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Author: Mezzy

Host and author of WoW Weekly podcast, guides and website. I have played WoW since classic, enjoy MMORPG’s and game design in general.

Hotfixes: December 21 2022, Patch 10.0.5 PTR Update Notes, Solo Shuffle Queue Times

Yesterday brought a smaller amount of hotfixes compared to the day before but again includes tuning changes and bugfixes. Blizzard also posted yet another update to the PTR notes and an update on the Solo Shuffle queue times.

Quote from: Blizzard

December 21, 2022

Classes

  • Evoker
    • Preservation
      • Fixed an issue that could cause Rewind and Golden Hour to heal for unintended values when multiple Preservation Evokers are in a group or raid.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Kingsbane from being modified by certain effect types. This notably included: The Rogue’s recent all ability damage reduction, Elaborate Planning’s damage modifier, and Master Assassin’s critical strike chance modifier.

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue where Vantus Runes were not logging in advanced combat logs.
    • Kalecgos now summons a portal allowing players to travel from The Primal Bulwark to The Outer Seal after Eranog has been defeated.
    • Unstable Earth’s Earth Detonation damage reduced by 40% on all difficulties.
    • Unstable Frost’s Frost Detonation damage reduced by 40% on all difficulties.
    • Unstable Flame’s Flame Detonation damage reduced by 36% on all difficulties.
    • Unstable Storm’s Storm Detonation damage reduced by 36% on all difficulties.
    • Removed Living Flame and Primal Stormsentry from the first group of enemies on the way to Kurog Grimtotem after defeating Sennarth on all difficulties.
    • Fixed an issue with the Primalist Flamecaller on the way to Kurog Grimtotem where it did not regenerate health after leaving combat on all difficulties.
    • Awakened Juggernaut’s Colossal Smash damage reduced by 20% on all difficulties.
    • Awakened Juggernaut health reduced by 17% on all difficulties.
    • Primal Stormsentry’s Electric Surge damage reduced by 20% and the time between casts increased on all difficulties.
    • Fixed an issue where lava from the Djaradin did not project on stairs properly on all difficulties.
    • Reduced the start/end size and growth rate of the lava from the Djaradin on all difficulties.
    • Raszageth
      • Thunderous Blast can no longer damage pets.
      • Raszageth’s health has been reduced by 5% on Mythic difficulty.
      • Stormsurge’s Shield has been reduced by 50% on Mythic difficulty.

Player versus Player

  • Mage
    • Ring of Fire will now more consistently apply to enemies who are standing still.
  • Solo Shuffle
    • 100 wins above 2400 rating in Solo Shuffle now awards the title of “Legend” and the Legend: Dragonflight Season 1 achievement.
  • War Mode
    • The following changes have been made to Qalashi Wingshredder:
      • Cooldown reduced to 1 minute (was 2 minutes).
      • Cast time reduced to 1 second (was 2 seconds).
      • Range increased to 300 yards (was 200 yards).
      • Time for the ability to reach the target changed to 1 second (was based on distance travel time).

Professions

  • Fixed an issue where items in the player’s bank were not considered valid targets for salvaging.

Quests

  • Valdrakken
    • The weekly “Relic Recovery” and “Preserving the Past” dungeon quests will now appear on the map for Valdrakken.

Reputation

  • Iskaara Tuskarr
    • Community Feast bosses should now reliably reward the correct amount of reputation when killed.

Patch 10.0.5 PTR Update Notes

Quote from: Blizzard

We bring you more goodies to the PTR:

HOLIDAY EVENTS

  • TRIAL OF STYLE
    • Added more cosmetics to the Transmogrification vendors, Warpweaver Dushar in Orgrimmar and Warpweaver Hashom in Stormwind.

Solo Shuffle Queue Times

Quote from: Blizzard

Hello champions.

We have identified an issue with the Solo Shuffle matchmaking algorithms that is causing issues with various PvP Group Finder queues. We are currently working to address the issue and we will provide an update once a fix has been finalized.

Dragonflight in 2023 – The Road Ahead

In a surprising very very welcome move Blizzard has provided a patch roadmap for Dragonflight in 2023 and we’ll be getting a total of 6 content patches next year!

Quote from: Blizzard

It’s been an inspiring month for the World of Warcraft team, as we’ve watched the world soar over the Dragon Isles, defend their Renowned allies from the Primalist threat, stay awhile and listen to tales of regret, craft inspired items, delve into dungeons, and make vast, vast quantities of soup.

But this tale is just beginning. A WoW expansion is not a single moment in time but a journey —we know that the merit of an expansion hinges on the sustained quality of its entire arc. Years after its release, Legion is remembered fondly as much for the 11-week content update cadence that served as the framework for its first year as it is for artifact weapons or Khadgar’s brilliant dad jokes.

In planning out the road ahead following the release of Dragonflight, we’ve been mindful of the duty we owe our players to nurture this living world and, frankly, the need to do better than we have at times in the recent past. Our goal for Dragonflight is that there should always be something right around the corner, with a new update hitting our test realms shortly after the last one is live and in your hands.

In total, we are planning to deliver six content patches, fairly evenly spaced, over the course of 2023. This will include two major updates, the traditional pillars of our expansions—with new zones, raids, and seasonal rewards—but in between those, we want to keep expanding and evolving our world with new world events, updates to systems, and evergreen holidays, new dungeon experiences, new narrative chapters and cinematics that can serve as epilogues or as prologues to the next major step in the adventure, and, most importantly of all, more opportunities for us to respond to feedback and change or add elements based on what we’re hearing is most needed by our players.

We recently announced the upcoming 10.0.5 content update, which should go live early next year, bringing with it the Trading Post system which allows players of all playstyles to earn a wide range of fun cosmetic rewards of their choice, as well as (finally!) allowing Poor-quality and Common-quality items to be acquired as transmog appearances— for those who prefer a somewhat humbler look—and a bit of new world content in the Primalist Tomorrow area.

Shortly after that is in your hands, we’ll release the 10.0.7 content update onto our Public Test Realm. 10.0.7 will contain a new quest campaign and repeatable world content set in the Forbidden Reach, as the dracthyr return to their place of confinement (along with some unexpected guests) to learn more about their origins and their destiny. This content will set up the next major chapter of Dragonflight, and by its conclusion, it should be obvious what our next destination must be. Alongside this new content, we also plan to add questlines for Human and Orc cosmetic Heritage Armor, update some of our recurring holidays, and more.

There will also be a 10.1.5 and 10.1.7 content update coming in the second half of the year, bridging the period between our second and third major updates. We don’t want there to be any specific formula for the size or shape of these updates, but the goal is simply more Warcraft: more story, more content, more rewards, more events, more tech improvements, with less downtime between them. I don’t want to spoil everything, and I’m confident that there are at least a couple of surprises coming along the way that no one is expecting. And some of the details simply aren’t decided yet, because your feedback will help shape exactly what we prioritize in these updates.

We’re honored and humbled by the reception to Dragonflight so far, but this is only the start. From me and the entire development team, please accept our wishes for a happy, healthy, and peaceful New Year, and we can’t wait for you to see everything we have in store for Azeroth in 2023.

 

Holly Longdale
Executive Producer

21 December 2022 Patch 10.0.5 PTR Development Notes

Blizzard posted yet another update for the Patch 10.0.5 PTR notes, noting a new event will be added to the Primalist Tomorrow.

Quote from: Blizzard

Added to this week’s PTR update:

NEW EVENT: THE STORM’S FURY

A new event has begun taking place in The Primalist Future! Head to the portal that can be found at the Temporal Conflux in Thaldraszuz, and The Storm’s Fury event will spin up every 5 hours.

The Primalists are bringing some of their strongest forces to bear to preserve their future plans and dominate Azeroth. You will want to head out with a group of mighty adventurers to seal their portals and defeat their mighty monstrosities.

For participating, you will receive Essence of the Storm, which can be exchanged for rewards. Look out for other vendors who can sell you items to help weather the storm, as the Primalists try to Freeze all of their enemies to the bone.

This will be testable in a later PTR update. We’ll provide an update once it’s available to test.

Hotfixes: December 20 2022, Vault of the Incarnates LFR Wing 1 Now Live!, New Item Shop Transmog & Discounts

Today’s hotfixes are a much smaller list that include both tuning and bugfixes! That’s not all though, as the weekly reset has reached the EU servers which means the first LFR wing is now available for the Vault of the Incarnates!

Blizzard also started their holiday season deals which includes a new transmog set and Tyrael’s Charger in the Blizzard Store. Check out all the details below:

Quote from: Blizzard

December 20, 2022

Achievements

  • I’m Playing All Sides was erroneously awarding credit for turning keys into Bazentus at the Obsidian Forge. The has been corrected and may require turning in another key to gain that credit.
  • For Honor Our Ancestors, Dihar the Unyielding asks for 5 tier 2 Writhebark. The text will be updated to specify this next patch.

Classes

  • Evoker
    • Devastation
      • Fixed an issue where Pyre could occasionally not be cast despite having enough essence.

Dungeons and Raids

  • The Azure Vaults
    • Adjusted the Shrieking Whelps so that while they are out of combat, they are not considered targets for area of effect or chain abilities, unless they are directly targeted by them.
    • Umbrelskul
      • Oppressive Miasma no longer breaks stealth on Mythic difficulty.
  • The Nokhud Offensive
    • Primal Thunderbeast’s Chain Lightning damage reduced by 30% on Mythic+ difficulty.
  • Vault of the Incarnates
    • Dathea, Ascended
      • Reduced the melee damage of Volatile Infusers by 50% on Normal difficulty.
      • Reduced the number of Unstable Gusts on Normal difficulty.
      • Conductive Mark now targets 4 players regardless of raid group size.
      • Conductive Mark periodic damage now scales with raid group size.
    • Kurog Grimtotem
      • Abilities like Soul Healing and Death Strike should now properly account for the damage of Kurog’s Sundering Strike.
    • Raszageth
      • The health of the following enemies has been reduced by 50%:
        • Surging Ruiner Oathsworn
        • Vanguard Stormseeker
        • Acolyte Frostforged
        • Zealot Flamesworn Herald

Professions

  • Fixed and issue where players could wear more than 2 Embellished pieces of gear under certain conditions.
  • We have increased the amount of Primal Chaos gained in much of M+, particularly in the mid levels (5-15) to reduce the total runs needed to earn enough Primal Chaos to craft equivalent levels of profession gear.

