed an issue that allowed Vengeance aura to be triggered by allies that were not in your auras.
Retribution
Radiant Decree is now 100% effective in PvP combat (was 68%).
Divine Storm no longer deals 10% reduced damage in PvP combat.
PRIEST
Power Word: Shield absorb value no longer increased by 10% in PvP combat.
Holy
Renew’s heal is no longer increased by 15% in PvP combat.
Shadow
Vampiric Touch no longer deals 10% increased damage in PvP combat.
ROGUE
Outlaw
Between the Eyes no longer deals 9% reduced damage in PvP combat.
Subtlety
Eviscerate no longer deals 10% reduced damage in PvP combat.
SHAMAN
Restoration
Riptide’s heal is no longer reduced by 15% in PvP combat.
WARLOCK
Dark Pact is no longer increased by 20% in PvP combat.
Corruption no longer increased by 45% in PvP combat.
Affliction
Agony no longer deals 15% increased damage in PvP combat.
Corruption no longer deals 15% increased damage in PvP combat.
Siphon Life no longer deals 15% increased damage in PvP combat.
Shadow Bolt no longer deals 10% increased damage in PvP combat.
Unstable Affliction no longer deals 15% increased damage in PvP combat.
Fixed an issue where Channel Demonfire could not be cast if Immolate’s duration had been extended.
WARRIOR
Arms
Overpower no longer deals 9% reduced damage in PvP combat.
Execute no longer deals 13% reduced damage in PvP combat.
QUESTS
Removed the ability for players who have not started Threads of Fate to access the system.
Developers’ note: The goal with Threads of Fate was to help alleviate the linear path of Shadowlands for alts as it was the only way for players to level from 50 to 60. Now that Shadowlands has been moved into Chromie time and Chromie Time’s level cap has been increased to 60, players have a multitude of methods to reach level 60. Players currently in Threads of fate can continue through it, but the option will not be available for any new characters. We do not have plans to do similar removals with Dragonflight’s Adventure Mode in future expansions. Threads of Fate is a choice to use in Shadowlands and irreversibly changes a player’s character once it is chosen. It previously created two different experiences of Shadowlands, which would double to four with both of the level up and Threads of Fate being accessible within Chromie time. Adventure Mode in Dragonflight is an overlay to the level up experience and is always on once it is earned regardless of decisions the player makes.
USER INTERFACE AND ACCESSIBILITY
Silver dragon portrait border added back for rare elite mobs.
The Dungeon Journal now indicates if a loot drop is very rare.
Profession Trainers added back to the minimap filters.
Group management frame has been fixed to appear for all group types.
Names added back to the Trading pane.
The backpack can no longer be assigned to a sorting category. This is a temporary change to resolve a bug, and we expect to bring it back in the future.
AddOn API: Button highlight textures can be cleared.
NEW MACRO CONDITIONAL: KNOWN
Use [known:] to check for a talent’s learned status. Works with names and spell IDs. Works with #showtooltip. Use [noknown:] to reverse the logic.
Example:
#showtooltip
/cast [known:Execution Sentence] Execution Sentence; [known:384052] Wake of Ashes; Templar’s Verdict
#showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
TALENTS PANEL
History nodes are more obviously marked.
Mousing over an active talent highlights where it is on your action bar.
PvP talents now show an error if a prerequisite talent is not active.
Arrowheads and lines are smaller to reduce visual clutter.
Several script and slash commands have been added for accessibility and general use:
Dragonflight Mythic+ testing will once again be available on Beta this weekend. The test period will begin Thursday November 10th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday November 14th at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.
This weekend mainly features a lot of tuning, bug fixes, and quality of life improvements. We’d particularly appreciate testing with affixes to help us identify any issues with affix interactions in specific dungeons.
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.
This morning’s hotfixes fix some bugs that were causing higher dps than intended and a prevented you from talking to certain npcs after cinematics played.
Blizzard also released 2 previews again, this time for the Dracthyr and their starting zone The Forbidden Reach.
With the release of phase 2 of the pre-expansion patch, players with Dragonflight can create and play the new dracthyr Evoker, a hero class that serves as both a race and a class in combination.
Meet the Dracthyr Evoker
Created by Neltharion the Earth-Warder, the essence of dragons was combined with the adaptability of the mortal races to create an elite soldier capable of switching from a draconic form to humanoid form. Long in a magical stasis, they are now awakening to a new threat within the Dragon Isles. It is in the Forbidden Reach that the dracthyr Evoker will start their journey to reclaim their fractured memories and face a new reality.
