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Author: Mezzy

Host and author of WoW Weekly podcast, guides and website. I have played WoW since classic, enjoy MMORPG’s and game design in general.

Vault of the Incarnates Raid Schedule, Season 1 Preview

Blizzard has released the schedule for the various raid unlocks as well as a preview for all Season 1 content going live next week.

Quote from: Blizzard

The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings so together they can purge the world of the Titans’ influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates’ reign of fire and blood.


Raid bosses: 8
Difficulties: Raid Finder, Normal, Heroic, Mythic
Level: 70
Raid Finder Minimum Item Level: 359

RAID UNLOCK SCHEDULE

Week of December 12—Normal, Heroic, and Mythic difficulties.
Week of December 19—Raid Finder Wing 1: The Primal Bulwark (Eranog, Dathea Ascended, The Primal Council) becomes available.
Week of January 2—Raid Finder Wing 2: Caverns of Infusion (Kurog Grimtotem, Sennareth the Cold Breath, Terros) becomes available.
Week of January 16—Raid Finder Wing 3: Fury of the storm (Broodkeeper Diurna, Raszageth The Storm-Eater) becomes available.


Eranog
ERANOG

Eranog, commander of the Primalist forces, is relentless in his pursuit of power. With the incarnates’ release imminent, Eranog summons the whole of his army and will not hesitate to sacrifice his devoted followers to achieve victory.

Terros
TERROS

Primalists sought to pull Terros, an unyielding force of destruction, from the elemental plane. However, their ritual was interrupted. Trapped between two worlds, this hulking terror seeks to free himself and obliterate everything in his path.

The Primal Council
THE PRIMAL COUNCIL

These masters of the elements are ruthless in their pursuit of power. Embar Firepath is as merciless as the fire she commands. Opalfang wields the might of the earth to crush her enemies. Kadros Icewrath is cold and cruel, while his sibling Dathea Stormlash is as wild and unpredictable as a raging storm.

Sennarth, the Cold Breath
SENNARTH, THE COLD BREATH

Sennarth, Kurog Grimtotem’s most vicious creation, is a massive arachnid infused with the unforgiving cold. Her singular purpose is to guard her brood of thousands, awaiting the day they’ll hatch and enshroud Azeroth in a web of winter.

Dathea, Ascended
DATHEA, ASCENDED

Driven manic by her defeat, Dathea strikes a bargain with Raszageth to attain even greater power. Imbued with a fraction of the Incarnate’s strength, Dathea gains control of the wind itself and unleashes its ferocity to tear her enemies apart.

Kurog Grimtotem
KUROG GRIMTOTEM

Once a prized pupil of Magatha Grimtotem, this master of the primal elements is preparing to unleash his most devastating creations. If Kurog is not stopped, his entities of storm, fire, ice, and earth will wreak havoc across the whole of Azeroth.

Broodkeeper Diurna
BROODKEEPER DIURNA

Broodkeeper Diurna is the fierce Guardian of the Primalist Clutchwarren. She devotes her considerable strength to protect the unhatched and seeks vengeance for the one she lost.

Raszageth the Storm-Eater
RASZAGETH THE STORM-EATER

Raszageth devoutly believes that dragonkind was meant to be as wild and free as the storm itself. Should she succeed at freeing her fellow incarnates from their ancient prison, Raszageth and her kin will topple the aspects and scour the world clean of every trace of the Titans’ influence.


New Achievements

All Difficulties

  • Vault of the Incarnates: Defeat the following bosses on any difficulty—Eranog; The Primal Council; Dathea, Ascended; Terros; Sennarth, The Cold Breath; Kurog Grimtotem; Broodkeeper Diurna; and Raszageth the Storm-Eater.

Normal Difficulty and Higher

  • What Frozen Things Do: Defeat Eranog after finding a Frozen Portal Stone and defeating a Burning Behemoth.
  • Little Friends: Defeat Terros after hitting the three Dormant Earth nodes in his chamber with Awakened Earth and then defeating the resultant Energized Earth creatures.
  • The Lunker Below: Use fishing to lure the Lurking Lunker living in the lava out, then engage and defeat the Primal Council.
  • I Was Saving That For Later: Defeat Sennarth, the Cold Breath after finding and freeing 5 mysterious captives using Caustic Eruption, then witnessing their demise.
  • Nothing But Air: Defeat Dathea, Ascended after collecting 8 Condensed Gales.
  • The Power is MINE!: Defeat Kurog Grimtotem after destroying the Primal Avatar.
  • Incubation Extermination: Defeat Broodkeeper Diurna after successfully hatching and defeating lieutenants from each Primal element’s eggs within 10 seconds of each other.
  • The Ol Raszle Daszle: Defeat Raszageth the Storm-Eater after successfully gathering two Concentrated Storm Essences and defeating the Concentrated Storm.

Vault of the Incarnates Meta-Achievement

  • Glory of the Vault Raider: Complete the Vault of the Incarnates raid achievements listed—What Frozen Things Do, Little Friends, The Lunker Below, I Was Saving That For Later, Nothing But Air, The Power is MINE!, Incubation Extermination, and The Ol Raszle Daszle.

Mount Reward: Raging Magmammoth

Heroic Difficulty and Higher

  • Ahead of the Curve: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in Vault of the Incarnates on Heroic difficulty or higher, before the release of the next raid tier.
  • Cutting Edge: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in Vault of the Incarnates on Mythic difficulty before the release of the next raid tier.

Mythic Difficulty

Title Reward: The Storm-Eater

  • Mythic: Eranog—Defeat Eranong in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: Terros—Defeat Terros in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: The Primal Council—Defeat The Primal Council in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: Sennarth, the Cold Breath—Defeat Sennarth, the Cold Breath in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: Dathea, Ascended—Defeat Dathea, Ascended in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: Kurog BloodtotemDefeat Kurog Grimtotem in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: Broodkeeper Diurna—Defeat Broodkeeper Diurna in the Vault of the Incarnates on Mythic difficulty.
  • Mythic: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in the Vault of the Incarnates on Mythic difficulty.
Quote from: Blizzard

Dragonflight Season 1 goes live the week of December 12 and brings a new raid, an updated rotation of challenging Mythic+ dungeons, and a new PvP Season. This season will also feature familiar exclusive rewards such as the Ahead of the Curve and Cutting Edge achievements for raids, Keystone Master achievements, rewards for Mythic+, and Gladiator rewards for PvP.

Read on for more details, and prepare to take on all new challenges.


New Raid

Vault of the Incarnates

The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings so together they can purge the world of the Titans’ influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates’ reign of fire and blood.


