The podcast is back this week! We talked about the change from Alpha to Beta for WoD, the sudden announcement regarding the faction hubs, the bloodmaul slag mines dungeon and legendaries in WoD. This was also the first livestream we broadcast live. We intend to expand on livestreaming within the coming weeks. There is a chance we will be livestreaming on monday the 30th of june. Once we know specifics we’ll post it on our social media so be sure to follow us on facebook, twitter or G+! You can also follow us on twitch here.
The Alliance and Horde are getting different capitals than originally announced!
@Vigilate_MW Nope, the faction hubs for Alliance and Horde will be on the outskirts of Ashran.
— Mumper (@mumper) June 27, 2014
So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.
That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn’t a factor in making that decision.
That said, the Temple of Karabor and Bladespire Fortress are still there. We haven’t removed them or anything like that. You won’t be able to use your bank or check your auctions there, but they’re still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You’ll still be able to explore them in their full glory.
As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns:
- They’re located on Ashran as a geographical location on the map, but they’re not part of the Ashran world PvP zone. They won’t be subjected to the realm coalescing we’re using to keep Ashran’s PvP area populated, and they won’t flag you for PvP on non-PvP realms.
- We’ve also made some major improvements to the way PvP flagging works on non-PvP realms that removes “accidental flagging” from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves.
- They’re populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It’s certainly possible for someone from another faction to attack it, but it’s not any easier to do so than it is to attack the enemy faction’s shrine in the Vale of Eternal Blossoms.
- There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like.
This isn’t a question of whether or not Bladespire and Karabor are cities. They are. It’s just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You’ll still be able to explore them, they’ll still be fully populated, and they’re still going to be every bit as beautiful as they would have been with a Transmog NPC. We’re looking forward to them ourselves!
The Alpha realms have gone down after 1 day of having the new Shadowmoon Valley and Tanaan Jungle Alpha build! Since then people have reportedly gotten beta invites that say the Warlords of Draenor beta will begin Friday, June 27, at 2:00 PM PDT.
At the same time a Community Manager has announced on the Hearthstone forums that the plan is to release Curse of Naxxrammas in july! Remember this can change as there are still a lot of things that need to be done for it.
With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.
Welcome to another Artcraft! I’m Chris Robinson, art director on WoW, and today we’re keeping it short and sweet with a reveal of the updated male Human model. As with the previous model redesigns, our goal here was to honor the silhouette and style of the original, while increasing fidelity and fixing some of the big issues we’d identified. The male Human has long been a source of criticism from some of you for his odd proportions and face geometry. We’ve taken great care to ensure we’re not changing so much that he looks completely unlike anything you’d expect, while also correcting some of the more glaring problems. We hope you enjoy the results!
On a slightly separate topic: I wanted to give you a quick heads up that we’re expecting some in-progress models to be hitting the Warlords of Draenor alpha test soon. While these will give you an early look at some of the models, please be aware that they aren’t finished yet. We’ll be presenting final high-quality model captures in future Artcrafts, so stay tuned!
Warlords of Draenor sets you on a path into a brave and savage new world. It’s a chance to take hold of your heroes’ destiny and shape the Draenor of the past – and it all starts in a very dangerous place. Long before the planet was ripped apart and became Outland, Draenor was home to brutish clans of orcs who went to war across a treacherous landscape.
In primordial Tanaan, even the plants have teeth. Darkling fronds stab out at unlucky wanderers, or conceal canyons that plunge miles deep beneath the canopy – and these are far from the jungle’s worst dangers. Each day, warlords fell even wider stretches of Tanaan’s wilderness, striving to finally rend the gates of space and time for conquest unending.
Your first steps into Draenor will be within the wilds of Tanaan Jungle, where the Iron Horde has staged their assault on Azeroth. With these new attacks, you’ll be charged with leading the greatest heroes of this age in the counterstrike. This is an invasion that can’t be ignored and the Horde and the Alliance are both set on taking the offensive before it’s too late.
