More information has come out in the past few days as the fan sites, who were lucky enough to attend the press event, are posting the results of their time there.
First off buffed.de actually posted a video interview with lead encounter designer Ion Hazzikostas:
Some highlights from the interview:
- There will be a total of 17 raid bosses (7 in Highmaul and 10 in Blackrock Foundry) and possibly up to 3 world bosses
- World bosses will be released over the course of the patch (so 1 will get released first, a few weeks later the next one and further into the patch the last one)
- The raid instances will be nonlineair. Highmaul more like firelands where you can choose which order you do them in and Foundry like the 2nd part of ICC with the wings.
- There will be two progression paths.
- Normal Dungeon -> LFR -> Normal Raiding
- Normal Dungeon -> Heroic Dungeon -> Normal Raiding
- Doing the random challenge mode daily quest will reward you with an epic item with LFR quality item level.
- Other than max lvl Scenarios, there will be scenarios during the lvling process to end epic quest lines. For example to fight in an epic battle.
- Gul’dan could possibly become an ally against the Iron Horde
Up next we have the actual interview from mamytwink.com the french site we reported on last.
Again the (new) highlights of the interview:
- Garrisons are specifically a feature for Warlords, they are bases that players use to help int he fight against the Iron Horde. You want to build up an army. However the technology we use to create Garrisons will most likely be used again in the future.
- Heroic Dungeons will be in the difficulty range of easier heroic dungeons in Cataclysm such as Vortex Pinnacle and Lost City of the Tol’vir.
- Patch 6.0 will include an in-game event, however I can’t say anything about it yet.
- We will continue to add bonus bosses or phases in Mythic Mode raiding where we see fit. One of the bosses in Patch 6.0 will have an important difference in Mythic Mode. A nice surprise is waiting for you.
- To reduce ability bloat we’ve removed about 20% of class skills and abilities, even if we will probably have to add a few more. Players will probably ask for it during the beta.
- Karazhan was originally planned to be used for the event pre-WoD however we eventually decided against it and the developers then had fun with the dataminers from MMO- Champion.
- The beta is of course.. soonTM
And then finally, another french site, JudgeHype, also released some new information. Again the highlights below:
- Highmaul will open in the 2nd week of the expansion, just like MSV in MoP. Blizzard wants players to experience the lvling content without feeling rushed to start raiding as soon as possible.
- Highmaul will be located in Nagrand.
- All bosses in all difficulties will be available when a raid opens, except in LFR where wings will unlock progressively like they did in Siege of Orgrimmar.
- One of the world bosses will be an ancestor of the gronns we know, but 3 or 4 times bigger. He’s made of stone and will attack players with stone shards and other earth-based attacks.
- The second world boss will be a giant plant that lives in the jungle of Draenor.
- The lvl 90 character boost will work differently if you already have a high lvl character or not. If it’s your first character and you boost it to lvl 90 directly the game will offer you 3 or 4 skills first, to familiarize with the game. It will then give you more abilities progressively.
- They admit it’s a flaw of the system. Blizzard wants players to be able to use the feature but also understand that there’s a danger to see poorly played characters because of a lack of knowledge.
- The world PvP zone Ashran will be somewhat based on the classic Alterac Valley. Where it could takes days for one side to win. Things such as resource collecting and summoning creatures to help the fight will be part of the zone.