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Author: Mezzy

Host and author of WoW Weekly podcast, guides and website. I have played WoW since classic, enjoy MMORPG’s and game design in general.

Hotfixes: March 8, 2023

Quote from: Blizzard

March 8, 2023

Dungeons and Raids

  • The Nokhud Offensive
    • The Raging Tempest
      • Electrical Storm damage reduced by 20%.
      • Surge of Power duration increased from 18s to 20s.
    • Teera and Maruuk
      • Fixed an issue where the fight will reset if one of the bosses reaches 1 health before the other.

March 7, 2023

Dungeons and Raids

  • Court of Stars
    • Jazshariu’s Shockwave visual and effect now more closely line up with each other when cast.
  • Ruby Life Pools
    • Kokia Blazehoof
      • Blazebound Firestorm’s “Inferno” periodic damage reduced by 35%.

Patch 10.0.7 PTR Update Notes 8 March 2023

Quote from: Blizzard

Here are the changes that you can find in this week’s 10.0.7 PTR update:

CLASSES

  • DRUID
    • Guardian
      • Thorns of Iron is now affected by the Guardian Druid specialization passive, and its damage values have been adjusted accordingly.
        • Developers’ note: This is a net neutral change to the Thorns of Iron ability.
      • Fixed an issue that was causing Bristling Fur’s global cooldown to not be reduced by Haste.
      • Fixed an issue that was causing Circle of Life and Death to incorrectly reduce Pulverize’s duration.
  • EVOKER
    • Preservation
      • When Lifebind is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.
      • When Golden Hour is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.
  • HUNTER
    • Beast Mastery
      • Cobra Shot damage increased by 50%. Does not apply to PvP combat.
      • Kill Command damage increased by 10% (was 25%).
      • Barbed Shot damage increased by 12% (was 25%). Does not apply to PvP combat.
      • Kill Cleave now transfers 60% of Kill Command’s damage (was 50%).
  • PALADIN
    • Of Dusk and Dawn has been redesigned – When you cast 3 Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.
      • Blessing of Dawn has been redesigned – Your next Holy Power spending ability deals 20% additional increased damage or healing (10% for Retribution specialization). This effect stacks 2 times.
    • Divine Purpose proc chance reduced to 10% (was 15%) and bonus damage reduced to 10% for Retribution Paladin only (was 15%).
    • Blinding Light will now be removed from the target if they suffer Holy damage. Consecration damage will continue to not break Blinding Light. Tooltip will be updated at a later time.
    • Unbound Freedom is now located on the class tree for Retribution and Protection specializations only.
    • Healing Hands is now a shared node with Afterimage for Retribution specialization only.
    • Holy
      • Afterimage’s Holy Power tracking now has a cap of 39 Holy Power.
    • Protection
      • Fixed an issue that caused Divine Resonance to sometimes interrupt players’ casts.
      • Fixed an issue that was causing the Consecration debuff to fade from targets prematurely.
    • Retribution
      • Improved Crusader Strike is now granted when choosing Retribution specialization.
      • New Talent: Crusading Strike – Crusader Strike replaces your auto-attacks and generates 1 Holy Power every 2 attacks.
      • New Talent: Heart of the Crusader – Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike damage.
      • New Talent: Blessed Champion – Crusader Strike and Judgment hit an additional 2 targets for 60% damage . 2 ranks.
      • New Talent: Divine Retribution – Haste increased by 2% and Divine Storm and Blade of Justice deal 5% increased critical strike damage.
      • New Talent: Holy Crusader – Blade of Justice and Expurgation now deal Holystrike damage.
      • New Talent: Commanding Judgment – Judgment hits an additional 2 targets for 50% damage. 2 ranks.
      • New Talent: Divine Arbiter – Abilities that deal Holystrike damage deal 10% increased damage and your abilities that deal Holystrike damage grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes Holystrike damage to your primary target and Holystrike damage to enemies within 6 yards (was 50 stacks).
      • New Talent: Vanguard of Justice – Your damaging Holy Power abilities cost 1 additional Holy Power and deal 25% increased damage (was 33%).
      • New Talent: Templar Strikes – A 2 part combo that deals increased damage with each strike. If you successfully cast the second part of the combo within the time limit the second strike has a 100% increased critical strike chance.
        • Templar Strike slashes an enemy for Radiant damage. You have 3 seconds to continue the combo with Templar Slash.
        • Templar Slash strikes an enemy for Radiant damage and has a 100% increased chance to critically strike.
      • Expurgation has been adjusted – Your Blade of Justice causes the target to burn for 70% of the damage dealt over 6 seconds.
      • Art of War has been adjusted – Your auto-attacks and Crusader Strike have a 20% chance to reset the cooldown of Blade of Justice (was 15%).
      • Wake of Ashes damage reduced by 18% and its cooldown reduced to 30 seconds (was 45 seconds).
      • Justicar’s Vengeance now heals for 6% of your maximum health instead of healing based off damage dealt.
      • Justicar’s Vengeance now deals 25% increased damage to stunned targets (was 50%).
      • Final Reckoning now lasts 10 seconds (was 9 seconds), and now causes your target to take 30% bonus damage from your next Holy Power ability.
      • Final Reckoning damage reduced by 4.5% (was 13%).
      • Execution Sentence now causes 20% of the damage you deal to be added to Execution Sentence (was 10%).
      • Crusading Strikes now generates 1 Holy Power every 2 attacks (was every attack).
      • Empyrean Power now causes Crusading Strikes to have a 5% chance to make your next Divine Storm free. Divine Storm damage bonus reduced to 15% (was 25%).
  • PRIEST
    • Dispel Magic now costs 2% of base Mana (was 1.6%).