Quests

  • Ohn’ahran Plains
    • Fixed an issue where “Academic Acquaintances” was not able to be completed for some players.
  • Thaldraszus
    • Increased the spawn rate of water elementals for the world quest “Depth Charge.”
  • Valdrakken
    • The weekly “Relic Recovery” and “Preserving the Past” dungeon quests will now appear on the map for Valdrakken.

Reputation

  • Fixed an issue where Tuskarr fishing nets occasionally yielded no fish.

Vault of the Incarnates Raid Finder Wing 1 Now Live!

Quote from: Blizzard

The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings so together they can purge the world of the Titans’ influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates’ reign of fire and blood.


Raid bosses: 8
Difficulties: Raid Finder, Normal, Heroic, Mythic
Level: 70
Raid Finder Minimum Item Level: 359

RAID UNLOCK SCHEDULE

Week of December 12—Normal, Heroic, and Mythic difficulties.
Week of December 19—Raid Finder Wing 1: The Primal Bulwark (Eranog, Dathea Ascended, The Primal Council) becomes available.
Week of January 2—Raid Finder Wing 2: Caverns of Infusion (Kurog Grimtotem, Sennareth the Cold Breath, Terros) becomes available.
Week of January 16—Raid Finder Wing 3: Fury of the storm (Broodkeeper Diurna, Raszageth The Storm-Eater) becomes available.

Warm Up with Big Savings on Pets, Mounts, and More During Our Holiday Sale!

Quote from: Blizzard

Whether you’re shopping for a holiday gift for yourself or your friends, we’ve got what you want!

We’ve loaded up Greatfather Winter’s sleigh with a bounty of delightful deals. Give more with the gift of  Dragonflight with a bonus 30 Days of Game Time, embrace the chill of winter with a cool discount on the Heroic Northrend Upgrade and Epic Northrend Upgrade for Wrath of the Lich King Classic™, become a whole new you with discounts on select game services, and stock up on a variety of pets, mounts, and more!


Get Toasty and Save Up to 60%

This time-limited* Heartwarming Pack bundle** contains Azeroth’s most de-light-ful and fiery companions—four mounts and three pets—at a discount worth cozying up to! You’ll also get a glow-up when you add the new Fireplume Regalia to your transmog collection.  Luck and adventure will be with you when you’re saddled up on the Lucky Yun, Heart of the Aspects, Sunwarmed Furline, or Warforged Nightmare. Bring warmth and light to friends and passersby with the playful Cinder Kitten, Soul of the Aspects, and Lil’Ragnaros. If you already own one or more items from the Heartwarming Pack, its price will automatically adjust.

What’s Inside:

Three Cozy Companions

Warm your heart with these three flame-kissed companions when you add them into your collection. The Cinder Kitten, Lil’Ragnaros, and Soul of the Aspects will light up the darkest evenings no matter where your travels take you.

Four Fiery Mounts

Ride into any adventure with Lucky Yun, Heart of the Aspects, Sunwarmed Furline, and Warforged Nightmare.

One Transmog Glow-Up

Dress for success and light up any room with the new Fireplume Regalia transmog set.


Save 65% Before Hitching Up to the Trading Post

It won’t be long before the Trading Post goes live, but before that happens and some of our regular Blizzard Shop items make a move to the Trading Post, we’ve placed those items on sale for a limited time. Players who want to purchase these items outright can now have the chance before they arrive on the Trading Post vendor in the future.

Here are the two mounts and two pets making the move**:

Mount Up!

Celestial Steed: Freshly born from the Twisting Nether, the Celestial Steed flying mount lets you travel in style astride wings of pure elemental stardust. So, saddle up, because this supernatural warhorse will fly as fast as your riding skill will take you.

Winged Guardian: When you take to the skies astride a blazing, eagle-winged lion, your comrades will know you mean business. Serious business. So, saddle up, because this flying mount will travel as fast as your riding skill will take you.

Masterful Companions

Lil’ K.T.: Give the gift of diminutive undead companionship with Lil’ K.T. The mini-lich. What Lil’ K.T. lacks in size, he more than makes up for in sheer malicious intensity. Watch with misplaced pride as he randomly freezes critters and laughs maniacally at your vanquished PvP foes.

Pandaren Monk: Possessing the diplomatic humbleness common to his reclusive race, the Pandaren Monk accompanies you on your journeys throughout Azeroth, returning any /bows (and /drinks) he receives from other players.

Save 65% on each of these items*** while the sale lasts!


Save Up to 30% on Select Game Services

Ring in the New Year with a new you when you save up to 30% on Race Change, Name Change, Faction Change, and Character Transfers during our sale*.

Available Faction Change pack options:

  • 1 for $21.00 (Regularly $30.00)
  • 3 for $42.00 (Regularly $65.00)
  • 6 8 for $95.00

To learn more about the Faction Change service and any restrictions, visit our support page.

Available Paid Character Transfer pack options:

  • 1 for $17.50 (Regularly $25.00)
  • 3 for $35.00 (Regularly $50.00)
  • 6 8 for $80.00

Visit our support page to learn more about the Paid Character Transfer service and any restrictions.


Own Tyrael’s Charger

A symbol of justice throughout all known realms, Tyrael’s Charger* is available for purchase** in the Blizzard Shop! This regal and trusty companion can be yours to carry you bravely into your explorations through Azeroth.

Purchase yours today!


Give More with the Gift of Dragonflight

It’s the perfect time of year to gift someone a new adventure in the Dragon Isles. For a limited time, the purchase of any edition of Dragonflight comes with a bonus 30 Days of Game Time— free.

Buy Now!


Chill Out with Wrath of the Lich King Classic™

This holiday season, save 25%* on when you purchase the Northrend Heroic Upgrade or Northrend Epic Upgrade.

What you Get

Purchase of the Northrend Heroic Upgrade or Northrend Epic Upgrade will allow one character boost for Wrath of the Lich King to level 70 (limit one per World of Warcraft account; not usable on Death Knight characters). The boosted character will receive:

Northrend Heroic Upgrade

  • Expert Riding Skill
  • A race-specific epic ground mount
  • A faction-specific rare flying mount
  • Weapon skills up to level 70
  • Access to Azeroth and Outland flight paths
  • A set of level 70 Uncommon (green) quality gear
  • Up to four Draenic Leather Pack bags (14 slots each)
  • A little bit of gold to start their journey

In addition, the Northrend Heroic Upgrade includes Pebble, a penguin pet, and the Fishspeaker’s Lucky Lure, a toy to summon your very own tuskarr fishing companion.

Northrend Epic Upgrade

This edition includes the level 70 Character Boost†† and all the items from the Northrend Heroic Upgrade, in addition to:

  • The Kalu’ak Whalebone Glider, a flying mount for your Classic characters for use only in Wrath of the Lich King Classic and designed to match the look of the original expansion.
  • The Tuskarr Shoreglider, a flying mount variant for use in modern World of Warcraft and reflecting the game’s current visual style
  • 30 Days of Game Time, providing access to WoW Classic Era Realms, Wrath of the Lich King Classic, and modern World of Warcraft.

 


 

* Offers available through January 2, 2023.
**Pets, mounts, and transmog set not available in World of Warcraft Classic titles.
*** Items will be leaving the Battle.net Shop indefinitely on January 2, 2023.
Game time offer available through January 2, 2023. Offer not available when upgrading Dragonflight editions. Gifted copies of Dragonflight must be claimed by the recipient by January 2, 2023, to receive the additional 30 days of game time.
†† The same restrictions as the Northrend Heroic Upgrade apply; upgrading from Northrend Heroic Upgrade to Northrend Epic Upgrade does not grant a second character boost.

Hotfixes 19 December 2022, 10.0.5 PTR Development Notes

Blizzard has posted a huge amount of tuning changes coming with the weekly reset in this morning’s hotfix notes. Additionally the 10.0.5 servers are actually up now along with a new build that brings new UI edit mode and crafting changes.