Vault of the Incarnates
Unravel the mysteries of the Vault of the Incarnates.
Raid Unlock Schedule:
  • Week of December 12: Normal, Heroic, and Mythic Vault of the Incarnates will open with the weekly maintenance for each region
  • Week of December 19: Vault of the Incarnates Raid Finder Wing 1 opens
  • Week of January 2: Vault of the Incarnates Raid Finder Wing 2 opens
  • Week of January 16: Vault of the Incarnates Raid Finder Wing 3 opens

Vault of the Incarnates is the first raid players will experience in Dragonflight, featuring eight all-new boss encounters. [Learn More]


Cross-Faction Mythic, Cross-Realm, and Hall of Fame Eligibility

Cross-faction Mythic Vault of the Incarnates will be available from the start. Hall of Fame entries will require at least 16 out of 20 raiders from the same guild and faction to be eligible for rewards. Cross-realm will unlock later in the season.


Four New World Bosses

Four new World Bosses are raging through the Dragon Isles and will be on a weekly rotation starting with Basrikron, The Shale Wing.


New Dungeon Rotation

Court of Stars
Court of Stars dungeon returns in Dragonflight Season 1

Dragonflight Season 1 will feature a new dungeon rotation for Mythic+. Four dungeons from Dragonflight are included, and four returning dungeons from previous expansions. Here’s the full lineup:

  • Ruby Life Pools
  • The Nokhud Offensive
  • The Azure Vault
  • Algeth’ar Academy
  • Halls of Valor (from the Legion™ expansion)
  • Court of Stars (from the Legion™ expansion)
  • Shadowmoon Burial Grounds (from the Warlords of Draenor™ expansion)
  • Temple of the Jade Serpent (from the Mists of Pandaria™ expansion)

Mythic+ and PvP Season 1 will also begin the week of December 12 with regional maintenance. For Dragonflight, the item level of rewards from completing Mythic+ runs will not be capped on the first week, as Mythic Vault of the Incarnates will open simultaneously.

The Inspiration Catalyst used to turn non-set pieces of the appropriate slot into a new set piece of the same item level will be available later in Season 1.


New Seasonal Affix: Thundering

Enemies have 5% more health. While in combat, players are periodically overcharged with primal power from Raszageth’s unending storm. This power comes with great risk, and failure to discharge it quickly can have stunning consequences.


Mythic+ Rewards

The following rewards can be obtained by completing Mythic Keystone Dungeons in Season 1:

  • Dragonflight Keystone Conqueror: Season 1 – Attain a Mythic+ Rating of at least 1500 during Dragonflight Season 1.
    • Reward:  “The Thundering” title
  • Dragonflight Keystone Master: Season 1 – Attain a Mythic+ Rating of at least 2000 during Dragonflight Season 1.
    • Reward: Mount: Hailstorm Armoredon
  • Dungeon Teleports
    • Earned for each dungeon by completing a +20 or higher in that dungeon.
  • Title awarded to players in the top 0.1% of Mythic+ rating in each region at the end of the season.
    • Reward: “The Thundering Hero” title

New PvP Season

A new PvP Season will also kick off, allowing heroes all over Azeroth a chance to obtain glory in the Arenas and Battlegrounds. The new item level caps for Honor and Conquest gear shake up as follows:

  • Crafted PvP gear is Crimson Combatant and has a PvP item level of 398
  • Honor PvP gear Crimson Aspirant and has a PvP item level of 411
  • Conquest PvP gear is Crimson Gladiator and has a PvP item level of 424
Rewards
  • Title: Crimson Gladiator
  • Mount: Crimson’s Gladiator’s Drake
  • Dragonriding Appearance: Highland Drake: Embodiment of the Crimson Gladiator
  • New Vicious mounts–Alliance and Horde-themed Sabertooth
  • New Weapon Illusion
  • New Pennant
  • New Tabard and Cloak

The Weapon Illusion, Pennant, Tabard, and Cloak will be updated and added in a future content patch before the end of Season 1.

Hotfixes: December 7 2022, New Dragonflight Twitch Drops

Today’s hotfixes are another large list touching upon just about every aspect of the game. From classes to items to pvp, they have something for everyone. Blizzard also announced two more Twitch drops that will be active between December 9th and the 13th! And furthermore they have provided a list of streams that will be eligible for watching to receive the Purple Fireworks Twitch drop!

Quote from: Blizzard

December 7, 2022

Black Market Auction House

  • Fixed an issue where players at max level could not use the Black Market Auction House.

Classes

  • Hunter
    • Fixed an issue where Sentinel Owl would remove Rogues from Stealth.
  • Monk
    • Windwalker
      • Fixed an issue where Transfer the Power was gaining multiple stacks from a single Rising Sun Kick.
  • Paladin
    • Fixed an issue where Seal of the Crusader was increasing all Holy damage taken by the target instead of just the caster’s Holy damage.
  • Priest
    • Holy
      • Fixed an issue causing Answered Prayers to not be removed when extending Apotheosis.
  • Rogue
    • Subtlety
      • Secret Technique can now correctly trigger Alacrity.
  • Shaman
    • Enhancement
      • Fixed an issue causing Maelstrom Weapon to not stack past 8 stacks with Raging Maelstrom.

Creatures and NPCs

  • Fixed the positions of several enemies in the Fetid Encampment so that they are no longer blocked by the environment.

Dungeons and Raids

  • Ruby Life Pools
    • Kyrakka and Erkhart Stormvein
      • Fixed an issue where Kyrakka could attack unintended targets when she lands.
      • Fixed an issue that could prevent Flaming Embers from correctly inflicting damage.
  • Shrine of the Storm
    • Tidesage Council
      • Multiple adjustments were made to Slicing Blast on Normal difficulty to require fewer interrupts from players still in the leveling process.
  • Uldaman: Legacy of Tyr
    • Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.

Items and Rewards

  • The Bottomless Reliquary Satchel trinket now provides primary stats.
  • Greater Obsidian Key will no longer vanish upon leaving the Obsidian Citadel.
  • Fixed an issue where Waking Earth and Waking Fire were unable to be used when spawned outside the Waking Shores.
  • Increased affected area of Tome of Unstable Power to 8 yards (was 5).
  • Fixed an issue where the Darkmoon Deck: Dance was removing players’ shapeshift.
  • Fixed an issue where Missingway Hand Cannon was incorrectly categorized as a bow.

Pet Battles

  • Fixed an issue where the Snowclaw Cub could not be summoned from the Pet Journal.

Player versus Player

  • Classes
    • Druid
      • Guardian
        • Den Mother (PvP Talent) now affects raid and party members.
  • Items
    • Assembly Guardian’s Ring absorption reduced by 60% in PvP combat.
    • Assembly Scholar’s Loop damage reduced by 60% in PvP combat.
    • Assembly Preserver’s Band heal reduced by 60% in PvP combat.

