The latest hotfixes bring along new class balance changes!
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Patch 6.0.x Information
- Patch 6.0.2 Now Live and Survival Guide
- The Iron Tide: 6.0.2 Patch Notes
- 6.0.2 Hotfixes
- Patch Installation & Troubleshooting
Update 1, Class Tuning Changes: 12:00pm PST
Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.
Racials
- Orc
- Hardiness now reduces stun duration by 15% (up from 10%).
- Undead
- Will of the Forsaken has a 2-minute cooldown once more (down from 3 minutes).
Classes
- Death Knight
- General
- Blood Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
- Frost Fever, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
- Talents
- Necrotic Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
- General
- Druid
- Balance
- Moonfire, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
- Sunfire, when used in PvP combat may no longer have its periodic duration extended past 30 seconds.
- Feral
- Predatory Swiftness no longer increases the healing done by Healing Touch.
- Talents
- Heart of the Wild’s bonuses are now halved when used while in PvP combat.
- Pulverize (Guardian) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
- Balance
- Mage
- Arcane
- Arcane Blast’s damage has been increased by 10%.
- Fire
- Pyroblast’s damage has been increased by 35%.
- Arcane
- Monk
- General
- Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 15% increased damage (down from 20%).
- Tiger Palm (Brewmaster, Windwalker) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
- Brewmaster
- Guard’s damage absorption shield now absorbs 100% more damage.
- Stance of the Sturdy Ox now defers 30% of damage taken to be divided over 10 seconds (up from 20%).
- Glyphs
- Glyph of Keg Smash should now correctly increase the range of Keg Smash.
- General
- Paladin
- Protection
- Mastery: Divine Bulwark now increases Shield of the Righteous’ damage reduction by 0.5% per point, down from 0.75% per point.
- Grand Crusader now also has a 30% chance to trigger its effect from Crusader Strike and Hammer of the Righteous.
- Shield of the Righteous now reduces physical damage taken by 25% (up from 20%).
- Protection
- Shaman
- General
- Chain Lightning’s damage has been increased by 20%.
- Lava Burst’s (Elemental, Restoration) damage has been increased by 35%.
- Lava Burst now has a chance equal to the character’s Critical Strike chance to trigger an additional Multistrike. This is separate from the standard two chances for Lava Burst to Multistrike; one Lava Burst could trigger up to three Multistrikes (two standard Multistrikes, plus one more from Critical Strike chance).
- Enhancement
- Lava Lash’s damage has been increased by 20%.
- Stormstrike’s damage has been increased by 20%.
- General
- Warlock
- Affliction
- Agony’s damage has been increased by 20%.
- Unstable Affliction’s damage has been increased by 20%.
- Demonology
- Shadow Bolt’s damage has been increased by 25%.
- Soul Fire’s damage has been increased by 25%.
- Touch of Chaos’ damage has been increased by 25%.
- Destruction
- Chaos Bolt’s damage has been increased by 8%.
- Conflagrate’s damage has been increased by 8%.
- Immolate’s damage has been increased by 8%.
- Incinerate’s damage has been increased by 8%.
- Rain of Fire’s damage has been reduced by 60% and no longer generates Burning Embers.
- Shadowburn’s damage has been increased by 8%.
- Talents
- Demonbolt’s (Demonology) damage has been increased by 10%.
- Soulburn: Haunt (Affliction) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
- Affliction
- Warrior
- Protection
- Revenge’s damage has been reduced by 20%.
- Shield Slam’s damage has been reduced by 20%.
- Protection