We were lucky enough to get invited to the WoD Alpha, which of course means we’ll be bringing out content directly from the alpha! To start off with Mezzy takes us through the current horde garrison starting experience! Remember it is an Alpha, this will change, there are bugs and these are of course spoilers for what will happen in the game!
The final Azeroth Choppers episode has been released!
The votes have been cast and the results are tallied. In the final episode of Azeroth Choppers, the teams come together at Blizzard HQ to find out which bike is destined for digital glory. Will it be Alliance? Their faction outnumbers the Horde in-game. Or will the thunder of the Horde’s war cry be loud enough to seal their victory?
Thank you for tuning in to Azeroth Choppers and making your faction proud! We can’t wait to show you the in-game version of the winning chopper—stay tuned for further updates.
Also the Guardian Cub will be retiring soon, so if you still want to get one now would be the time to do so!
In approximately two weeks (no sooner than June 18), the titanically cute Guardian Cub will vanish from the Battle.net Shop and head into hibernation in the Blizzard Archive. If you’ve been thinking about adopting this in-game pet, now’s your chance before it’s no longer available for purchase.
To pick up this pet or learn more about how it differs from other purchasable companions, visit the Battle.net Shop here.
The warlords of dreanor friends and family alpha has finally started! Thusfar only frostfire ridge (horde starting zone) is available to alpha testers.
This initial wave is extremely limited, and we’ll be sending additional invites as testing progresses. In the meantime, we recommend visiting your favorite fansites for information and updates, Twitch to watch streams, and the front page here at WorldofWarcraft.com for continuing content updates. You can also check out the full alpha patch notes right here!
Please be aware that no keys are available for the Warlords of Draenor alpha, so be on guard for potential scams using invites as a lure. You can always check to see if you’ve been invited by logging into your Battle.net account at http://www.battle.net and viewing your available game licenses. You’ll never need to click on a link in an email to redeem a testing invite for Warlords of Draenor. Visit our security site for information on how to identify and avoid scams intended to steal your account information.
If you’re interested in participating in future testing phases, you can opt in here to World of Warcraft and other Blizzard game-testing opportunities. Additional invite opportunities will be announced as they become available, and we recommend checking back regularly for updates.
[edit] Worth noting that the keys given out at PAX East are for a future phase of Beta testing and are not yet active. We’ll announce which phase they’re active and redeemable for when that phase arrives.
A new dev water cooler was released explaining the design changes the devs have made regarding stats in Warlords of Dreanor!
In this Coffee with the Devs, we’d like to give an update on secondary and minor stats in Warlords of Draenor. A lot has changed since we first revealed our plans at BlizzCon, so this blog will not only cover the latest developments related to what we’ve already discussed, but also go into detail on some new changes we’ve got in the pipeline.
Secondary Stats
As we announced at BlizzCon, we’re retiring Hit, Expertise, Dodge, and Parry. Hit and Expertise weren’t really providing very interesting gameplay, and Dodge and Parry are being replaced with Bonus Armor. Check out the Patch Notes for further discussion on why we removed these stats.
The other secondary stats—Crit, Mastery, Haste, and Spirit—work well and will be sticking around. One important note is that Spirit will only appear on items for specific slots (fingers, neck, back, and trinkets) and will give a much stronger benefit than it does today. Healers will prefer items with Spirit for those slots, but otherwise will use similar gear to everyone else.
New Stat: Multistrike
A new stat in Warlords of Draenor, Multistrike grants your spells, abilities, and auto-attacks additional chances to activate. If you’ve been following along since BlizzCon, you may remember that in our early plans, your Multistrike chance would split between two rolls and effectively have a 200% cap. We’ve since changed that to make it more clear and intuitive: the full chance is given to both rolls, with a 100% cap.
Now Multistrike grants your spells, abilities, and auto-attacks the chance to activate up to two extra times at 30% of normal effectiveness. For example, if you have 55% Multistrike and cast a Fireball that does 1000–1100 damage, you’ll have two separate 55% chances to automatically follow with another smaller Fireball that does 300–330 damage. That means every time you cast Fireball, you have a chance to see one big-damage Fireball, and then two smaller-damage Fireballs leave your hands in quick succession.
New Stat: Bonus Armor
Throughout the game’s history, some items have had bonus armor on them, which made them more attractive to tanks. After we removed Dodge and Parry, we wanted to replace these stats with a new tank-specific stat, and Bonus Armor fit the bill nicely. As with Spirit, it’ll only show up on rings, necklaces, cloaks, and trinkets. It’s clearly valuable to all tanks, and will be tuned to be much stronger than other secondary stats. Tanks will want to use items with Bonus Armor for those slots.
Retiring Stat: Amplify
We tried out Amplify on trinkets in Siege of Orgrimmar, and at BlizzCon we announced that it’d be a stat in Warlords of Draenor. The intent of Amplify was to multiply the effects of your other secondary stats. However, as we continued development, we found that Amplify had some design problems. In particular, we determined that it would quickly become the absolute best stat for everyone. On top of that, even if we were to apply heavy diminishing returns, the stat still wouldn’t have an interesting effect on your gameplay. For those reasons, it’s no longer going to be a stat in Warlords of Draenor.
Retiring Stat: ReadinessReadiness was another stat that we tried out on Siege of Orgrimmar trinkets. This one looked solid at first. Cooldown reduction is a great concept, the idea was well received, and although there were some balance issues, they seemed solvable. However, as we continued development, we hit a snag. Readiness works great in small quantities on the scale of a trinket or two, like in Siege of Orgrimmar. However, when we expand that to a point where you could potentially have Readiness on all of your character’s gear, problems arise.