Quests

  • The Azure Span
    • Fixed an issue where the Artifact Locator would remain after completing “Can’t Have These.”
  • Dragonflight Campaign
    • Fixed an issue causing “Renown of Dragon Isles” and “Open Orientation” to not be available to alts who have not completed the Thaldrazus storyline, preventing them from completing the endgame campaign.
  • Jewelcrafting
    • Mundane Gems now correctly drop from Djaradin enemies during “Mundane Gems, I Think Not!”
  • Obsidian Citadel
    • Fixed an issue where Osoria’s Assistance would remain in player’s inventory after completing “Hands-Off Operation.”
  • Ohn’ahran Plains
    • Fixed an issue with “Second Challenge of Tyr: Might” where the second objective incorrectly directed players to speak with the Projection of Tyr and has been corrected to the Maiden of Inspiration.
  • Thaldraszus
    • World Quests
      • Fixed an issue where freeing Imprisoned Travelers during “Rebel Concerns” was not correctly providing credit.
      • Fixed an issue with “Hydro Tuskarr” where switching watershoes caused the extra action button to disappear.
      • Fixed the visual for Watergliders and Waterwalkers when they are equipped during “Hydro Tuskarr.”
      • Fixed an issue where the Sneaky Youngster could be interacted with multiple times during “Hide and Seek.”
  • The Waking Shores
    • The amount of Impressive Dragon Skulls required to complete Tarjin’s Tale reduced to 5 (was 25).

Reputation

  • Iskaara Tuskarr
    • Map icons for the Community Feast should now display for eligible alts.
  • Valdrakken Accord
    • Players who have reached renown rank 26 or higher with Valdrakken Accord will now unlock armor for all four dragonriding drakes when they enter Thaldraszus.

Dragonflight Twitch Drops: Earn Rewards as the Race to World First Heats Up

Quote from: Blizzard

The Race to World First is upon us. Celebrate the upcoming release of the first raid in Dragonflight with even more Twitch Drops—then, watch the best of the best race to end Raszageth the Storm-Eater’s plans to free her fellow incarnates within the Vault of the Incarnates.

Beginning December 9 until December 13, you can earn the Cenarion Hatchling pet and the Swift Windsteed mount via Twitch Drops. Then on December 13, watch the Race to World First to earn the Perpetual Purple Firework toy and cheer for your favorite guild in style!


Gear Up for the Race to World First

Start Time: December 9th, 12:00 a.m. PST

End Time: December 13th, 02:59 p.m. PST

Watch at least four hours of WoW: Dragonflight content while this Twitch Drop is active on any channel to earn the not quite fearsome but totally adorable Cenarion Hatchling pet.

Once you’ve claimed the Cenarion Hatchling, watch four additional hours (a total of eight hours) of WoW: Dragonflight content while this Twitch Drop is active on any channel to earn the elusive Swift Windsteed mount. Keep in mind that you must claim the Cenarion Hatchling before you can start earning progress towards the Swift Windsteed.

Swift Windsteed and Cenarion Hatchling.


Watch the Race to World First

Start Time: December 13th, 3:00 p.m. PST

End Time: December 28th, 11:59 p.m. PST

Watch at least two hours of WoW: Dragonflight content of select World of Warcraft channels while this Twitch Drop is active on the channels below to earn the festive Perpetual Purple Firework toy.

A female human shoots out the Perpetual Purple Fireworks into the night sky.


Where: Check out the stream channels listed below to earn the Perpetual Purple Firework toy Twitch Drop. All stream channels available in English unless noted.

Aversion Channels Channel Link Language
AversionDE https://twitch.tv/aversionde German
Nexxzz https://twitch.tv/nexxzz German
RompWoW https://twitch.tv/rompwow German
Levichanxd https://twitch.tv/levichanxd German
Aarandana https://twitch.tv/aarandana German
Vinador https://twitch.tv/vinador German
Gurkeway https://twitch.tv/gurkeway German
KaliumLjb https://twitch.tv/kaliumljb German
Erebaws https://twitch.tv/erebaws German
MatteoDruid https://twitch.tv/matteodruid German
NotMellen https://twitch.tv/notmellen German
soflesxo https://twitch.tv/soflesxo German
itspasoo https://twitch.tv/itspasoo German

Hotfixes: December 6 2022, Bind-on-Equip Items from Mythic Raid in Early Season 1

The newest batch of hotfixes contains the expected bug fixes but also backend changes to make the Azure Span lag less due to the Community Feast event, only 30 first time crafts give leveling experience and more! Blizzard also posted a notice that Mythic BoE raid drops will in the early weeks of Season 1 be BoP instead.

Quote from: Blizzard

December 6, 2022

Classes

  • Death Knight
    • Blood
      • Fixed an issue with Voracious increasing Death Strike’s minimum heal by more than intended.
  • Hunter
    • Fixed an issue where enemies that were immune to the knockback from High Explosive Trap were still being affected by Binding Shackles.
  • Priest
    • Shadow
      • Psyfiend health reduced to 4% of the Priest’s maximum health (down from 10%).
      • Psyfiend is no longer immune to debuffs and channel effects.
      • The channel duration of Psyflay from Psyfiend is now 12 seconds to match the creature’s duration.

Creatures and NPCs

  • Fixed an issue where Enkine the Voracious could not be summoned.

Dungeons and Raids

  • Halls of Infusion
    • Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.

Items and Rewards

  • Fixed an issue where if a player dies while equipped with the Primal Ritual Shell the chosen buff resets to wind.
  • Adjusted the drop rates of Rousing Ire across all forms of content. In general, gathering should be providing substantially less, while participating in instanced PvP should be more rewarding.
  • Dreamscape Prism now correctly increases your Mastery.
  • Food buffs received from the Valdrakken Feast will no longer be cancelled when using your Hearthstone.
  • The “Fully Ruby Feasted” debuff has been fixed to allow the players two simultaneous Ruby Feast buffs, and will no longer affect any of the cosmetics received from food here.
  • Fixed an issue where trading Bundle O’ Cards: Dragon Isles and Soggy Clump of Darkmoon Cards could cause the client to crash.

Professions

  • The number of first-time crafts that can grant experience has been reduced to 30 (was 60).
    • Developers’ note: We made this change to better support gaining XP from crafting during leveling, while minimizing the incentive to take on several throw-away professions just to level yourself faster.
  • Fishing
    • Fixed an issue where Tuskarr Fishing Holes were not available to players with Iskaara Tuskarr Renown rank 4 on the account and Dragon Isles Fishing.

Quests

  • The Azure Span
    • Made some backend changes to the Community Feast to reduce lag.
      • Developers’ note: Please let us know if you see unusually high lag, particularly if it happens only in the Iskaara area, or if it only happens while the Community Feast event is occurring.
  • Ohn’ahran Plains
    • The quest boss for “The Field of Ferocity: Master of the Hunt!” should now behave properly when both left unengaged in combat and when being defeated.
  • Thaldraszus
    • Fixed an issue where players and NPCs were floating during the “Back to the Future” cinematic.
    • Fixed an issue in “Cracks in Time” where the extra action button was not displaying while dragonriding.
  • The Waking Shores
    • Fixed an issue where Disgruntled Riverbeast Matriarch was not displaying the proper tooltip during “Wildlife Rescue.”