Your journey’s beginning in Tanaan Jungle is sure to present challenges – many of which have very sharp teeth – but it’s also where you’ll be introduced to some of the greatest orc warlords and heroes of all time. Unfortunately, the orc leaders of storied clans such as Grommash Hellscream of Warsong clan, Kilrogg Deadeye of Bleeding Hollow clan, and Kargath Bladefist of the Shattered Hand clan aren’t going to be happy to see you. They won’t welcome you with anything other than unbridled savagery. You really shouldn’t expect anything to be on your side in this jungle.
Shutting down the Dark Portal is your first priority, but the mission may quickly go awry. Even if you do manage to seal the portal, your party will still be trapped in the middle of a hostile army. Your only option is to fight your way out! You might even be forced to accept the help of the infamous Gul’dan. Fortunately, you’ll also have luminaries such as Thrall, Khadgar, and Vindicator Maraad by your side. You’ll also meet some new heroes who will take up arms for you: the brutal Frostwolf warrior Ga’nar, and a promising young draenei acolyte named Yrel.
For those newly boosted to level 90 in Warlords of Draenor your experience in Tanaan Jungle will gradually introduce you to your new class abilities and mechanics. You’ll still be able to join your friends in this new adventure while becoming acquainted with your new hero and taking on greater challenges and gaining greater rewards.
Your initial time in Tanaan Jungle will have an impact on your journey further into Draenor, and your first foray into its depths will be the jumpstart to your many adventures to come. While your time surviving the travails of this first adventure will be fast and a bit furious, never fear, this won’t be the last you’ll see of this terribly savage place.
Blood and thunder await you!
Blizzard put up a preview of Shadowmoon Valley today!
Hidden under a shroud of perpetual night broken only by bright starlight, the lush idyllic forests of Shadowmoon Valley are home to a majestic draenei tomb and sanctuary: Karabor. While many of Shadowmoon’s denizens study prophecy among Karabor’s ancient stone circles, plotters with darker ambitions lurk in the valley’s vast underground cave network, gazing greedily at the sacred temple.
What’s the story in Shadowmoon Valley?
Helen Cheng:After a daring escape from the Iron Horde in Tanaan Jungle, Alliance players crash land on the northern shores of Shadowmoon Valley.
The valley is tranquil and serene. Rolling green hills give way to lush, violet forests. Draenei temples stand proudly beneath a star-studded sky. Here, the draenei have built wonders of their civilization—the town of Elodor with its majestic Altar of Sha’tar serves as the proud home of the great Exarchs, while the shining Temple of Karabor acts as the font of all holy learning. Under Prophet Velen and Exarch Akama’s watch, all is well.
But times are changing. The Iron Horde have called the native orc clans to join their ranks. The Shadowmoon Clan, led by Warlord Ner’zhul, yearns to prove itself worthy to Grommash Hellscream. Beneath the valley’s bright moon, a dark star hangs in the sky. For centuries, the Shadowmoon have been forbidden to tap its void-touched energy . . . until now. Will Warlord Ner’zhul succeed in harnessing the star’s power to destroy the draenei and the Temple of Karabor? Or will Prophet Velen, aided by his disciple Yrel—and a few fearless heroes—be able to stop him?
Meanwhile, trouble brews amongst the Exarchs, the most powerful and influential draenei heroes. Even as they debate the future of the draenei on their adopted homeworld, there is growing evidence of a traitor among their ranks. Who can be trusted?
…there is growing evidence of a traitor among their ranks. Who can be trusted?
The night elf Wardens sense a demonic presence in the northern woods of Shadowmoon Valley. As they hunt for the source of the fel energy, a sinister truth is revealed: Gul’dan, the Destroyer of Dreams, has returned.
Most importantly, as a proven champion of the Alliance, you are charged with establishing the Alliance foothold on Draenor. The land is harsh and unforgiving, and the Iron Horde has amassed an enormous army without equal. Before you can hope to defeat them, you must build a stronghold—your Garrison—from the ground up and gather allies to face this indomitable foe.
What are some of your favorite places within the zone?
Helen Cheng: Shadowmoon Valley is one of the most beautiful places on Draenor, with a breathtaking variety of stunning areas. I would say that the two most striking aspects of Shadowmoon Valley are the draenei and Shadowmoon orc areas.
