The first major tuning hotfixes are here!
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.
Patch 6.0.2 Information
- Patch 6.0.2 Now Live and Survival Guide
- The Iron Tide: 6.0.2 Patch Notes
- Patch Installation & Troubleshooting
Character Undelete
- Players are now able to undelete their characters.
- Details on eligibility and limitations of the undeletion system can be found in the blog titled: New Feature Incoming: Undelete Character.
Class Balancing
Note: All class balancing changes below will require a realm restart to take effect.
- Druid
- General
- Ferocious Bite’s damage has been increased by 12%.
- (Feral) Moonfire’s damage has been increased by 12%.
- Shred’s damage has been increased by 12%.
- (Feral, Cat Form) Thrash’s damage has been increased by 12%.
- Feral
- Rake’s damage has been increased by 12%.
- Rip’s damage has been increased by 12%.
- Swipe’s damage has been increased by 25%.
- General
- Hunter
- General
- Arcane Shot’s damage has been increased by 15%.
- Cobra Shot’s damage has been increased by 15%.
- Explosive Trap’s damage has been increased by 15%.
- Kill Shot’s damage has been increased by 15%.
- Multi-Shot’s damage has been increased by 30%.
- Steady Shot’s damage has been increased by 15%.
- Marksmanship
- Aimed Shot’s damage has been increased by 15%.
- Chimaera Shot’s damage has been increased by 15%.
- Survival
- Black Arrow’s damage has been increased by 15%.
- Explosive Shot’s damage has been increased by 15%.
- Serpent Sting’s damage has been increased by 15%.
- Hunter Pets
- Hunter Pets now inherit 60% of the Hunter’s Attack Power (up from 33%).
- Talents
- A Murder of Crows’ damage has been increased by 80%.
- Barrage’s damage has been increased by 15%.
- Dire Beast’s damage has been increased by 15%.
- Exotic Munitions’ damage has been increased by 15%.
- Focusing Shot’s damage has been increased by 15%.
- Glaive Toss’ damage has been increased by 15%.
- Powershot’s damage has been increased by 15%.
- General
- Mage
- General
- Frostfire Bolt’s damage has been reduced by 20%.
- Fire
- Fireball’s damage has been reduced by 20%.
- Inferno Blast’s damage has been reduced by 20%.
- Pyroblast’s damage has been reduced by 20%.
- Frost
- Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
- Frostbolt’s damage has been increased by 20%.
- Frozen Orb’s damage has been increased by 20%.
- Ice Lance’s damage has been increased by 20%.
- Water Elemental
- Water Jet’s damage has been increased by 20%.
- Waterbolt’s damage has been increased by 20%.
- Talents
- (Frost) Frost Bomb’s damage has been increased by 25%.
- (Frost) Ice Nova’s damage has been increased by 25%.
- General
- Monk
- General
- Blackout Kick’s damage has been increased by 20%.
- Jab’s damage has been increased by 20%.
- Rising Sun Kick’s damage has been increased by 20%.
- Spinning Crane Kick’s damage has been increased by 20%.
- Tiger Palm’s damage has been increased by 20%.
- Windwalker
- Fists of Fury’s damage has been increased by 20%.
- Talents
- Chi Explosion’s damage has been increased by 20%.
- Rushing Jade Wind’s damage has been increased by 20%.
- Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk’s Attack Power (up from 33%).
- General
- Paladin
- General
- Crusader Strike’s damage has been increased by 20%.
- Hammer of Wrath’s damage has been increased by 20%.
- Judgment’s damage has been increased by 20%.
- Retribution
- Divine Storm’s damage has been increased by 20%.
- Exorcism’s damage has been increased by 20%.
- Templar’s Verdict’s damage has been increased by 20%.
- Talents
- (Retribution) Final Verdict’s damage has been increased by 20%.
- General
- Warlock
- General
- Corruption’s damage has been reduced by 10%.
- Shadow Bolt’s damage has been reduced by 20%.
- Demonology
- Chaos Wave’s damage has been reduced by 20%.