Wrath of the Lich King Classic

  • Classes
    • Hunter
      • Fixed an issue where it was possible to have multiple ranks of Volley active at the same time.

Bind-on-Equip Items from Mythic Raid in Early Season 1

Quote from: Blizzard

When the Vault of the Incarnates raid opens next week, enemies inside will occasionally drop Bind-on-Equip loot, as in previous raids. For early Season 1 play, we’re putting a restriction on BoEs that drop in Mythic difficulty.

  • For the first few weeks of Dragonflight Season 1, items that would have been Bind-on-Equip in lower difficulties will drop as Bind-on-Pickup items in Mythic difficulty.

One of our goals with rewards has always been to primarily make the best loot in the game come through gameplay, rather than spending gold. Bind-on-Equip items from raids have long been exceptions to that, but they provide something unique to raiders: when raid groups don’t need the BoEs for progression anymore, they can be sold to fund consumables and repairs. In Dragonflight Season 1, Mythic difficulty is opening at the same time as other difficulties, a full week before players will have even opened the Vault for the first time, and Mythic BoEs represent more of a power increase than we wish to see available for gold.

Once a few weeks have passed, we’ll revise the items to drop as BoEs in Mythic difficulty. Please note that the second adjustment will not change already-acquired soulbound gear back into Bind-on-Equip. After that time, only new drops will be BoEs.

We’ll see you in Vault of the Incarnates next week!

Hotfixes 5 December 2022, (Reverted) Considering Some Semi-weekly World Quests Becoming Daily

A new weeks means a new round of hotfixes! Starting with the class tuning that will go live with the weekly resets, achievement fixes and many many other bugfixes.

In other news Blizzard also posted their now retracted plans of making world quests become daily instead of twice weekly. Within the timespan of hours however players posted their feedback and Blizzard chose to revert their decision. They will keep discussing how to give players more daily things to do without it feeling mandatory.

Quote from: Blizzard

December 5, 2022

Achievements

  • Fixed an issue where Iskaaran Harpoon was not granting credit towards Cutting Tusk Equipment.
  • Obsidian Champion should now register step completions correctly. Unfortunately, previous credit for the quest “Forging the Answer” may need to be repeated.

Classes

  • Tank Specializations
    • Tank-specialized characters now generate 650% additional threat (was 550%).
      • Developers’ note: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with packs to hold threat.
  • Demon Hunter
    • [With weekly restarts] The Hunt damage reduced by 10%.
    • [With weekly restarts] Fodder to the Flame’s trigger rate no longer scales with Haste.
  • Druid
    • Restoration
      • [With weekly restarts] Regrowth healing decreased by 6%.
  • Hunter
    • [With weekly restarts] Steel Trap damage has been reduced by 20%.
    • [With weekly restarts] Explosive Shot damage has been increased by 15%.
    • [With weekly restarts] Barrage damage has been increased by 15%.
    • Marksmanship
      • [With weekly restarts] All damage increased by 10%.
      • [With weekly restarts] Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%).
    • Survival
      • [With weekly restarts] All damage increased by 5%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 8%.
      • [With weekly restarts] Pyroblast damage increased by 5%.
      • [With weekly restarts] Fireball damage increased by 10%.
      • [With weekly restarts] Scorch damage increased by 10%.
      • [With weekly restarts] Ignite damage increased by 5%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Brewmaster’s Balance now grants 45% increased Stamina (was 30%).
    • Mistweaver
      • [With weekly restarts] Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%).
      • [With weekly restarts] Vivify healing to primary target increased by 20%.
      • [With weekly restarts] Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 30% (was 20%).
      • [With weekly restarts] Yu’lon’s Whisper now heals 5 targets (was 6) and healing increased by 15%.
  • Paladin
    • Protection
      • [With weekly restarts] Aegis of Light now grants 50% increased Stamina (was 45%) and 30% increased Armor (was 15%).
  • Priest
    • Mind Spike now correctly has a visual when damaging enemies.
    • Shadow
      • Fixed an issue causing Mental Decay to not extend the duration of Shadow Word: Pain and Vampiric Touch when damage was absorbed.
  • Rogue
    • Assassination
      • [With weekly restarts] Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%).
        • Developer’s note: Recent data from Live and Beta indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will be reconsidering Exsanguinate’s position and role as an available talent for Assassination and may move, replace, or redesign it in a future patch.
  • Shaman
    • Restoration
      • [With weekly restarts] All healing spells healing increased by 5%.
      • [With weekly restarts] Acid Rain damage increased by 50%.
  • Warlock
    • [With weekly restarts] Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%).
  • Warrior
    • Arms
      • [With weekly restarts] Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
    • Protection
      • [With weekly restarts] Fueled by Violence now causes Deep Wounds to heal you for 85% (was 65%) of the damage it deals.
      • [With weekly restarts] Brutal Vitality now adds 15% of the damage dealt to your active Ignore Pain (was 30%).

Dungeons and Raids

  • Brackenhide Hollow
    • Decatriarch Wratheye
      • Fixed an issue where she might not perform her abilities.
  • The Nokhud Offensive
    • Fixed an issue where Teera and Maruuk encounter can sometimes reset if pulled too quickly after their roleplay has ended.
    • Fixed an issue where Ukhel Deathspeakers were using the silver dragon border instead of the gold dragon border.
  • Ruby Life Pools
    • Kokia Blazehoof
      • Fixed an issue where Molten Boulder could sometimes fail to indicate the correct impact location.

Items and Rewards

  • Fixed an issue where learning a toy while they were stacked would consume the entire stack.

