Last night after the Dev Water Cooler got posted many people had questions and a few developers were kind enough to reply to many of them. See a summary of the most important things below:
- Humans lose the Mace/Sword racials. The Human Spirit becomes +X to two secondary stats of your choice. (Celestalon)
- Draenei’s Heroic Presence is now +X to your primary stat. Gift of the Naaru heals for the same amount but over 5sec. (Celestalon)
- Night Elves’ Quickness also increases movement speed by 2% passively. They also got a new passive which is quite unique…(Remember, no more haste breakpoints!) Touch of Elune, a new passive which grants 1% Haste at night, 1% Crit during the day. (Celestalon)
- Shadowmeld is unchanged. (Celestalon)
- Gnomes’ Escape Artist dropped to a 1min CD (from 1.5min), and Shortblade Specialization became Nimble Fingers, 1% Haste. Also- A tweak to Expansive Mind. Was +5% max Mana. Now +5% Max Mana, Energy, Rage, or Runic Power. (Celestalon)
- Darkflight is staying unchanged. (Celestalon)
- Dwarves lost Crack Shot and Mae Specialization. Gained Might of the Mountain, a passive which adds 2% Crit Damage. Also.. A change to Stoneform: Also removes Magic/Curse. HOWEVER, it still cannot be used while CC’d. (It is still NOT a CC-break) (Celestalon)
- Undead are seeing relatively few changes. Tweaks to the scaling rate of Touch of the Grave, and WotF to 3min CD (up from 2). (Celestalon)
- They gain Arcane Acuity, a 1% crit passive. Arcane Torrent now restores 20RunicPower, or 1HoPo, or 3% Mana. (Celestalon)
- Orcs were one of the outliers we brought down. Lost the Axe Specialization, and Hardiness is 10% Stun reduction (down from 15%). (Celestalon)
- Blood Fury is unchanged. Every Man For Himself, we’re still evaluating. Itemization changes may mean no nerf needed. (Celestalon)
- Tauren’s Endurance becomes +X Stamina. Brawn is a new passive which increases Crit Damage/Healing by 2%. (Celestalon)
- In regard to Troll Berserking Reduced to 15% Haste (down from 20%). (Celestalon)
- In regard to Worgens/Goblins Not much change. They were about at baseline. Time is Money becomes real 1% Haste, not just attack speed / cast speed. Subtle diff. (Celestalon)
- Interrupts are staying. We think their gameplay is more interesting than blanket silences. (Holinka)
@Aridnz @Celestalon There are others like Strangulate.
— Holinka (@holinka) February 28, 2014
@EldacarJS @Celestalon that would be the goal
— Holinka (@holinka) February 28, 2014
- We’re reducing crit damage done to players by 25% (i.e. crits do 150% damage against players). Damage will be more consistent. (Holinka)
- In regard fear duration in PvP 6sec instead of 8sec. (Celestalon)
- In regard to disarm duration reduction enchantments We’ll change the set bonuses but the weapon chains won’t be relevant anymore. (Holinka)
- We’re keeping Bloodlust/Heroism as the only raid-wide throughput cooldown. No more Stormlash/SkullBanner. Time Warp, Ancient Hysteria stay. We count those all as the same thing, just different sources of the same buff. (Celestalon)
- In regard to secondary stats Crit/Haste/Mastery/Readiness/Multistrike. We think 5 is enough for now. Will make sure none are terrible. (Celestalon)
- Scatter Shot is gone. Traps arm and activate instantly. (Holinka)
- Combustion is based on the damage of the Ignite, so will not dynamically change. (Celestalon)
- Healadins had a whole bunch of cooldowns. Merged some of them together. (Celestalon)
- Shadow Blades lost the roll of which Rogue cooldown to cut. (Celestalon)
- We’re exploring an idea where Preparation becomes a passive. Details still being worked out. (Celestalon)
- Tricks of the Trade no longer increases damage. Yay! (Celestalon)
- Charge will become a root. Our stance was we liked that change, but 5.4.7 wasn’t the right time to do it. (Holinka)