Specializations: Devastation (DPS) and Preservation (Healing)
Alignment: Horde or Alliance (chosen at character creation)
Starting Level: 58
Creating Your Dracthyr Evoker
Dracthyr Evokers are a new hero class and begin their adventures at level 58. Creating your first dracthyr Evoker has no restrictions other than requiring the new Dragonflight expansion. For subsequent dracthyr Evokers, you are only able to have one per realm, and can only be created once there is a level 50 (non-dracthyr) character on the realm you wish to create it on.
You will also choose your faction on character creation along with all the various elements that make your dracthyr uniquely— you. There are a multitude of options and combinations you can choose from.
Express Your Inner Dracthyr
The new dracthyr race provides a variety of features to customize your character including bold horn options, a diverse palette of colors to choose from, and more. Choose from a variety of options including horns, scales, snouts, eyes, and more. You’ll also have several body options available to choose from.
Embrace your individuality with a range of expressive colors.
Wear your armor with pride as you blaze a new path through the Dragon Isles.
Choose Your Form
As a part of the creation process, you’ll also be able to customize your dragon form to match closely with your humanoid visage.
Set aside some time. You’ll be in character creation for a while as you ponder the plethora of options that await when creating both of your dracthyr Evoker forms. Don’t worry if you change your mind. You’ll be able to visit any Barber Shop to update your look.
The Color of Magic
Dracthyr Evokers were created to wield the magic of all five dragonflights providing a very distinctive style of spell casting. You will be able to see the coalescence of these powers each time you cast. Evokers also have two distinctive specializations which take advantage of these magic types: Devastation and Preservation.
Devastation is a ranged DPS specialization that uses the power of the red and blue dragonflights to do devastating damage to their foes.
Blue Spells: Focused and overwhelming power Red Spells: Fast explosive power
Preservation is a healing specialization that uses the power of the green and bronze dragonflights to heal their allies in battle.
Green Spells: Nurture and heal Bronze Magic: Bend and manipulate time
Each ability associated with a dragonflight will have the name listed both in the spellbook and in the tooltip.
Becoming Empowered
Dracthyr Evokers have special Empowered abilities that they can use to change the strength of the spell or ability they are casting. By holding down a button on your keyboard or mouse, you will power up a spell. The longer you charge the spell, the more damage it could do or the more targets the spell could hit.
For example, one Empowered spell first learned is called Fire Breath. Fire Breath can be powered up as a Level I – IV spell. An indicator bar will appear when casting to display the level of the spell that will be cast. Releasing the button or moving before completing a cast will stop the spell from going off provided it hasn’t reached one of those levels. Releasing the spell when the indicator is within the range of the level indicated will cast at that level.
At each level, the amount of damage done when using Fire Breath is increased. Not all Empowered abilities are alike, and over time, you will learn how to make the most of them.
Embracing your Draconic Nature
Dracthyr Evokers have two racial abilities that truly embrace the nature of this race: Wing Buffet and Tail Sweep.
Wing Buffet: With a powerful flap of your wings, knock away your enemies in front of you. Tail Sweep: Lash out with your tail, knocking enemies within 6 yards into the air.
You will also learn to Glide which you can activate by using the jump key while falling to slow your descent.
Better than simply gliding slowly to the ground beneath you, you will also learn how to Soar for a time to move around the land. To get the most lift to your loft and go the distance, you’ll want to hone your timing and start from a higher elevation such as the edge of a cliff.
Soar: Muster your strength and launch into the air.
There are several other base abilities that will enhance your time spent as an elite dracthyr Evoker including the Living Flame spell which you can use to either damage enemies or heal yourself.
Living Flame (Red): Send a flickering flame toward your target, dealing Fire damage to an enemy or healing an ally.
In Essence
Select spells and abilities require a resource known as Essence. This is displayed under your character portrait as five small opalescent globes and will automatically refill over time. One such spell that uses Essence is Disintegrate, which is the first spell you will learn as you progress through the starting area for the dracthyr Evoker.
Disintegrate (Blue): Tear into the enemy with a blast of blue magic, inflicting Spellfrost damage, and slowing their movement speed.
Scale up to a whole new adventure, and we’ll see you in the Forbidden Reach!
Awaken as a dracthyr Evoker in the Forbidden Reach and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power.