DRAGONRIDING

  • Dragonriding traits can now be refunded by using right click.
  • Dragonriding traits no longer require a confirmation to unlock.

PLAYER VERSUS PLAYER

  • HUNTER
    • Beast Mastery
      • Piercing Fangs now has 40% reduced effectiveness in PvP combat.
  • PALADIN
    • Divine Protection no longer reduces damage by an additional 10% in PvP combat.
    • Protection
      • Flash of Light no longer deals increased healing in PvP combat (was 15%).
    • Retribution
      • Law and Order (PvP Talent) has been removed.
      • Flash of Light no longer deals increased healing in PvP combat (was 15%).
      • Final Verdict no longer deals increased damage in PvP combat (was 10%).
      • Templar’s Verdict no longer deals increased damage in PvP combat (was 10%).
      • Blade of Justice no longer deals increased damage in PvP combat (was 20%).
      • Crusader Strike no longer deals increased damage in PvP Ccombat (was 80%).
      • Healing Hands effectiveness reduced by 50% in PvP combat (was 30%).

PROFESSIONS

  • Legion Rank 3 Shoulder recipes originally sourced from Rated Battlegrounds can now be purchased from PvP quartermasters in your faction’s hub in Dalaran at a cost of 3 Marks of Honor.
  • Fixed an issue that caused incorrect difficulty for recrafting order with changed optional reagents.
  • CRAFTING ORDERS
    • Added text log output when filling Crafting Orders.

USER INTERFACE AND ACCESSIBILITY

  • The Revival Catalyst now displays how many charges you have stored.
  • The chat command button now has arrows for menu items that have flyouts.
  • Fixed an issue where the Raid Self Highlight setting didn’t work.
  • Fixed an issue where calendar invites were still displaying after the player removed or reported it.
  • Fixed issues with inaccurately displayed Rogue combo points and Arcane Mage charges.

Developer Insights: New Upgrade System in Embers of Neltharion

Quote from: Blizzard

In this Developer Insight, WoW Developer Chimes takes you deep into the new upgrade system arriving with the release of the Embers of Neltharion content update.


One of the features in the Embers of Neltharion content update that we’re rolling out for Dragonflight Season Two is a new upgrade system that will replace many of the various upgrade systems currently in place, such as Valor and Storm Gear, with a single system that covers most of the game. This system will last for the duration of Season Two, and after that we’ll evaluate how well it’s working and whether we  want to keep it.

The Gnome-Sized Version

The basics of this system are simple: you’ll earn a new currency called Flightstones from just about anything you do— complete a world quest, kill a unique creature, run a Mythic Keystone dungeon, kill a raid boss, etc. You’ll also get items called Shadowflame Crests (or fragments of them), which come in four varieties from different content difficulty levels. Shadowflame Crests and their fragments will also come from a wide range of content, including outdoor gameplay, Mythic+ dungeons, and raids. You’ll be able to upgrade almost any item in Season Two’s max-level gameplay ecosystem, whether it comes from a World Quest or a Mythic raid boss, by spending Flightstones and Shadowflame Crests.