Using a damage-dealing (DPS) class as an example, most of the stat’s value comes in letting you use your temporary burst-damage cooldowns (Arcane Power, Vendetta, Recklessness, Dark Soul, etc.) more often. Most of those cooldowns increase damage by 20%–30% while active, which is substantial for a temporary burst ability, but doesn’t compare well against secondary stats. If you stack a lot of Crit and can reach 30% Crit from gear, that’s more or less a 30% passive increase to damage. If secondary stats are equal, you should be able to stack Readiness instead, and get a damage increase that’s similar (or at least close). But how do we give you a 30% damage increase from letting you use a +20% damage cooldown more often? And once you get to 100% uptime, then what?
We experimented with many potential design changes but never found a version of Readiness that really felt good, so we’re going to shelve it for now, at least as a common secondary stat. You may still see it pop up occasionally in small quantities, such as on a trinket.
New Stat: Versatility
The removal of Readiness left some space in our itemization plans and room for another stat to take its place. It’s important to offer players plenty of different secondary stats so that you have a wide variety of interesting and compelling gear to choose from. To that end, we’ve been working on a new secondary stat called Versatility. Versatility is pretty simple: 1% Versatility grants a 1% increase to your damage, healing, and absorbs, and reduces the damage you take by 0.5%. It’s a straightforward, obvious upgrade to your primary role’s performance, but also gives significant boosts to secondary role performance and survivability. The healing increase it provides does work on self-heals, such as Recuperate, for example. We won’t be tuning it to be anyone’s highest throughput secondary stat, but it’ll be close, and it’ll give you a nice boost to how versatile your character is in the process. It’ll be especially attractive to hybrids who want to feel more “hybridy.”
Minor Stats
New Minor Stat: Movement Speed
The first of our minor stats is Movement Speed, which, as you can probably guess, increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but we’ll be keeping the maximum benefit you can get from it fairly low—we want it to feel like a fun bonus when you get it, but not a large increase to character power.
New Minor Stat: Avoidance
Another minor stat, Avoidance, has previously only ever been used for a few prominent class pets. It reduces the damage you take from area-of-effect (AoE) attacks, though compared to the pet version, the Avoidance minor stat will come in much smaller quantities. The goal is to soften the blow of AoE attacks a bit, but not allow you to just stand in the fire.
New Minor Stat: Indestructible (previously Sturdiness)
We called this one Sturdiness when we announced it at BlizzCon, and its original effect reduced durability damage that you take by a small amount across your whole character. Since then, we’ve renamed it Indestructible, and changed it to cause that specific item to not take any durability damage. We think the change will make the stat more intuitive while providing a similar overall benefit.
New Minor Stat: Leech (previously Lifesteal)
Lifesteal is another minor stat that has been renamed and slightly redesigned since BlizzCon. Our original plan was for it to convert a percentage of your damage done to self-healing. We’ve extended it to work for healers as well, causing an extra percentage of all of the healing you do to heal you as well. With that change, the name was no longer fitting, so we’re renaming it Leech.
Proposed Minor Stat: Cleave
We announced Cleave as a minor stat at BlizzCon, but have since run into some problems with it. Most importantly, it was of situational value to DPS classes,always valuable to healers, and had very little value to tanks. As a result, we were concerned it would cause items that would otherwise be equally appropriate for a healer and a DPS class to be viewed as “healer gear,” which isn’t our intent. We’ve shelved it for now, though we have some ideas about how it might show up occasionally in specific cases.
The Complete List
In summary, here’s a complete list of our planned secondary and minor stats in Warlords of Draenor:
- Secondary Stats
- Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
- Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
- Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
- Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
- Versatility: (New) Increases damage and healing, and reduces damage taken
- Spirit: (Unchanged, healer-only) Increases mana regeneration rate
- Bonus Armor: (New, tank-only) Increases your armor
- Minor Stats
- Movement Speed: (New) Increases your movement speed
- Indestructible: (New) Causes the item to not take durability damage
- Leech: (New) Causes you to be healed for a portion of all damage and healing done
- Avoidance: (New) Reduces your damage taken from area-of-effect attacks.
As you can see, we have a lot of exciting changes and additions in the works designed to give you a variety of intuitive and interesting gearing options. We’ll be keeping a close eye on how these are playing out in our alpha and beta testing, and we’ll continue to refine and adjust as needed. As always, we look forward to hearing your constructive feedback!
It’s also Muradin week for heroes of the storm, which means there’s a new video out showcasing him!
The podcast is back with episode 35! This week we talk about the heart of the valorous buff, balance druid changes, garrisons and their outposts and the hyping of new games.
Starting the end of this week until June 10th the Heart of the Valorous buff, which increases your valor point gain by 100%, will be active!
Update: For the EU it will be up until Tuesday, June 10 at 18:00 CEST.
A heroes’ journey is long and fraught with danger, but our goblin engineers have managed to cobble a little something special together for you to help make the path to power just a little bit easier.
Beginning Friday, May 30 at 9:00 a.m. realm-time, through Tuesday, June 10 at 9:00 a.m. realm-time, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!
The female gnome and male tauren character models have been updated on the official Warlords of Draenor website!
We’ll continue to unearth more of Draenor and the shiny visuals coming to World of Warcraft around the release of Warlords. Keep your magnifiers and spectacles ready!
The newest Azeroth Chopper is up and with it the voting has begun! Voting is open until Monday, and the winner will be put in the game as a free mount for everyone on that faction.
Prepare for battle! Armor has been polished and blades sharpened—the bikes are finally revealed for the first time and ready for your votes! Back at Blizzard HQ, team Horde and team Alliance eagerly await seeing their completed bikes fired up for the first time.
Head over to www.AzerothChoppers.com NOW to cast your vote for your favorite bike and let your faction’s war cry be heard with #AzerothChoppers.