The Forbidden Reach, once the secret training grounds of the black dragonflight, has descended into a broken and deserted landscape, lost to the ravages of time. Those few dragons who remember the island know that it is taboo to visit, a place where something dreadful fell. Those who have braved the shores found little of consequence in this cauldron-like caldera apart from a shattered landscape and nature-claimed ruins half buried by magma.
No Longer Forgotten
Neltharion the Earth-Warder fashioned these lands as a secret training ground for the ultimate soldiers, the dracthyr. But in the aftermath of a terrible battle, the island lay dormant and abandoned for ages.
Time To Wake
Deep beneath the surface, vast underground chambers contain legions of dracthyr, resting in magical stasis for thousands of years. As an ancient, magical surge ripples through the Forbidden Reach, the dracthyr are waking from their long slumber.
In this place of ancient power, dracthyr Evokers will begin a journey that will lead them further into the mysteries of their past.
Inhabitants of the Forbidden Reach
Over the ages, the Forbidden Reach has been reclaimed by nature and wildlife who have made this land their home. Here are some that you’ll meet on your journey.
The Waking Shores are the beginning of your adventures as you take your first steps into the Dragon Isles. Help your allies push back against enemies, new and old, who are bent on controlling this ancient place of elemental power.
The dragonflights left their homeland and the Waking Shores remained dormant for ten thousand years. With Azeroth’s world-soul revitalized, the awesome primal might of the Shores stirs anew, rousing the dragons’ ancient allies and age-old enemies from their long millennia of slumber.
This land is stirring with the reawakening of elemental energies. Long ago, the elements were present in their most primal, unfettered form; however, the resurgence of magic in the Dragon Isles has caused that energy to reawaken.
Geysers and hot springs are commonplace, and powerful streams and rivers carve grottoes into the colorful rocks and sediment. Waterways feed into the land’s heart and the Life Pools of the red dragonflight.
While millennia ago this area was populated with dragon architecture like the rest of the Broodlands, most of those structures have long since fallen into decay and become overgrown.
Volcanic areas are alive with molten earth and fire. As the elevation rises, the land becomes harsher. In these imposing mountains, Neltharus, the Obsidian Citadel was built by the black dragonflight so that the Earth-Warder could defend the Broodlands. Abandoned long ago, the imposing fortress has now been claimed by the djaradin.
Adventure Lies Ahead in the Dungeons of the Waking Shores
Whether you’re looking for loot, a new challenge, or to learn more about this ancient land, you’ll need to gather your courage— and your allies— for the trials ahead.
Ruby Life Pools
As the ancestral nesting grounds for the five flights, the Ruby Life Pools is a sacred place. The Red Dragonflight, whose charge it is to nurture all life, protect these pools and the future of all dragonkind held within them.
However, Raszageth and her Primalists have come to steal that future away and infuse their own powers into the sacred pools. They must be stopped for dragonkind to thrive.
Melidrussa Chillworn: Melidrussa Chillworn leads the Primalist infusion efforts in the Ruby Life Pools. Her fervent belief is that she is protecting young dragon eggs from the influence of the titans and cleansing them from the stain of Order magic. She will stop at nothing to fulfill her calling and return the eggs to what she believes is their natural state.
Kokia Blazehoof: As Primalist forces assault the Ruby Life Pools from all sides, it falls to Kokia and her Blazebound lieutenants to capture precious eggs from overwhelmed defenders, spreading flame and havoc as they go.
Kyrakka and Erkhart Stormvein: Kyrakka and Erkhart roam the skies above the Ruby Life Pools coordinating attacks on the shrine below while also taking out any interfering dragons. If left unchecked, they burn the Life Pools to the ground and blow the remaining ash away in a cleansing elemental storm.
Neltharus
Beneath the Obsidian Citadel lies Neltharus, home of the black dragonflight’s hoard and the secrets behind their legendary forging. When the djaradin woke from their slumber, they chose Neltharus as the point of entry for their attack. Surprised to find it deserted, they quickly laid claim to its secrets for themselves… as well as the rest of the Obsidian Citadel.
Chargath, Bane of Scales: This veteran dragon hunter’s title was given eons as a mark of legend. While the Qalashi hunters under his command train, he plans their next offensive and awaits with eager anticipation the opportunity to display his expertise.
Forgemaster Gorek: As one of the djaradin’s most distinguished craftsmen, the Forgemaster Gorek now resides in his sweltering chamber of the black dragon barracks. There, he harnesses the igneous power of the massive forge to construct deadly weaponry.
