We continue to closely monitor data on class performance in-game as well as player feedback. With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes that are over- and under-performing in group content and PvP.
Classes
- Death Knight
- Frost
- Aberrus, the Shadow Crucible 2-piece set
- The damage of your next Frostwyrm’s Fury is increased by 4% (was 5%). Stacks unchanged.
- The effectiveness of Frostywrm’s Fury reduced to 25% (was 30%).
- Howling Blast damage reduced to 10% (was 20%).
- Amirdrassil, the Dream’s Hope 4-piece set
- Chill Streak can bounce 3 additional times (was 2 times).
- The chance to proc a bonus effect increased to 35% (was 30%).
- Chill Streak damage increased by 10%.
- Obliterate damage increased by 8%.
- Enduring Chill chance to bounce increased to 25% (was 20%).
- Piercing Chill damage increased to 12% (was 10%).
- Aberrus, the Shadow Crucible 2-piece set
- Frost
- Druid
- Restoration
- All healing increased by 3%. Not applied to PvP combat.
- Restoration
- Priest
- Shadow
- All damage increased by 5%. Not applied to PvP combat.
- Shadow
- Warlock
- Affliction
- All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
- Destruction
- All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
- Affliction
Player versus Player
- Demon Hunter
- Havoc
- Chaotic Disposition (talent) now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance.
- Havoc
- Druid
- Feral
- Regrowth healing is now reduced by 20% in PvP combat (was 43%).
- Feral
- Evoker
- Azure Strike damage increased by 40% in PvP combat.
- Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
- Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
- Augmentation
- Upheaval damage reduced by 10% in PvP combat.
- Eruption damage increased by 15% in PvP combat.
- Preservation
- Dream Flight healing increased by 100% in PvP combat.
- Mana regeneration now reduced by 5% in PvP Combat (was 10%).
- Priest
- Holy
- All healing increased by 6% in PvP Combat.
- Holy
Timing of Tuning
This afternoon, we posted about class tuning that we’re doing tomorrow. These changes were informed by class performance over the first two weeks of the season.
When a new season begins, we collect a huge amount of data about class performance, item acquisition rates, PvP statistics, etc. During this time we will fix any critical, disruptive, or otherwise immediate problems that come up as quickly as we can. We also need to be careful about any changes we plan and ensure we have adequate data to make informed decisions, and then additionally need time for testing the changes we’re making to avoid further issues. Alongside the changes in the above link, we’re planning to send an additional batch of tuning changes that will be released during restarts on the week of December 5th, which will probably include some buffs and some nerfs.
We’ll continue to make adjustments regularly, based on data and feedback, but probably not as often later in the season compared to these early few weeks.