- Doom’s damage has been reduced by 20%.
- Hand of Gul’dan’s damage has been reduced by 20%.
- Soul Fire’s damage has been reduced by 20%.
- Touch of Chaos’s damage has been reduced by 20%.
- Talents
- (Demonology) Demonbolt’s damage has been reduced by 30%.
- General
- Warrior
- Fury
- Bloodthirst’s damage has been reduced by 17%.
- Raging Blow’s damage has been reduced by 17%.
- Wild Strike’s damage has been reduced by 17%.
- Fury
Class Bug Fixes
- Druid
- Feral
- Rake’s Bleed effect should now always be applied to the target if the initial hit lands.
- Talents
- Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
- Feral
- Mage
- Frost
- Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
- Frost
- Paladin
- Holy
- Holy Radiance should now be correctly healing 6 allies that are within range.
- Holy
- Rogue
- Talents
- Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.
- Talents
World Environment
- Creatures
- High Marshal Twinbraid should now be able to hit Horde players with explosions again.
- Ishi’s Corrupted Slash debuff should now be working correctly again.
- Krakkanon’s knockback abilities should be working correctly again.
- Sra’thik Drone and Sik’thik Venomspitter should now be able to use their Caustic Spray ability again.
Quests
- Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
- Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.
Raids, Dungeons, and Scenarios
Raids
- Siege of Orgrimmar
- Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
- Throne of Thunder
- Damage of Vampiric Cave Bat’s Drain the Weak ability now triggers at a lower health threshold.
- Nest Guardians’ Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
- Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
- Quet’zal, the Stormcaller’s Frost Spike knockback should now be working correctly on Heroic difficulty.
- Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
- Heart of Fear
- Amber-Shaper Un’sok: Amber Monstrosity’s health has been reduced to a more reasonable amount.
- Grand Empress Shek’zeer: Corrupted Dissonance Field’s damage has been toned down.
- Dragon Soul
- [Requires a realm restart.] Searing Plasma’s heal absorption effect has been reduced to a more reasonable amount.
- Firelands
- [Requires a realm restart.] Magma Flow’s damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
- Icecrown Citadel
- [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
- [Requires a realm restart.] Sindragosa’s Chilled to the Bone damage has been reduced to a more reasonable amount.
- [Requires a realm restart.] The Lich King: Harvest Souls’ damage has been toned down to a more reasonable amount.
- Trial of the Crusader
- [Requires a realm restart.] Snobolds’ Fire Bomb damage has been toned down to a more reasonable amount.
- [Requires a realm restart.] Damage of Gormok the Impaler’s Impale ability has been toned down to a more reasonable amount.
- [Requires a realm restart.] Damage of Dreadscale’s Burning Bile ability has been toned down to a more reasonable amount.
- Ulduar
- Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
- Constrictor Tentacle’s damage has been reduced to a more reasonable amount.
Dungeons
- Mogu’shan Palace
- Kargesh Highguard’s Hurl Shield ability should now work properly.
- The Stonecore: High Priestess Azil’s Force Grip ability has been temporarily disabled.
- [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.
Scenarios
- [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang’s Fireball to a more reasonable amount.
- Brewmoon Festival: Resolved an issue where Li Te’s Water Shell was not popping when they are brought to a Waterspout.
Battlegrounds and Arenas
- Warsong Gulch: Capturing a flag should award reputation once more.
- Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.
Items
- Bloodsoaked Chitin Fragment’s Bloodseeker’s Fury effect has been toned down to a more reasonable amount.
- Dripping Willow’s damage-over-time effect should no longer remove Frost Fever from the target.
- Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
- [Requires a realm restart.] The Twin Blades of Azzinoth’s set bonus now gives a more reasonable bonus to Haste.
- [Requires a realm restart.] Variable Pulse Lightning Capacitor’s Electrical Charge effect should no longer be dealing an excessive amount of damage.
- Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.
Bug Fixes
- Resolved an issue where players were taking more damage than intended while under a mind control effect.
- Resolved an issue where Boosted Characters were unable to learn some Talents.
- Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.