Magmatusk: The djaradin discovered many of Neltharion’s secrets while plundering Neltharus. An experimental potion gone awry created Magmatusk, a behemoth of a mammoth bent on sheer destruction.
Warlord Sargha: Leader of the Qalash djaradin, Warlord Sargha has been in search of anything that would increase the power of her clan and help take down their draconic enemies. In the hoard at the heart of Neltharus, she may have found exactly what the djaradin need.
Inhabitants of the Waking Shores
Elemental magic manifests everywhere, with earth, air, water, and fire taking physical form. New types of elemental beings are rising, as well as animalistic creatures infused with this magic. Here are some that you will happen upon in your travels:
On your continuing adventures through Dragonflight and the Dragon Isles, you’ll step foot into the Ohn’ahran Plains.
Named after the Wild God of the Wind, Ohn’ahra, it’s a viridescent grassland that rise gently upward from the Waking Shores, with mellow hills and steppes worn smooth by wind and river. This region boasts prominent and dramatic elevations that become more mountainous, and geysers are alive with erupting columns of boiling steam.
Once home to the green dragonflight, nature thrives in the Ohn’ahran Plains. Magnificent, lush greenery abounds, and calm waters flow through the Emerald Gardens, an area alive with natural wonder drawn from the magic of the Emerald Dream.
The endlessly open plains are abundant with life, and the landscape is dotted with singing stones.
Adventure Lies Ahead in the Dungeons of the Ohn’ahran Plains
The Nokhud Offensive
After Clan Nokhud captured the ancient eagle spirit, Ohn’ahra, civil war spread across the Ohn’ahran plains like wildfire. To the other clans, Ohn’ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offenses will continue until his forces submit. The battlefield awaits.
Granyth: Granyth casts his shadow over the plains of Ohn’ahra appearing as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Clan Shikaar’s ballistae will be ready.
The Raging Tempest: Violent storm winds that ravage the plains of Ohn’ahra have coalesced into an avatar of the storm. The Raging Tempest continues to gather power to devastate not only the plains of Ohn’ahra, but eventually the entirety of the Dragon Isles. Unless champions can defeat the stormcasters and dispel their relentless elemental, Primalist chaos will reign on the plains.
Teera and Maruuk: Ukhel necromancers are resurrecting legendary centaur. The spirits of the first matriarch, Teera, and the centaur’s greatest warrior, Maruuk have risen from their graves. Once their furty has abated, perhaps they can find rest again…and eternal peace.
Balakar Khan: Balakar Khan is the ruthless and mighty leader of the Nokhud clan. His stormcasters have captured the great eagle spirit Ohn’ahra, and he wants to seize the Windmother’s power. Hatred unites his clan against all “outsiders.” As the relentless offensive continues, someone must stand up to this tyrant.
Ohn’ahran’s Denizens and Wildlife
Vast plateaus and mesas are home to the growing clans of centaurs, each a unique culture unto itself and masters of different specialties. The centaur clans are deeply connected to the land, maintaining their traditions, and those seeking to assist can earn their trust.
This region is teeming with life. High grasses surround watering holes that draw in large wildlife that provide ample prey for the hungry proto-dragons soaring through the skies. Here are some of the creatures you’ll happen upon in your travels.
In addition to the regular bugfixes in today’s hotfixes, Blizzard has also fixed and reenabled the Korrak’s Revenge Anniversary event. Blizzard has also announced that when Dragonflight launches the Shadowlands Great Vault will no longer be available.
On the Beta side of things, in addition to the already announced PvP with the Blues event on Friday, there will be a Craft with the blues event to test the work order system.
Fixed an issue that prevented Sinful Brand from being affected by Any Means Necessary.
Vengeance
Fixed an issue that caused Painbringer to always grant 2% damage reduction per stack, regardless of whether 1 or 2 points were spent in the talent.
Fixed an issue that prevented Soul Carver from gaining damage from Fiery Demise and Demon Soul effects.
Fixed an issue where the Fiery Brand Talent was being granted as level-learned.
Fixed an issue that prevented multiple Vengeance Demon Hunters from having separate instances of Frailty on the same target.
Painbringer duration increased to 5 seconds (was 4 seconds).
Druid
Balance
Fixed an issue where Astral Smolder did not benefit from both Lunar and Solar Eclipse.
Fixed an issue where Wrath and Starfire, while benefitting from Umbral Embrace, would not gain benefit from both Lunar and Solar Eclipse.
