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Author: Mezzy

Host and author of WoW Weekly podcast, guides and website. I have played WoW since classic, enjoy MMORPG’s and game design in general.

Raid Testing Schedule – August 12-13

Quote from: Blizzard
On Tuesday, August 12, and Wednesday, August 13, we will continue Warlords raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Tuesday, August 12

Hans’gar & Franzok – Heroic Foundry
13:30 PDT (16:30 EDT, 22:30 CEST)

Blast Furnace – Heroic Foundry
16:00 PDT (19:00 EDT, 01:00 CEST)

Wednesday, August 13

Kargath Bladefist – Heroic Highmaul
10:30 PDT (13:30 EDT, 19:30 CEST)

Operator Thogar – Heroic Foundry
13:30 PDT (16:30 EDT, 22:30 CEST)

Blackhand – Heroic Foundry
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, Dalaran, Shattrath, the two Vale Shrines, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Note that new teleport NPC locations have been added to other expansions’ capital cities, as well as near the zone portals in Stormwind and Orgrimmar.

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 100 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

WoD Cinematic Image, The Gaze of the Black Prince Returns, WoD Beta Dungeon Tuning, New Mount And Pet

Blizzard shared this image today of the WoD cinematic, which will get released on thursday. It looks amazing as usual!

The gaze of the black prince will return this week.

Quote from: Blizzard
The Gaze of the Black Prince Returns

Beginning Thursday, August 14 at 10:00 a.m. PDT, through Tuesday, August 26 at 9:00 a.m. PDT, we’ll be applying the Gaze of the Black Prince buff which will increase the reputation gained with the Black Prince by 100%. It will also increase the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line including: the Secrets of the Empire, Sigil of Wisdom, Sigil of Power, or Titan Runestones.

To learn more about the Legendary Cloak quest line, check out our previous blog posts: I am Legendary and The Time Has Come: Legendary Quest Line.

Celestalon went onto the forums to tell us that currently the dungeons on the beta are overtuned.

Quote from: Blizzard
Our dungeons are currently overtuned, yes, with a few exceptions. We’ll be dialing in the tuning significantly in the weeks to come.

I do want to note, though, that “having mechanics” isn’t a problem. That’s gameplay. It’s certainly possible to have too many mechanics, but that’s more of a clarity issue where complexity prevents an encounter from being readily understood or processed. But making content accessible shouldn’t and doesn’t mean removing interesting gameplay.

In a sense, difficulty is measured by how many mistakes we allow you to make and still succeed. The problem is that we are currently punishing mistakes too harshly.

Crafticus previewed a new pet and the 250 mounts achievement reward on twitter!

Podcast Episode 43 800k Subscribers gone

WoW Weekly  Banner

Time for this week’s podcast, we’ve made a few changes! Let us know what you think about them in the comments. This week we talk about the 800k subscriber loss, the release date and cinematic that will be announced on thursday and the 10 year anniversary announcement!

Gorgrond Follower Locations Guide

In Warlords of Draenor you can recruit followers for your garrison each zone. You’ll come across a lot during questing, but the zones are so big you might miss them. As we discover the rarer followers we’ll add them to the list as well. To help you keep track of them all we’ve compiled a list of all the followers we’ve been able to find. Remember WoD is still in beta, anything can change. If we missed any feel free to leave a comment with the location and name of the rare mob or event. Click on the map for a full size version.

Number Follower Name Image Comments
1 Bruto/ Pitfighter Vaandaam  photo GorgrondFollower1_zps60a364e7.jpg Horde / AllianceBoth associated with choosing the sparring arena at the outpost
2 Rangari Kaalya / Kaz the Shrieker  photo GorgrondFollower2_zpsc7ad1e8a.jpg Alliance / HordeQuesting will lead here
3 Penny Clobberbottom/Gilrin  photo GorgrondFollower3_zps29818104.jpg Horde / AllianceAssociated with choosing the lumber mill
4 Tormmok  photo GorgrondFollower4_zps655211a7.jpg
5 Blook  photo GorgrondFollower5_zps11303df9.jpg
6 Image of Archmage Vargoth  photo GorgrondFollower6_zps6dcc2ac4.jpg One of four quest items

 

Matchmaking Design in Heroes of the Storm

Blizzard posted a new blog about matchmaking in heroes of the storm!