Player versus Player

  • Classes
    • Death Knight
      • [With weekly restarts] Anti-Magic Shell (Talent) absorption amount reduced by 25% in PvP combat.
      • [With weekly restarts] Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat.
      • [With weekly restarts] Will of the Necropolis (Talent) damage reduction reduced by 50% in PvP combat.
      • [With weekly restarts] Anti-Magic Barrier (Talent) increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
      • [With weekly restarts] Abomination Limb (Talent) will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
      • Frost
        • [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
      • Unholy
        • [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
          • Developers’ note: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.
    • Druid
      • Restoration
        • [With weekly restarts] Budding Leaves is now 70% effective in PvP combat.
        • [With weekly restarts] Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
          • Developers’ note: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line.
    • Evoker
      • [With weekly restarts] Scarlet Adaptation’s cap is reduced by 30% in PvP combat.
      • [With weekly restarts] Fire Breath’s initial damage is reduced by 30% in PvP combat.
      • [With weekly restarts] Disintegrate and Pyre deal 15% increased damage in PvP combat.
        • Developers’ note: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
      • Preservation
        • [With weekly restarts] Mana regeneration is reduced by an additional 10% in PvP combat.
          • Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.
    • Mage
      • Arcane
        • [With weekly restarts] Nether Precision now 75% effective in PvP combat.
        • [With weekly restarts] Prodigious Savant now 80% effective in PvP combat.
        • [With weekly restarts] Arcane Bombardment now 65% effective in PvP combat.
          • Developers’ note: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
        • Frost
          • [With weekly restarts] Piercing Cold is now 50% effective in PvP combat.
          • [With weekly restarts] Ice Lance damage increased by 20% in PvP combat.
          • [With weekly restarts] (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
          • [With weekly restarts] (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds).
            • Developers’ note: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown.
    • Monk
      • Mistweaver
        • [With weekly restarts] Ancient Teachings of the Monastery now heals for 375% of damage done in PvP combat (was 240%).
          • Developers’ note: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle.
    • Rogue
      • [With weekly restarts] Echoing Reprimand damage reduced by 30% in PvP combat.
        • Developers’ note: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP.
    • Shaman
      • Elemental
        • [With weekly restarts] Magma Chamber effectiveness reduced by 50% in PvP combat.
          • Developers’ note: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.
      • Enhancement
        • [With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%).
        • [With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%).
        • [With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat.
          • Developers’ note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage.
    • Warlock
      • [With weekly restarts] Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
      • [With weekly restarts] Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP combat (was 35%).
        • Developers’ note: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.
    • Warrior
      • Arms
        • [With weekly restarts] Mortal Strike’s damage is no longer reduced by 30% in PvP combat.
        • [With weekly restarts] Sharpened Blades now increases critical strike damage by 5% in PvP combat (was 10%).
        • [With weekly restarts] Martial Prowess now increases Mortal Strike’s damage by 15% per stack in PvP combat (was 30%).
        • [With weekly restarts] Execute damage increased by 20% in PvP combat (Arms only).
        • [With weekly restarts] Rend damage reduced by 15% in PvP combat (Arms only).
          • Developers’ note: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots.
  • War Mode
    • Bloody Tokens from honorable kills are no longer awarded while in a raid.
      • Developers’ Note: We are happy to see awarding Bloody Tokens from player kills in the open world has had positive reception. However, we’ve seen some behavior going against the spirit of the game, particularly forming full raid groups to farm the currency rather than through organic PvP encounters in the open world. Bloody Tokens are still awarded for honorable kills in the open world when a player is in a party, but not in a raid group.

Professions

  • Skill ranges indicated by Mining and Herbalism gathering journals now accurately reflect the leveling experience.
  • Alchemy
    • Alchemical Experimentation has been re-enabled.
  • Blacksmithing
    • Grekka Anvilsmash (Master Blacksmith) now correctly offers Blacksmithing Knowledge instead of Mining Knowledge.
  • Engineering
    • Tinker’s Workbench and Portable Tinker’s Workbench are now also considered Anvils.
  • Fishing
    • Fixed an issue where full Fishing Nets in River Mouth Fishing Hole occasionally disappearing.

Quests

  • Adventure Mode
    • Fixed an issue where the campaign quest indicators were not appearing properly for quests in Ohn’ahran Plains and Thaldraszus.
  • The Azure Span
    • Fixed an issue where quest rewards could be unavailable for some players turning in “For Imbu!”
  • Ohn’ahran Plains
    • Fixed an issue where the first four quests of Thunderspine dailies were erroneously removing all items from player’s inventory and bank upon completion.
  • Thaldraszus
    • Abandoning the Horde or Alliance versions of the quest “Deathwingurlugull!” while in the plane will now result in the player being teleported back to the quest givers.

Reputation

  • Cobalt Assembly
    • Leech stacks now capped at 5.

User Interface and Accessibility

  • The icon for Siege on Dragonbane Keep now disappears when it is no longer available due to already being completed.

(Reverted) Considering Some Semi-weekly World Quests Becoming Daily

Quote from: Blizzard

With scheduled weekly maintenance tomorrow, we’re making a change that we’ve seen a lot of feedback from players about.

  • Many World Quests associated with the Valdrakken Accord, Iskaara Tuskarr, and Dragonscale Expedition factions will now reset daily (was semi-weekly).

The Maruuk Centaur, who have regular hunts and a nomadic camp full of periodic quests, will continue to offer their World Quests on a semi-weekly cadence.

Quote from: Blizzard

Upon further review and consideration, we’ve decided to drop this change at this time.

All along, our goal has been to avoid making World Quests feel mandatory, while still offering them as a worthwhile option for players who are looking for things to do on a given day.

Following your feedback here and our own internal discussions, we’re going to try to find other ways to accomplish that without impacting crafting too much or generating a great deal of concern for those who don’t already have a daily routine or want a daily routine.

Thank you.

Hotfixes: December 2 2022, Class Tuning Incoming 7 December

A new round of hotfixes have gone out and among the many bugfixes are fixes to the renown campaign chapters that were not activated at the correct renown levels. Blizzard also announced a massive amount of tuning changes coming with the weekly reset next week for both PvE and PvP!

Quote from: Blizzard

December 2, 2022

Classes

  • Druid
    • Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed.
    • Balance
      • Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit.
  • Evoker
    • Fixed an issue where Eternity Surge could be casted while locked out of its spell school.
    • Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out.
    • Preservation
      • Emerald Communion may now be cast while moving while Hover is active.
  • Hunter
    • Marksmanship
      • Fixed an issue where Wind Arrows from Legacy of the Windrunners or Windrunner’s Barrage were gaining bonus damage from your Mastery twice.
  • Monk
    • Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being an Improved Touch of Death. The tooltip for this will be clarified in a later update.
  • Priest
    • Holy
      • Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis.

Creatures and NPCs

  • The Azure Span
    • Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet.
  • Ohn’ahran Plains
    • Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost.

Dungeons and Raids

  • Algeth’ar Academy
    • Echo of Doragosa’s health has been increased by 12%.
  • Brackenhide Hollow
    • Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth’s area, the gauntlet could become impossible to complete.
    • Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw’s War-Band.
  • Neltharus
    • Qalashi Thaumaturge’s Magma Conflagration damage reduced by 40%.
    • Magmatusk’s health has been increased about 15%.

Items and Rewards

  • Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators.
  • The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn’ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced.
  • Armoire of Endless cloaks is now a correctly categorized as a Toy.
  • Integrated Primal Fire trinket damage reduced by 19%.
  • Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements.

Player versus Player

  • War Mode
    • Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation.
  • Warlock
    • Demonology
      • Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent.

Professions

  • Enchanting
    • Fixed an issue where Enriched Earthen Shard was appearing underground.
  • Engineering
    • Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned.
    • Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations.
  • Herbalism
    • Fixed an issue where Rich Soil was spawning too quickly.