Quote from: Blizzard

December 19, 2022

Classes

  • Death Knight
    • [With weekly restarts] Soul Reaper damage increased by 10%.
    • [With weekly restarts] Icy Talons duration increased to 10 seconds (was 6).
    • Unholy
      • [With weekly restarts] Apocalypse ghoul duration increased to 20s, up from 15s.
      • [With weekly restarts] Death Coil damage increased by 10%.
      • [With weekly restarts] Clawing Shadows damage increased by 6%.
      • [With weekly restarts] Scourge Strike damage increased by 6%.
      • [With weekly restarts] Plaguebringer duration increased to 10s, up from 5s.
      • [With weekly restarts] Reaping now Increases the damage of Soul Reaper, Scourge Strike, Festering Strike, and Death Coil by 25% of damage (was 20%) to enemies below 35% health.
  • Demon Hunter
    • Havoc
      • Fixed an issue that prevented Felblade from gaining the damage bonus of Any Means Necessary.
  • Druid
    • Balance
      • Fixed an issue where Fungal Growth was incorrectly benefitting from Lunar Eclipse.
      • Fixed an issue where Fungal Growth was gaining additional unintended damage.
    • Restoration
      • [With weekly restarts] All healing increased by 5%. This change does not apply to PvP combat.
      • [With weekly restarts] Embrace of the Dream healing increased by 25%.
      • [With weekly restarts] Luxuriant Soil now has a 1.5/3% (was 1/2%) chance to spread Rejuvenation.
        • The tooltip will not reflect this change, but it will be corrected in a future update.
  • Evoker
    • Several animations have been improved when casting while Hovering.
    • [With weekly restarts] Disintegrate damage increased by 15%.
    • Preservation
      • Fixed an issue that could cause Rewind to fail to heal damage dealt to allies in large encounters such as Raszageth.
  • Hunter
    • Marksmanship
      • [With weekly restarts] All damage dealt reduced by 3%.
  • Mage
    • Fire
      • [With weekly restarts] Pyroblast damage increased by 12%.
      • [With weekly restarts] Ignite damage increased by 5%.
      • [With weekly restarts] Fire Blast damage increased by 12%.
      • [With weekly restarts] Fireball damage increased by 12%.
      • [With weekly restarts] Scorch damage increased by 12%.
    • Frost
      • [With weekly restarts] Ice Lance damage increased by 12%.
      • [With weekly restarts] Flurry damage increased by 15%.
      • [With weekly restarts] Frostbolt damage increased by 15%.
      • [With weekly restarts] Glacial Spike damage increased 15%.
      • [With weekly restarts] Splitting Ice, Icicles, and Ice Lance hit another nearby target for 80%, (was 65%).
        • The tooltip will not be updated to reflect this change but will be updated in the future.
  • Monk
    • Windwalker
      • [With weekly restarts] All ability damage reduced by 3%.
  • Paladin
    • Aspiration of Divinity stacks now overlap correctly.
    • Fixed an issue causing Retribution Aura to sometimes trigger its cooldown without granting Seraphim.
    • Protection
      • Fixed a bug causing Divine Toll to sometimes fail to generate Holy Power.
      • Added Shining Light to the Personal Resource Bar.
  • Priest
    • Shadow
      • [With weekly restarts] Vampiric Touch damage increased by 10%.
      • [With weekly restarts] Shadow Word: Pain damage increased by 10% for Shadow only.
      • [With weekly restarts] Shadowy Apparition Damage increased by 10%.
      • [With weekly restarts] Devouring Plague damage increased by 10%.
      • [With weekly restarts] Void Bolt damage increased by 20%.
      • [With weekly restarts] Mind Blast damage increased by 20% for Shadow only.
      • [With weekly restarts] Mind Spike damage increased by 20%.
      • [With weekly restarts] Mind Flay damage increased by 20%.
      • [With weekly restarts] Idol of Y’shaarj increases damage done by 5% when Mindbender is summoned on a feared target (down from 15%).
      • [With weekly restarts] Increased the mana cost of Power Word: Shield to 5% of base Mana for Shadow only (was 4%).
  • Rogue
    • [With weekly restarts] Resounding Clarity now causes Echoing Reprimand to Animacharge 2 additional combo points (was 3).
    • Assassination
      • [With weekly restarts] All ability damage reduced by 3%.
      • [With weekly restarts] Fatal Concoction’s damage bonus for weapon poisons reduced to 10% (was 15%).
    • Outlaw
      • [With weekly restarts] All ability damage reduced by 3%.
    • Subtlety
      • [With weekly restarts] All ability damage reduced by 3%.
  • Shaman
    • Enhancement
      • [With weekly restarts] All damage dealt reduced by 3%.
  • Warlock
    • Affliction
      • [With weekly restarts] Malefic Rapture damage increased by 15%.
      • [With weekly restarts] Drain Soul damage increased by 20%.
      • [With weekly restarts] Shadowbolt damage increased by 20%.
      • [With weekly restarts] Pandemic Invocation damage increased by 500%.
    • Demonology
      • [with weekly restarts] The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
    • Destruction
      • [With weekly restarts] Chaos Bolt damage increased by 5%.
  • Warrior
    • Arms
      • [With weekly restarts] All ability damage increased by 3%.
      • [With weekly restarts] Mortal Strike damage increased by 5%.
      • [With weekly restarts] Execute damage increased by 10%.
    • Fury
      • [With weekly restarts] (2) Set Bonus: Execute critical hit chance bonus increased to 25% (was 10%).

Dragonriding

  • Cliffside Wylderdrake
    • White Hair manuscript is now available for purchase from Valdrakken Accord renown vendors at Valdrakken Accord rank 15.
  • Renewed Proto-Drake:
    • Meiz no longer offers to sell the Thick Spined Jaw manuscript if you have unlocked the customization option already.
    • Green Scales manuscript is now available for purchase from renown vendors at Maruuk Centaur renown rank 19.

Dungeons and Raids

  • Vault of the Incarnates
    • Kurog Grimtotem
      • Increased the enrage timer to 10 minutes on Mythic difficulty (was 9 minutes).
      • Decreased the following enemies health by 15% on Mythic difficulty:
        • Frostwrought Dominator
        • Earthwrough Smasher
        • Flamewrought Eradicator
        • Stormwrought Despoiler
        • Tectonic Crusher
        • Frozen Destroyer
        • Blazing Fiend
        • Thundering Ravager
      • Fixed an issue where Kurog Grimtotem’s Earth, Flame, Frost, and Storm Dominance were not interacting correctly with Evoker’s ability Rewind (all difficulties).
    • Broodkeeper Diurna
      • Fixed an issue which could affect the responsiveness of Primalist Forces on when they become active on all difficulties.
      • Fixed an issue which could cause Empowered Greatstaff’s Wrath to target a tank-specialization player over other valid targets.
    • Raszageth
      • Flamesworn Herald’s Flame Shield now absorbs 55% of its health (was 70%).
      • The initial cooldown time of Frostforged Zealot’s Shattering Shroud has been increased.
      • Players that are immune to the effects of Hurricane Wing are also immune to the effects of Hurricane Winds.
      • Fixed an issue where Discipline Priest Atonement was incorrectly being affected by both the damage increase and healing increase from the Focused Charge buff.

Items and Rewards

  • Fixed an issue where players couldn’t engage with the Empty Fish Barrel.

Mythic+

  • Developers’ note: Season 1 is off to a roaring start, and we’ve been playing lots of dungeons and gotten lots of great feedback from players during this first week of Mythic+ in Dragonflight. While we want to be careful not to change too much as players are still figuring out the new dungeons, we’ve identified some areas where we’d like to act on feedback sooner than later.
  • Alegeth’ar Academy
    • Aggravated Skitterfly Darting Sting damage reduced by 25% and should now try to sting different targets.
    • [With weekly restarts] Fixed an issue that caused Spectral Invoker’s Arcane Missiles to not scale properly with key levels.
    • Overgrown Ancient
      • [With weekly restarts] Reduced the health of Ancient Branch by 40%.
  • The Azure Vaults
    • [With weekly restarts] Conjured Lasher health reduced by 20%.
    • Arcane Tender’s Infused Ground damage reduced by 33%.
    • Azureblade
      • [With weekly restarts] Overwhelming Energy damage reduced by 25%.
      • [With weekly restarts] Overwhelming Energy cast time increased to 3 seconds (was 2 seconds).
      • [With weekly restarts] There is an additional delay before Overwhelming Energy that inflicts damage and expels Ancient Orb Fragments.
      • [With weekly restarts] Ancient Orb damage reduced by 25%.
      • [With weekly restarts] Fixed an issue that caused the broadcast for Overwhelming Energy to not display.
      • [With weekly restarts] Fixed an issue that caused the cast time of Overwhelming Energy to display incorrectly.
  • Court of Stars
    • [With weekly restarts] Legion Hound’s Felblaze Puddle now properly has a screen effect of the firey puddle left on the ground.
  • Halls of Valor
    • Ebonclaw Worg’s Leap for the Throat damage reduced by 20%.
    • Resolved an issue that caused Ebonclaw Worg’s Leap for the Throat to target the primary threat player.
    • Fenyr
      • Claw Frenzy’s cast time increased to 1 seconds (was instant) and now has a visual to indicate that the damage it inflicts is split by targets in the area effect.
  • The Nokhud Offensive
    • [With weekly restarts] Soulharvesters’ Death Bolt Volley cast time increased to 3 sec (was 1.5 sec).
    • [With weekly restarts] Soulharvesters’ Death Bolt Volley and Shatter Soul are now cast less frequently.
    • [With weekly restarts] Ukhel Corruptor’s Death Bolt cast time increased to 2 seconds (was 1.5).
    • [With weekly restarts] Ukhel Corruptor’s Necrotic Eruption is now cast less frequently.
    • [With weekly restarts] Ukhel Deathspeaker’s Chant of the Dead cast time is increased to 8 seconds and is now cast less frequently.
    • [With weekly restarts] Risen Mystic’s Swift Wind cast time increased to 3 seconds (was 2).
    • [With weekly restarts] Risen Warrior’s Mortal Strike duration reduced to 4 seconds (was 10), and it is now cast less frequently.
    • [With weekly restarts] Desecrated Ohuna’s Rotting Wind range reduced to 25yd (was 40), and it is now cast less frequently.
    • The Raging Tempest
      • [With weekly restarts] Electrical Storm damage reduced by 15%.
      • [With weekly restarts] Energy Surge duration reduced to 8 seconds (was 10 seconds).
  • Ruby Life Pools
    • [With weekly restarts] Scorchling no longer casts Burning Touch.
    • [With weekly restarts] Thunderhead and Flamegullet are now visible from much further away, making their flight path easier to keep track of.
    • [With weekly restarts] The cast time of Thunderhead’s Storm Breath and Flamegullet’s Flame Breath increased to 3 seconds (was 2 seconds).
    • [With weekly restarts] Primalist Flamedancer’s Flame Dance channel duration increased to 6 seconds (was 4 seconds).
    • [With weekly restarts] Blazebound Destroyer’s Living Bomb periodic damage reduced by 40%.
    • [With weekly restarts] Tempest Channeler’s Lightning Storm periodic damage and duration have both been reduced by 20%.
    • Kokia Blazehoof
      • [With weekly restarts] Health reduced by 15%.
      • [With weekly restarts] Blazebound Firestorm health reduced by 20%.
    • Kyrakka and Erkheart Stormvein
      • [With weekly restarts] Erkheart Stormvein health reduced by 10%.
      • [With weekly restarts] Kyrakka health reduced by 10%.
      • [With weekly restarts] While Kyrakka is grounded, Flamespit will now target a maximum of 3 players (was 5).
  • Temple of the Jade Serpent
    • [With weekly restarts] Depraved Mistweaver’s Defiling Mist damage reduced by 20%.
    • [With weekly restarts] Depraved Mistweaver’s Touch of Ruin’s initial aura is now a curse effect.
    • Wise Mari
      • Fixed an issue that could cause display issues during the ability Wash Away.
      • [With weekly restarts] Improved the visibility on Corrupted Geyser’s warning effects.
    • Sha of Doubt
      • [With weekly restarts] Touch of Nothingness damage reduced by 20%.
      • Bounds of Reality reduces damage taken by 99% instead of granting immunity to all damage.