There are three categories of gear that are not part of this system. The first is crafted gear, which will be upgraded using recrafting, much the same as it’s done now. The other kind of gear not included in this upgrade system is PvP gear. PvP gearing will continue to work as it did in Dragonflight Season One. The final kind of gear not available for these upgrades is the very top end of gear. Anything that’s at an item level comparable to a Mythic Raid isn’t going to be upgradable. If you want the very best gear and get into the Hall of Fame for the new raid, you’ll still need to earn gear from drops, the same as you do now.

The most important thing to keep in mind is that everything here is optional. You don’t ever need to upgrade gear with this system. You’ll still see gear drop at the same rates. This system is meant to augment and supplement your gearing journey, not replace it.


The Old Gods are in the Details

With a system this wide in scope, the details matter. So here they are for you.

Flightstones themselves are, as already stated, obtained from just about everything you do in the game. There’s no weekly cap, so if you’re running low and want more, you can always continue playing the game and get more. You’ll be limited on how many you can hold—though the holding cap is relatively high at roughly five times the cost of the most expensive upgrade—but since you can spend them freely and earn them freely, as long as you’re using them to upgrade your gear, there’s no practical limit to the number you can earn.

Shadowflame Crests come in four varieties: Whelpling’s Shadowflame Crest, Drake’s Shadowflame Crest, Wyrm’s Shadowflame Crest, and Aspect’s Shadowflame Crest. If you’re upgrading an item to an item level that corresponds to the equipment you get from Raid Finder, you’ll need to spend one Whelpling’s Shadowflame Crest per upgrade. Upgrading to an item level corresponding to Normal raid difficulty, you’ll spend one Drake’s Shadowflame Crest per upgrade. Heroic-raid-level gear uses Wyrm’s Shadowflame Crests for upgrades, and an upgrade to Mythic-raid-level gear uses an Aspect’s Shadowflame Crest. Similarly, those levels of content are where you’ll find most Shadowflame Crests, with additional options for Whelpling’s and Drake’s Crests in non-instanced (outdoor) gameplay.


Redundant Things Are Redundantly Redundant

Upgrades cost Flightstones and Shadowflame Crests when you’re getting an upgrade that increases your character’s power. But, if you’re upgrading an item that’s lower than the highest item level you’ve gotten in its slot, you’ll get a discount. We don’t want you to feel penalized for upgrading the wrong item, and we want to encourage experimentation with the various trinkets and other equipment that have cool effects. So, if you already have a couple of trinkets at item level (ilvl) 415, but you get a new trinket at ilvl 402 that you want to try out, you’ll be able to upgrade your new trinket without spending any Shadowflame Crests. You’ll also only spend half the usual Flightstone cost.

Example: Vindicator Boros wants to upgrade his new two-handed mace. It’s item level 408, but he already has a two-handed sword that’s item level 415. Upgrading his new mace from 408 to 415 will cost him half the usual Flightstones and won’t cost him any Shadowflame Crests. If he wants to upgrade it further to ilvl 418, it’ll cost him a Drake’s Shadowflame Crest and the usual amount of Flightstones.

That redundancy discount doesn’t just apply to the character that earns the upgrade, either. When you go to upgrade an item, if any character on your account has a higher item level for that slot, you’ll get the 50% Flightstone discount. You’ll still need to collect the appropriate Shadowflame Crest (if it’s a high enough item level), but it’ll be much cheaper to upgrade that gear.

Rings, trinkets, and one-handed weapons, since you get two slots, will track your second-highest item to determine your discount on upgrades. Main-hand weapons and off-hands like shields are each tracked separately, but the lower of these will count towards your one-handed weapon discount. And if you have a nice two-handed weapon, your highest will set the discount threshold for both hands no matter what style you use. Think of it this way: these discounts won’t help you raise your main character’s item level or your alt’s item level to be higher than your main. But they will help you “catch up” on a piece of gear.


How Many Upgrades, Exactly?

Each item can only be upgraded so far. Based on its item level at creation, each item will be on a distinct upgrade track. Here’s an example table to help you visualize what this would look like.