Quests

  • Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios.
  • A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it.
  • The Azure Span
    • Fixed an issue where Kraunot could become unattackable during “A Wrestle of Wind and Water.”
  • Ohn’ahran Plains
    • Fixed an issue where characters could be unable to complete “Shady Sanctuary.””

Thaldraszus

  • Fixed an issue where Therazane could be killed in the Black Empire.
  • Players attempting to turn in “Race Through Time” could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring.
  • Fixed an issue where the starting location for “Moving On” was in the wrong location on the map.

Reputation

  • Dragonscale Expedition
    • Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles.
    • Fixed an issue where players were unable to begin the Ancient Waygate questline.
  • Maruuk Centaur
    • Fixed an issue where “Sharing the Bounty” was not appearing at different Renown levels.

Class Tuning Incoming 7 December

Quote from: Blizzard

We’re working on a slate of tuning adjustments to classes in Dragonflight. The following changes are scheduled to be implemented with weekly maintenance, 7 December in this region.

Tank Specializations

  • Tank-specialized characters now generate 650% additional threat (was 550%).
    • Developers’ notes: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with enemies to hold threat.

Demon Hunter

  • The Hunt damage reduced by 10%.
  • Fodder to the Flame proc rate no longer scales with Haste.

Druid

  • Restoration
    • Regrowth healing decreased by 6%.

Hunter

  • Steel Trap damage has been reduced by 20%.
  • Explosive Shot damage has been increased by 15%.
  • Barrage damage has been increased by 15%.
  • Marksmanship
    • All damage increased by 10%.
    • Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%).
  • Survival
    • All damage increased by 5%.

Mage

  • Fire
    • Flamestrike damage increased by 8%.
    • Pyroblast damage increased by 5%.
    • Fireball damage increased by 10%.
    • Scorch damage increased by 10%.
    • Ignite damage increased by 5%.

Rogue

  • Assassination
    • Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%).
      • Developers’ notes: Recent data indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will reconsider Exsanguinate’s position and role as an available talent for Assassination. We may move, replace, or redesign it in a future patch.

Monk

  • Brewmaster
    • Brewmaster’s Balance now grants 45% increased stamina (was 30%).
  • Mistweaver
    • Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%).
    • Vivify heal to primary target increased by 20%.
    • Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 15/30% (was 10/20%).
    • Yu’lon’s Whisper now heals 5 targets (was 6), and healing increased by 15%.

Paladin

  • Protection
    • Aegis of Light now grants 50% increased stamina (was 45%) and 30% increased armor (was 15%).

Shaman

  • Restoration
    • All healing spells healing increased by 5%.
    • Acid Rain damage increased by 50%.

Warlock

  • Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%).

Warrior

  • Arms
    • Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
  • Protection
    • Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
    • Brutal Vitality now causes 15% of the damage you deal to add to your active Ignore Pain (was 30%).

Player versus Player

Thank you to those who participated in and provided feedback during the Play with the Blues event in the Dragonflight Beta a few weeks back, as it gave us valuable data and information. That, alongside what we’ve observed on live realms since Dragonflight’s launch, contributed to these PvP adjustments as we head into Season 1.

Death Knight

  • Anti-Magic Shell absorption amount reduced by 25% in PvP combat.
  • Will of the Necropolis damage reduction reduced by 50% in PvP in combat.
  • Anti-Magic Barrier increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
  • Abomination Limb will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
  • Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat.
  • Frost
    • Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
  • Unholy
    • Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
      • Developers’ notes: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.

Druid

  • Restoration
    • Budding Leaves is now 70% effective in PvP combat.
    • Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
      • Developers’ notes: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line.

Evoker

  • Scarlet Adaptation’s cap is reduced by 30% in PvP combat.
  • Fire Breath’s initial damage is reduced by 30% in PvP combat.
  • Disintegrate and Pyre deal 15% increased damage in PvP combat.
    • Developers’ notes: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair, as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all of its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
  • Preservation
    • Mana regeneration is reduced by an additional 10% in PvP combat.
    • Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.

Mage

  • Arcane
    • Nether Precision is now 75% effective in PvP combat.
    • Prodigious Savant is now 80% effective in PvP combat.
    • Arcane Bombardment is now 65% effective in PvP combat.
      • Developers’ notes: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
  • Frost
    • Piercing Cold is now 50% effective in PvP combat.
    • Ice Lance damage increased by 20% in PvP combat.
    • (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
    • (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds).
      • Developers’ notes: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown.

Monk

  • Mistweaver
    • Ancient Teachings of the Monastery now heals for 375% of damage done (was 240%) in PvP combat.
      • Developers’ notes: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle.

Rogue

  • Echoing Reprimand damage is reduced by 30% in PvP combat.
    • Developers’ notes: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP.

Shaman

  • Enhancement
    • Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP Combat (was 10%/20%).
    • Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP Combat (was 5%).
    • Stormstrike and Windstrike damage increased by 30% in PvP combat.
      • Developers’ notes: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage.
  • Elemental
    • Magma Chamber effectiveness reduced by 50% in PvP combat.
      • Developers’ notes: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.

Warlock

  • Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
  • Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP Combat (was 35%).
    • Developers’ notes: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.

Warrior

  • Arms
    • Mortal Strike’s damage is no longer reduced by 30% in PvP combat.
    • Sharpened Blades now increases critical strike damage by 5% (was 10%) in PvP combat.
    • Martial Prowess now increases Mortal Strike’s damage by 15% per stack (was 30%) in PvP combat.
    • Execute damage increased by 20% in PvP combat (Arms only).
    • Rend damage reduced by 15% in PvP combat (Arms only).
    • Developers’ notes: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots.

We’re finalizing additional tuning, and we will continue to keep an eye on class balance over the next week, as we have additional adjustments planned for the week of 14 December (the beginning of Season 1).

Hotfixes: December 1 & 30 November 2022

The last 2 days we’ve been getting a lot of hotfixes from bugfixes to the disabling and reenabling multiple features due to players abusing bugs. There’s a lot that has been fixed but one of the things that is currently still disabled are the Alchemy experimentation recipes. Blizzard has given no reason as to why but they will re-enable it as soon as they fix a bug.