Quote from: Blizzard

Over the past few weeks, we’ve seen several conversations pop up within the Heroes community in which some players seemed a little mystified by how the matchmaker is intended to work, and how it interacts with the regional game servers around the world. We’d like to shed a bit more light on matchmaking in Heroes of the Storm, and hopefully clear up some of the questions you may have.

Skill-Based Matchmaking Our primary goal with Heroes of the Storm matchmaking is very similar to the one we had with StarCraft II: To provide skill-based matchmaking that offers very even games in which players win around 50% of the time. We learned a lot while we continued to build and develop the StarCraft II matchmaker, and we’ve been pretty happy with that system’s ability to provide very even matches overall throughout the years. Unlike StarCraft II, which is largely focused on 1v1 play, Heroes of the Storm is a team-based game. Having to account for 5v5 play, as well as the variety of roles a player can fill in Heroes posed a whole new set of challenges for us in terms of matchmaking. We’ve taken the lessons we learned from StarCraft II and are improving upon our work there so that we can bring that same level of quality in matchmaking to Heroes. We aren’t finished, though, and throughout each testing phase we’ll continue to improve on the work we’ve already done in order to bring you the best matchmaking experience possible in Heroes of the Storm.

Team Compositions It’s no fun when your favorite Hero gets snatched up by someone else in a game lobby before you have a chance to make a selection yourself, which is why we allow you to select your Hero before you even enter unranked matchmaking queues. Once you’ve made your selection and entered the queue, the matchmaker will then create a balanced team for you by finding other players of similar skill who have selected Heroes in complementing roles. In addition to this, we’ve also added a number of rules to the matchmaker in order to help further encourage the creation of well-rounded team compositions.

  • No more than 3 Warriors.
  • No more than 4 Assassins.
  • No more than 2 Support.
  • No more than 2 Specialists.
  • No more than 3 Melee heroes.

However, there are also a number of ways you can override these restrictions.

  • If you’re in a full party, the rules no longer apply to your team and you can use any composition you like.
  • If you’re in a partial party, you can still create team compositions that fall outside of the matchmaking rules.
    • For example: A three person party that enters the queue as three Support Heroes is allowed. The matchmaker will do its best to round out your team, but your party will not be grouped with any more Supports.
  • Getting into a game quickly can often times be more important than waiting a long time for the perfect composition. So, if a party has spent six minutes or more in the matchmaking queue, the rules may be broken in order to find a match. We’ll be keeping an eye on this rule to get a feel for how it impacts matchmaking, and may make adjustments to it in the future.

We’ll keep improving on this aspect of the Heroes matchmaker so that you’ll continue to receive well-balanced team compositions as often as possible whenever you queue for unranked matchmaking.

Arranged Team vs. Random Team Arranged teams, or a group of players who enter matchmaking as a full party, are often able to better coordinate, communicate, and execute strategies than opposing random teams, which are teams made up of individual players grouped together via matchmaking. Though random teams can and do win against arranged teams, our win percentage data shows that arranged teams generally have a slight advantage over their random counterparts. We feel that better games generally come from matching arranged teams with one another, and random teams with other random teams, and the Heroes matchmaker actually prefers to create games this way. Due to the relatively low Tech Alpha population, however, we’ve configured the matchmaker in such a way that it currently allows arranged and random teams to play against one another if an opposing team with a similar-sized party could not be found. We’ve done this in order to get you into games faster, rather than making you wait when a more suitable matchup isn’t readily available. As the pool of invited Heroes testers is increased, these situations will occur less often. Eventually, the matchmaker will be able to consistently match arranged teams against other arranged teams and random teams against other random teams. Whether a team is made up of individual players, a group of five friends playing together, or any combination in between, you can rest assured that the matchmaker will always take the team’s overall skill into account in order to find even matchups.

Finding the Best Game Server for You We want all of our players have the most epic Heroes experience possible, and we’ve begun adding game servers located in regions around the world to help make that possible. Our end goal for you as a player is that you’ll never need to worry about what server to connect to for unranked play, and we’ve implemented tech which allows the matchmaker to find the best game server for you automatically. In order to make this process as seamless as possible, the Heroes client first determines your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into. Next, your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server. Making server selection automatic in this way allows us to easily add new game servers in the future, which will continue to improve responsiveness for players around the globe. This system is already in place for unranked play, but due to the limited pool of Tech Alpha players and ongoing development work, you may occasionally find yourself in a game that’s not quite as responsive as others. Keep in mind, though, that those situations should become less frequent as we continue to make improvements and invite additional testers from each region to play Heroes. Additionally, as we continue to design and develop ranked play, we’ll likely consider other server selection options which make more sense for that aspect of the game. We’ll always strive to find a great match for you both in terms of player skill level, as well as game responsiveness.