Ohn’ahran Plains

  • The graveyard near Windsong Rise now has a Spirit Healer.

Pet Battles

  • Jingles should now have a chance to show up with his wreath and candy cane on summon, instead of being locked into an appearance.
  • The first three Centaur Hunts each week now have a chance to award a Bakar or Ohuna battle pet.

Player versus Player

  • Classes
    • Demon Hunter
      • The Hunt deals 20% less damage in PvP.
      • Misery in Defeat now increased damage dealt to the target by 10% in PvP (was 20%).
    • Druid
      • Balance
        • [With weekly restarts] Starsurge, Wrath, and Starfire damage increased by 20% in PvP.
          • Developers’ note: Balance Druid’s potential burst has gone down significantly compared to Shadowlands, while at the same time their consistent spread damage has increased. Overall this is a healthier place, but we also want Starsurge to be a viable option for spending Astral Power in PvP. Additionally, we’d like to reward Balance Druids for casting Wrath and Starfire since these spells are more difficult to cast in PvP.
      • Feral
        • [With weekly restarts] Leader of the Pack now heals for 3% of maximum health (was 5%).
          • Developers’ note: As a follow-up to one of our goals in last week’s tuning of DPS specializations having higher self-healing than we were comfortable with, we are making an adjustment with Leader of the Pack to be more in line with other DPS specializations’ self-healing.
      • Restoration
        • [With weekly restarts] Riptide healing increased by 15% in PvP Combat.
        • [With weekly restarts] Lifebloom healing reduced by 10% in PvP combat.
        • Lifebloom’s bloom healing reduced by 10% in PvP combat.
          • Developers’ note: Lifebloom continued to constitute a significant portion of a Restoration Druid’s healing in PvP, so we’re lowering it. We feel that Restoration Druid’s throughput with this adjustment will remain strong.
    • Monk
      • [with weekly restarts] Blackout Kick damage increased by 15% in PvP combat.
      • [with weekly restarts] Tiger Palm damage increased by 15% in PvP combat.
      • Mistweaver
        • [with weekly restarts] Mana regeneration now reduced by an additional 15% (was 5%) in PvP combat.
      • Windwalker
        • Strike of the Windlord damage reduced by 30% in PvP combat.
          • Developers’ note: Strike of the Windlord and Thunderfist are dealing more burst than we are comfortable with, so we are adjusting them and increasing additional sustained damage.
    • Paladin
      • Holy
        • [with weekly restarts] Mana regeneration now reduced by an additional 35% (was 40%) in PvP combat.
    • Priest
      • Discipline
        • [with weekly restarts] Mana regeneration now reduced by an additional 5% (was 15%) in PvP combat.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 20% for Shadow only in PvP Combat.
        • [With weekly restarts] Reduced the absorption value of Power Word: Shield by 20% in PvP Combat for Shadow only.
        • [With weekly restarts] Reduced the healing transfer of Vampiric Embrace by 20% in PvP Combat.
        • [With weekly restarts] Reduced the duration of Void Volley: Horrify by 2 sec (was 3 sec).
        • [With weekly restarts] Reduced the damage of Void Volley by 30%.
          • Developers’ note: Shadow Priest self-sustain is too high in PvP so we are making targeted adjustments to their healing. Additionally, we are targeting Void Volley and Idol of Y’Shaarj as we’ve seen it could lead to frustrating situations with minimal counterplay when paired with other instant cast damage dealing abilities.
    • Rogue
      • [With weekly restarts] Numbing Poison attack and cast speed debuff effectiveness reduced by 33% in PvP combat.
      • Assassination
        • [With weekly restarts] Deathmark damage dealt by duplicated poisons and bleeds reduced by 30% in PvP combat.
          • The tooltip will not reflect this change, but it will be corrected in a future update.
      • Subtlety
        • [With weekly restarts] Secret Technique damage reduced by 30% in PvP combat.
          • Developers’ note: Assassination bleed damage is higher than we are comfortable with and Secret Technique has potential to lead to burst windows with minimal counterplay, so we are toning them down. Additionally, we are most comfortable with baseline cast speed reduction being 10% in PvP currently, so we’re reducing Numbing Poison to be in line with similar abilities.
    • Shaman
      • [With weekly restarts] Healing Stream Totem healing increased by 15% in PvP Combat.
      • Elemental
        • Reduced the damage of Elemental Blast by 15% in PvP combat.
          • Developers’ note: We’ve continued to see Elemental Blast be too bursty in PvP, for both Enhancement and Elemental. Additionally, Lightning Bolt burst with Primordial Wave for Enhancement was dealing more burst than desired, so we’re bringing down the value of Primordial Wave so that Lightning Bolt on its own can continue to shine. For Restoration, we’re targeting buffs to instant cast spells for improved survivability.
        • Enhancement
          • [With weekly restarts] Reduced the damage of Elemental Blast by 15% in PvP Combat.
          • [With weekly restarts] Primordial Wave causes your next Lightning Bolt to hit all targets with Flame Shock for 75% of normal damage for Enhancement only in PvP Combat (down from 150%).
    • Warlock
      • Affliction
        • [With weekly restarts] Soulburn Port duration reduced to 6 seconds in PvP.
        • [With weekly restarts] Soulburn Drain Life no longer grants an absorb when healing at full health in PvP.
        • [With weekly restarts] Soulburn Healthstone healing is reduced to 20% (was 30%) in PvP combat.
      • Demonology
        • [With weekly restarts] The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
          • Developers’ note: Demonology Warlocks have an abundance of control in their toolkit that can be used frequently so we are targeting the cooldown of Call Felhunter.
      • Destruction
        • [With weekly restarts] Chaos Bolt damage increased by 15% in PvP Combat.
        • [With weekly restarts] Shadowburn damage increased by 30% in PvP Combat.
        • [With weekly restarts] Incinerate damage increased by 30% in PvP Combat.
          • Developers’ note: Destruction Warlocks traditionally shine in PvP through setting up big burst windows, and we feel like they have been lacking in that regard.
    • Warrior
      • Fury
        • [With weekly restarts] Warpaint now reduces damage taken by 5% (was 10%) while enraged in PvP combat.
          • Developers’ note: We feel that Fury Warriors are too durable, even after last week’s adjustments to their self-healing from Bloodthirst.
      • Protection
        • [With weekly restarts] Shield Slam – Damage reduced by 20% in PvP combat.
        • [With weekly restarts] Rend damage reduced by 20% in PvP combat (Protection Warrior only).
          • Developers’ note: Protection Warriors are continuing to deal more damage than we would like even after recent adjustments. In some cases, we’ve observed them competing with damage-dealing specializations, so we’re making additional targeted adjustments on Shield Slam and Rend.
  • Solo Shuffle
    • Fixed an issue that prevented level 61+ players from participating in Solo Shuffle War Games in Maldraxxus Coliseum and Ruins of Lordaeron.

Professions

  • [With weekly restarts] You can now only earn Artisan’s Consortium reputation via weekly quests from two professions a week. All professions provide the same amount total (500).
  • [with weekly restarts] Azure Loom and Chrono Loom can now be used to fulfill Crafting Orders.
  • Added S.A.V.I.O.R. to the Crafting Order system. It remains Bind on Pickup and Requires Dragon Isles Engineering to use.
  • Added all intermediate reagents, finishing reagents, and optional reagents to the Crafting Order system (except for Illustrious Insight).
    • Developers’ note: The desire to fulfill orders is sometimes much greater than the supply of orders that actively need filled despite the high volume of orders going through the system. Additionally, there is a disconnect between being able to use one’s own raw gathered reagents to create a final desired product. By adding these crafted reagents to the Crafting Order system, we hope to offer more opportunities for crafters to locate and fill orders and customers to directly utilize their own materials to feel a stronger sense of ownership in the final product. Currently, multiple orders will need to be placed if you need a higher quantity than the recipe provides. We recognize that this flow isn’t ideal and will be looking into how to improve it. Thank you for your patience and continued feedback as we iterate on all things professions!
  • Alchemy
    • Transmutation crafts have been temporarily disabled in order to address an exploit. It is our top priority to resolve the underlying issue and re-enable Transmutations as soon as possible.
  • Enchanting
    • The Enchanting formulas Illusion: Primal Frost, Air, Fire, and Earth were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
  • Engineering
    • Arclight Energy Surge caused by catastrophic tinker malfunctions will now continue to tick down while offline.
    • Pieces of Scrap sometimes found by specialized Engineers now have a significantly higher chance of dropping when you use your bombs or tinkers.
    • The chance to receive Junk items from Rummage Through Scrap has been reduced for specialized Engineers.
    • Rummage Through Scrap’s chance to yield a special treasure has been slightly increased for specialized Engineers.
      • Developers’ note: While the main benefit of investing points into the Scrapper specialization is the significant increase to your resourcefulness, Rummage Through Scrap is proving to be far less rewarding than intended. The goal for this effect is not to incentivize using your devices at every opportunity, but instead to reward your dedication to your craft by sometimes uncovering something useful… or unique!
  • Herbalism
    • Windswept perk 0 now correctly reduces the distance you are knocked back by Building Breeze.
  • Inscription
    • The Curious Djaradin Rune, an item that gives specialization in Inscription, should now drop from creatures for Scribes capable of specializing.
    • Fixed an issue where some embellishments where not showing on Held in Off-hand weapons.
  • Jewelcrafting
    • Fixed an issue where the Design: Elemental Lariat was not properly dropping off all boss storm creatures. It should now properly drop off them.
      • Developers’ note: Players only have a chance to get this recipe on your first kill of each per day, matching with the behavior of other loot that drops from these creatures.
  • Mining
    • Fixed an issue with Titan-Touched specialization that had the effect descriptions of the 0 point and 40 point perks swapped. Functionality is unchanged.
    • Fixed an issue that made the Surveying 30 knowledge perk drop Illimited Diamonds significantly less often than intended.
    • Molten perk 0 now correctly reduces the damage dealt by Smoldering Ore.
  • Skinning
    • Reduced the cooldown of Bottled Pheromones to 5 minutes (was 30 minutes).
    • Significantly increased the bonus cooldown reduction specializations provide toward Elusive Creature Bait. When players are maxed out in all perks related to Elusive Creature Bait, the cooldown is now reduced by 20 minutes (was 13 minutes).
    • Increased the reward for skinning normal, rare, and elite ‘elusive’ enemies. The normal enemies are now only skinnable by a single skinner.
      • Developers’ note: The rewards for skinning elusive creatures have been equally elusive, so we are improving what they drop. Along with this change, normal elusive creatures are only skinnable by a single skinner. Elite and Rare elusive creatures will remain skinnable by everyone who participates in defeating them.