Item level Shadowflame Crest cost to upgrade from previous level Items created at this level will always have upgrade level Items upgraded to this level might also be…
376 n/a Explorer 1/8  
379 None Explorer 2/8  
382 None Explorer 3/8  
385 None Explorer 4/8  
389 None Adventurer 1/8 Explorer 5/8
392 None Adventurer 2/8 Explorer 6/8
395 None Adventurer 3/8 Explorer 7/8
398 None Adventurer 4/8 Explorer 8/8
402 1 Whelpling’s Shadowflame Crest Veteran 1/8 Adventurer 5/8
405 1 Whelpling’s Shadowflame Crest Veteran 2/8 Adventurer 6/8
408 1 Whelpling’s Shadowflame Crest Veteran 3/8 Adventurer 7/8
411 1 Whelpling’s Shadowflame Crest Veteran 4/8 Adventurer 8/8
415 1 Drake’s Shadowflame Crest Champion 1/8 Veteran 5/8
418 1 Drake’s Shadowflame Crest Champion 2/8 Veteran 6/8
421 1 Drake’s Shadowflame Crest Champion 3/8 Veteran 7/8
424 1 Drake’s Shadowflame Crest Champion 4/8 Veteran 8/8
428 1 Wyrm’s Shadowflame Crest Hero 1/5 Champion 5/8
431 1 Wyrm’s Shadowflame Crest Hero 2/5 Champion 6/8
434 1 Wyrm’s Shadowflame Crest Hero 3/5 Champion 7/8
437 1 Wyrm’s Shadowflame Crest Hero 4/5 Champion 8/8
441 1 Aspect’s Shadowflame Crest Mythic Hero 5/5
444 n/a Mythic n/a
447 n/a Mythic n/a
450 n/a Mythic n/a

That’s a lot to digest, so let’s dig into it a bit more.

Most items can be upgraded between four and seven times; for example, if you get an item on the Adventurer upgrade track, it can go as high as Adventurer 8/8, which is item level 411. If you want to go higher? You’ll need to go get a Veteran item which can be found in a Raid Finder instance or in equal-level content. These upgrade tracks are labels placed on item levels, but if you’ve been following the way item levels are set up in previous seasons, you’ll recognize some things: Veteran items are found in the Raid Finder item level range. Champion items come from Normal raids (and anything else that gave gear in the same item level range), etc. These upgrade tracks and levels will be on the tooltip for each piece of gear, so you know just how powerful your equipment can get. And, of course, Mythic gear is truly Mythic; once you’re in that item level band, you can’t upgrade further.

One thing worth pointing out: just like in previous upgrade systems, even if you’re upgrading an item several times at once, you’re still paying the cost for each upgrade exactly the same as if you upgraded one at a time.

Another important note:
The level an item is created at determines which upgrade path and level it’s created with. So, for example, if an item is created at ilvl 398, it will always be Adventurer 4/8. Unless you’re getting items at ilvl 431 or higher (Hero 2/5), you’ll never get gear that shows up with fewer than four upgrades available!


Shadowflame Crests and You

Shadowflame Crests and Shadowflame Crest fragments are all items that you’ll hold in your reagent bag. They stack very high, so it’s highly unlikely that you’ll end up with more than one bag slot taken up by any of them. There’s a weekly cap on how many you can earn: you’ll only be able to get ten Crests of each kind per week. This means that you’ll be limited to ten upgrades per week in each item level band.

This cap is deliberately set higher than most players would earn. This is because the goal with this cap is to keep a level (ish) playing field for the most competitive players clearing the most difficult content while still allowing the majority of players to play as much as they like in whatever level of play they prefer and continue to earn meaningful rewards appropriate to that level.

The cap also increases over time and allows you to catch up freely if you don’t reach it in a week. Also, since players only have fifteen or sixteen mechanically relevant gear slots (depending on weapon style), by week 6, it’ll be so high that even if you needed a Crest for every upgrade, you would be able to earn all the Crests you could possibly use for upgrading. Since playing the game in ways that get you Crests will also get you new gear (and if it’s high enough, you won’t need Crests anymore; see the Redundancy section above), you’ll pretty rapidly reach the point where you won’t even notice the Crest cap because it’ll be higher than the maximum you could ever use in your gearing journey.

