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6.0.3 Hotfixes: January 6/7

Quote from: Blizzard
6.0.3 Hotfixes: January 7

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

January 7

Garrisons, Followers, and Outposts

  • Garrison Buildings
    • Barn
      • Deadly Iron Trap now only traps an elite creature (Direfang Alpha, Ironhide Bull, and Wetland Trampler) that the player or party has tap credit on.
      • [Require a realm restart] Spawn rates for Direfang Alpha, Ironhide Bull, and Wetland Trampler has increased slightly.

Class

  • Death Knight
    • Talents
      • Conversion for Frost Death Knights should now correctly count as 15 Runic Power spent toward other abilities that trigger based on Runic Power spent.
  • Druid
    • Restoration
      • Wild Growth’s healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids.
    • Armor Sets
      • PvP 2-piece set bonus for Restoration Druids should no longer incorrectly consume Nature’s Swiftness when the root effect is triggered.
  • Hunter
    • Talents
      • Resolved a situation that could cause Binding Shot to not stun the target correctly.
  • Monk
    • General
      • Way of the Monk now increases the Monk’s autoattack damage with one-handed weapons by 25% (down from 40%), and increases the attack speed of two-handed weapons by 55% (up from 40%).
  • Priest
    • Talents
      • Clarity of Will’s (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest’s health (instead of up to 50% of the target’s health).
  • Rogue
    • Subtlety
      • Honor Among Thieves now only triggers its effect in combat.
      • Sinister Calling’s triggered Bleed effects should now be able to Crit or Multistrike if the source Bleed effect could Crit or Multistrike.
  • Shaman
    • General
      • Lightning Shield should no longer expire prematurely when Cyclone is cast on an Elemental Shaman.
  • Warrior
    • Fury
      • Wild Strike should now be correctly crediting the full amount of Rage that had been spent towards the talent, Anger Management.

PvP

  • Ashran
    • Players should now receive advanced notification when the Bonus Objective: Brute’s Rise will become active.
    • Fangraal no longer uses the Soul of the Forest ability.
    • Alliance PvP vendors Bregg Coppercast and Ingrid Blackingot now have collision boxes.
    • Horde PvP vendors Lieutenant Axelash and Lieutenant Brokefist have moved closer to the road leading into Ashran, and now have collision boxes.

Battlegrounds and Arenas

  • Hand of Protection should now interrupt players that are in the process of capturing a point in the Battlegrounds.

January 6

Class

  • Paladin
    • Protection
      • Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.
  • Rogue
    • General
      • Kidney Shot’s stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • Ko’ragh’s Expel Magic: Arcane ability should no longer incorrectly damage players that are under an effect that grants immunity to damage.
  • Dungeons
    • Shadowmoon Burial Grounds
      • Ner’zhul: Credit for Souls of the Lost achievement should no longer incorrectly reset between waves of Ritual of Bones.

Bug Fixes

  • Got My Mind On My Draenor Money should now correctly credit gold looted while in a Dungeon or Raid.

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