Quests

  • Fixed an issue that was causing the rare Stolen Present box to show up on the quest “You’re a Mean One…”.
  • PX-238 Winter Wondervolt now persists through death.
  • [With weekly restarts] Requirement to complete Sparks of Life weekly quests reduced to 100 Sparks of Life (was 200).
  • Azure Span
    • Fixed an issue where unique creatures in “Delights to Delve for” were clipping into the geography, blocking players from completing the objective.
  • The Forbidden Reach
    • During “Final Orders” the Wrath of the Storm-Eater aura will now properly disable mounting, dragonriding, and Soar spells.
  • Ohn’ahran Plains
    • Gurgthock the Fight Promoter should no longer become permanently uninteractible if players restart “The Field of Ferocity Redux: Master of the Hunt” immediately after it resets.
  • Thaldraszus
    • Fixed an issue where credit was incorrectly sharing between party members during “Time-Locked Timewalkers.”
  • The Waking Shores
    • Fixed an issue where Wrathion could drop players while flying during “The Obsidian Citadel.”

10.0.5 PTR Development Notes

Quote from: Blizzard

The Dragonflight 10.0.5 PTR update is now live.
Added a few extra notes to the update below:

PROFESSIONS

  • CRAFTING UI PANEL
    • Multiple charge cooldowns will now list the time of when next charge will be available
    • Track recipe checkbox is available for recrafting
    • Enchanting items will now display an “Enchantment” prefix text in the Crafted Items window
  • CRAFTING ORDERS
    • Added “Use Highest Quality Reagent” checkbox to customer
    • Added option to reject an order by right-clicking on it under Personal orders tab
    • “Open All” for crafting order mail will now auto-delete the mail after receiving the item.
  • Overload Elemental Deposit and Overload Elemental Herb has been slightly redesigned:
    • Overloading cooldown is no longer modified by gathering mining or herb nodes.
    • Overload is now taught to all Miners and Herbalists after collecting their first Elemental themed node.
    • Mastering the Elements unlock point now restores Overload cooldown reduction functionality.
      • Developers’ note: Overload offers the occasional moment to allow gatherers to not only change up their gameplay, but also to gain a nice bonus of extra elemental reagents. Requiring a specialization investment to engage with the system felt too restrictive and also did not offer all Gatherers the same opportunity to try something new. By shifting the cooldown reduction onto the unlock point and unlocking the spell for all Gatherers, everyone has an opportunity to participate but also get a better understanding of what the feature is offering before investing points into the specialization tree.

USER INTERFACE AND ACCESSIBILITY

  • EDIT MODE
    • Added XP Bars
    • Added Bags
    • Added Micro Button Bar
  • Bank bags background color has been adjusted to be different from inventory bags.
  • Minimap target icon border will be suppressed while in combat.
  • Audio Channels and Audio Cache Size options have been moved down in the Options > Audio menu.
  • TALENT WINDOW
    • Added “Copy build” button to player Inspect panel
    • “Reset All Talents” buttonwill reset one tree at a time
  • Matchmaking value is added to the scoreboard for Rated Solo Shuffle.
  • Dragonriding world quests have a new icon.
  • Dragonriding Motion Sickness controls have been added to the Options > Accessibility panel.
    • Focal Circle: Adding a focal circle crosshair to the center of the players screen that helps players focus on a more restricted area to address motion sickness.
    • Landscape Darkening: Apply a darkening effect around the outside of the screen as the player accelerates.

Hotfixes: December 16 2022, Class Tuning Incoming 21 December, Solo Shuffle Update 17 December

Yesterday did not bring just the last hotfixes of the week but also a large list of tuning changes that will go live with the next weekly reset as well as changes coming to Rated Solo Shuffle!

Quote from: Blizzard

December 16, 2022

Achievements

  • For Honor Our Ancestors, Jhakan Khan’s requested item has been changed from Primal Molten Greatbelt to Fire-Blessed Greatsword.

Classes

  • Mage
    • Arcane
      • Fixed an issue with Nether Tempest not always applying to your currently selected target.
  • Rogue
    • Fixed an issue that prevented Thistle Tea charges from refreshing after encounters.

Dragonriding

  • Cliffside Wylderdrake
    • Green Scales manuscript will now correctly unlock green scales.
    • Blue Scales manuscript will now correctly unlock blue scales.

Dungeons and Raids

  • Vault of the Incarnates
    • Eranog
      • Resolved an issue causing Incinerate to sometimes hit players if Eranog was defeated during intermission.

Mythic+

  • Affixes
    • Thundering
      • Mark of Lightning and Mark of Wind no longer display an overhead visual once only one marked player remains.
      • The visual warning when Mark of Lightning and Mark of Wind near expiration has been increased in size.
  • Halls of Valor
    • Hyrja
      • Fixed an issue that caused Hyrja’s and Olmyr’s Sanctify ability to inflict more damage than intended.
  • Temple of the Jade Serpent
    • Wise Mari
      • Fixed an issue that could cause Wise Mari’s facing to change during Wash Away.
  • Vault of the Incarnates
    • The number of Dormant Infusers increased to 5 on Mythic difficulty (was 4).
    • Dathea, Ascended’s health reduced by 15% on Mythic difficulty.

Pet Battles

  • The Gray Marmoni and Black Skitterbug battle pets are now bind-on-pickup.

Player versus Player

  • Characters
    • Pandaren
      • Pre-Mixed Pot of Noodles will now scale up to level 70, granting an appropriate amount of Versatility for Pandaren in PvP.

Professions

  • Griftah has taken note of all the wonderous and amazing items that the adventurers of Azeroth have been crafting and has decided to branch out his business to include a new Optional Reagent: Griftah’s All-Purpose Embellishing Powder. Griftah’s All-Purpose Embellishing Powder is guaranteed to give your gear +1 Sparkle when applied through crafting or recrafting! This will remove any embellishments you have added to that gear, as well as the Unique-Equipped: Embellished (2) requirement on it.
  • Alchemy
    • Fixed several issues that caused Phial durations to scale unpredictably when consuming multiple. Phial duration specialization perks should now also function correctly as part of this fix.
    • Iced Phial of Corrupting Rage will now correctly restore Corrupting Rage if you die while Overwhelming Rage is active.
  • Jewelcrafting
    • Fixed a scaling issue that caused Idol of the Aspects trinkets to be far weaker than intended.
    • Idol of the Aspects trinkets now stack up to 18 times before transforming (was 15).

Reputation

  • Dragonscale Expedition
    • The Small Expedition Shovel is now bind-on-pickup.
    • Fixed an issue where some of the early Dragonscale Expedition cosmetics were set to Bind on Account instead of Bind on Pickup. Players can purchase items on alts to unlock them once at least one character has reached the correct Renown Rank.
  • Maruuk Centaur
    • Essence of Awakening is now properly bind-on-pickup.

Wrath of the Lich King Classic

  • Fixed an issue where holidays on the calendar could be off by one day.
  • Classes
    • Death Knight
      • Frost
        • Fixed an issue where it was possible to have multiple ranks of Icy Talons active at once.
      • Unholy
        • Fixed an issue where multiple ranks of Desolation can be stacked at once.

Class Tuning Incoming 21 December

Quote from: Blizzard

Now that Season 1 is underway, we’re planning the following tuning adjustments to classes, to take place during scheduled weekly maintenance on 21 December.

Classes

Druid

  • Restoration
    • All healing increased by 5%. This change does not apply to PvP combat.
    • Embrace of the Dream healing increased by 25%.
    • Luxuriant Soil now has a 1.5/3% (was 1/2%) chance to spread Rejuvenation.
      • The tooltip will not reflect this change, but it will be corrected in a future update.

Death Knight

  • Soul Reaper damage increased by 10%.
  • Icy Talons duration increased to 10 seconds (was 6 seconds).
  • Unholy
    • Apocalypse ghoul duration increased to 20 seconds (was 15 seconds).
    • Death Coil damage increased by 10%.
    • Clawing Shadows damage increased by 6%.
    • Scourge Strike damage increased by 6%.
    • Plaguebringer duration increased to 10 seconds (was 5 seconds).
    • Reaping now increases the damage of Soul Reaper, Scourge Strike, Festering Strike, and Death Coil by 25% damage to enemies below 35% health (was 20% increased damage).

Evoker

  • Disintegrate damage increased by 15%.

Hunter

  • Marksmanship
    • All ability damage reduced by 3%.

Mage

  • Fire
    • Pyroblast damage increased by 12%.
    • Ignite damage increased by 5%.
    • Fire Blast damage increased by 12%.
    • Fireball damage increased by 12%.
    • Scorch damage increased by 12%.
  • Frost
    • Ice Lance damage increased by 12%.
    • Flurry damage increased by 15%.
    • Frostbolt damage increased by 15%.
    • Glacial Spike damage increased 15%.
    • Splitting Ice now causes Icicles and Ice Lance to hit another nearby target for 80% (was 65%).
      • The tooltip will not reflect this change, but it will be corrected in a future update.

Monk

  • Windwalker
    • All ability damage reduced by 3%.

Priest

  • Shadow
    • Increased the mana cost of Power Word: Shield to 5% of base Mana (was 4%).
    • Vampiric Touch damage increased by 10%.
    • Shadow Word: Pain damage increased by 10% for Shadow only.
    • Shadowy Apparition Damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Void Bolt damage increased by 20%.
    • Mind Blast damage increased by 20% for Shadow only.
    • Mind Spike damage increased by 20%.
    • Mind Flay damage increased by 20%.
    • Idol of Y’shaarj increases damage done by 5% when Mindbender is summoned on a feared target (was 15%).