They’re going to be held in the reagent bag because, well, in addition to spending them to upgrade gear, they’re crafting reagents. They’re used by enchanters to make Enchanted Shadowflame Crests (crafting orders are available), which are in turn used to set the item level range of a piece of crafted gear, just like Dragonflight Season One’s Primal Infusion and Concentrated Primal Infusion. As you might expect, your crafter’s skill will still be very relevant, as higher quality crafts will have higher item levels. Once crafted, instead of Flightstones or Shadowflame Crests, you’ll use the existing recrafting system to upgrade your gear.

The crafted gear will help you with upgrading other things, as item upgrade vendors will “see” the crafted armor and weapons just the same as any other when determining upgrade costs.

Here’s what that looks like in practice. When you get a Crest, you have three choices: you can upgrade an item at an item upgrade vendor, you can craft with it, or you can simply sell it to a vendor. At first, vendoring will probably not be the best option, but once all your gear is above the item level that a Crest can help with, you’ll naturally outgrow that type of Crest. For example: once you have all your gear at ilvl 415 or better, you won’t need any Whelpling’s Shadowflame Crests anymore and are free to vendor them safely. Each Crest’s tooltip will tell you the item range it’s used for, so you can know which Crests aren’t helpful anymore just by holding your mouse over the item in your inventory.


Flightstones of Fancy

Flightstone costs are based on the new upgrade level and item type. Upgrading an item with more stats  (e.g., chest armor) will cost more than one with less (e.g., cloak). Upgrading weapons is generally more expensive than upgrading armor. And upgrading an item becomes progressively more expensive as you climb in item level; upgrading your gloves from ilvl 402 to ilvl 405 might only cost 100 Flightstones, but upgrading from ilvl 415 to ilvl 418 will set you back 120 Flightstones.

Flightstones can be earned in as small a quantity as two from a random treasure out in the world all the way up to a few hundred from the new weekly wrapper quest (the equivalent of the “Aiding the Accord” quests from Dragonflight launch content). Every raid boss will carry Flightstones for each player who defeats the encounter, and every Mythic Keystone chest will have Flightstones for everyone. Higher-difficulty content will provide more Flightstones to account for the increased costs of upgrading gear at that level, but those cost increases aren’t so much more than doing outdoor content will ever be useless. The goal here is to let you choose what you want to do with your play time and make sure it’s worthwhile (while still rewarding players who complete more challenging encounters).


Frequently Asked Questions

Q: What if I get something in a raid and then trade it? Can I roll need on weapons I can’t use now just to make upgrades cheaper?
A: When determining redundancy, only Soulbound equipment that your character can use counts. There’s still no benefit to giving a Rogue a bow or a Priest a warglaive. Of course, if you can still trade it, it’s not counted.

Q: Is Mythic+ Score going away?
A: No. Under the Valor upgrade system, your Mythic+ score was used to qualify your character for higher levels of Valor upgrades and a series of achievements (Keystone Explorer/Keystone Conqueror/Keystone Master/Keystone Hero). With this new upgrade system, Mythic+ score won’t be used to qualify for upgrade levels (Crests will be doing that instead), but the score will still be tracked for those achievements. And after a key, if anyone in the group had their score go up, you’ll get bonus Flightstones just like bonus Valor.

Q: Is Valor going away?
A: Yes. This system is a more expansive upgrade path that applies to all maximum-level activities. With the old Valor system, your raid nights weren’t helping you progress with your gear. And the raid gear couldn’t be upgraded at all! With this system, you won’t pay an opportunity cost of potential gear upgrades by splitting your time between raiding and running keys.

Q: Why isn’t PVP gear included in this system?
A: Lots of the feedback we heard around PvP gearing in Dragonflight Season One was very positive, and since it’s working, there’s little reason to change it. If this system sticks around in future seasons, it may become the new way to upgrade your PvP gear’s PvE item level, but we’ll see. Your feedback here is important.

Q: Where will I go to upgrade my gear with this new system?
A: Any item upgrade vendor will be able to help you out. There’s an item upgrade vendor in a new location called Loamm that’s happy to help you out (and even walk you through this system!), but if you happen to be in Valdrakken, you can also get it done there. Or Oribos. Or Nazjatar if you want to. (If you haven’t been back in a while, Nazjatar is very nice this time of year, and this could be a great excuse to visit old Ankoan and Unshackled friends.)