Quote from: Blizzard

December 1, 2022

Classes

  • Evoker
    • Living Flame will now restore 50% of its mana cost when used to strike an enemy.
      • Developers’ note: This change is intended to allow Preservation Evokers to use Living Flame to contribute damage during raid encounters without losing mana. It will also prevent Devastation Evokers from running out of mana when using Living Flame with high haste values.
  • Hunter
    • Marksmanship
      • Fixed an issue where Bulletstorm was incorrectly also granting the benefit of Bombardment.
      • Fixed an issue where Arcane Shot and Chimaera Shot were incorrectly consuming a stack of the Bulletstorm buff when cast.
    • Survival
      • Fixed an issue where Quick Shot would not properly deal damage if you had changed the appearance of your weapon.
      • Fixed an issue where Spearhead did not properly apply the bleed from Mongoose Bite or Raptor Strike if Aspect of the Eagle was active.
  • Paladin
    • Protection
      • Fixed an issue causing Inspiring Vanguard to grant an incorrect amount of Strength.
  • Priest
    • The following Priest spells have been added to the Personal Resource Display: Desperate Prayer, Lightweaver, Empyreal Blaze, Dark Ascension, Deathspeaker, Holy Ward, Archangel, and Dark Archangel.
    • Power Word: Life now has a spell highlight when targeting a low health ally.
    • Mind Flay: Insanity now has a spell highlight when it is available.
    • The debuff for Angelic Bulwark is no longer displayed on Raid Frames.
    • Holy
      • Fixed an issue causing queued Heals to not gain a cast time reduction from Lightweaver after casting Flash Heal.
  • Shaman
    • The debuff for Elemental Equilibrium is no longer displayed on Raid Frames.

Creatures and NPCs

  • Fixed an issue where rare enemies on the Dragon Isles did not have a daily loot lockout.
  • Fixed an issue where some baby mammoths could be unintentionally tamed.

Dungeons and Raids

  • The Azure Vault
    • Arcane Tender’s Wild Eruption will no longer target player pets.
  • Brakenhide Hollow
    • Withering damage reduced by 64% (effect applied by Decay Speaker’s Withering Burst, Trickclaw Mystic’s Witherbolt, etc.).
    • Fetid Rotsinger’s Decaying Totem health reduced by 50%.
    • Fixed an issue where the dungeon’s quests could not be completed.
  • Halls of Infusion
    • Watcher Irideus
      • Power Overload no longer targets pets.
    • Primal Tsunami
      • A friendly Titan Defense Orb now offers players a quick way out of the dungeon after defeating the Primal Tsunami.
  • Uldaman: Legacy of Tyr
    • Fixed an issue where the dungeon’s quests could not be completed.

Items and Rewards

  • Fixed an issue where Crimson Aspirant’s Pulverizer and Crimson Aspirant’s Longspear had the same stats.
  • Fixed an issue where Slumbering Worldsnail and Raging Magmommoth were unlearnable.
  • Fixed an issue where Misty Satchel was bind-on-equip and could be listed on the Auction House.
  • Re-added cloth loot that was temporarily removed from rare enemies.
  • Fixed an issue where Reclaimed Tuskarr Harpoon and Stolen Shikaar Warspear were using the incorrect weapon type.

Player versus Player

  • Fixed an issue where PvP Conduits were not purchasable.
  • Sergeant Wilson and Nassar have arrived in the Gladiator’s Refuge for slightly less than loyal characters to sign up as a Mercenary in battlegrounds.
  • Precognition (PvP Talent) is now displayed on the Personal Resource Bar.
  • War Mode
    • Fixed an issue that could cause Supply Drops in Ohn’ahran Plains to not reach the ground before despawning.

Professions

  • Significantly increased the drop rate of recipes for Crimson Combatant equipment from Victorious Contender’s Strongboxes.
  • Notebook of Crafting Knowledge for Enchanting now awards knowledge for the correct profession.
  • Temporarily disabled Basic and Advanced Experimentation for Alchemy to address a bug.
  • Fixed an issue where some pieces of Engineering crafting gear were missing stats.
  • Lofty Malygite has become slightly less lofty and is now within reach for Jewelcrafters to collect.
  • Reduced the drop rate on Roused Seedling when gathering herbs.
  • Adjusted Molten, Hardened, and Windswept Overload loot tables to be similar in value to Frost Overload.

Quests

  • Fixed an issue where Shadowlands campaign quests were being pushed to players outside of Shadowlands.
  • The Azure Span
    • Fixed an issue where “Calling the Blue Dragons” was rewarding duplicates of the Highland Drake to alts.
    • Fixed an issue where “Into the Azure” was incorrectly available for alts who had already completed “To the Azure Span.”
  • Ohn’ahran Plains
    • Nokhud Offensive
      • Fixed an issue where Khanam Matra Sarest, the quest giver for “The Wind Belongs to the Sky” could incorrectly phase out.
  • The Waking Shores
    • Fixed an issue where “Honor Our Fallen” was available at level 68, but its reward could require level 70.
    • Fixed an issue where “The Tools of One’s Trade” was available at level 68, but its reward could require level 70.
    • Fixed an issue where the “Greater Obsidian Citadel Key” could fail to be completed.
    • Fixed an issue where various Siege on Dragonbane Keep UI elements wouldn’t show until Valdrakken Accord Rank 6.
    • Quest markers for “To Dragonbane Keep!” have been modified to be clearer.
    • Fixed an issue where players wouldn’t be added to the Siege on Dragonbane scenario at times, preventing rewards from being obtained.

Reputation

  • Cobalt Assembly
    • Lowered Fun Detected’s chance to drop Wild Arcana. It was changing the drop rate to be 100% instead of adding an additional percent chance. Yes, we know how this looks.
  • Iskaara Tuskarr
    • Fixed an issue where the “Iskaaran Fishing Net” quest items were not visible.
  • Maruuk Centaur
    • Fixed an issue where “Good at Doings, Not Understandings” was being incorrectly offered to players at Renown 1.
    • Fixed an issue where players could be in the area of a Grand Hunt and not get added to the scenario correctly.
  • Valdrakken Accord
    • Fixed an issue where the Dragon Racing world quests were not unlocking correctly at Valdrakken Accord Rank 7.

November 30, 2022

Achievements

  • Fixed an issue where Bronze Timelock requirements listed the incorrect achievement.
  • Fixed an issue where Possessive Hornswog was not granting credit towards Adventurer of The Waking Shores.

Adventure Mode

  • Fixed an issue where players in Adventure Mode were unable to use the portal to Valdrakken until they completed the campaign in the Azure Span.

Classes

  • Fixed an issue that caused Cleanse Toxins, Purify Disease, and Detox (Windwalker/Brewmaster Monk) to not go on cooldown correctly.
  • Death Knight
    • Blood
      • Fixed an issue with Tightening Grasp granting 10% increased damage instead of the intended 5%.
    • Frost
      • Fixed an issue where Avalanche would not always deal damage when Howling Blast consumes Rime.
  • Demon Hunter
    • Vengeance
      • Fixed an issue that caused Spirit Bomb to apply an additional application of Frailty to the Demon Hunter’s current target, regardless of distance.
  • Druid
    • Balance
      • Fixed an issue where Starlord could not reach 3 stacks.
    • Guardian
      • Fixed an issue where Tireless Pursuit would not be applied after leaving Travel Form.
  • Monk
    • Windwalker
      • Fixed an issue where the Touch of Death effect of Fatal Flying Guillotine was always an Improved Touch of Death. This tooltip will be clarified in a later update.
  • Paladin
    • Fixed an issue causing Sanctified Ground to incorrectly persist.
  • Warlock
    • Demonology
      • Fixed an issue where Guillotine could be cast without a Felguard active.
      • Fixed an issue where Wrathguard was not correctly applying Infernal Command.