Rogue

  • Resounding Clarity now causes Echoing Reprimand to Animacharge 2 additional combo points (was 3).
  • Assassination
    • All ability damage reduced by 3%.
    • Fatal Concoction’s damage bonus for weapon poisons reduced to 10% (was 15%).
  • Outlaw
    • All ability damage reduced by 3%.
  • Subtlety
    • All ability damage reduced by 3%.

Shaman

  • Enhancement
    • All ability damage reduced by 3%.

Warlock

  • Affliction
    • Malefic Rapture damage increased 15%.
    • Drain Soul damage increased 20%.
    • Shadow Bolt damage increased 20%.
    • Pandemic Invocation damage increased 500%.
  • Destruction
    • Chaos Bolt damage increased by 5%.

Warrior

  • Arms
    • All ability damage increased by 3%.
    • Mortal Strike damage increased by 5%.
    • Execute damage increased by 10%.
  • Fury
    • (2) Set Bonus: Execute critical hit chance bonus increased to 25% (was 10%).

Player versus Player

Based on data we’ve observed so far in Season 1, we’re making some PvP-specific adjustments. One of the broader changes we’re making is to target mana regeneration for different healers to better balance their longevity in relationship to throughput in PvP.

Druid

  • Restoration
    • Lifebloom healing reduced by 10% in PvP combat.
    • Lifebloom (Bloom) healing reduced by 10% in PvP combat.
  • Developers’ note: Lifebloom continued to constitute a significant portion of a Restoration Druid’s healing in PvP, so we’re lowering it. We feel that Restoration Druid’s throughput with this adjustment will remain strong.
  • Balance
    • Starsurge damage increased by 20% in PvP.
    • Wrath damage increased by 20% in PvP.
    • Starfire damage increased by 20% in PvP.
  • Developers’ note: Balance Druid’s potential burst has gone down significantly, while at the same time their consistent spread damage has increased. Overall this is a healthier place, but we want Starsurge to also be a viable option for spending Astral Power in PvP. Additionally, we’d like to reward Balance Druids for casting Wrath and Starfire since those are more difficult to cast in PvP.
  • Feral
    • Leader of the Pack now heals for 3% of maximum health (was 5%).
  • Developers’ note: As a follow up to one of our goals in last week’s tuning of DPS specializations having higher self-healing than we were comfortable with, we are making an adjustment with Leader of the Pack to be more in line with other DPS specializations’ self healing.

Paladin

  • Holy
    • Mana regeneration now reduced by 35% (was 40%) in PvP combat.

Priest

  • Discipline
    • Mana regeneration now reduced by 5% (was 15%) in PvP combat.
  • Shadow
    • Reduced the duration of Void Volley: Horrify to 2 seconds (was 3 seconds).
    • Reduced the damage of Void Volley by 30%.
    • Reduced the absorption value of Power Word: Shield by 20% in PvP Combat for Shadow only.
    • Reduced the healing transfer of Vampiric Embrace by 20% in PvP Combat.
    • Shadow Word: Death damage reduced by 20% in PvP Combat for Shadow only
  • Developers’ note: Shadow Priest self-sustain is too high in PvP so we are making targeted adjustments to their healing. Additionally, we are targeting Void Volley and Idol of Y’Shaarj as we’ve seen it could lead to frustrating situations with minimal counterplay when paired with other instant cast damage dealing abilities.

Monk

  • Blackout Kick damage increased by 15% in PvP combat.
  • Tiger Palm damage increased by 15% in PvP combat.
  • Mistweaver
    • Mana regeneration now reduced by 15% (was 5%) in PvP combat.
  • Windwalker
    • Strike of the Windlord damage reduced by 30% in PvP combat.
  • Developers’ note: Strike of the Windlord and Thunderfist are dealing more burst than we are comfortable with so we are adjusting them and increasing additional sustained damage.

Rogue

  • Numbing Poison’s attack and cast speed debuff effectiveness reduced by 33% in PvP combat.
  • Assassination
    • Deathmark’s damage dealt by duplicated poisons and bleeds reduced by 30% in PvP combat.
      • The tooltip will not reflect this change, but it will be corrected in a future update.
  • Subtlety
    • Secret Technique damage reduced by 30% in PvP combat.
  • Developers’ note: Assassination bleed damage is higher than we are comfortable with and Secret Technique has potential to lead to burst windows with minimal counterplay, so we are toning them down. Additionally, we are most comfortable with baseline cast speed reduction being 10% in PvP currently, so we’re reducing Numbing Poison to be in line with similar abilities.

Shaman

  • Healing Stream Totem healing increased by 15% in PvP combat.
  • Enhancement
    • Reduced the damage of Elemental Blast by 15% in PvP combat.
    • Primordial Wave causes your next Lightning Bolt to hit all targets with Flame Shock for 75% of normal damage for Enhancement only in PvP Combat (was 150%).
  • Restoration
    • Riptide healing increased by 15% in PvP Combat.
  • Elemental
    • Reduced the damage of Elemental Blast by 15% in PvP combat.
  • Developers’ note: We’ve continued to see Elemental Blast be too bursty in PvP, for both Enhancement and Elemental. Additionally, Lightning Bolt burst with Primordial Wave for Enhancement was dealing more burst than desired, so we’re bringing down the value of Primordial Wave so that Lightning Bolt on its own can continue to shine. For Restoration, we’re targeting buffs to instant cast spells for improved survivability.

Warlock

  • Demonic Embrace no longer gains 10% additional stamina in PvP.
  • Developers’ note: Warlocks continued to be more survivable than we’d like so we are making further targeted adjustments.
  • Affliction
    • Soulburn Port duration reduced to 6 seconds in PvP.
    • Soulburn Drain Life no longer grants an absorb when healing at full health in PvP.
    • Soulburn Healthstone healing is reduced to 20% (was 30%) in PvP combat.
  • Demonology
    • The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
  • Developers’ note: Demonology Warlocks have an abundance of control in their toolkit that can be used frequently so we are targeting the cooldown of Call Felhunter.
  • Destruction
    • Chaos Bolt damage increased by 15% in PvP Combat.
    • Shadowburn damage increased by 30% in PvP Combat.
    • Incinerate damage increased by 30% in PvP Combat.
  • Developers’ note: Destruction Warlocks traditionally shine in PvP through setting up big burst windows, and we feel like they have been lacking in that regard.

Warrior

  • Fury
    • Warpaint now reduces damage taken by 5% (was 10%) while enraged in PvP combat.
  • Developers’ note: We feel that Fury Warriors are too durable, even after last week’s adjustments to their self-healing from Bloodthirst.
  • Protection
    • Shield Slam damage reduced by 20% in PvP combat.
    • Rend damage reduced by 20% in PvP combat (Protection Warrior only).
  • Developers’ note: Protection Warriors are continuing to deal more damage than we would like even after recent adjustments. In some cases, we’ve observed them competing with damage-dealing specializations, so we’re making additional targeted adjustments on Shield Slam and Rend.

Solo Shuffle Update 17 December

Quote from: Blizzard

Greetings,

We’re excited to see Rated Solo Shuffle underway in Dragonflight Season 1 and are happy to see interest in the feature. In October, we posted an FAQ about Rated Solo Shuffle and we want to provide another update following the abundance of feedback and data we’ve received.

Title Rewards

As indicated in the first FAQ, we recognized the feedback around the end of season title for the top 0.1% of each specialization in Solo Shuffle, Crimson Soloist, to be an underwhelming choice of title. We discussed alternative titles and landed on one we think better encapsulates the prestige of the achievement: Crimson Legend. Going forward we plan to use the Season name as the prefix.

Additionally, Solo Shuffle is missing a goal for high end players who are not necessarily in contention for ending the season in the top 0.1%. Similar to how the Gladiator title works in 3v3, we will add a new seasonal title with a corresponding achievement in Rated Solo Shuffle: Legend. You’ll earn this title by winning 100 rounds of Solo Shuffle above 2400 personal rating. This title will then be available to use for the remainder of the season and will be reset at the beginning of each season.

These updates are coming to the game next week. Unfortunately, due to a technical limitation, the tracking for rounds won for Legend will not be retroactive.

Future Improvements

We also want to provide an update on some additional features and improvements we’re actively working on implementing. These will come to the game with future updates:

  • Rating calculated per round in games with leavers.
  • Deserter debuff being tracked account-wide.
  • UI improvements
  • Matchmaking Value for each player in a match will be displayed on the scoreboard.
  • Adding a warning prompt that displays the penalty for leaving if a player attempts to leave a match.
  • Mouseover on the queue time for a match will display the Average DPS wait time as well as the Average Healer wait time.
  • Indicator on the UI for Call to Arms for Healer, displaying extra rewards that healers receive for queuing.

Finally, we recognize that queue times for damage dealers can be extraordinarily long due to having a low ratio of available healers to DPS in the queue; there are nearly 4 DPS for every healer during the most active queue times. We’re actively discussing the best options to incentivize more healers to queue for Solo Shuffle and we’ll share more about that as we develop ways to address it.

Thank you very much for all of your feedback!

Patch 10.0.5 Hits The PTR! Patch Notes, White & Grey Armor Transmog, Large Druid Talent Changes

Starting out strong with their expressed intention for a better content release schedule, Blizzard has already put Patch 10.0.5 on the PTR! It includes the previously announced Trading Post, the white & grey item transmog, the return of WoD crafted item transmog and a large talent tree adjustment for Druids. Check out the full patch notes:

Quote from: Blizzard

World of Warcraft Version 10.0.5 PTR

This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight 10.0.5 update.

DRAGONFLIGHT 10.0.5 UPDATE DEVELOPMENT NOTES

NEW FEATURE: TRADING POST

A new feature is making its way to World of Warcraft — the Trading Post! Complete monthly activities to earn currency toward decking out your characters in cosmetic transmogs, pets, and mounts— with new items and activities introduced every month.