Q: I’m a Fury warrior, and I was looking at the weapon upgrade section. I can’t find the part that makes me sad to wield two two-handed weapons.
A: Because of the way redundancy for two-handed weapons works, Fury warriors get a unique benefit: upgrading a single two-handed weapon makes the same upgrade on the other weapon cost half the usual amount of Flightstones and no Crests. We forgot to add a part that would make you sad. Please forgive us.

Q: What about Primal Storm gear and 10.0.7’s Onyx Annulet?
A: This new upgrade system is specifically for Dragonflight Season Two maximum-level content. Because the Primal Storm gear and the Onyx Annulet are part of Dragonflight Season One, they will not be upgraded using this system. You’ll still be able to upgrade them in Season Two the same way you do now with Storm Sigils and Primordial Gems.

Q: What if players don’t like the system? Can we get rid of it after Dragonflight Season Two ends?
A: Maybe. A lot of that is going to depend on how players interact with and react to the system. So, if you don’t like it and have some constructive feedback on why that’s good feedback to get.

Q: What if players like the system? Can we keep it past Dragonflight Season Two?
A: Maybe. A lot of that is going to depend on how players interact with and react to the system. So, if you like it, let us know why and what you like. That’s good feedback to get.


As always, we look forward to hearing your feedback. While the system is still being built, not all sources of Crests and Flightstones will be fully available during early PTR testing. Things will be changing often as the system becomes fully implemented and as we respond to your feedback. Make sure to check out the new system on the PTR, and let us know what you think!

-Chimes

Dragonflight: The 10.0.7 Content Update Goes Live 21 March

Patch 10.0.7 goes live on March 21st!

Quote from: Blizzard

Prepare to journey back to the Forbidden Reach for new adventures, collect two new Heritage Armor sets for the orcs and humans, embrace a new journey as a new goblin, Lightforged draenei, or worgen Monk, and more.


Return to the Forbidden Reach

With the defeat of Raszageth secured, a new opportunity to seek out and find answers about the dracthyr Evokers arises within the Forbidden Reach. This max-level experience introduces new bosses and objectives, additional storms, new loot, and more. Find out more about what is in store in our news article.


Embrace Your Orc or Human Legacy with New Heritage Armor Sets

Embrace your legacy with two new Heritage Armor sets—one for orcs and one for humans—with the release of the 10.0.7 content update. Read more on acquiring these new sets in our news article.


New Winterpelt Furbolg Faction

The Winterpelt furbolg speak a language no one seems to understand. Learn to understand and eventually speak their language as you help Sonova Snowden crack their peculiar dialect and earn their trust.

Start the “Academic Assistance” quest by accepting it in the Adventure Guide (Shift-J). This quest will become available after completing the “Winterpelt Hollow” and “Rustpine Den” quest chains in the Azure Span.

Players can access their language progress in the Spellbook (P).


The Monk Class Expands to New Races

In the 10.0.7 content update, the Monk class will be available to the goblin, Lightforged draenei, and worgen races.


New Quests: Baine’s Search

Mayla Highmountain is worried—Baine Bloodhoof has traveled to the Ohn’ahran Plains in search of an old friend who has gone missing but insisted on making the journey alone. Help Baine solve the mystery of the missing tauren — and come to terms with old hatreds — with the help of an unlikely ally. Speak to Mayla Highmountain in Valdrakken to begin your journey.


Recruit A Friend Refresh

All new rewards are arriving to the Recruit A Friend (RAF) program, letting you bring in new (and returning) friends to World of Warcraft. Stay tuned to the official site for more details when we get closer to launching the update. To learn more about the current RAF program, you can visit our previously published article here on the official site.


10.0.7 PTR Development Notes

Learn more about class changes and updates, bug fixes, and more in our PTR Development Notes.  Jump on to the PTR to experience the content update before it goes live!

Recruit A Friend: Fetch Your Friends for Fresh Rewards

Quote from: Blizzard

Ready to make memories with your friends and share magical adventures with them across Azeroth and beyond? The Recruit A Friend program is perfect for showing them the ropes. Earn the latest goblin tech with a shorter reward cadence when you recruit new players or returning players in good standing who have not had active game time on their account for the past two years.

