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M+ Dungeon Tuning & PvP Tuning Incoming 22 November 2023

Quote from: Blizzard

With scheduled weekly maintenance tomorrow, we will make adjustments to several enemies and spells in Mythic+ dungeons.

Data and feedback suggests that Murozond’s Rise, Throne of the Tides, and Atal’Dazar are outliers in terms of difficulty. While Murozond’s Rise and Throne of the Tides are too difficult, Atal’Dazar is proving too easy and may affect player progression through the content in a negative way.

Our adjustments aim to better align overall balance across the Mythic+ dungeon pool for Season 3.

Atal’Dazar

  • The required enemy forces count for Atal’Dazar has been increased.
  • Toxic Saurid’s Leaping Thrash no longer triggers Poisoned Claws on the target.
  • Dazar’ai Juggernaut’s Merciless Assault damage reduced by 25%.
  • Dazar’al Augur’s Wildfire periodic rate reduced to 1 second (was 2 seconds).
  • Dinomancer Kish’o’s Deadeye Aim damage reduced by 25%.
  • T’lonja’s Frenzied Charge is now avoidable but inflicts increased damage.
  • Monzumi’s Wild Thrash range increased to 100 yards.
  • Yazma
    • Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
  • Priestess Alun’za
    • Corrupted Blood inflicts damage every 2.5 seconds (was 3 seconds).
    • Spirit of Gold’s health increased by 33%.

Murozond’s Rise

  • Timestream Anomaly’s Untwist damage reduced by 20%.
  • Time-Displacement reduces the creature’s health by an additional 10%>
  • Time-Displacement on death damage effect reduced by 50%.
  • Increased the cooldown of Double Strike and Triple Strike.
  • Tyr, the Infinite Keeper
    • Radiant Barrier damage absorb reduced by 15%.
    • Radiant Barrier refresh damage reduced by 25%.
  • Chrono-Lord Deios
    • Chrono-Lord Deios health reduced by 10%.
    • Infinite Corruption damage reduced by 20%.

Throne of the Tides

  • Reduced the total number of Unstable Corruption spawns and Unstable Corruption now spawn more consistently in the Abyssal Halls.
  • Vicious Snap Dragon’s Razor Jaws inflicts damage every 1.5 seconds (was 1 second).
  • Vicious Snap Dragon health reduced by 20%.
  • Gilgoblin Aquamage health reduced by 20%.
  • Gilgoblin Aquamage’s Aquablast cast time increased to 4 seconds (was 3.75 seconds).
  • Tainted Guardian’s Swell damage reduced by 15%.
  • Naz’jar Sentinel’s Crushing Depth heal absorb amount reduced by 15%.
  • Ozumat
    • Blotting Barrage damage reduced by 15%.
    • Blotting Darkness inflicts damage reduced by 25%.
    • Neptulon’s Cleansing Flux duration increased to 12 seconds (was 10 seconds).
    • Foul Bolt now has an 8 second initial cool up.
    • Splotch spawn closer to the Ink of Ozumat.

Galakrond’s Fall

  • Risen Dragon’s Necrotic Outburst inflicts damage every 3 seconds (was every 2 seconds).
  • Coalesced Moment’s Tainted Sands no longer does damage immediately and its duration has been reduced to 7 seconds (was 9 seconds).

Darkheart Thicket

  • Oakheart’s Crushing Grip throw damage reduced by 15%.
  • Maddening Roar increases damage dealt by 20% per stack (was 25%).

Black Rook Hold

  • Felspite Dominator’s Sic Bats! will now command up to 4 bats to attack their target (was unlimited).

Waycrest Manor

  • Matron Alma’s Lingering Dread should prefer non-tank players.

PvP Tuning

Quote from: Blizzard

We’ve looked at data and feedback from players over the first week of Season 3 PvP and intend to make some adjustments with scheduled weekly maintenance to address a few classes where we’re seeing over- and underperformance.

Player versus Player

  • Death Knight
    • Unholy
      • Death Coil damage is now increased by 70% in PvP combat (was 90%).
  • Demon Hunter
    • Havoc
      • Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
      • Elysian Decree damage reduced by 20% in PvP combat.
      • The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
      • Throw Glaive damage reduced by 10% in PvP combat.
      • Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
      • Fel Barrage damage reduced by 20% in PvP combat.
  • Druid
    • Restoration
      • Lifebloom periodic healing decreased by 12% in PvP combat.
      • Grove Guardians Nourish healing decreased by 15% in PvP combat.
      • Grove Guardians’ health decreased by 66%.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 20% (was 40%) in PvP combat.
      • Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
        additional bolts (was 60%) in PvP combat.
      • Arcane Shot damage increased by 35% (25%) in PvP combat.
      • Chimaera Shot damage increased by 35% (25%) in PvP combat.
  • Paladin
    • Holy
      • Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
  • Priest
    • Shadow
      • Increased damage of all abilities by 8% in PvP combat.
      • Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
  • Mage
    • Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
    • Arcane
      • Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
      • Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
        combat.
    • Fire
      • Ignite damage increased by 20% in PvP combat.
      • Fireball damage increased by 30% (was 12%) in PvP combat.
      • Scorch damage increased by 100% (was 45%) in PvP combat.
      • Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
    • Frost
      • Flurry damage increased by 20% (was 8%) in PvP Combat.
      • Frozen Orb damage increased by 75% (was 30%) in PvP combat.
      • Frost Bomb (PvP talent) damage increased by 80%.
      • Ice Lance damage increased by 35% (was 15%) in PvP combat.
      • Comet Storm damage increased by 40% (was 15%) in PvP combat.
      • Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
        combat.
      • Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
        combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
      • Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
      • Tiger Palm damage decreased by 20% in PvP combat.
      • Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
  • Rogue
    • Assassination
      • Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
    • Outlaw
      • Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
        normal damage when used from Stealth.
    • Subtlety
      • Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
      • Goremaw’s Bite damage reduced by 10% in PvP combat.
  • Shaman
    • Elemental
      • Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
      • Chain Lightning now deals 15% increased damage in PvP combat.
      • Icefury damage is now increased by 85% in PvP combat.
      • Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).

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