A set of traders will be moving their wares into the capital cities of Stormwind and Orgrimmar—T&W (Tawny and Wilder) and Zen’shiri Trading Posts. You’ll find T&W just outside of the Mage District in Stormwind and the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar.

To obtain these unique cosmetic items, you will need to acquire a new account-wide currency called “Trader’s Tender.” This can be earned in two ways:

  • Automatically each month: Just by logging in and heading to the Trading Post, you can collect 500 Trader’s Tender every month from a chest called the Collector’s Cache.
  • By completing monthly activities in the Traveler’s Log: A monthly set of activities provides the opportunity to earn up to 500 additional Trader’s Tender.

The final Trader’s Tender amounts are subject to change. We’ll be iterating on this new feature as we test on the PTR.

CLASSES

  • DRUID
    • Class
      • All Druids now learn Swipe at level 10.
      • Swipe and Brutal slash damage reduced by 50%.
      • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
      • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
      • New Talent: Improved Swipe – Increases Swipe and Brutal Slash damage by 100%.
      • New Talent: Forestwalk – Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
      • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and range by 5 yards.
      • New Talent: Incessant Tempest: Reduces the cooldown of Typhoon by 5 seconds.
      • New connection between Rake and Rip.
      • New connection between Maim and Tireless Pursuit.
      • New connections connecting Skull Bash to Primal Fury and Matted Fur.
      • New connection between Verdant Heart and Ironfur.
      • Wild Growth moved up and Remove Curse moved to the side.
      • Improved Rejuvenation moved up the tree.
      • Sunfire moved up and Starsurge moved to the side.
      • Feral druids now start with Rip instead of Thrash.
    • Balance
      • The Balance Druid tree has been redesigned.
      • Lunar Eclipse no longer increases the critical strike chance of Starfire.
      • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
      • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
      • Circle of Life and Death has been removed.
      • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
    • Feral
      • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
      • Taste for Blood bonus to Ferocious Bite damage increased to 4/8% per bleed on the target (was 2/4%).
      • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
      • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
      • Infected Wounds bonus to Rake damage reduced to 25% (was 30%).
      • Veinripper increase to bleed durations increased to 33% (was 25%).
      • Lunar Inspiration damage increased by 66%.
      • Tear Open Wounds moved to row 4
      • Survival Instincts moved to row 5.
      • Infected Wounds moved to row 5.
      • Berserk moved to row 6.
      • Moment of Clarity moved to row 7.
      • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
      • Position of Wild Slashes and Brutal Strike swapped in their choice node.
      • Lunar Inspiration now a choice node with Feral Frenzy.
    • Guardian
      • The Guardian Druid tree has been redesigned.
      • Ursine Adept is now baseline.
      • Innervate can now be cast in Bear Form.
      • Front of the Pack moved to row 3.
      • Flashing Claws switched positions with Reinvigoration.
      • New Talent: Thorns of Iron – When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
      • New Talent: Raze – Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
      • New Talent: Moonless Night – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
      • New Talent: Lunar Beam – Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
      • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
      • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
      • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
  • EVOKER
    • Preservation
      • Redesigned the delivery method for Temporal Anomaly’s absorb shields. Absorb shields are now applied to all allies it passes through, with absorb effectiveness reduced beyond 5 (was: pulses 3 times and heals 2 allies per pulse). Its speed has also been increased by 40%, and the orb will no longer slow down when it detects an ally in its radius.
      • Temporal Anomaly cooldown increased to 15 seconds (was 6 seconds).
      • Nozdormu’s Teachings has been redesigned – Now reduces the cooldown of Empower spells by 5 seconds when Temporal Anomaly is cast.
      • Resonating Sphere now applies Echo to the first 6 allies it passes through.
      • Time of Need cooldown reduced to 60 seconds (was 90 seconds).
  • HUNTER
    • Marksmanship
      • Salvo has been redesigned – Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. 45 second cooldown, does not incur the global cooldown.
      • Double Tap has been removed and has been replaced by Tactical Reload in the Talent tree.
      • New Talent: Tactical Reload – Aimed Shot and Rapid Fire cooldown reduced by 10%.
      • Tactical Reload and Steady Focus have swapped positions in the Talent tree.
      • Calling the Shots now reduces the cooldown of Trueshot by 2.5 seconds per 50 Focus spent (was 1.5 seconds).
  • MONK
    • Mistweaver
      • New Talent: Sheilun’s Gift – Draws in all nearby clouds of mist, healing up to 3 nearby allies per cloud absorbed. A cloud of mist is generated every 8 seconds while in combat.
      • New Talent: Veil of Pride – Increases Sheilun’s Gift cloud of mist generation to every 4 seconds.
      • New Talent: Shaohao’s Lessons – Each time you cast Sheilun’s Gift, you learn one of Shaohao’s Lessons for up to 30 seconds, based on how many clouds of mist are consumed.
      • New Talent: Lesson of Doubt – You do up 30% more damage and healing to targets, based on their current health.
      • New Talent: Lesson of Despair – Your Critical Strike is increased by 25% while above 80% health.
      • New Talent: Lesson of Fear – Decreases your damage taken by 15% and increases your Haste by 20%.
      • New Talent: Lesson of Anger – 20% of the damage or healing you deal is duplicated every 4 seconds.
      • New Talent: Burst of Life – Life Cocoon’s cooldown is reduced by 20 seconds, but its absorb amount is reduced by 40%. When Life Cocoon expires, it releases a burst of mist that restores health to 3 nearby allies. Choice node with Calming Coalescence.
      • Revival healing now increased by 100% while not in a raid.
      • Added a connection from the Veil of Pride/Shaohao’s Lesson choice node to the Rising Mist/Tear of Morning choice node.
      • Bonedust Brew removed and replaced with Sheilun’s Gift.
      • Attenuation removed and replaced with Shaohao’s Lessons.
      • Bountiful Brew removed and replaced with Veil of Pride.
  • PALADIN
    • Holy
      • Blessing of Winter has been redesigned – Now restores 1% mana per 2 seconds. Only castable on friendly healers.
      • Avenging Crusader now costs 5 Holy Power (was 50% of base mana), reduced cooldown to 45 seconds (was 2 minutes) and reduced duration to 12 seconds (was 20 seconds).
      • Tower of Radiance now causes Holy Light and Flash of Light to additionally have a chance to grant a Holy Power based on your target’s current health when cast on targets without Beacon of Light, increasing to 100% on targets below 50% health.
      • Inflorescence of the Sunwell now grants a Holy Power every third cast of Holy Light with Infusion of Light (was 30% chance).
  • PRIEST
    • Class
      • New Talent: Petrifying Scream – Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
      • Surge of Light now properly triggers from all healing spells.
      • The root effect of Void Tendrils is now displayed on enemy nameplates.
    • Discipline
      • Pain Transformation now causes Pain Suppression to heal your target for 25% of maximum health (was 12%).
      • Protector of the Frail now also grants Pain Suppression an additional charge.
      • Light’s Wrath now costs 2% of base mana.
      • Power Word: Solace damage reduced by 15%.
      • Mind Blast now costs 1.6% of base mana (was 2.5%).
      • Painful Punishment now increases the duration of Shadow Word: Pain or Purge the Wicked by 1.5 seconds (was 0.7 seconds).
      • Embrace Shadow now increases the duration of Shadow Covenant by 8 seconds (was 4 seconds).
      • Twilight Corruption has been redesigned – Shadow Covenant increases the damage and healing of Shadow spells by an additional 10%.
      • Shadow Covenant now converts Penance to a Shadow spell.
      • Dark Reprimand (Shadow Penance) can now be cast on allies.
      • Stolen Psyche has been redesigned and renamed to Abyssal Reverie – Atonement heals for 10%/20% more when activated by Shadow spells.
      • Train of Thought causes Power Word: Solace to trigger a cooldown reduction for Penance in addition to Smite.
      • Blaze of Light increases the damage of Power Word: Solace in addition to Smite and Penance.
      • Weal and Woe increases the damage of Power Word: Solace in addition to Smite.
      • Wrath Unleashed increases the damage of Power Word: Solace in addition to Smite.
      • Harsh Discipline can trigger from Power Word: Solace and Mind Blast in addition to Smite. This talent is no longer tracked through Smite and instead appears on the Personal Resource Display.
      • Void Summoner can now trigger from Power Word: Solace in addition to Smite, Mind Blast, and Penance.
      • Added a few connections to the sides of row 6 to row 8 for Discipline.
      • Fixed an issue preventing Dark Reprimand from consuming Power of the Dark Side.
    • Holy
      • Burning Vehemence and Searing Light have swapped positions in the talent tree.
      • Searing Light is now a 1-point talent. Smite and Holy Nova to deal 25% increased damage to targets affected by Holy Fire. (unchanged)
      • Burning Vehemence is now a 2-point talent and has been redesigned – Increases the damage of Holy Fire by 15%/30%. Holy Fire deals 15%/30% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
      • Prayers of the Virtuous now increases the maximum stack count of Prayer of Mending by 2 per point.
    • Shadow
      • Resolved an issue causing the Shadow versions of Halo and Divine Star to cost less Mana than the Holy versions.
      • Divine Star now generates 6 Insanity.
      • Halo now generates 10 Insanity.
      • Mindgames now generates 10 Insanity.
  • SHAMAN
    • Restoration
      • Healing Tide Totem healing now increased by 100% while not in a raid.
  • WARLOCK
    • Class
      • Soulkeeper has been redesigned – Summons a Soulkeeper that consumes all Tormented Souls you’ve collected, blasting nearby enemies for Chaos damage per soul consumed over 8 seconds. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
      • Inquisitor’s Gaze is now passive and has been redesigned – Your spells and abilities have a chance to summon an Inquisitor’s Eye that deals Chaos damage over time.
        • Developers’ note: Soulkeeper scaling its duration based on souls consumed has felt a bit awkward to use so we’re revising the spell to scale its damage instead. Inquisitor’s Gaze being active all the time lends itself to having lower throughput than we’d like. We’re redesigning it to be a frequent proc that deals considerable damage instead of a buff that you click and forget.
    • Affliction
      • Soul Tap has been removed.
      • Pandemic Invocation has been moved to row 6 and is now a 1 rank talent.
      • New Talent: Focused Malignancy – Malefic Rapture deals 15/30% increased damage to targets suffering from Unstable Affliction.
      • Soul Swap has been redesigned – Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy of the effects onto a new target.
        • Developers’ note: With regards to Affliction, its rotational global cooldown (GCD) traffic has been a bit higher than we’d like. Soul Tap in particular we’re cutting to help lessen GCD traffic and its heavy reliance on addons to tell when it’s available for use. In its place we’re adding Focused Malignancy, a favored conduit from Shadowlands, that helps Affliction’s single target profile. Lastly, Soul Swap’s current iteration hasn’t been as desirable as we’d like. To address this, we’re testing an older iteration of Soul Swap that should help with Affliction’s ramp.
  • WARRIOR
    • Arms
      • Defensive Stance is now talented by default.
      • Shuffled the positions of some nodes towards the end of the tree and added some new connections to try and aid the creation of more general builds.
      • Valor in Victory now only 1 rank and now provides 1% Versatility and reduces the cooldown of Die by the Sword by 30 seconds.
      • New Talent: Improved Slam – Slam has a 10% increased chance to critically strike and deals 30% increased critical strike damage.
      • Improved Overpower and Battlelord now also increase the damage of Dreadnaught.
      • Battlelord’s chance to reset the cooldown of Mortal Strike or Cleave increased to 35% (was 25%).
      • Skullsplitter now causes Deep Wounds to expire instantly.
      • Tide of Blood now only causes Rend to expire instantly as Deep Wounds is built into Skullsplitter.
      • Sweeping Strikes is now baseline.
      • New Talent: Spiteful Serenity – Colossus Smash and Avatar’s durations are doubled but their damage bonuses are reduced by 50%.