The Recruit A Friend (RAF) program retains fan-favorite features, and it introduces a bounty of brand-new rewards. Like the previous program, you can teleport to each other with Friend-to-Friend Summoning (which works on a 30-minute cooldown)—because Azeroth is best experienced with friends at your side.

More Recruits, More Rewards

The Recruit A Friend program allows you to be linked with up to 10 friends and earn game time and other unique rewards—like mounts, pets, and more—the longer they play. Players new to WoW and veteran players who have not purchased game time on their account in the past two years can be enlisted in this program. Recruit four players every 30 days, and each time one of your recruits adds game time to their account, you’ll earn progress toward a new reward. The more friends you invite, the faster you’ll earn the rewards, as one friend adding multiple months of game time earns the same rewards as multiple friends adding one month of game time each.

See all the rewards you can get below!*

Volatile Self-Driving Toolbox Pet – 1 Month Shredderizing Glove Cosmetic Item – 2 Months Sappy Buddy Cosmetic Item – 3 Months
30 Days Game Time – 4 Months S.C.A.N.N.E.R. Mk3 Cosmetic Item – 5 Months Rocket Shredder 9001 Mount – 6 Months
Recruit A Friend Rewards
Rewards shown from left to right: S.C.A.N.N.E.R. Mk3, Rocket Shredder 9001. Not pictured – Volatile Self-Driving Toolbox Pet, Shredderizing Glove Cosmetic Item, Sappy Buddy Cosmetic Item..
Volatile Self-Driving Toolbox—Teaches you how to summon and dismiss this companion.
Shredderizing Glove—Cosmetic fist weapon not recommended for those whose love language is physical touch.
Sappy Buddy—A cosmetic buddy that goes where you go; be very wary of making them emotional.
S.C.A.N.N.E.R. Mk3—You won’t just be cool with the Scanning Contraption Armed with Nightsight, Neuro-reading, and Encasing Reticle, you’ll look cool too.
Rocket Shredder 9001—Way better than 9000, by one. Teaches you how to summon this mount. This mount changes depending on your Riding skill and location.

Game Time

Every 3 months after your 6-month reward, you’ll be rewarded with 30 days of game time.

Recruiters must have active game time to earn and claim rewards.

Go it Together

Time flies when you’re having fun, and it goes even faster when you and your recruits play together. You can also summon each other once every 30 minutes. Furthermore, our new Party Sync feature makes it easier than ever to level with friends. When activated, everyone in the party becomes aligned to the same quest state and phase. You’ll also have access to a “replay quest” feature that allows players who’ve already completed certain quests to replay them with their friends for rewards that are appropriate to their current level, regardless of the quest’s original level. Quests can be replayed for rewards once per day.

If you’d prefer to play with your friend using a current character rather than starting a new one, you now can. By using Party Sync, you can choose to have your level adjusted so you can quest and experience outdoor content with your friends as they level up. And, If you want to queue for instanced content (such as Battlegrounds and dungeons) in their level range, you can choose to join them by having your level scaled down.

Please note that unlike Timewalking, when your level is scaled, you will temporarily lose access to abilities and powers (such as Azerite Traits and over-level spells, abilities, talents, and trinket effects) with requirements that exceed your reduced level.

Lead with Confidence

To help you help your friends, we’ve created a brand-new RAF panel in-game to help you know when to expect your next reward and given your access to Party Sync. The RAF panel also lists special activities available to players who participate in the program. Complete these in-game challenges with your recruits to earn even more rewards.

Start Your Journey

The new Recruit A Friend lets you generate a custom link in-game that you can send to your friends. This link will help you and your recruit connect in-game, and you’ll be able to see if they’ve purchased game time, which will lead to rewards for you! For each month your recruits have active game time, you’ll earn a new reward, such as unique pets, mounts, game time, and more. These rewards unlock each month and scale with the amount of time your recruits have subscribed for. And, of course, with Party Sync, you’ll be able to journey with your friends on any of your characters.

Adventure Awaits

When you’re ready to bring your friends to Azeroth, simply log in to WoW and generate an invite link through the Recruit A Friend interface, then send that link to your friends. Up to four friends can use it to link their accounts to yours. To recruit more friends, you’ll need to generate a new link, which you can do once every 30 days.