Dungeons and Raids

  • The Azure Vault
    • Conjured Lasher’s Mystic Vapors periodic damage reduced by 50%.
  • Halls of Infusion
    • Primal Tsunami
      • Fixed an issue that could cause the boss to not be lootable if defeated right when the intermission begins.

Items and Rewards

  • Fixed an issue where the leather Renown transmog set was available to all specializations.
  • Dragonriding mount items can now be safely destroyed as characters who have completed the quests that grant these items will learn the mount upon relogging in.
  • Fixed an issue that sometimes caused players to not earn credit for the Dragonriding Glyph at Scalecracker Peak.
  • Fixed an issue where Expedition Scout’s Pack was spawning below the terrain in the Waking Shores.

Player versus Player

  • Fixed an issue that caused NPCs in level 61-70 battlegrounds to have more health and deal more damage than intended.
  • Classes
    • Mage
      • Fixed an issue where Frost Bomb could have incorrect targeting.
  • War Mode
    • Fixed an issue where War Mode world quests were awarding players incorrect gear for their proficiency.
  • Solo Shuffle
    • Resolved an issue that prevented characters from interacting with a Warlock’s Demonic Gateway in subsequent rounds.

Quests

  • Fixed an issue where climbing world quests were not awarding the correct amount of reputation.
  • The Priest Class Hall mount quest “The Sunken Vault” is functional again, but in a diminished state. Players can complete the quest, but the NPC will offer little commentary and the enemies no resistance. The quest will return to its original state in a future patch.
  • The Azure Span
    • Fixed an issue where players were unable to craft a Fishing Net for “Iskaaran Fishing Net” if it was abandoned.
  • Ohn’ahran Plains
    • “Orientation: Maruukai” now correctly shares quest credit with all group members.
    • Fixed an issue where Hypoxicron was landing mid-air during “Proto Problems.”
    • Being in stealth will no longer cause issues during “Reign of the Ram.”
    • Fixed an issue where the Raging Torrent boss was not scaling properly during “Trial of the Flood.”
    • Fixed an issue where the bonus quest was not appearing for the rare enemy, Ronsak the Decimator.
  • Thaldraszus
    • Fixed an issue where Pandaren, Troll, and Undead characters are sometimes unable to progress in “Feels Like the First Time.”
    • South Hold Guardians will no longer continue to give out their signets after “Remember the Fallen” is completed.
    • The Scythid prowling the Chittering Caverns will no longer only be encountered at level 70 for the quest “Scythid Gloomhunter.”

Reputation

  • Cobalt Assembly
    • Lowered the drop chance for Cobalt Assembly reputation across all enemies.

User Interface and Accessibility

  • Fixed an issue where saved Edit Mode layouts could disappear.

Hotfixes November 29 2022, Dragonflight Performance Issues & Recrafting Bug

This morning’s hotfixes cover most aspects of the game from classes to world bugs and there’s more fixes coming. Blizzard has posted an acknowledgement on a recrafting bug and are working on resolving performance issues.

Quote from: Blizzard

November 29, 2022

Achievements

  • Fixed an issue where some players were not correctly receiving the Shadowlands Season 4 Shrouded Hero title and achievement.

Classes

  • Death Knight
    • Blood
      • Fixed an issue where Leeching Strike was not healing as intended.
  • Priest
    • Fixed an issue causing Shadowfiend to not grant Mana for Holy and Discipline specializations.

Creatures and NPCs

  • Cauldronbearer Blakor’s Molten Pour effect reduced to 1 minute.

Dungeons and Raids

  • Shadowlands dungeons now properly appear in the Dungeon Finder during the Shadowlands Timewalking Campaign.
  • The Nokhud Offensive
    • Granyth
      • Fixed an issue that could cause the Dragonkiller Lances to fire twice.
      • Fixed an issue where casting Mind Control or Dominate Mind on Nokhud Saboteurs would cause them to become unresponsive.
    • Teera and Maruuk
      • Fixed an issue causing the Ancestors’ Treasure Trove awarded after the encounter ends to sometimes not be lootable.
    • Balakar Khan
      • Fixed an issue where Rending Strike was being cast during Phase 2.

Items and Rewards

  • Seltherex in Valdrakken now sells Honor gear. This gear is currently upgradable to rank 3 (item level 353) and will be able to be upgraded to rank 5 when Season 1 begins.
  • Fixed an issue where uncommon bind-on-equip items in dungeons were incorrectly appearing as rare quality.
  • Yellow War Ottuk and Yellow Scouting Ottuk now correctly display in the Mount Journal.
  • Addressed several weapons that were dealing less damage than intended.
  • Shadowlands Season 4 Tokens of Merit have been reduced to poor quality and will still sell for 500 gold.

Professions

  • Fixed multiple issues that caused Find Minerals and Find Herbs to behave erratically on the Dragon Isles.
  • Fixed an issue where the Frozen Writ weapon enchant effect was not correctly triggering.
  • Fixed an issue where the Sophic Writ weapon enchant effect was triggering too frequently.
  • Fixed an issue where you could skin some enemies that were not intended to be skinned.

Quests

  • The Waking Shores
    • Fixed an issue where “Dragon Glyphs and You” could not be completed.
    • Fixed an issue where Bothersome Bees would sometimes attack players while invisible during “Leave Bee Alone.”
    • Fixed an issue where players could not interact with Majordomo Selistra to complete “Proto-Fight.””
    • Fixed an issue where there were no visible points of interest map indicators for “Rapid Fire Plans.””
    • Fixed an issue where killing enemies while riding Osoria during “Hands Off Operation” would not provide credit for the quest.
  • Ohn’ahran Plains
    • Fixed an issue where the spear and bow quest items were not dropping for “The Nokhud Offensive: Founders Keepers.””
  • Thaldraszus
    • Fixed an issue where the point of interest map indicators were not updating correctly for “Eyes and Ears” and “Nowhere to Hide.””
    • Fixed an issue where faction changing could send you to the incorrect starting area during “Feels Like the First Time.”
    • Fixed an issue where “The Flow of Time” would not progress on clients using non-English languages.

Dragonflight Performance Issues & Recrafting Bug

Quote from: Blizzard

Since the launch of Dragon Isles content, our live operations and server engineering teams have been working non-stop to address several unexpected performance issues. Some of these were fixed with realm restarts that took place earlier today in all regions, and other performance issues are still being worked on.

This is a top priority, and we expect to deploy additional fixes over the next day.

Thank you for your patience.

Quote from: Blizzard

We currently have a bug were recrafting doesn’t work if you attempt to recraft a piece that is not at max durability.

Fortunately, reagents aren’t consumed or anything like that. It just quietly fails.

We’re working on a hotfix for this.