CREATURES AND NPCS

  • The newly trained Draenei, Lightforged Draenei, Orc, Tauren, and Highmountain Tauren that now specialize in rogue, mage, and priest classes are now located in major capital cities (Stormwind and Orgrimmar) and in their racial cities (Thunder Bluff and the Exodar). Additionally, a Tauren rogue found their way into the Rogue class hall.

ITEMS AND REWARDS

  • Common (white) and Poor (grey) quality equipment can now be used for transmogrification. These items will now become bind-on-equip.
  • Enchant illusions can now be applied on Artifact weapons.
  • New Toy: Reusable Oversized Bobber – Acquired from catching 100 fish with the Oversized Bobber. The toy version supports all bobbers in your toy collection and will automatically work with new bobber additions.

PLAYER VERSUS PLAYER

  • Precognition duration increased to 5 seconds and now also prevents cast pushback.
  • MONK
    • Mistweaver
      • Chrysalis (PvP Talent) now reduces Life Cocoon’s cooldown by 30 seconds (was 45 seconds).

PROFESSIONS

  • Warlords of Draenor crafted item appearances have returned. You can purchase recipes for Optional Reagents for each relevant profession from the vendors in your garrison or in Ashran that cost Secrets of [Profession] tomes that are the old daily cooldown craft. Use the Optional Reagents when crafting Warlords of Draenor crafted gear to convert them into the new appearance.
  • Portals from Overload Titan-Touched nodes should more consistently take you to a new location.

White and Grey Transmog

Quote from: Blizzard

If you already possess these items, they will become bind-on-equip, and you’ll just need to equip them to obtain the appearance.

Items that you do not have in your inventory when the patch goes live will have to be obtained and equipped for the system to register them.

Druid Updates in 10.0.5

Quote from: Blizzard

Hi, Druids.

We’ve got a number of upcoming changes to the core and spec trees coming in 10.0.5. Our hope is that they fix some underlying issues with the trees while still giving you the same options and overall builds you’ve gotten used to.

Talent Dependencies

One of our goals for the talent tree was to make it impossible or unlikely to pick talents that would do nothing for a character. Druid breaks that guideline in a couple places – Feral can take talents that modify Berserk without taking Berserk, Guardian and Feral can skip Swipe, etc. Most players don’t do these, but we still want to tighten this up.

Druid Core Tree

In the core tree, we’ve moved Wild Growth and Sunfire up so they’re among the first points Resto and Balance druids take. Feral druids now start with Rake and Rip, instead of Rake and Thrash. All druids now learn Swipe at level 10, at half its current damage. The previous talent to learn Swipe is now Improved Swipe, restoring Swipe’s (and Brutal Slash’s) current damage.

We’ve rearranged other talents and added connectors and a couple new talents to give you some different options. Lastly, we changed Killer Instinct and Nurturing Instinct to grant 3/6% value for just 2 talent points.

Tuning Changes

  • All Druids learn Swipe at level 10.
  • Swipe and Brutal slash damage reduced by 50%.

Talents

  • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
  • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
  • New talent: Improved Swipe increases Swipe and Brutal Slash damage by 100% (restoring 10.0.2 values).
  • New talent, row 8: Forestwalk. 2 points. Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
  • New talent: Gale Winds. Increases Typhoon’s radius by 20% and range by 5 yards.
  • New talent: Incessent Tempest: Reduces the cooldown of Typhoon by 5 seconds.
  • Feline Swiftness icon changed.
  • Matted Fur icon changed.
  • New connections throughout the tree.
  • Wild Growth moved up and Remove Curse moved to the side.
  • Sunfire moved up and Starsurge moved to the side.
  • Feral druids now start with Rip instead of Thrash.

Feral

To correct Feral’s dependency issues, we’ve moved the talents that modify Berserk into a triangle under the core Berserk talent. We’ve repositioned Tear Open Wounds, putting it behind Double-Clawed Rake because in mass AOE situations where you’ll want Tear Open Wounds you’ll generally also want Double-Clawed Rake.

Survival Instincts

While we want you to make choices in your talent tree, the option to skip your major survivability cooldown in exchange for more DPS isn’t really one of them. Feral and other specs that include major survivability cooldowns in their spec tree are generally tuned with the assumption you’re taking those talents. To reinforce the importance of Survival Instincts, we’re moving it above Berserk.

AOE Build Options

We like the power of Feral’s bleeds and are happy that there’s an AOE build that allows you to just cast Primal Wrath, but we don’t want it to be the only option, as it locks in a lot of choices. To make builds that don’t reapply DoTs so frequently more viable, we’re boosting the power of Ferocious Bite in single target and AoE and pulling back the power of Rip and Rake a bit, especially in AOE. This also somewhat increase Feral’s power to funnel damage into a priority target.

Lunar Inspiration

It’s been a challenge to find an appropriate place for Lunar Inspiration. It adds a button to the rotation and another DoT to track. Because of that increased complexity, we don’t want it to feel required for all players. However, the current reduced-power version also isn’t meeting the needs of players who do want to play it.

To address this, we’ve moved it to a choice node with Feral Frenzy at the bottom of the talent tree and restored its former power. This makes it possible to pick it up also with the talents that synergize well with it but gives players that don’t want to play it plenty of other powerful options in the same area of the tree.

Tuning Changes

  • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
  • Taste for Blood bonus to Ferocious Bite damage increased to 4/8% per bleed on the target (was 2/4%).
  • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
  • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
  • Infected Wounds bonus to Rake damage reduced to 25% (was 30%).
  • Veinripper increase to bleed durations increased to 33% (was 25%).
  • Lunar Inspiration damage increased 66%.

Talents

  • Tear Open Wounds moved to row 4
  • Survival Instincts moved to row 5.
  • Infected Wounds moved to row 5.
  • Berserk moved to row 6.
  • Moment of Clarity moved to row 7.
  • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
  • Position of Wild Slashes and utal Strike swapped in their choice node.
  • Lunar Inspiration now a choice node with Feral Frenzy.

Balance

We’ve reorganized the Balance Druid tree to address Solar Beam’s placement to avoid forcing Balance Druids to make a choice between utility or throughput. While addressing this, we wanted to make some changes to the overall flow of the tree and distribute more power to the later parts of the tree.

Cosmic Rapidity
Circle of Life and Death offered an interesting playstyle choice for Balance, however, with Balance’s new Mastery the juggling felt much more intense and punishing. Cosmic Rapidity increases the rate Moonfire, Sunfire, and Stellar Flare deal damage without reducing their duration to reduce how often Balance needs to refresh their DoTs in order to benefit from their Mastery.

Multiple Rank Adjustments
Talents such as Aetherial Kindling and Solstice didn’t feel impactful enough to warrant multiple talent points to achieve their maximum value. The ranks that were removed from these talents were redistributed to other talents that felt appropriate to have multiple ranks.

Tuning Changes

  • Lunar Eclipse no longer increases the critical strike chance of Starfire.
  • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
  • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
  • Circle of Life and Death has been removed.
  • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 25% faster.

Talents

  • Solstice’s max rank is now 1.
  • Aetherial Kindling’s max rank is now 1.
  • Power of Goldrinn’s max rank is now 2.
  • Cosmic Rapidity’s (replaced Circle of Life and Death) max rank is now 2.

Guardian

Ursine Adept

Ursine Adept concentrated too much rotational functionality and defensive power into a single node. We didn’t feel taking it or not offered enough choice to players, so we changed it to a Guardian baseline ability and adjusted the initial section of the tree to account for its absence. Additionally, in recognition of how prohibitively dangerous it often is to cast Innervate in combat, we’ve added it to the list of abilities which may be cast in Bear Form.

Final Gate

In this most recent look at the Guardian tree, our primary objective was to open up the final section of the tree. In the previous iteration, there were several bottlenecks restricting access to each final segment. We’ve added new connections and shuffled talent locations around to allow more points of entry into this section of the tree and offer more freedom of choice.

Reinvigoration felt like an outlier both in terms of interest and power level in the final gate, so it has switched positions with Flashing Claws.

To preserve point balance and to maintain decision-making tension, we’ve also added a few more abilities in this section:

  • Thorns of Iron: When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
  • Raze: Strike with the might of Ursoc, dealing 70% of AP Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. (Replaces Maul)
  • Moonless Night: When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
  • Lunar Beam: Summons a beam of lunar light at your location, dealing 10% of AP Arcane damage and healing you for 35% of AP over 8.5 seconds.

Some talents have changed icons to avoid duplication.

Talents