Future Improvements We’re constantly evaluating how our matchmaker is performing, and we’re always on the lookout for new ways to improve the quality of the games it finds for you. Stepping ahead just a bit, we’d like to give you a brief preview for some of the ideas we’re considering for Heroes matchmaking in the future.

  • We’re currently exploring ways to assess individual player performance with finer granularity than wins vs. losses, and adjust your skill rating accordingly.
  • We’re also thinking about how we’d like to find matches for players who frequently abandon in-progress games, and are considering matching so-called “leavers” with others who exhibit similar behaviors.
  • Finally, we’d like you to feel comfortable playing with all of your favorite heroes, even if you’re trying a hero out for the first time. We’re looking into ways in which we can potentially adjust your individual skill rating by allowing the matchmaker to take into account how much you’ve played using your selected hero thus far, and find even matches accordingly.

Hopefully, we’ve managed to help answer a few questions you may have had about matchmaking and regional play. If you’d like to share feedback on anything we’ve mentioned today, don’t forget to stop by the Technical Alpha forums to share your thoughts with us. Stay tuned right here on the official Heroes of the Storm site to keep up with the latest game news as it’s announced, and be sure to connect with us on Twitter by following @BlizzHeroes.

Garrison Building Perk Changes 8/8/2014

garrisons pic
This morning’s patch has, once again, brought some changes to some of the building perks for the garrisons. Here’s an overview of the changes:

Building Removed Effect Added Effect
Profession Buildings Level 2 Rewording Allows followers with the profession trait to work here, granting a unique bonus.
Inn Level 1 Recruit random followers every week Each day a visitor offering a quest will spend the day at your inn. These can be dungeon, world or raid quests.
Inn Level 2 You get to choose the traits for recruited weekly followers. Recruit random followers every week
Barracks Level 2 Raises follower limit cap by 5 Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor zones.
Barracks Level 3 Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor zones. Raises follower limit cap by 5

Gorgrond Rare Locations Guide

In Warlords of Draenor there are many rares in each zone, a lot of them are to kill while leveling to diversify the leveling experience. It’s a combined and improved version of leveling and the timeless isle. To help you keep track of them all we’ve compiled a list of all the rares we’ve been able to find. Remember WoD is still in beta, anything can change. If we missed any feel free to leave a comment with the location and name of the rare mob or event. Click on the map for a full size version.

Number Rare Name Image Comments
1 Stomper Kreego  photo GorgrondRare1_zps9249d727.jpg
2 Sulfurious  photo GorgrondRare2_zps285fa4cb.jpg
3 Gelgor of the Blue Flame  photo GorgrondRare3_zpsd6bf8cb2.jpg
4 Rolkor  photo GorgrondRare4_zps3038c3ef.jpg
5 Char the Burning  photo GorgrondRare5_zpsd6d85e4d.jpg
6 Sylldross  photo GorgrondRare6_zpsdff1cf3c.jpg
7 Hyve Queen Skrikka  photo GorgrondRare7_zps10a29d29.jpg
8 Bashiok  photo GorgrondRare8_zpse5b96f36.jpg
9 Riptar  photo GorgrondRare9_zps36eeca6c.jpg
10 Sunclaw  photo GorgrondRare10_zps6d22d86d.jpg Use the ropes to climb to the top. Or fly to the top with the Lumber Mill outpost Shredder ability.
11 Blademaster Ro’gor  photo GorgrondRare11_zps6ec6eea1.jpg Level 100
12 Horgg  photo GorgrondRare12_zps0b0428cd.jpg Level 100
13 Morgo Kain  photo GorgrondRare13_zps69ab82f1.jpg Level 100
14 Hydra Vignette Boss  photo GorgrondRare14_zpsfe269e8a.jpg Level 100, No unique name yet
15 Botani Trio Vignette Bosses  photo GorgrondRare15_zps5b60bec8.jpg Level 100, No unique name yet
16 Mother Araneae  photo GorgrondRare16_zpse72ed1c6.jpg
17 Stompalupagus  photo GorgrondRare17_zps92c4e29b.jpg
18 Fossilwood the Petrified  photo GorgrondRare18_zps18f39a9f.jpg