The draenei architecture in Shadowmoon is really impressive. You get everything from a merchant town in Embaari Village to the valorous training grounds of the Exarchs in the north to the crystalline dome that is Teluuna Observatory. The draenei are cultured and sophisticated. Theirs is the pinnacle of an advanced society, and their towns and cities reflect a perfect balance of beauty and function. I really love all of the draenei locations—and there are more in other zones—but the Temple of Karabor has to be one of my favorites. The sheer size and scale of the place is incredible, and it’s remarkable to see it in its glory before the events of The Burning Crusade, which turned it into the Black Temple under Illidan’s control.
The Shadowmoon clan structures are impressive as well. The Shadowmoon were once a wise people, with a deep respect for the elements and a natural curiosity about the stars. They are natural-born leaders with a strong affinity for magic. However, since they joined the Iron Horde, Ner’zhul has strayed from the ancient ways. You can see this gradual decay reflected in their way of life. The Burial Fields is a place where the Shadowmoon traditionally bury and honor their dead. That place has become defiled and corrupted with void magic. Their ancestors, whom they once revered, are now being brutally tormented. Ner’zhul’s stronghold, Anguish Fortress, is an open-air ziggurat with a sacrificial pit in its center. In a nearby dungeon, players will see that there are more dark secrets hidden beneath this compound.
Tell us more about the Alliance garrison!
Helen Cheng: Nestled near the northern shores and with a commanding view of the main road, the Alliance Garrison location is of immense strategic importance. Prophet Velen will give the land to players as a thank-you for their deeds in the jungles of Tanaan, the intro zone. But there isn’t much time to rest—as great as the Prophet is, he needs your help. Your Garrison is awfully close to Shadowmoon territory, so be prepared to defend it.
…the Alliance Garrison location is of immense strategic importance.
Your Garrison will start as little more than an outpost, and your laborers will quickly run into trouble as they discover that even the forests of Draenor can be their enemy. But before long, you should have a comfortable Town Hall to call home and a Barracks that you can use to train new recruits. One of the perks of having your home base here is the ability to sound a “call to arms” anywhere in Shadowmoon, and Alliance troops will rush to your aid.
Kick your feet up – after all, the Garrison is all yours.
Could you name three of your favorite locations players should check out on their journey through the zone?
Helen Cheng: Once you’ve settled in, you should take a quick jaunt over to the town of Elodor, home of the revered Altar of Sha’tar with its stunning view of Karabor and the surrounding ocean. There you can meet the five Exarchs who act as the hand of the Prophet, guiding draenei society, and you can witness their own internal conflicts as they argue about their place in this savage land. Don’t miss the nearby Rangari Enclave, where the elite scouts of the draenei train—you won’t see mushrooms that size for another 30 years!
If you’re the adventurous type, try spelunking in Bloodthorn Cave. Don’t mind the flesh-eating pale orcs—they only kill you when provoked. Also, don’t eat the local mushrooms. They can be rather . . . potent.
We’ve heard mixed reviews about Gloomshade Grove. Some folks rave about the pristine beaches, while others are just never heard from again. If you see anything that looks like a flower, makes a sound like “mawarwaawa,” and has very sharp teeth, run away! Though it’s probably too late for you, so oh well. Don’t say we didn’t warn you!
You’re probably wondering if there are any creatures on Draenor that won’t bite your head off. Try heading over to the Shimmering Mor. This enchanted forest glade is home to wild faerie dragons. Awww, they’re just so cute! No, you can’t take one home . . . oh, who are we kidding? You’ll probably find an egg or some-such to raise eventually.
Finally, don’t forget to stop by Embaari Village. This draenei merchant town is known for its delicious food and exotic wares. No trip to Shadowmoon is complete without a tasty meal and a mug of honey mead.
As with all places on Draenor, Shadowmoon Valley is filled with sights to see, adventures to be had, and savage enemies to destroy. Enjoy your journey!
Next, our voyage will take us north into the Horde starting zone of Frostfire Ridge. Stay tuned for more!