Mage
Fixed an issue that caused the Arcane Momentum variant of Blink to not function with Displacement.
Frost
Fixed an issue with the Root from the Frostbite talent which caused enemy AI to turn and auto-attack unintendedly.
Monk
Fixed an issue where Empowered Tiger Lightning was not showing in combat logs.
Save Them All now correctly increases healing done.
Windwalker
Fixed an issue where Serenity was not correctly increasing the damage of Strike of the Windlord and Thunderfist.
Rogue
Assassination
Fixed an issue that prevented Amplifying Poison and Sepsis from benefitting from Mastery.
Shaman
Enhancement, Restoration
Fixed an issue where Deeply Rooted Elements (Runecarving Power) could activate from using Lava Burst.
Warlock
Affliction
Fixed an issue where Rampant Afflictions and Malefic Affliction would not function together.
Demonology
Fixed an issue where Guillotine was castable regardless of your current pet.
Warrior
Protection
Fixed an issue where Unbreakable Will would trigger from Avatar when it was not talented.
Player versus Player
Korrak’s Revenge Anniversary event is now available. Head to the Player vs. Player Quick Match menu to join the battle.
Fixed an issue where Korrak’s Revenge couldn’t be queued for below level 60.
User Interface and Accessibility
Fixed a tooltip error with Black Ox Brew in non-English clients.
Wrath of the Lich King Classic
Achievements
Players on Classic Era realms who earned the “Immortal” achievement during Season of Mastery and have lost their Tabard of Mastery can now purchase a replacement from the Tabard Vendor at any Capital City Embassy.
Dungeons and Raids
The Fungal Creep debuff from the Loatheb encounter will now fall off if players are not in active combat with Loatheb.
User Interface and Accessibility
Directing your pet to attack now makes you immune to Sap.
The week of November 22 will be the last week that new loot options will become available in the Shadowlands Great Vault. Players will be able to collect their final reward, including any items from previously unclaimed weeks, until Monday November 28 at 3 p.m. PST. After this time, any remaining loot will be lost.
This Friday, November 11, come join members of the World of Warcraft development team on the Valdrakken realm in the Beta as we playtest Dragonflight’s new Crafting Order system. We will be creating and fulfilling Crafting Orders to both generate feedback on the new feature and to catch any last-minute bugs. For more information on the Crafting Order system, and our recent changes to the feature, check out the following thread: https://us.forums.blizzard.com/en/wow/t/feedback-crafting-orders/1384676
We will be testing placing and fulfilling Crafting Orders for a total of 1 hour. The details are as follows:
To playtest this with us, log into the Beta and create a character on the Valdrakken realm. Characters that are created on the Valdrakken realm are set to level 70 and are placed in Stormwind or Orgrimmar. Once you’ve logged on, players will be able to playtest as either a customer or a crafter. In order to make sure you have as much time as possible, we recommend creating your characters in advance of the test.
Customer
If you’d like to focus on placing crafting orders as a customer and having others fulfill them for you, you can talk to Clerk Galesong in the Trade District/Valley of Strength to open the Place Crafting Order UI. Then follow these steps:
Browse for an item you wish to order.
Customize it as you see fit.
Write a (courteous) message.
Post the order.
By default, your order will be public, allowing any appropriately knowledgeable crafter on your realm to fulfill it. You can also choose to send a guild order or a personal order to someone specific with the correct profession. Customers placing public orders will need to provide all of the reagents for the craft. You can find any reagent you need at the profession vendors next to Clerk Galesong.
Crafter
If you’d like to fulfill crafting orders, crafters will need to learn the profession of their choosing and learn the appropriate recipes. To fast-track learning your Profession, you can talk to Associate Professor Instructaur in the Trade District/Valley of Strength to learn the base Profession and the Dragon Isles Profession skill. Then follow these steps:
Buy the “Professor Instructaur’s Brain” item to immediately set your Profession Skill to 100 (don’t forget to learn your recipes from Professor Instuctaur once you’ve hit 100 Skill!).
Open the Professions UI and navigate to the Crafting Orders tab to view and claim orders while near the profession vendor NPCs in the Trade District/Valley of Strength.
Provide any missing reagents.
Craft the item in question.
Compose a (courteous) message back to your customer.
Complete the order.
Collect your commission.
The World of Warcraft development team will be focusing on both placing and fulfilling Crafting Orders for various professions, so feel free to playtest as either a customer or a crafter.
We look forward to playtesting with you and reading your feedback afterward, see you there!